Kazhnuz
34b409f423
feat: add flight
2021-04-10 18:28:52 +02:00
Kazhnuz
8f27270c39
feat: add initial action checking system
2021-04-10 17:59:01 +02:00
Kazhnuz
16fa9f49eb
improvement: make char switch instant
2021-04-10 17:43:10 +02:00
Kazhnuz
91c885e1fb
chore: prepare action system
2021-04-10 17:41:53 +02:00
Kazhnuz
1281bb30c4
chore: refactor into mixins the player actor
2021-04-10 17:14:41 +02:00
Kazhnuz
4bf6a9b78a
chore: separate actors in folders
2021-04-10 15:58:53 +02:00
Kazhnuz
afc15fa0e3
feat: use direct import package
2021-04-10 14:43:30 +02:00
Kazhnuz
6d1900d5a5
feat(overworld): add jump
2021-04-10 14:28:20 +02:00
Kazhnuz
09e14eae86
fix: add large anim support to actors
2021-04-10 14:26:38 +02:00
Kazhnuz
cb50b7f256
fix: fix mirroring
2021-04-10 14:26:10 +02:00
Kazhnuz
6569cb0dd7
feat(charset): add mirroring and 'large anim'
2021-04-10 13:04:45 +02:00
Kazhnuz
2ede81dc8d
improvement: refactor charset manager
2021-04-10 12:24:56 +02:00
Kazhnuz
fc1eaa0460
feat: make the fast system accessible easily
2021-04-10 12:01:47 +02:00
Kazhnuz
582008da7d
feat: add a fast frame system for characterset
2021-04-10 11:59:32 +02:00
Kazhnuz
7b5ec06509
fix: fix a crash in TiledMultiMap
2021-04-10 11:23:04 +02:00
Kazhnuz
b1eb30ed6c
fix: workaround high frame skip when loading resources
...
It'll need a proper fix, but if the game is going under 15FPS,
make delta time to 1/15 second, in order to be sure that it'll simply slow
that frame and not skip a whole transition for instance
2021-04-10 11:09:38 +02:00
Kazhnuz
7b97b1d82a
fix: work around a crash in debug mode
2021-04-05 21:10:18 +02:00
Kazhnuz
9c4efa3512
feat: implement fake y-sorting for tiles
2021-04-05 21:07:40 +02:00
Kazhnuz
70029ba7bd
feat: Finish PNJ system
...
Fixes #4
2021-04-05 16:29:51 +02:00
Kazhnuz
fccc4a5d8e
improvement: add main menu transitions
...
Fixes #73
2021-04-05 14:20:25 +02:00
Kazhnuz
f538ffa94a
feat: add transitions between title and menu
2021-04-05 12:29:45 +02:00
Kazhnuz
f59ebd11e5
fix: fix circle initial size
2021-04-05 12:29:34 +02:00
Kazhnuz
1b0091937f
fix: replace deprecated function
2021-04-05 12:07:21 +02:00
Kazhnuz
207d37eddc
improvement: new titlescreen
2021-04-05 12:06:02 +02:00
Kazhnuz
049c0c22f3
feat: add save selection menu
...
Fixes #72
2021-04-05 12:05:51 +02:00
Kazhnuz
0c1f18ec64
chore: refactor time functions into an util
2021-04-05 09:48:59 +02:00
Kazhnuz
1fb4c72098
feat: add a save metadata system
2021-04-05 09:33:52 +02:00
Kazhnuz
6b04e86980
improvement : iterates table on table.toString
2021-04-05 09:33:32 +02:00
Kazhnuz
703d11d8b7
fix: make sure that character/loot data are saved
...
Fixes #71
2021-04-04 16:33:48 +02:00
Kazhnuz
e2df082d92
improvement: use same border size everywhere
2021-04-04 13:17:27 +02:00
Kazhnuz
262a46be82
feat: style main menu
2021-04-04 13:17:12 +02:00
Kazhnuz
801e332b69
feat: add a better menu structure outside debug
2021-04-03 20:03:55 +02:00
Kazhnuz
5f18f79ed6
fix: only use lovebird in debug mode
2021-04-03 19:59:41 +02:00
Kazhnuz
4dc0cc2dd3
fix: better fix for ring number
...
Fixes #81
2021-04-03 19:32:49 +02:00
Kazhnuz
02dc4e0d2e
fix: use the forever destroy mode on boxes
...
Fixes #82
2021-04-03 19:25:34 +02:00
Kazhnuz
d64868d54c
fix: fix numberToString
2021-04-03 18:01:15 +02:00
Kazhnuz
8c871d3444
fix: reset music when starting a battle
2021-04-03 10:56:35 +02:00
Kazhnuz
be54412284
improvement: only change current music when new
...
It'll avoid having the music resetting every time you enter a new map with the same music
(entering in a house for instance)
2021-04-03 10:52:00 +02:00
Kazhnuz
fcafa9aa0f
improvement: do not reset scene when teleporting
2021-04-03 10:50:59 +02:00
Kazhnuz
ee59bc988b
fix: more aggressive memory management
2021-04-03 10:39:34 +02:00
Kazhnuz
a2246f9bc7
fix: let the cam update when screen isn't active
...
fix the camera jumping after a transition
2021-04-03 00:04:58 +02:00
Kazhnuz
63922790e0
feat: add teleportation between maps
2021-04-03 00:04:22 +02:00
Kazhnuz
fbbe20e225
feat: stop hardcoding position in maps
2021-04-02 23:26:22 +02:00
Kazhnuz
001ae44eec
feat(overworld): add transition to the cbs
2021-04-02 22:46:37 +02:00
Kazhnuz
0cd282027c
improvement: use the cbs functions to unload cbs
2021-04-02 22:25:26 +02:00
Kazhnuz
c8204f044f
feat: add a callback to restored scenes
2021-04-02 22:24:37 +02:00
Kazhnuz
d611f3214c
improvement: better rythm for transitions
2021-04-02 22:24:14 +02:00
Kazhnuz
f0b696117b
feat: add a way to load / unload the battlesystem
2021-04-02 22:23:39 +02:00
Kazhnuz
ab3e4eadd8
improvement: add new transition types
2021-04-02 22:00:33 +02:00
Kazhnuz
e08e689586
feat: add transition system
2021-04-02 19:33:56 +02:00
Kazhnuz
b1e308bf82
improvement: better encounter sprite
2021-04-02 17:46:51 +02:00
Kazhnuz
f12074d659
feat: add a way to know if a scene is stored
2021-03-26 15:27:23 +01:00
Kazhnuz
2ad4cf8182
feat: add temporary sprite for encounters
2021-03-26 15:19:23 +01:00
Kazhnuz
8a34c4f012
fix: improved tile collision
...
