feat: add multimap support

This commit is contained in:
Kazhnuz 2021-03-23 21:59:33 +01:00
parent 4e4afd2baf
commit 3335671a65
11 changed files with 1042 additions and 105 deletions

Binary file not shown.

View file

@ -11,6 +11,11 @@ function StiWrapper:new(owner, mapfile, x, y)
self.isLoaded = false
end
function StiWrapper:getRect()
local w, h = self:getDimensions()
return self.x, self.y, w, h
end
function StiWrapper:getDimensions()
return self.sti.width * self.sti.tilewidth, self.sti.height * self.sti.tileheight
end
@ -198,8 +203,14 @@ end
function StiWrapper:drawLowerLayers()
self:lazyLoad()
for i = 1, self.objectlayer, 1 do
self:drawLayer(i)
if (self.objectlayer > 0) then
for i = 1, self.objectlayer, 1 do
self:drawLayer(i)
end
else
for i = 1, self.nbrLayer, 1 do
self:drawLayer(i)
end
end
end

View file

@ -0,0 +1,23 @@
return {
areaName = "testmap",
canSave = true,
color = {0.3, 0.3, 0.3},
maps = {
{
name = "Test Plains Field",
music = "testmap",
folder = "plain",
map = "test",
x = 0,
y = 0,
},
{
name = "Test Road Zone",
music = "testmap2",
folder = "plain",
map = "test2",
x = 0,
y = 640,
}
}
}

View file

@ -353,36 +353,36 @@ return {
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29, 81, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
29, 81, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 1, 2, 2, 2, 2,
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29, 29, 89, 87, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
29, 29, 97, 95, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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}
},
{
@ -407,6 +407,12 @@ return {
0, 0, 0, 0, 0, 0, 0, 49, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50,
0, 0, 0, 0, 0, 0, 0, 57, 58, 58, 58, 58, 58, 58, 58, 58, 58, 58, 58, 58, 58, 58, 58, 58, 58, 58, 58, 58, 58, 58,
0, 0, 0, 0, 0, 0, 0, 65, 66, 66, 66, 66, 66, 66, 66, 66, 66, 66, 66, 66, 66, 66, 66, 66, 66, 66, 66, 66, 66, 66,
39, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 129, 130, 131, 132,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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@ -414,32 +420,26 @@ return {
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}
},
{
@ -681,23 +681,6 @@ return {
["event"] = "test.mighty",
["isSolid"] = true
}
},
{
id = 12,
name = "",
type = "",
shape = "rectangle",
x = 320,
y = 112,
width = 16,
height = 16,
rotation = 0,
visible = true,
properties = {
["charId"] = 5,
["charset"] = "perso",
["isSolid"] = true
}
}
}
},
@ -761,9 +744,9 @@ return {
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 105, 106, 107, 108,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 113, 114, 115, 116,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121, 122, 123, 124,
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@ -787,12 +770,12 @@ return {
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 105, 106, 107, 108, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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id = 14,
name = "",
type = "",
shape = "rectangle",
x = 304,
y = 176,
width = 16,
height = 16,
rotation = 0,
visible = true,
properties = {}
},
{
id = 15,
name = "",
type = "",
shape = "rectangle",
x = 224,
y = 176,
width = 16,
height = 16,
rotation = 0,
visible = true,
properties = {}
}
}
},
{
type = "objectgroup",
draworder = "topdown",
id = 3,
name = "gizmo",
visible = true,
opacity = 1,
offsetx = 0,
offsety = 0,
properties = {},
objects = {
{
id = 16,
name = "",
type = "",
shape = "rectangle",
x = 176,
y = 64,
width = 16,
height = 16,
rotation = 0,
visible = true,
properties = {
["charDir"] = "right",
["charId"] = 5,
["charset"] = "perso",
["isSolid"] = true
}
}
}
}
}
}

