improvement: use a circle move position instead of a square
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@ -47,7 +47,7 @@ function Hero:setActive()
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gridsize = 3
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core.debug:warning("cbs/character", "move value is nil")
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end
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self.world.cursor:setGrid(self.x, self.y, "square", gridsize, 1, self)
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self.world.cursor:setGrid(self.x, self.y, "circle", gridsize, 1, self)
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self.startx, self.starty = self.x, self.y
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self.world.cursor:set(self.startx, self.starty)
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self.currentAction = "selectDirection"
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