feat: add the page system for the character view

Fix #59
This commit is contained in:
Kazhnuz 2020-08-29 17:26:38 +02:00
parent b28d9bf624
commit cf5da3177d
3 changed files with 110 additions and 28 deletions

View file

@ -0,0 +1,75 @@
local BasicPage = Object:extend()
local menu = require "game.modules.menus.fancy"
local gui = require "game.modules.gui"
local const = require "scenes.overworld.screens.mainmenu.const"
function BasicPage:new(view, character)
self.view = view
self.character = game.characters.list[character]
self.statBox = gui.newTextBox("assets/gui/dialogbox.png", const.CHARPAGESIZE, 48+8)
self.nameBox = gui.newTextBox("assets/gui/dialogbox.png", const.CHARPAGESIZE, 40)
end
function BasicPage:getMenuWidgets()
end
function BasicPage:update(dt)
end
function BasicPage:draw()
self:drawIdentity(const.X, const.Y)
self:drawLevel(const.X, 100)
self:drawStats(const.X, 160)
--self:drawWeakStrong(const.X, 160)
end
function BasicPage:drawIdentity(x, y)
local identityString = self.character.fullname .. "\n"
identityString = identityString .. "Class: " .. self.character.data.class
love.graphics.draw(self.nameBox, x, y)
self.view.scene.assets.fonts["small"]:draw(identityString, x + 6, y + 4, -1, "left")
end
function BasicPage:drawLevel(x, y)
local levelString = "Level: " .. self.character.level .. "\n"
local levelString = levelString .. "Current exp: " .. self.character.exp .. "\n"
local levelString = levelString .. "Next level: " .. self.character.exp_next
love.graphics.draw(self.statBox, x, y)
self.view.scene.assets.fonts["small"]:draw(levelString, x + 6, y + 4, -1, "left")
end
function BasicPage:drawStats(x, y)
local statString = "ATK " .. self.character.stats.attack .. "0" .. "\n"
statString = statString .. "DEF " .. self.character.stats.defense .. "0" .. "\n"
local statString2 = "POW " .. self.character.stats.power .. "0" .. "\n"
statString2 = statString2 .. "MND " .. self.character.stats.mind .. "0" .. "\n"
local statString3 = "SPD " .. self.character.stats.speed .. "0" .. "\n"
statString3 = statString3 .. "TEK " .. self.character.stats.technic .. "0"
local pos1 = const.CHARPAGESIZE * (1/3)
local pos2 = const.CHARPAGESIZE * (2/3)
love.graphics.draw(self.nameBox, x, y)
self.view.scene.assets.fonts["small"]:draw(statString, x + 6, y + 4, -1, "left")
self.view.scene.assets.fonts["small"]:draw(statString2, x + 6 + pos1, y + 4, -1, "left")
self.view.scene.assets.fonts["small"]:draw(statString3, x + 6 + pos2, y + 4, -1, "left")
end
function BasicPage:drawWeakStrong(x, y)
local weakString = "Weak to: Earth, Lightning"
local strongString = "Resist To: Fire"
love.graphics.draw(self.nameBox, x, y)
self.view.scene.assets.fonts["small"]:draw(weakString .. "\n" .. strongString, x + 6, y + 4, -1, "left")
end
return BasicPage