View file

@ -0,0 +1,119 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.4" tiledversion="1.4.3" orientation="orthogonal" renderorder="right-down" width="30" height="40" tilewidth="16" tileheight="16" infinite="0" nextlayerid="6" nextobjectid="17">
<editorsettings>
<export target="test2.lua" format="lua"/>
</editorsettings>
<tileset firstgid="1" source="plain1.tsx"/>
<layer id="1" name="Calque de Tuiles 1" width="30" height="40">
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</layer>
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<objectgroup id="2" name="ring">
<object id="4" x="240" y="96" width="16" height="16"/>
<object id="5" x="288" y="96" width="16" height="16"/>
<object id="6" x="240" y="112" width="16" height="16"/>
<object id="7" x="288" y="112" width="16" height="16"/>
<object id="8" x="240" y="128" width="16" height="16"/>
<object id="9" x="288" y="128" width="16" height="16"/>
<object id="10" x="240" y="192" width="16" height="16"/>
<object id="11" x="256" y="192" width="16" height="16"/>
<object id="12" x="272" y="192" width="16" height="16"/>
<object id="13" x="288" y="192" width="16" height="16"/>
<object id="14" x="304" y="176" width="16" height="16"/>
<object id="15" x="224" y="176" width="16" height="16"/>
</objectgroup>
<objectgroup id="3" name="gizmo">
<object id="16" x="176" y="64" width="16" height="16">
<properties>
<property name="charDir" value="right"/>
<property name="charId" type="int" value="5"/>
<property name="charset" value="perso"/>
<property name="isSolid" type="bool" value="true"/>
</properties>
</object>
</objectgroup>
</map>

View file

@ -23,6 +23,8 @@ function Player:new(world, x, y, id)
self.lastCollision = -1
self.haveCollided = false
self.previousMap = 0
self:updateCurrentCharset()
end
@ -61,6 +63,14 @@ function Player:updateStart(dt)
self.lastCollision = nil
end
self.haveCollided = false
local currentMap = self.world.map:getMapAtPoint(self.x, self.y)
if (currentMap ~= nil) then
if (self.previousMap ~= currentMap.id) then
self.previousMap = currentMap.id
self.scene:updateCurrentMap(currentMap)
end
end
end
function Player:updateCurrentCharset()

View file

@ -45,7 +45,7 @@ function OverWorld:new()
self.tweens = TweenManager(self)
self.screens = screens
World(self, "plain", "test")
World(self, "test", "plain")
self.world:setPlayerNumber(1)
self.world:loadMap()
@ -64,9 +64,14 @@ function OverWorld:new()
self.messageOpacity = 0
self.events = EventManager(self)
end
self.assets:setMusic("assets/music/testmap.mp3")
function OverWorld:updateCurrentMap(map)
self.assets:setMusic("assets/music/" .. map.music .. ".mp3")
self.assets:playMusic()
self:showMessage(map.name)
end
function OverWorld:startEvent()

