improvement(cbs): translate battle system menu
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5 changed files with 100 additions and 19 deletions
12
sonic-radiance.love/datas/languages/en/battle.lua
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12
sonic-radiance.love/datas/languages/en/battle.lua
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@ -0,0 +1,12 @@
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return {
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['attack'] = "Attack",
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['skills'] = "Skills",
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['objects'] = "Objects",
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['defend'] = "Defends",
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['flee'] = "Flee",
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['back'] = "Back",
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['heal'] = "Healing",
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['rings'] = "Rings",
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['wisps'] = "Wisps",
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['other'] = "Other",
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}
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11
sonic-radiance.love/datas/languages/en/skills.lua
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sonic-radiance.love/datas/languages/en/skills.lua
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@ -0,0 +1,11 @@
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return {
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['spinattack'] = "Spin Attack",
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['spinjump'] = "Spin Jump",
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['spindash'] = "Spin Dash",
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['hommingattack'] = "Homming Attack",
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['sonicflare'] = "Sonic Flare",
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['bluetornado'] = "Blue Tornado",
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['soniccracker'] = "Sonic Cracker",
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['boost'] = "Boost",
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['lightspeedattack'] = "L. Speed Atk",
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}
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12
sonic-radiance.love/datas/languages/fr/battle.lua
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sonic-radiance.love/datas/languages/fr/battle.lua
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@ -0,0 +1,12 @@
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return {
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['attack'] = "Attaquer",
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['skills'] = "Techniques",
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['objects'] = "Objets",
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['defend'] = "Défendre",
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['flee'] = "Fuite",
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['back'] = "Retour",
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['heal'] = "Médecines",
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['rings'] = "Anneaux",
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['wisps'] = "Wisps",
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['other'] = "Autres",
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}
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11
sonic-radiance.love/datas/languages/fr/skills.lua
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11
sonic-radiance.love/datas/languages/fr/skills.lua
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@ -0,0 +1,11 @@
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return {
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['spinattack'] = "Atk Tourbillon",
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['spinjump'] = "Saut Tourbillon",
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['spindash'] = "Charge Tourbillon",
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['hommingattack'] = "Atk Téléguidée",
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['sonicflare'] = "Sonic Flare",
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['bluetornado'] = "Tornade Bleu",
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['soniccracker'] = "Sonic Cracker",
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['boost'] = "Boost",
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['lightspeedattack'] = "L. Speed Atk",
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}
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@ -7,6 +7,7 @@ local CharacterMenu = ListBox:extend()
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local CharMenuWidget = Widget.Text:extend()
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local SubMenuWidget = CharMenuWidget:extend()
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local BackMenuWidget = CharMenuWidget:extend()
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local SkillWidget = Widget.Text:extend()
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local MENUPOS_X1, MENUPOS_X2, MENUPOS_Y = 32, 32, 110
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local MENU_WIDTH, MENU_ITEM_HEIGHT = 112, 17
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@ -31,12 +32,12 @@ end
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function MenuConstructor:buildBaseMenu(character)
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CharacterMenu(self.controller, "BaseMenu", MENUPOS_X1 - 16, MENUPOS_Y)
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CharMenuWidget(self.controller, "BaseMenu", "Attaquer", "", character)
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SubMenuWidget(self.controller, "BaseMenu", "Techniques", "SkillMenu", character)
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SubMenuWidget(self.controller, "BaseMenu", "Objets", "ObjectMenu", character)
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CharMenuWidget(self.controller, "BaseMenu", "Défendre", "", character)
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CharMenuWidget(self.controller, "BaseMenu", "Fuite", "", character)
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BackMenuWidget(self.controller, "BaseMenu", "Retour", character)
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CharMenuWidget(self.controller, "BaseMenu", "attack", "", character)
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SubMenuWidget(self.controller, "BaseMenu", "skills", "SkillMenu", character)
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SubMenuWidget(self.controller, "BaseMenu", "objects", "ObjectMenu", character)
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CharMenuWidget(self.controller, "BaseMenu", "defend", "", character)
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CharMenuWidget(self.controller, "BaseMenu", "flee", "", character)
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BackMenuWidget(self.controller, "BaseMenu", "back", character)
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self.controller.menusystem.menus["BaseMenu"]:setCancelWidget()
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end
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@ -49,9 +50,9 @@ function MenuConstructor:buildSkillMenu(character)
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CharacterMenu(self.controller, "SkillMenu", MENUPOS_X1 - 16, MENUPOS_Y)
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local list = game.characters:getSkillList(character.charid)
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for k,v in pairs(list) do
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CharMenuWidget(self.controller, "SkillMenu", k, "", character)
