feat: add initial action checking system

This commit is contained in:
Kazhnuz 2021-04-10 17:59:01 +02:00
parent 16fa9f49eb
commit 8f27270c39
4 changed files with 20 additions and 1 deletions

View file

@ -4,5 +4,6 @@ return {
y = 10,
area = "test.plain"
},
baseteam = {"sonic", "tails", "amy"}
baseteam = {"sonic", "tails", "amy"},
actions = {"run", "punch", "fly"}
}

View file

@ -55,6 +55,7 @@ function Game:new()
self.variables = {}
self.completion = 0
self.mapName = ""
self.actions = startdata.actions
self.version = "0.0.0"
end
@ -73,6 +74,7 @@ function Game:setData(data)
self.variables = data.variables
self.flags = data.flags
self.position = data.position
self.actions = data.actions
self.characters:setData(data.characters)
self.loot:setData(data.loot)
end
@ -86,6 +88,7 @@ function Game:getData()
data.destroyedGizmo = self.destroyedGizmo
data.variables = self.variables
data.position = self.position
data.actions = self.actions
return data
end

View file

@ -3,10 +3,21 @@ local PlayerActions = Object:extend()
local BASE_SPEED = 120
local JMP_STRENGHT = 2.5
local ACTIONS = {}
ACTIONS["speedster"] = {"run"}
ACTIONS["technic"] = {"fly"}
ACTIONS["power"] = {"punch"}
function PlayerActions:initActions()
self.currentAction = "idle"
end
function PlayerActions:canDoAction(action)
local classCanDoAction = utils.table.contain(ACTIONS[self:getCurrentCharType()], action)
local playerCanDoAction = utils.table.contain(game.actions, action)
return (classCanDoAction and playerCanDoAction)
end
function PlayerActions:actionMove()
if self.keys["up"].isDown then
self.ysp = -BASE_SPEED

View file

@ -15,6 +15,10 @@ function Team:initTeam()
self.canChangeActive = true
end
function Team:getCurrentCharType()
return self.active.data.class
end
function Team:switchActiveCharacter()
if (self.canChangeActive) then
game.characters:setActiveCharacter()