Fixes #75
Fixes #70
2021-03-24 11:57:42 +01:00
Kazhnuz
d6995ecbba
feat: add a special menu background
2021-03-23 23:20:15 +01:00
Kazhnuz
3335671a65
feat: add multimap support
2021-03-23 21:59:33 +01:00
Kazhnuz
4e4afd2baf
improvement: lazyload sti objects
2021-03-23 18:26:05 +01:00
Kazhnuz
fe467119d2
fix: add forgotten nullcheck
2021-03-23 14:14:03 +01:00
Kazhnuz
538b9bd093
chore: remove for the moment mouse support
2021-03-23 14:13:11 +01:00
Kazhnuz
4fb874dea7
fix: fix cursor transitions
2021-03-23 14:07:58 +01:00
Kazhnuz
025b645cc8
fix: remove a stray print
2021-03-23 13:37:53 +01:00
Kazhnuz
b691d96c99
improvement: refactor the map system
2021-03-23 13:32:48 +01:00
Kazhnuz
a5f362ceaa
improvement: rework layer drawing code
2021-03-23 11:26:15 +01:00
Kazhnuz
9d589dba8f
fix: use right type for number
2021-03-22 21:32:53 +01:00
Kazhnuz
62d9684944
feat: rings and boxes
2021-03-22 21:15:33 +01:00
Kazhnuz
8bce75aad9
feat: new events
2021-03-22 21:15:20 +01:00
Kazhnuz
52243c7d8c
fix: add turning handling in parent file
2021-03-22 21:14:40 +01:00
Kazhnuz
2cf4559a81
feat: add turning animation
2021-03-22 21:04:55 +01:00
Kazhnuz
11fc63b402
feat: add test music
2021-03-22 20:03:26 +01:00
Kazhnuz
9e031c0d7d
feat: sounds effects on dialog boxes
2021-03-22 20:02:54 +01:00
Kazhnuz
50eb613a53
feat: make charDir customizable
2021-03-22 19:21:27 +01:00
Kazhnuz
ddc1933b40
feat: add way to destroy gizmos
2021-03-22 19:01:18 +01:00
Kazhnuz
50838c3982
feat: add variables, flags and destroyed gizmoz
2021-03-22 19:00:54 +01:00
Kazhnuz
8ba84e03aa
feat: add way to get map name
2021-03-22 18:58:53 +01:00
Kazhnuz
ce5f56c556
feat: add a shadow on the overworld
2021-03-22 17:08:03 +01:00
Kazhnuz
89b0eb0b44
fix: delay menu unpausing
2021-03-22 16:43:34 +01:00
Kazhnuz
d4fd401ee4
fix: block pause during events
2021-03-22 16:14:07 +01:00
Kazhnuz
83d3bfa775
feat: add condition system for events
2021-03-22 16:12:15 +01:00
Kazhnuz
cb7b087d5f
feat(utils): add Table.contain
2021-03-22 15:54:37 +01:00
Kazhnuz
d57d5a7c0f
feat(utils): add few string utils
2021-03-22 15:54:17 +01:00
Kazhnuz
d8c9a652ae
feat: add options dialog
...
Fix #5
2021-03-22 14:57:21 +01:00
Kazhnuz
b4e7796a0a
fix: draw the current event
2021-03-21 22:02:20 +01:00
Kazhnuz
a890e42352
feat: add event loading
2021-03-21 22:02:13 +01:00
Kazhnuz
2e47d87abf
feat: add dialog boxes powered by talkies
2021-03-21 22:00:54 +01:00
Kazhnuz
ec04a8c86c
feat: add charset attribution to gizmo
2021-03-21 19:21:51 +01:00
Kazhnuz
68fc277d05
feat: add some more characters
2021-03-21 19:21:34 +01:00
Kazhnuz
91c7a03dc2
chore: simplify gizmo collision check
2021-03-21 16:32:29 +01:00
Kazhnuz
bceda94970
improvement: add charDir check on gizmo collision
2021-03-21 16:30:46 +01:00
Kazhnuz
b48b02d64a
chore: space more test gizmo
2021-03-21 16:29:50 +01:00
Kazhnuz
cf4a8bcd92
chore: fix overworld class name
2021-03-21 16:20:13 +01:00
Kazhnuz
78784c27b3
fix(overworld): refactor the actor drawing system
2021-03-21 16:19:28 +01:00
Kazhnuz
0f08296cf3
feat: use lazy loading with charset
2021-03-21 15:56:35 +01:00
Kazhnuz
16d1f68805
feat: add the event system
2021-03-20 21:08:54 +01:00
Kazhnuz
91fee0a856
feat: add the gizmo system
2021-03-20 17:23:14 +01:00
Kazhnuz
f7f1a772f7
feat: add message engine on overworld
2021-03-20 17:10:09 +01:00
Kazhnuz
c8803585a1
improvement: ditto
2021-03-20 16:36:32 +01:00
Kazhnuz
f4a24903a2
improvement: some map update
2021-03-20 16:36:18 +01:00
Kazhnuz
3ede8e6654
feat:add depth based on y position
2021-03-20 16:35:38 +01:00
Kazhnuz
e22a293f03
feat:make actor able to load sti properties
2021-03-20 16:08:10 +01:00
Kazhnuz
3ab7771352
feat: add support for tile collision and overlay
2021-03-14 18:21:44 +01:00
Kazhnuz
78d50eaf94
improvement: some boss improvements
2021-03-14 10:15:16 +01:00
Kazhnuz
04c2f53ec6
fix: fix health leaf
2021-03-13 18:09:46 +01:00
Kazhnuz
c83eb7ee61
feat: add flee system
2021-03-13 18:00:39 +01:00
Kazhnuz
e32cd09804
feat: handle better not usable items
...