View file

@ -5,24 +5,53 @@ local menu = require "game.modules.menus.fancy"
local gui = require "game.modules.gui"
local const = require "scenes.overworld.screens.mainmenu.const"
local BasicPage = require "scenes.overworld.screens.mainmenu.character.basicpage"
local pageList = {BasicPage}
local ReturnWidget = menu.BaseWidget:extend()
function CharacterScreen:new(scene, character)
self.character = game.characters.list[character]
self.charName = character
self.statBox = gui.newTextBox("assets/gui/dialogbox.png", 176, 48+8)
self.nameBox = gui.newTextBox("assets/gui/dialogbox.png", 176, 40)
self.page = BasicPage(self, character)
self.pageIndex = 1
self.artwork = love.graphics.newImage("datas/gamedata/characters/" .. character .. "/artwork.png")
self.artworkOrigin = require("datas.gamedata.characters." .. character .. ".artwork")
CharacterScreen.super.new(self, scene, self.character.name)
end
function CharacterScreen:update(dt)
local keys = self.scene:getKeys(1)
if (keys["left"].isPressed) then
self:setPage(self.pageIndex - 1)
end
if (keys["right"].isPressed) then
self:setPage(self.pageIndex + 1)
end
end
function CharacterScreen:setPage(newPageIndex)
local newPageIndex = newPageIndex or 1
if (newPageIndex > #pageList) then
newPageIndex = 1
end
if (newPageIndex < 1) then
newPageIndex = #pageList
end
self.pageIndex = newPageIndex
self.page = pageList[self.pageIndex](self, self.charName)
self.scene.menusystem:reset()
self:setMenu()
end
function CharacterScreen:setMenu()
local itemNumber = 1
local y = const.Y2 - (16*itemNumber) + 2
menu.FancyMenu(self.scene, "menu", const.X2 - 128 - 14, y, 128, 1, false)
self.page:getMenuWidgets()
--menu.BaseWidget(self.scene, "equip", "Change talent", ">")
--menu.BaseWidget(self.scene, "equip", "Battle skills", ">")
--menu.BaseWidget(self.scene, "equip", "Equipement", ">")
@ -34,33 +63,10 @@ function CharacterScreen:setMenu()
end
function CharacterScreen:draw()
love.graphics.draw(self.nameBox, const.X, const.Y)
love.graphics.draw(self.statBox, const.X, 100)
love.graphics.draw(self.nameBox, const.X, 160)
self.scene.assets.fonts["small"]:setLineHeight(16/18)
local identityString = self.character.fullname .. "\n"
identityString = identityString .. "Class: " .. self.character.data.class
self.scene.assets.fonts["small"]:draw(identityString, const.X + 6, const.Y +4, -1, "left")
local levelString = "Level: " .. self.character.level .. "\n"
local levelString = levelString .. "Current exp: " .. self.character.exp .. "\n"
local levelString = levelString .. "Next level: " .. self.character.exp_next
self.scene.assets.fonts["small"]:draw(levelString, const.X + 6, 104, -1, "left")
local statString = "ATK " .. self.character.stats.attack .. "0" .. "\n"
statString = statString .. "DEF " .. self.character.stats.defense .. "0" .. "\n"
statString2 = "POW " .. self.character.stats.power .. "0" .. "\n"
statString2 = statString2 .. "MND " .. self.character.stats.mind .. "0" .. "\n"
statString3 = "SPD " .. self.character.stats.speed .. "0" .. "\n"
statString3 = statString3 .. "TEK " .. self.character.stats.technic .. "0"
local separatorString = ">" .. "\n" .. ">" .. "\n" .. ">" .. "\n" .. ">" .. "\n" .. ">" .. "\n" .. ">"
self.scene.assets.fonts["small"]:draw(statString, const.X + 6, 164, -1, "left")
self.scene.assets.fonts["small"]:draw(statString2, const.X + 6 + (176/3), 164, -1, "left")
self.scene.assets.fonts["small"]:draw(statString3, const.X + 6 + ((176*2)/3), 164, -1, "left")
--self.scene.assets.fonts["small"]:draw(separatorString, 88, 120, -1, "left")
--self.scene.assets.fonts["small"]:draw("Weak to: Earth, Lightning \nResist To: Fire", 24+76, 181, -1, "left")
if (self.page ~= nil) then
self.page:draw()
end
end
function CharacterScreen:drawBackground()

View file

@ -6,5 +6,6 @@ ConstMenu.WIDTH = 424 - 56
ConstMenu.HEIGHT = 240 - 80
ConstMenu.X2 = 424 - 28
ConstMenu.Y2 = 240 - 40
ConstMenu.CHARPAGESIZE = 176
return ConstMenu