feat(datas): add Battle's Metal Depot map
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sonic-radiance.love/datas/gamedata/maps/battle/mdepot/back1.png
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After Width: | Height: | Size: 19 KiB |
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sonic-radiance.love/datas/gamedata/maps/battle/mdepot/back2.png
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After Width: | Height: | Size: 1.8 KiB |
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sonic-radiance.love/datas/gamedata/maps/battle/mdepot/back3.png
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After Width: | Height: | Size: 1.3 KiB |
After Width: | Height: | Size: 98 KiB |
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@ -0,0 +1,15 @@
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return {
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name = "Metal Depot",
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blocks = {
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{ 48, 0, 32, 96, "top1", "side"},
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{144, 32, 32, 64, "top2", "side"},
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{240, 32, 32, 96, "top1", "side"},
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{336, 32, 32, 64, "top2", "side"},
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{432, 0, 32, 96, "top1", "side"},
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},
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parallax = {
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{0, 0, .50, 0, true, false, "back1"},
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{0, 15, .75, .50, true, false, "back2"},
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{0, 64, .90, .90, true, false, "back3"},
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}
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}
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sonic-radiance.love/datas/gamedata/maps/battle/mdepot/side.png
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After Width: | Height: | Size: 4.7 KiB |
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sonic-radiance.love/datas/gamedata/maps/battle/mdepot/top1.png
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After Width: | Height: | Size: 7.3 KiB |
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sonic-radiance.love/datas/gamedata/maps/battle/mdepot/top2.png
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After Width: | Height: | Size: 3.5 KiB |
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@ -33,7 +33,7 @@ function MovePlayer:new(playerNumber, cameraMode)
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MovePlayer.super.new(self)
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self.assets:batchImport("scenes.test_scene.assets")
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World(self, "battle", "library")
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World(self, "battle", "mdepot")
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self.world:setPlayerNumber(playerNumber)
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self.world.cameras:setMode(cameraMode)
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