Fixes #69
2021-03-13 17:28:46 +01:00
Kazhnuz
17b3e4e172
feat: handle better not having enough pp
...
Fixes #68
2021-03-13 17:28:25 +01:00
Kazhnuz
c521ae3c58
fix: mark battle items as unusable outside battle
2021-03-13 17:27:17 +01:00
Kazhnuz
5c0f4dd48a
feat: add a way to colorize widgets
2021-03-13 17:26:36 +01:00
Kazhnuz
dbdc2b9b18
feat: add a way to show messages on battles
...
Fixes #67
2021-03-13 17:26:05 +01:00
Kazhnuz
db1c3005cb
feat: add defend action
...
Fixes #51
2021-03-13 15:49:21 +01:00
Kazhnuz
58989e974d
feat: add use and drop item support
2021-03-13 14:11:04 +01:00
Kazhnuz
608f582cdf
feat: add useitem screen
2021-03-13 13:59:12 +01:00
Kazhnuz
9d85fb2827
feat: add a way to get pocket id
2021-03-13 13:51:43 +01:00
Kazhnuz
a95c562a7f
chore: extract character menu and widgets
2021-03-12 22:17:33 +01:00
Kazhnuz
f72c416f57
feat: add healing and setStatut effect support
2021-03-12 21:51:10 +01:00
Kazhnuz
32d5aae8ef
improvement: revival ring should heal 25% of HP
2021-03-12 21:50:57 +01:00
Kazhnuz
99c4090698
feat: add duration support
2021-03-12 21:50:45 +01:00
Kazhnuz
b7a0ec7c7b
feat: add revival support
2021-03-12 21:50:27 +01:00
Kazhnuz
c6b04006da
feat: add the wiring to handle item usage in battle
...
Fixes #44
Fixes #45
2021-03-12 21:14:17 +01:00
Kazhnuz
7b375bfed2
feat: add item removal functions
2021-03-12 20:54:45 +01:00
Kazhnuz
3353ae7d37
improvement: add blue-colored damage nbr for pp
2021-03-12 20:12:20 +01:00
Kazhnuz
4bf4fdb541
improvement: better handling of statusbar callback
2021-03-12 20:05:54 +01:00
Kazhnuz
db9319fc90
feat: add pp cost
2021-03-12 20:03:00 +01:00
Kazhnuz
e862766fea
feat: adapt parent to new functions
2021-03-12 19:23:11 +01:00
Kazhnuz
69d296b2f7
feat: initial statuse system
2021-03-12 18:51:35 +01:00
Kazhnuz
ef788afd70
feat: add boss hp bar
...
Fixes #25
2021-03-11 23:47:32 +01:00
Kazhnuz
2f5c57f3d2
fix: remove forgotten test
2020-10-05 22:42:02 +02:00
Kazhnuz
a0c3dcea76
fix(menus): better cursor and widgets positionning
2020-10-04 09:34:37 +02:00
Kazhnuz
d00bc782ba
fix(pause): indicate cancelWidget
2020-10-04 09:31:06 +02:00
Kazhnuz
d38d149e36
feat: add hp/pp bar everywhere
...
* Add a ComplexHPBar widget
* Use it on the CBS
* Add it on the character page
* Add it on the character widget
Fix #46
2020-10-04 09:26:49 +02:00
Kazhnuz
55f7964fbc
fix(pause): force visibility of the main menu
...
It make sure that the menu will be visible when the pause view
is started with the character menu selected
2020-10-03 14:36:38 +02:00
Kazhnuz
bad24445a7
feat(items): initial actions menu
2020-10-03 14:33:10 +02:00
Kazhnuz
68da70f7bf
feat(menu): add update function when selected
...
It allow the engine to add an action that'll done each step on selected
widget
2020-10-03 14:32:41 +02:00
Kazhnuz
cf396e9464
feat: add effect description
...
Fix #58
2020-09-19 11:10:20 +02:00
Kazhnuz
94e384ee27
Fix: fix some class name errors
2020-09-13 16:59:24 +02:00
Kazhnuz
ea4f3a926c
fix: various fix for zSortItem
2020-09-13 16:58:42 +02:00
Kazhnuz
250d75ee77
fix: mark as local some forgotten local variables
2020-09-13 16:57:06 +02:00
Kazhnuz
877de98f67
fix: remove some call to non-existing variables
2020-09-13 16:49:50 +02:00
Kazhnuz
0114927ac0
fix(utils): add the method arguments to setSize
2020-09-13 13:29:12 +02:00
Kazhnuz
bc45f866c2
fix: fix the actor in rect query
...
* use x2/y2 as secondary limit comparison
* return the query and not an non-initilized variable
2020-09-13 13:28:41 +02:00
Kazhnuz
ef4bf26ba6
feat: initial effect manager system
2020-09-13 13:25:44 +02:00
Kazhnuz
3f265c0b5d
fix: don't forget to return the Pocket class
2020-09-13 13:15:12 +02:00
Kazhnuz
3c0a5f2c35
fix: remove dead code
2020-09-13 10:09:07 +02:00
Kazhnuz
a8ae9ca5ba
chore: refactor a bit items
2020-09-13 10:03:43 +02:00
Kazhnuz
b2c9c1d79a
feat: more available items
2020-09-13 09:59:14 +02:00
Kazhnuz
cf5da3177d
feat: add the page system for the character view
...
Fix #59
2020-08-29 17:26:38 +02:00
Kazhnuz
b28d9bf624
feat: basic item menu
...
Fix #48
2020-08-29 11:36:59 +02:00
Kazhnuz
6f19e8dddd
improvement: improve spacing management
2020-08-28 00:26:12 +02:00
Kazhnuz
a9b76503b8
improvement: add basic layout const for menus
2020-08-27 19:05:00 +02:00
Kazhnuz
8dbd8b45a8
feat: add save/exit and resume
...
Fix #54
2020-08-27 08:44:21 +02:00
Kazhnuz
717d7c57c0
feat: initial version of the character screen
2020-08-26 18:38:40 +02:00
Kazhnuz
ab0c325956
fix(screens): set menu after the old is removed
2020-08-23 12:06:18 +02:00
Kazhnuz
722c69d733
feat: add switching from main/character menu
...