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SkillWidget(self.controller, "SkillMenu", k, "", character)
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end
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SubMenuWidget(self.controller, "SkillMenu", "Retour", "BaseMenu", character)
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SubMenuWidget(self.controller, "SkillMenu", "back", "BaseMenu", character)
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self.controller.menusystem.menus["SkillMenu"]:setCancelWidget()
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end
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@ -65,16 +66,16 @@ function MenuConstructor:buildObjectMenu(character)
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CharacterMenu(self.controller, "OtherMenu", MENUPOS_X1 - 16, MENUPOS_Y)
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SubMenuWidget(self.controller, "ObjectMenu", "Médecine", "MedMenu", character)
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SubMenuWidget(self.controller, "ObjectMenu", "Rings", "RingMenu", character)
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SubMenuWidget(self.controller, "ObjectMenu", "Wisps", "WispMenu", character)
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SubMenuWidget(self.controller, "ObjectMenu", "Autres", "OtherMenu", character)
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SubMenuWidget(self.controller, "ObjectMenu", "heal", "MedMenu", character)
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SubMenuWidget(self.controller, "ObjectMenu", "rings", "RingMenu", character)
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SubMenuWidget(self.controller, "ObjectMenu", "wisps", "WispMenu", character)
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SubMenuWidget(self.controller, "ObjectMenu", "other", "OtherMenu", character)
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SubMenuWidget(self.controller, "ObjectMenu", "Retour", "BaseMenu", character)
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SubMenuWidget(self.controller, "MedMenu", "Retour", "ObjectMenu", character)
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SubMenuWidget(self.controller, "RingMenu", "Retour", "ObjectMenu", character)
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SubMenuWidget(self.controller, "WispMenu", "Retour", "ObjectMenu", character)
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SubMenuWidget(self.controller, "OtherMenu", "Retour", "ObjectMenu", character)
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SubMenuWidget(self.controller, "ObjectMenu", "back", "BaseMenu", character)
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SubMenuWidget(self.controller, "MedMenu", "back", "ObjectMenu", character)
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SubMenuWidget(self.controller, "RingMenu", "back", "ObjectMenu", character)
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SubMenuWidget(self.controller, "WispMenu", "back", "ObjectMenu", character)
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SubMenuWidget(self.controller, "OtherMenu", "back", "ObjectMenu", character)
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self.controller.menusystem.menus["ObjectMenu"]:setCancelWidget()
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@ -128,9 +129,11 @@ function CharMenuWidget:new(scene, menu_name, label1, label2, character)
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self.character = character
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self.menuname = menu_name
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self.scene = scene
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self.actionType = label1
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local menu = scene.menusystem.menus[menu_name] or error("menu " ..menu_name .. " doesn't exist")
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local font = scene.assets.fonts["small"]
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CharMenuWidget.super.new(self, menu, font, label1)
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CharMenuWidget.super.new(self, menu, font, core.lang:translate("battle", label1))
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self.label2 = label2 or ""
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end
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@ -167,7 +170,7 @@ end
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-- Back Widget
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function BackMenuWidget:new(scene, menu_name, label, character)
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BackMenuWidget.super.new(self, scene, menu_name, "Retour", "", character)
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BackMenuWidget.super.new(self, scene, menu_name, "back", "", character)
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end
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function BackMenuWidget:action()
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@ -176,5 +179,37 @@ function BackMenuWidget:action()
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self.scene.menusystem:reset()
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end
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-- Skill Widget
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function SkillWidget:new(scene, menu_name, label1, label2, character)
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self.character = character
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self.menuname = menu_name
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self.scene = scene
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self.actionType = label1
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local menu = scene.menusystem.menus[menu_name] or error("menu " ..menu_name .. " doesn't exist")
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local font = scene.assets.fonts["small"]
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CharMenuWidget.super.new(self, menu, font, core.lang:translate("skills", label1))
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self.label2 = label2 or ""
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end
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function SkillWidget:drawCanvas()
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local h
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local asset = love.graphics.newImage("assets/gui/attacklist.png")
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love.graphics.draw(asset, 0, (self.height - 13) / 2)
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h = math.floor(self.height / 2) - (self.font:getHeight() / 2)
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love.graphics.setColor(0, 0, 0, .8)
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self.font:print(self.label, 17, h, "left")
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self.font:print(self.label2, self.width - 8, h, "right")
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utils.graphics.resetColor()
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self.font:print(self.label, 16, h, "left")
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self.font:print(self.label2, self.width - 9, h, "right")
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end
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function SkillWidget:action()
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self.character:getSignal(self.menuname, self.label)
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self.scene:flushKeys()
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self.scene.menusystem:reset()
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end
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return MenuConstructor
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