improvement: make sure that the hit gfx appear *when* the attack connect
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parent
d84001c150
commit
851a3d9804
2 changed files with 33 additions and 9 deletions
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@ -35,22 +35,43 @@ return {
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speed = 10,
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pauseAtEnd = true,
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},
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["hit1"] = {
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["hit1start"] = {
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startAt = 22,
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endAt = 24,
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loop = 24,
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speed = 15,
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pauseAtEnd = true,
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},
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["hit1end"] = {
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startAt = 24,
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endAt = 26,
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loop = 26,
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speed = 15,
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pauseAtEnd = true,
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},
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["hit2"] = {
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["hit2start"] = {
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startAt = 28,
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endAt = 31,
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loop = 31,
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endAt = 30,
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loop = 30,
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speed = 15,
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pauseAtEnd = true,
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},
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["hit3"] = {
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startAt = 32,
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["hit2end"] = {
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startAt = 30,
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endAt = 32,
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loop = 32,
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speed = 15,
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pauseAtEnd = true,
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},
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["hit3start"] = {
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startAt = 33,
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endAt = 35,
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loop = 35,
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speed = 15,
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pauseAtEnd = true,
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},
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["hit3end"] = {
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startAt = 36,
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endAt = 36,
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loop = 36,
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speed = 15,
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@ -17,15 +17,18 @@ return {
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-- if not nil : {ox, oy, shape, size, affectedByDirection}
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choregraphy = { -- the main attack choregraphy
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{'setAnimation', "none", 'hit1', true},
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{'setAnimation', "none", 'hit1start', true},
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{'sendDamage', "none", 33, 100, false, false},
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{'addGFX',"sentDamage", 'hitGFX', 0.75, 0, true, false},
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{'setAnimation', "none", 'hit2', true},
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{'setAnimation', "none", 'hit1end', true},
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{'setAnimation', "none", 'hit2start', true},
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{'sendDamage', "none", 33, 100, false, false},
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{'addGFX',"sentDamage", 'hitGFX', 0.75, 0, true, false},
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{'setAnimation', "none", 'hit3', true},
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{'setAnimation', "none", 'hit2end', true},
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{'setAnimation', "none", 'hit3start', true},
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{'sendDamage', "none", 33, 100, false, false},
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{'addGFX',"sentDamage", 'hitGFX', 0.75, 0, true, false},
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{'setAnimation', "none", 'hit3end', true},
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{'setAnimation', "none", 'idle', false},
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{'wait', "none", 0.5}
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},
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