Fix #53
2020-08-23 10:40:06 +02:00
Kazhnuz
1136bc1fd6
improvement: better main menu
...
Fix #49
2020-08-23 10:19:27 +02:00
Kazhnuz
aa46d3d47a
fix: focus the main menu when the start menu is called
...
Fix #52
2020-08-23 10:14:24 +02:00
Kazhnuz
858df09143
fix: show upper half of the cursor on characters
...
Fix #43
2020-08-23 09:53:10 +02:00
Kazhnuz
e6cf6b5761
fix: always use fullname
...
Fix #50
2020-08-23 08:53:44 +02:00
Kazhnuz
5139d9727d
fix: add damage number system
...
Fix #39
2020-08-22 23:53:13 +02:00
Kazhnuz
4ff4c989d4
fix: correctly apply death at start of battle
...
Fix #28
2020-08-22 23:28:05 +02:00
Kazhnuz
9326a5dc91
fix: change the randomseed before each battle
...
Fix #42
2020-08-22 23:17:25 +02:00
Kazhnuz
5d90ead710
feat: add basis for item handling
2020-08-22 23:10:22 +02:00
Kazhnuz
83eef941bb
fix: use a less annoying test music for battles
2020-08-22 15:47:06 +02:00
Kazhnuz
b82900b3b9
fix: import gui in ListMenu
2020-08-22 10:55:02 +02:00
Kazhnuz
e221a36e74
feat: first try of a start menu
2020-08-20 15:39:02 +02:00
Kazhnuz
38a1d4b07d
feat: port battle menu to new menusystem
...
Fix #38
2020-08-20 15:33:28 +02:00
Kazhnuz
508b044669
fix: lock inputs between scenes
2020-08-20 10:34:39 +02:00
Kazhnuz
e962396ee1
improvement: port the pause menus to the new menu system
2020-08-20 10:17:46 +02:00
Kazhnuz
cb626bfa4a
improvement: port the options to the new system
2020-08-19 23:25:36 +02:00
Kazhnuz
78fca02441
improvement: port the debug menu to the new framework
2020-08-19 20:44:38 +02:00
Kazhnuz
625123813c
feat: initial work on a common menu framework
2020-08-19 20:44:08 +02:00
Kazhnuz
b5dc4daaf5
fix: make shadow font filter works
2020-08-19 19:43:10 +02:00
Kazhnuz
c0daa4e0cb
improvement: make assets work better togethers
2020-08-19 19:42:38 +02:00
Kazhnuz
9492e2f7ea
feat: new battlesystem choice boxe
...
Fix #35
2020-08-18 23:46:11 +02:00
Kazhnuz
61639b86d0
feat: go back to debug menu when pressing start
2020-08-16 11:18:51 +02:00
Kazhnuz
5c93295a41
feat: add parallax background to title screen
2020-08-16 11:17:13 +02:00
Kazhnuz
e8e5ba9a76
fix: don't jump at minigame start
2020-08-16 11:03:06 +02:00
Kazhnuz
70ed18202d
feat: backport code from bluestreak
...
It'll give us the following features
- Support for autorun in shoot-style maps
- Pause menu in subgames
- Chunk in shoot maps
- Rings
2020-08-16 10:52:00 +02:00
Kazhnuz
849d3ce537
chore: reorganize scenes
2020-08-16 09:54:11 +02:00
Kazhnuz
abc415c7f3
feat: initial work on inventory system
2020-08-15 22:43:46 +02:00
Kazhnuz
a016a2fb31
fix: copy instead of just require dataset
2020-08-07 13:26:29 +02:00
Kazhnuz
04ae4ef657
feat: add cheapEffect
...
Fix #26
2020-08-07 13:15:04 +02:00
Kazhnuz
58cd72ac45
feat: add basic game over scene
2020-08-07 11:17:10 +02:00
Kazhnuz
053c9ca641
fix: floor hp and pp
2020-08-07 07:32:16 +02:00
Kazhnuz
fbcf352a51
tweak: better spacing for SA2 font
2020-08-07 07:32:00 +02:00
Kazhnuz
697426f4d1
feat: finish victory screen
...
Fix #11
2020-08-06 19:10:54 +02:00
Kazhnuz
d9237b9383
feat: add more content to the battle finished screen
2020-08-06 16:37:06 +02:00
Kazhnuz
8421b8ae97
fix: some slight balancing work
2020-08-05 12:03:31 +02:00
Kazhnuz
b530a09119
feat: add badnics icon
2020-08-05 11:54:39 +02:00
Kazhnuz
a2d0975cde
feat: add damage and ko
...
Fix #27
2020-08-05 11:40:29 +02:00
Kazhnuz
7be7f6205d
chore: put the character level 10
2020-08-05 09:28:22 +02:00
Kazhnuz
ed70bb6550
feat: add basic ennemy attack system
...
Fix #8
2020-08-05 09:25:38 +02:00
Kazhnuz
b1a7bdc2af
feat: make ennemies able to be choregraphied
2020-08-04 23:21:45 +02:00
Kazhnuz
a686baf089
fix: don't hardcode directions
2020-08-04 22:40:58 +02:00
Kazhnuz
fb9d86999f
feat: add sprites to ennemies
...
Fix #24
2020-08-04 22:19:11 +02:00
Kazhnuz
d6b62a41e2
fix: improve bevel
...
Fix #23
2020-08-04 19:53:11 +02:00
Kazhnuz
5d34f55b23
feat: improve battle hud spacing
...
Fix #22
2020-08-04 18:50:36 +02:00
Kazhnuz
58264e2a19
feat: add battle definition files
...
Fix #9
2020-08-04 17:50:03 +02:00
Kazhnuz
1935659378
feat: add a data utils
2020-08-04 16:55:09 +02:00
Kazhnuz
b8e8473fba
fix: use the right name for classic ennemies' category
2020-08-04 16:54:39 +02:00
Kazhnuz
69d67b97d8
chore: make character utils part of game utils
2020-08-04 13:38:45 +02:00
Kazhnuz
216a047d3a
fix: add subfolder for ennemies
2020-08-04 13:32:23 +02:00
Kazhnuz
871ccb250f
improvement: make the choregraphy viewer ennemy-oriented
2020-08-04 12:27:33 +02:00
Kazhnuz
b5c6cf0b1f
feat: add basic choregraphy system
...
