feat(datas): add Battle's map Chao Ruins
BIN
sonic-radiance.love/datas/gamedata/maps/battle/cruins/back1.png
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After Width: | Height: | Size: 7 KiB |
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sonic-radiance.love/datas/gamedata/maps/battle/cruins/back2.png
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After Width: | Height: | Size: 1.1 KiB |
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sonic-radiance.love/datas/gamedata/maps/battle/cruins/back3.png
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After Width: | Height: | Size: 9 KiB |
After Width: | Height: | Size: 161 KiB |
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@ -0,0 +1,17 @@
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return {
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name = "Chao Ruins",
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blocks = {
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{ 0, 0, 32, 32, "top1", "side1"},
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{224, 226, 32, 32, "top1", "side1"},
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{128, 32, 32, 64, "top2", "side1"},
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{ 96, 160, 32, 64, "top2", "side1"},
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{ 0, 96, 64, 32, "top3", "side2"},
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{192, 128, 64, 32, "top3", "side2"},
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},
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parallax = {
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{0, 0, .5, 0, true, false, "back1"},
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{0, 80, 1, 1, true, false, "back2"},
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{0, -16, 1, 1, true, false, "back3"},
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--{256*4, -16, 1, 1, false, false, "back3"},
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}
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}
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BIN
sonic-radiance.love/datas/gamedata/maps/battle/cruins/side1.png
Normal file
After Width: | Height: | Size: 4.2 KiB |
BIN
sonic-radiance.love/datas/gamedata/maps/battle/cruins/side2.png
Normal file
After Width: | Height: | Size: 9.2 KiB |
BIN
sonic-radiance.love/datas/gamedata/maps/battle/cruins/top1.png
Normal file
After Width: | Height: | Size: 3.8 KiB |
BIN
sonic-radiance.love/datas/gamedata/maps/battle/cruins/top2.png
Normal file
After Width: | Height: | Size: 6.9 KiB |
BIN
sonic-radiance.love/datas/gamedata/maps/battle/cruins/top3.png
Normal file
After Width: | Height: | Size: 6.8 KiB |
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@ -33,7 +33,7 @@ function MovePlayer:new(playerNumber, cameraMode)
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MovePlayer.super.new(self)
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self.assets:batchImport("scenes.test_scene.assets")
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World(self, "battle", "bhighway")
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World(self, "battle", "cruins")
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self.world:setPlayerNumber(playerNumber)
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self.world.cameras:setMode(cameraMode)
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