improvement(cbs): rework effect grid

This commit is contained in:
Kazhnuz 2019-08-24 21:10:41 +02:00
parent 27876928ab
commit 04817f1e51
3 changed files with 42 additions and 1 deletions

View file

@ -1,6 +1,11 @@
local Map = Object:extend()
local maputils = require "scenes.battlesystem.utils"
local TweenManager = require "game.modules.tweenmanager"
local DURATION = 0.66
local OPACITY_MIN = 0
local OPACITY_MAX = 0.75
function Map:new(world, type, terrain)
self.world = world
@ -11,6 +16,10 @@ function Map:new(world, type, terrain)
self.datas.type = type or "city"
self.datas.terrains = terrain or maputils.newEmptyMap()
self.tweens = TweenManager(self)
self.effectOpacity = OPACITY_MIN
self:increaseOpacity()
local zones = require "datas.gamedata.maps.shoot.zones"
local datas = zones[self.datas.type]
self.datas.background = datas.background
@ -38,6 +47,31 @@ function Map:isInGrid(x, y)
return ( self:getTerrain(x, y) ~= nil )
end
function Map:update(dt)
self.tweens:update(dt)
end
-- OPACITY FUNCTIONS
-- Simple functions to work on opacity
function Map:decreaseOpacity()
self.tweens:newTween(0, DURATION/2, {effectOpacity = OPACITY_MIN}, "inExpo")
self.tweens:newTimer(DURATION/2, "increaseOpacity")
end
function Map:increaseOpacity()
self.tweens:newTween(0, DURATION/2, {effectOpacity = OPACITY_MAX}, "inExpo")
self.tweens:newTimer(DURATION/2, "decreaseOpacity")
end
function Map:timerResponse(timer)
if timer == "increaseOpacity" then
self:increaseOpacity()
elseif timer == "decreaseOpacity" then
self:decreaseOpacity()
end
end
-- DRAW FUNCTIONS
-- Draw the battle map
@ -124,7 +158,7 @@ function Map:drawEffectGrid(effectGrid)
for j=1,17 do
if (effectGrid[i][j] == 1) then
local x, y = maputils.gridToPixel(j, i)
love.graphics.setColor(1, 1, 1, .2)
love.graphics.setColor(1, 1, 1, self.effectOpacity)
self.assets.images["emptytile"]:draw(x, y)
love.graphics.setColor(1, 1, 1, 1)
end

View file

@ -167,6 +167,8 @@ function CharMenuWidget:drawCanvas()
end
function CharMenuWidget:action()
self.scene.world:resetActiveGrid()
self.scene.world:resetEffectGrid()
self.character:receiveSignal(self.actionType)
self.scene:flushKeys()
self.scene.menusystem:reset()
@ -190,6 +192,8 @@ function BackMenuWidget:new(scene, menu_name, label, character)
end
function BackMenuWidget:action()
self.scene.world:resetActiveGrid()
self.scene.world:resetEffectGrid()
self.character:receiveBackSignal()
self.scene:flushKeys()
self.scene.menusystem:reset()
@ -261,6 +265,8 @@ function SkillWidget:drawCanvas()
end
function SkillWidget:action()
self.scene.world:resetActiveGrid()
self.scene.world:resetEffectGrid()
if self.skilldata ~= nil then
self.character:receiveSignal("skill", self.actionType)
else

View file

@ -198,6 +198,7 @@ function World:update(dt)
self.cursor:update(dt)
self.tweens:update(dt)
self.map:update(dt)
end
function World:moveBattleCursor(dt)