Fix #12
2020-08-03 17:59:44 +02:00
Kazhnuz
f867cba68d
fix: some clean-up to help the choregraphy viewer
2020-08-03 17:38:30 +02:00
Kazhnuz
2509708067
chore: add basis of the new choregraphy viewer
2020-08-03 11:50:39 +02:00
Kazhnuz
751951f734
feat: add the heroes style of switching characters
...
Fix #20
2020-08-03 10:28:18 +02:00
Kazhnuz
11e40da8af
improvement: use the new mini emblem on minigames
...
Fix #21
2020-08-03 09:44:25 +02:00
Kazhnuz
cfbe2f4b90
chore: extract emblem from statusbar
2020-08-03 09:34:23 +02:00
Kazhnuz
955d8d33d9
chore: make the statusbar independant of the battle system
2020-08-03 09:24:52 +02:00
Kazhnuz
786dc78a13
chore: make simplehpbar and statusbar part of common stuff
2020-08-03 09:11:31 +02:00
Kazhnuz
4bb4c14198
feat: add leader change to overworld
...
Fix #18
2020-08-03 08:59:04 +02:00
Kazhnuz
693150029c
feat: add a team management panel
...
Fix #10
2020-08-02 23:47:42 +02:00
Kazhnuz
d0229f8aff
improvement: use the first team member on battle/shoot maps
2020-08-02 22:00:50 +02:00
Kazhnuz
d3cb2c9052
feat: add Tails and Amy to the charset
2020-08-02 21:55:37 +02:00
Kazhnuz
b2fe9e62cd
feat: add Tails and Amy
...
Fix #7
2020-08-02 21:32:45 +02:00
Kazhnuz
65cde3c42b
feat: handle stat a bit differently
2020-08-02 21:26:49 +02:00
Kazhnuz
4bd178112f
fix: restore music and voice on battle
2020-08-02 21:00:09 +02:00
Kazhnuz
242e90c803
fix: make emblem and icon character-dependent
2020-08-02 16:43:15 +02:00
Kazhnuz
e05b04357d
feat: add rings
...
Fix #13
2020-08-02 15:56:36 +02:00
Kazhnuz
267359865e
improvement: better option menu
2020-08-02 13:47:27 +02:00
Kazhnuz
c4fb3975c1
chore: remove lang menu
...
Fix #2
2020-08-02 13:43:45 +02:00
Kazhnuz
5e39c836ec
fix: order player keys
...
Fix #6
2020-08-02 13:41:58 +02:00
Kazhnuz
16f3ea023b
fix: make gui functions return a texture
...
Fix #14
2020-08-02 13:29:41 +02:00
Kazhnuz
b799586a4c
feat: add more info to character panel
2020-08-02 11:04:49 +02:00
Kazhnuz
64947f145e
feat: add a panel for character data
2020-08-02 10:33:31 +02:00
Kazhnuz
cf377f15b8
feat: make possible to load all Battle maps
2020-08-02 10:18:40 +02:00
Kazhnuz
5d83f2ba12
fix: fix club rouge name
2020-08-02 10:18:14 +02:00
Kazhnuz
f83c67f96a
feat: add save read/write
2020-08-02 09:59:47 +02:00
Kazhnuz
e9c7026dcb
feat: add an information panel
2020-08-02 08:30:19 +02:00
Kazhnuz
df2716b3df
fix: some various fixes
2020-08-01 20:49:06 +02:00
Kazhnuz
3a9ac247fc
feat: add basic charset handling
2020-08-01 18:54:12 +02:00
Kazhnuz
8768e36334
feat: add bases of the future overworld system
2020-08-01 16:57:12 +02:00
Kazhnuz
ce5cb1298f
improvement: make option menu a bit less plain
2020-08-01 16:32:09 +02:00
Kazhnuz
459f4905c7
feat: add basic option menu
2020-08-01 16:06:08 +02:00
Kazhnuz
efa7909f83
fix: better backgrounds
2020-08-01 14:07:35 +02:00
Kazhnuz
cb5f9eec5a
feat: background viewer
2020-08-01 14:01:08 +02:00
Kazhnuz
1ec185cc3a
improvement: use a common object for parallax handling
2020-08-01 13:34:39 +02:00
Kazhnuz
55eca74922
feat: add a way to test Shadow Shot style maps
2020-08-01 12:53:06 +02:00
Kazhnuz
0984ce370e
chore: make the scene change widget a common element
2020-08-01 12:50:11 +02:00
Kazhnuz
4b9ba5eed6
feat: add basic debug menu
2020-08-01 10:31:09 +02:00
Kazhnuz
a3cf5bef63
fix: make widget item colorable
2020-08-01 09:29:13 +02:00
Kazhnuz
227b2bbf1e
feat: add qte base
2020-07-31 21:00:31 +02:00
Kazhnuz
b95ad72dcb
feat: add basic qte framework
2020-07-31 20:06:35 +02:00
Kazhnuz
e26597c10a
feat: add a small smoke asset
2020-07-31 20:05:22 +02:00
Kazhnuz
6cf1df4d5b
feat: improve HUD and menus placement
2020-07-25 17:50:44 +02:00
Kazhnuz
b247e9cc96
feat: improve a bit the choregraphies
2020-07-25 17:07:53 +02:00
Kazhnuz
f3d44e06d1
feat: add a way to wait for the end of something already started
2020-07-25 17:03:37 +02:00
Kazhnuz
e72fa0cc7f
fix: drop spin jump and revamp a bit the spindash
2020-07-25 16:47:58 +02:00
Kazhnuz
cce03643f6
improvement: revamp the whole motion system
2020-07-25 16:47:29 +02:00
Kazhnuz
7364e5c206
feat: add more coordinate system
2020-07-25 16:46:46 +02:00
Kazhnuz
1acada1b51
fix: re-add victory condition
2020-07-25 12:15:50 +02:00
Kazhnuz
40b362543a
fix: only get potential targets for the selection system
2020-07-25 12:09:50 +02:00
Kazhnuz
d40112ba31
improvement: handle better defeated fighter turns
2020-07-25 12:03:14 +02:00
Kazhnuz
4ab2e72231
fix: make nil action and choregraphy when they are finished
2020-07-25 11:38:59 +02:00
Kazhnuz
b9816706e5
fix: don't print input
...