View file

@ -0,0 +1,139 @@
local Parent = require "core.modules.world.maps.parent"
local TiledMultiMap = Parent:extend()
local StiWrapper = require "core.modules.world.maps.tiled.stiwrapper"
local TiledMixins = require "core.modules.world.maps.tiled.mixins"
TiledMultiMap:implement(TiledMixins)
local mapFolder = "datas/gamedata/maps/sti/"
local areaFolder = "datas.gamedata.maps.area."
function TiledMultiMap:new(world, subworld, file)
self.wrappers = {}
self.data = require(areaFolder .. subworld .. "." .. file)
self.w, self.h = 0, 0
self:loadMaps()
TiledMultiMap.super.new(self, world)
self:setBackgroundColorFromTable(self.data.color)
self.mapname = self.data.areaName
end
function TiledMultiMap:getMapName()
return self.data.areaName
end
function TiledMultiMap:getDimensions()
return self.w, self.h
end
function TiledMultiMap:loadObjects()
for i, wrapper in ipairs(self.wrappers) do
wrapper:loadObjects()
end
end
-- MAP HANDLING FUNCTIONS
-- Handle maps
function TiledMultiMap:loadMaps()
for i, mapData in ipairs(self.data.maps) do
self:addMap(i, mapData)
end
end
function TiledMultiMap:addMap(id, mapData)
print("Loading map " .. mapData.name)
local mapFile = mapFolder .. mapData.folder .. "/" .. mapData.map .. ".lua"
local wrapper = StiWrapper(self, mapFile, mapData.x, mapData.y)
wrapper.id = id
wrapper.music = mapData.music
wrapper.name = mapData.name
table.insert(self.wrappers, wrapper)
self:pushDimensions(wrapper)
end
function TiledMultiMap:pushDimensions(wrapper)
local x, y, w, h = wrapper:getRect()
self.w = math.max(self.w, x + w)
self.h = math.max(self.h, y + h)
end
function TiledMultiMap:getMapAtPoint(x, y)
for i, wrapper in ipairs(self.wrappers) do
local recx, recy, recw, rech = wrapper:getRect()
local relx, rely = x - recx, y - recy
if (relx <= recw and relx >= 0) then
if (rely <= rech and rely >= 0) then
return wrapper
end
end
end
end
function TiledMultiMap:getMapsInRect(x, y, w, h)
local listWrapper = {}
for i, wrapper in ipairs(self.wrappers) do
local recx, recy, recw, rech = wrapper:getRect()
local relx, rely = x - recx, y - recy
if (relx <= recw and relx + w >= 0) then
if (rely <= rech and rely + h >= 0) then
table.insert(listWrapper, wrapper)
end
end
end
return listWrapper
end
-- TILE FUNCTIONS
-- Get tiles
function TiledMultiMap:haveTileTypeInRect(x, y, w, h, type)
local listWrapper = self:getMapsInRect(x, y, w, h)
for i, wrapper in ipairs(listWrapper) do
local haveTile = wrapper:haveTileTypeInRect(x, y, w, h, type)
if (haveTile) then
return true
end
return false
end
end
-- UPDATE FUNCTION
-- Update or modify the map
function TiledMultiMap:resize(w, h)
for i, wrapper in ipairs(self.wrappers) do
wrapper:resize(w, h)
end
end
function TiledMultiMap:update(dt)
local x, y, w, h = self.world.cameras:getViewCoordinate(1)
local listWrapper = self:getMapsInRect(x, y, w, h)
for i, wrapper in ipairs(listWrapper) do
wrapper:update(dt)
end
end
-- DRAW FUNCTIONS
-- Handle drawing the wrapper
function TiledMultiMap:drawUpperLayers()
local x, y, w, h = self.world.cameras:getViewCoordinate(1)
local listWrapper = self:getMapsInRect(x, y, w, h)
for i, wrapper in ipairs(listWrapper) do
wrapper:drawUpperLayers()
end
end
function TiledMultiMap:drawLowerLayers()
local x, y, w, h = self.world.cameras:getViewCoordinate(1)
local listWrapper = self:getMapsInRect(x, y, w, h)
for i, wrapper in ipairs(listWrapper) do
wrapper:drawLowerLayers()
end
end
return TiledMultiMap

View file

@ -2,10 +2,18 @@ local World = require "core.modules.world.world2D"
local RPGWorld = World:extend()
local objFile = "scenes.overworld.actors"
local mapFolder = "datas/gamedata/maps/sti/"
local RPGMap = require "scenes.overworld.map"
function RPGWorld:new(scene, folder, map, playerx, playery)
local mapFile = mapFolder .. folder .. "/" .. map .. ".lua"
RPGWorld.super.new(self, scene, objFile, mapFile)
function RPGWorld:new(scene, folder, area, playerx, playery)
--local mapFile = mapFolder .. folder .. "/" .. map .. ".lua"
self.folder = folder
self.area = area
RPGWorld.super.new(self, scene, objFile, nil, nil)
end
function RPGWorld:createMapController()
RPGMap(self, self.folder, self.area)
end
return RPGWorld