fix(world): propagate map type
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2 changed files with 4 additions and 4 deletions
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@ -29,8 +29,8 @@ local World2D = BaseWorld:extend()
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local Bump = require(cwd .. "libs.bump")
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local CameraSystem = require(cwd .. "camera")
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function World2D:new(scene, actorlist, mapfile)
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World2D.super.new(self, scene, actorlist, mapfile)
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function World2D:new(scene, actorlist, mapfile, maptype)
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World2D.super.new(self, scene, actorlist, mapfile, maptype)
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end
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-- ACTORS FUNCTIONS
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@ -33,8 +33,8 @@ local CameraSystem = require(cwd .. "camera")
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local PADDING_VALUE = 10/100
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function World3D:new(scene, actorlist, mapfile)
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World3D.super.new(self, scene, actorlist, mapfile)
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function World3D:new(scene, actorlist, mapfile, maptype)
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World3D.super.new(self, scene, actorlist, mapfile, maptype)
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end
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-- ACTORS FUNCTIONS
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