It's not really useless for debut for now
2020-07-25 11:22:41 +02:00
Kazhnuz
08c5724e96
fix: remove calling of deleted old choregraphy system
2020-07-25 11:20:18 +02:00
Kazhnuz
808108c3f3
chore: remove the old choregraphy system
2020-07-25 11:18:00 +02:00
Kazhnuz
6a64126db3
fix: improve skills choregraphy
2020-07-25 10:25:14 +02:00
Kazhnuz
6e012ba46c
fix: replace actor after choregraphy
2020-07-25 10:25:00 +02:00
Kazhnuz
df6e283013
fix: last missing step currently done
2020-07-25 10:24:32 +02:00
Kazhnuz
8fe8f61821
fix: start simplification of the movement system
2020-07-25 10:24:07 +02:00
Kazhnuz
75914d694d
chore: hook up the damage system to the choregraphy system
2020-07-25 08:44:59 +02:00
Kazhnuz
d69255ead0
chore: put the damage handling system inside fighters and not actors
2020-07-25 08:44:03 +02:00
Kazhnuz
4f024dbb39
chore: remove old choregraphy system from heroes' actors
2020-07-25 08:43:15 +02:00
Kazhnuz
eec4ef060b
feat(cbs/choregraphy): add some basic steps
2020-07-24 21:54:12 +02:00
Kazhnuz
bb3d823404
chore(cbs/heroactor): first round of dead code cleanup
2020-07-24 20:04:12 +02:00
Kazhnuz
799a532523
chore: extract voice system from actor
2020-07-24 19:55:11 +02:00
Kazhnuz
bf23dd2056
chore: extract hp management from actor
2020-07-24 19:49:24 +02:00
Kazhnuz
2e38b31dea
feat: hook up the choregraphy system to the actions
2020-07-24 19:20:48 +02:00
Kazhnuz
a5ec563480
feat: initial version of the new choregraphy system
2020-07-24 19:16:33 +02:00
Kazhnuz
2085b9df2c
feat: add some doc to the steps
2020-07-24 19:13:46 +02:00
Kazhnuz
070d23076b
feat: adapt skill to the new Choregraphy System
2020-07-24 19:13:08 +02:00
Kazhnuz
55d66eef85
feat: add bases for the new choregraphy system
2020-07-24 19:12:37 +02:00
Kazhnuz
fcdd10484f
feat: add basic skill actions
2020-07-20 12:24:26 +02:00
Kazhnuz
9ece46fbb5
feat: add the basic action selection system
2020-07-19 22:38:59 +02:00
Kazhnuz
eb1113064d
fix: faster placeholder waiting time
2020-07-19 21:46:17 +02:00
Kazhnuz
649bb561da
feat: simple selection system
2020-07-19 21:41:14 +02:00
Kazhnuz
f3cfaf9ac2
fix: adapt the menu system to the new concept
2020-07-19 18:09:53 +02:00
Kazhnuz
6bca41d794
chore: first round of actor cleanup
...
There is still a lot of work though
2020-07-19 17:06:17 +02:00
Kazhnuz
a41aabbd7d
chore: drop the grid/cursor system
2020-07-19 17:02:00 +02:00
Kazhnuz
5e1ee752ac
fix: readd fighter removal
2020-07-19 16:57:58 +02:00
Kazhnuz
8512ab3c26
chore: adapt the world to the new turnSystem
2020-07-19 16:57:38 +02:00
Kazhnuz
d8dafdfe48
improvement(cbs): precalculate the map
2020-07-19 16:49:14 +02:00
Kazhnuz
1f3d07c223
improvement(cbs): let the turn controller handle the hud
2020-07-19 16:20:57 +02:00
Kazhnuz
977d4bac16
fix(game/abstractmobs): use right var for pp
2020-07-19 16:06:35 +02:00
Kazhnuz
99ce270a48
improvement(cbs): refonte du système de tour
2020-07-19 15:07:35 +02:00
Kazhnuz
a63b4ddeb3
improvement(game/character): create an AbstractCharacter object
2020-07-19 14:02:22 +02:00
Kazhnuz
cd9b9f37e4
chore(game/characters): more utils extraction
2020-07-19 13:41:20 +02:00
Kazhnuz
00396522fb
chore: prepare for AbstractCharacter extraction
2020-07-19 13:20:24 +02:00
Kazhnuz
698d6697fb
chore: add a basic abstractmob system
2020-07-19 13:13:54 +02:00
Kazhnuz
6c409cc1ba
chore: extract level calculation in an utils
2020-07-19 10:50:43 +02:00
Kazhnuz
fa6e6c2bc4
chore: more code extraction
2020-07-18 09:51:02 +02:00
Kazhnuz
b413946368
chore: completely extract the choregraphy system from actor
2020-05-02 13:01:43 +02:00
Kazhnuz
08ff743754
chore: separate statusbar handling from heroes
2020-05-01 17:04:17 +02:00
Kazhnuz
84cab7c92a
fix: adapt HUD to new turn system
2020-05-01 16:15:39 +02:00
Kazhnuz
34eb8e5ba5
chore: separate turns from world
2020-05-01 14:50:21 +02:00
Kazhnuz
873cf12140
chore: separate HUD from world logic
2020-05-01 14:19:00 +02:00
Kazhnuz
3b3ae3e690
improvement(game/world): remove non-supported actions
2019-10-13 17:49:44 +02:00
Kazhnuz
9ed44ecabe
chore(cbs): add another motobug for test purpose
2019-08-31 21:28:34 +02:00
Kazhnuz
4abfe43a50
feat(game/gui): prepare adding textbox support
2019-08-31 21:03:17 +02:00
Kazhnuz
d097552298
improvement(cbs): handle better when the character haven't moved
2019-08-31 17:39:22 +02:00
Kazhnuz
daac217c6c
improvement(cbs): make cleaner jumps
2019-08-31 17:30:56 +02:00
Kazhnuz
ae47502dbf
improvement(cbs): moar sfx
2019-08-31 15:44:34 +02:00
Kazhnuz
2d462dc7f7
improvement(cbs): make skills' name fit into the list
2019-08-31 15:04:44 +02:00
Kazhnuz
d39440fa29
chore(cbs/menu): refactor the menu system to make adding widget simpler
2019-08-31 14:09:48 +02:00
Kazhnuz
7927146864
fix(cbs/cursor): only accept input when cursor stand still
2019-08-31 11:25:26 +02:00
Kazhnuz
b38d478d5a
fix(hero): round position at turn start
2019-08-31 11:18:56 +02:00
Kazhnuz
da3ab42f32
fix(cbs): fix an hiccup
2019-08-25 16:01:09 +02:00
Kazhnuz
737d0e5a69
fix(cbs): add a minimal duration to moving
2019-08-25 16:00:21 +02:00
Kazhnuz
86b5ad1cae
improvement(cbs): rework the choregraphy system
2019-08-25 15:54:26 +02:00
Kazhnuz
c59486dbcb
feat(skillmanager): add an named argument system
2019-08-25 15:53:56 +02:00
Kazhnuz
7f99e01afd
feat(skills): add spinjump
2019-08-25 10:40:34 +02:00
Kazhnuz
325964a47b
feat(cbs): add targeting support to skills
2019-08-25 10:38:06 +02:00
Kazhnuz
be4504ff2b
feat(cbs): new damage functions for choregraphies
2019-08-24 22:21:07 +02:00
Kazhnuz
163e122b97
fix(cbs): fix a crash when the character try to go to its position
2019-08-24 21:49:16 +02:00
Kazhnuz
3d269dca4a
feat(cbs): add jumpBack and dashForward choregraphy actions
2019-08-24 21:46:59 +02:00
Kazhnuz
04817f1e51
improvement(cbs): rework effect grid
2019-08-24 21:10:41 +02:00
Kazhnuz
27876928ab
improvement(cbs): improve character moving functions
2019-08-24 21:06:05 +02:00
Kazhnuz
651eaaaa90
improvement(timer): remove unused logs
2019-08-24 21:05:30 +02:00
Kazhnuz
a2b24e3963
feat(cbs): add a jump system
2019-08-24 16:13:22 +02:00
Kazhnuz
c78aa214ae
chore:refactor the hero system to remove currentAction function
2019-08-24 15:44:07 +02:00
Kazhnuz
3ab6a0e6e2
improvement(cbs): rework the grid system
2019-08-22 22:40:31 +02:00
Kazhnuz
9c91c0a946
fix(cbs): fix effectGrid drawing
2019-08-22 22:16:00 +02:00
Kazhnuz
a1d0cd0225
feat(cbs/utils): add a way to automatically get a map from a mask
2019-08-22 22:04:38 +02:00
Kazhnuz
24b26cc9fc
improvement(cbs): use the new skill handling system
2019-08-22 22:04:14 +02:00
Kazhnuz
a439c308d6
feat(game): add an initial skill handling system
2019-08-22 21:33:13 +02:00
Kazhnuz
c3451807ce
fix(skills): use the right datas
2019-08-22 21:32:52 +02:00
Kazhnuz
76eb9b1482
feat(core/menusystem): make work the selectAction
2019-08-22 21:31:56 +02:00
Kazhnuz
42837c6fbd
feat(sonic): add spinning animations
2019-08-22 17:32:05 +02:00
Kazhnuz
df883dcf32
improvement(cbs): comment out the move voice effect
2019-08-19 20:41:47 +02:00
Kazhnuz
5c7f429fa4
improvement(sonic): improve Sonic attakc speed animation
2019-08-19 16:47:47 +02:00
Kazhnuz
2658a6b54f
feat(cbs): add sfx playing to choregraphies
2019-08-19 16:46:30 +02:00
Kazhnuz
851a3d9804
improvement: make sure that the hit gfx appear *when* the attack connect
2019-08-19 16:39:23 +02:00
Kazhnuz
d84001c150
feat(cbs): start adding character voices
2019-08-19 15:34:52 +02:00
Kazhnuz
7a8696726b
feat(cbs): add music
2019-08-19 12:00:24 +02:00
Kazhnuz
a60f6ade6c
feat(cbs): add condition to choregraphy system
2019-08-19 11:54:06 +02:00
Kazhnuz
56e9af6ac3
feat(cbs): add a skill system, and adapt the basic attack to use it
2019-08-18 19:02:14 +02:00
Kazhnuz
1217ec0d10
feat(hero): wait a bit before use the switchActiveBattler function
2019-08-18 16:46:57 +02:00
Kazhnuz
6c81408126
feat(tweens): add a timer system to the tween manager
2019-08-18 16:46:07 +02:00
Kazhnuz
9633973792
feat(titlescreen): rework the title screen
2019-08-17 15:59:53 +02:00
Kazhnuz
6418b77b39
feat(tweenmanager): add a switch system
2019-08-17 15:51:02 +02:00
Kazhnuz
fcd1288ebf
improvement(game): rework internal sorting of skill
...
It'll make us able to sort them by acquisition level
2019-08-17 00:55:29 +02:00
Kazhnuz
c7e771542b
improvement(cbs): add more tweens
2019-08-16 23:04:30 +02:00
Kazhnuz
618c42b3b6
fix(gui): fix bad drawing of ennemies hp bar
2019-08-16 22:58:12 +02:00
Kazhnuz
8048210bac
feat(game): initial "battle completed screen
2019-08-16 22:37:43 +02:00
Kazhnuz
7ded36c277
feat(game): add a basic manager for tweeners
2019-08-16 22:37:27 +02:00
Kazhnuz
c9b3175bcd
feat(cbs): make player HUD appear only if the battle is currently active
2019-08-16 18:40:00 +02:00
Kazhnuz
92e77e4335
feat(cbs): initial functions to start and finish the battle
2019-08-16 18:33:47 +02:00
Kazhnuz
b3428da090
fix(cbs): make sure that ennemies' destruction don't freeze the game
2019-08-15 19:00:01 +02:00
Kazhnuz
7f214577a4
chore: some improvement to motobug stats
2019-08-15 18:59:42 +02:00
Kazhnuz
01dc81ed0f
fix: fix scissoring in 2x screens
2019-08-15 15:09:48 +02:00
Kazhnuz
45c58bcbcd
feat(cbs): initial implementation of damage system
2019-08-15 15:06:13 +02:00
Kazhnuz
c7a24a2bf3
improvement(sonic): make Sonic default move to 4
2019-08-15 14:32:09 +02:00
Kazhnuz
608509b536
chore: make the game at 2x resolution by default
2019-08-15 14:31:46 +02:00
Kazhnuz
b58f3d262a
fix: ensure that bar width can't be negative
2019-08-15 14:06:20 +02:00
Kazhnuz
8787eb99e6
feat(cbs): initial ennemy implementation
2019-08-15 09:35:37 +02:00
Kazhnuz
04fab227f8
improvement(sonic): add move value to Sonic
2019-08-15 09:16:24 +02:00
Kazhnuz
89568ad3b5
improvement(cbs): add turn counting to battle HUD
2019-08-15 09:13:08 +02:00
Kazhnuz
e2d788e012
improvement(cbs): improve animation speed
2019-08-15 08:57:47 +02:00
Kazhnuz
5b1deadb8a
feat(cbs): make HUD use existing datas
2019-08-14 22:47:10 +02:00
Kazhnuz
7eec984344
feat(cbs): add basis for the 3-hit combo
2019-08-14 20:44:20 +02:00
Kazhnuz
721b0ff04d
feat(cbs): use the sprite code from baseactor
2019-08-14 20:24:32 +02:00
Kazhnuz
7d182bd3a1
chore(cbs): refactor parent a bit
2019-08-14 20:11:35 +02:00
Kazhnuz
d1070b36cc
chore(cbs): hero's refactor
2019-08-14 17:32:33 +02:00
Kazhnuz
eec6214305
improvement(cbs): translate battle system menu
2019-08-14 17:07:42 +02:00
Kazhnuz
02c81c29f6
debug: make Sonic level 50 as a test
2019-08-14 16:46:59 +02:00
Kazhnuz
72c33b46d6
improvement: use a circle move position instead of a square
2019-08-14 16:27:45 +02:00
Kazhnuz
3a51758483
chore(cbs): refactor entirely the code to be more gamecore-like
2019-08-14 16:26:23 +02:00
Kazhnuz
becd4aace5
fix(core): finally fix key flushing correctly
2019-08-14 16:22:43 +02:00
Kazhnuz
da647237a7
chore: simplify hud handling
2019-08-14 13:56:25 +02:00
Kazhnuz
a8bd55a2c2
improvement(cbs): improve debugging
2019-08-13 22:28:05 +02:00
Kazhnuz
3a037e827d
improvement(cbs): move menu to a better position
2019-08-13 21:25:18 +02:00
Kazhnuz
3b63516d3a
chore: remove old unused controller object
2019-08-13 21:11:49 +02:00
Kazhnuz
84bd3fa277
improvement: use gamecore integrated asset system as much as possible
2019-08-13 21:08:37 +02:00
Kazhnuz
b95f899c75
chore: remove unused stuff
2019-08-13 19:20:10 +02:00
Kazhnuz
83e8a68d03
improvement: adapt oldcbs to new shadow shoot style
2019-08-13 19:13:17 +02:00
Kazhnuz
6c91fbe9ef
fix: fix crashed in old cbs system
2019-08-12 12:37:00 +02:00
Kazhnuz
7e8c4e373e
chore: prepare new character architecture
2019-08-04 18:00:01 +02:00
Kazhnuz
0ba0d0ae1e
feat(datas): add Battle's Tails Lab map
2019-08-04 10:56:12 +02:00
Kazhnuz
5fe4ae3cad
feat(datas): add Battle's Metal Depot map
2019-08-03 21:09:30 +02:00
Kazhnuz
413ba82e3f
feat(datas): add Battle's Library map
2019-08-03 20:52:17 +02:00
Kazhnuz
a5e8f54ce9
feat(datas): add Battle's Holy Summit map
2019-08-03 20:25:30 +02:00
Kazhnuz
f53b3b221a
feat(datas): add Battle's GHZ
2019-08-03 18:19:56 +02:00
Kazhnuz
b49f0ceafb
feat(datas): add Battle's map Club Rouge
2019-08-03 17:59:04 +02:00
Kazhnuz
54e73a6cfe
feat(datas): add Battle's map Chao Ruins
2019-08-03 17:36:16 +02:00
Kazhnuz
efc0f8926b
feat(datas): add Battle's map Battle Highway
2019-08-03 15:46:41 +02:00
Kazhnuz
473aa189c0
feat(datas): add Battle's map Amy's Room
2019-08-03 15:23:47 +02:00
Kazhnuz
2f980d4ddd
improvement(assets): make all ShadowShoot assets compatible
2019-08-02 16:50:19 +02:00
Kazhnuz
78d2f5ae93
feat(shootmap): add cliff drawing
2019-08-02 16:49:50 +02:00
Kazhnuz
52fdc3d681
fix(shootmap): put all asset declaration at the same place
2019-08-02 13:55:34 +02:00
Kazhnuz
001c1a3d5a
feat(maps): add a Shadow Shoot map loader
2019-08-02 13:54:04 +02:00
Kazhnuz
5968f82d52
feat(camera): add a way to lock the camera position
2019-08-02 13:52:50 +02:00
Kazhnuz
28edc63080
improvement(battlemaps): more paddings
2019-08-01 21:47:30 +02:00
Kazhnuz
c28375e497
improvement(actor/player): let the friction slow down when hitting
2019-08-01 12:43:27 +02:00
Kazhnuz
24e7fe8ee8
feat(actor/player): add three-hit combo
2019-08-01 08:45:13 +02:00
Kazhnuz
ca3bf9ea7e
chore(gfx): port gfx actors to the new system
2019-07-29 09:02:30 +02:00
Kazhnuz
791bf8754e
feat(actors): add animation callback
2019-07-29 09:02:00 +02:00
Kazhnuz
88e4d2c36a
fix: make sure that pauseAtEnd works as intended
2019-07-29 08:57:04 +02:00
Kazhnuz
1041688c8e
feat(battlemaps): add basic parallax capabilities
2019-07-28 00:35:16 +02:00
Kazhnuz
69b9068e49
chore(test): use ebeach as the test scene for now
2019-07-27 23:52:58 +02:00
Kazhnuz
72d638d163
improvement(player): some physics adjusting
2019-07-27 23:52:15 +02:00