Commit Graph

  • 38b0a732c5 core/assets: don't set as true the restart argument when not passed Kazhnuz 2019-03-04 12:26:10 +0100
  • c4a4caf2ac scenes/levels: use contained asset system for life icons Kazhnuz 2019-03-04 11:48:43 +0100
  • e27164a45c scenes/levels: add a basic pause system Kazhnuz 2019-03-04 09:25:54 +0100
  • d39ab7b651 scenes/levels: use a shorted default timelimit for debris Kazhnuz 2019-03-04 09:24:07 +0100
  • ec765f95c6 scenes/levels: remove debris self-destruct when xspeed is 0 Kazhnuz 2019-03-04 09:22:41 +0100
  • 84882665d0 scenes/levels: use the contained asset for debris images Kazhnuz 2019-03-03 20:19:13 +0100
  • 144f0ec89e scenes/levels: remove some useless calls Kazhnuz 2019-03-03 20:10:41 +0100
  • 8aba9615ee scenes/levels: use the contained asset system for gfx Kazhnuz 2019-03-03 20:09:56 +0100
  • 343127cd7f core/assets: add a function to clone sprite Kazhnuz 2019-03-03 20:06:02 +0100
  • 80d3d7e4d4 assets: improve sprites speed Kazhnuz 2019-03-03 19:53:31 +0100
  • 39df0ceb29 scenes/levels: use the contained asset manager for sfx Kazhnuz 2019-03-03 19:47:23 +0100
  • 2050b766b0 scenes/levels: use contained assets manager for musics Kazhnuz 2019-03-03 19:41:16 +0100
  • f04d40418a game/gui: fix progressbar Kazhnuz 2019-03-03 19:39:40 +0100
  • bb0f452b83 scenes/levels: use game.gui to generate progressbar and textbox Kazhnuz 2019-03-03 19:30:22 +0100
  • 0386288e1e game/gui: new progressbar system Kazhnuz 2019-03-03 19:20:11 +0100
  • 6df2e73264 scenes/levels: use the contained asset manager for fonts Kazhnuz 2019-03-03 18:56:27 +0100
  • e458603918 core/assets: add a config file for imagefonts Kazhnuz 2019-03-03 18:40:11 +0100
  • cc24fc300b scenes/levels: first batch of transition to integrated asset manager Kazhnuz 2019-03-03 18:24:31 +0100
  • 47e699d14a core/assets: add a way to get current animation duration Kazhnuz 2019-03-03 18:18:56 +0100
  • f4ffc6023d assets: use horizontal orientation for coins Kazhnuz 2019-03-03 17:23:52 +0100
  • 13bf047614 Merge branch 'fuse-controller' of Kazhnuz/imperium-porcorum into master Kazhnuz 2019-03-03 17:12:44 +0100
  • e08e65cb65 scenes/levels: fuse asset loading function in main file Kazhnuz 2019-03-03 17:11:38 +0100
  • 1eb7fd9c91 scenes/levels: remove unused controller They'll be put back again when they'll be usefull Kazhnuz 2019-03-03 17:08:11 +0100
  • 6cd1e1c4ae scenes/levels: place controllers file in root Kazhnuz 2019-03-03 17:07:20 +0100
  • 85fbc7d51d scenes/levels: merge controller and scene object Kazhnuz 2019-03-03 17:06:02 +0100
  • 6c45a92d83 core: simplify keys initialization Kazhnuz 2019-03-03 17:00:01 +0100
  • 9d585c65e7 core/scenes: initialize level input keys Kazhnuz 2019-03-03 16:57:26 +0100
  • ee3f74d85d scenes/levels: clean up the Scene Object file Kazhnuz 2019-03-03 16:56:44 +0100
  • a6194a1c22 src: update love version again 2 Kazhnuz 2019-03-03 16:30:19 +0100
  • c159ddb2c3 src: update love version again Kazhnuz 2019-03-03 16:28:56 +0100
  • d0ebe54fe6 src: set love identity Kazhnuz 2019-03-03 16:25:59 +0100
  • 07af085191 src: update love version Kazhnuz 2019-03-03 16:25:30 +0100
  • 2e02c15757 Merge branch 'split-controller-2' of Kazhnuz/imperium-porcorum into master Kazhnuz 2019-03-03 16:23:38 +0100
  • 0ca2dae4bf scenes/levels: make the controller a local object Kazhnuz 2019-03-03 16:17:41 +0100
  • 5f68f2a550 scenes/levels: fix two crash in player.lua Kazhnuz 2019-03-03 15:56:13 +0100
  • 2ba1d5cdaa scenes/levels: make more readable data table Kazhnuz 2019-03-03 15:50:59 +0100
  • 5d27343e29 scenes/levels: some general cleanup Kazhnuz 2019-03-03 15:41:20 +0100
  • fc53a491f6 scenes/levels: let the playermanager handle loot and HUD Kazhnuz 2019-03-03 15:34:20 +0100
  • c6f4149808 scenes/levels: remove for the time being the debug functions Kazhnuz 2019-03-03 15:29:38 +0100
  • 5466da81ee scenes/levels: make playermanager object local Kazhnuz 2019-03-03 15:28:04 +0100
  • b6d5f19a13 scenes/levels: split world object Kazhnuz 2019-03-03 15:27:34 +0100
  • 3ce78cacc5 scenes/levels: split camera system Kazhnuz 2019-03-03 15:14:08 +0100
  • ff02216890 scenes/levels: split playermanager Kazhnuz 2019-03-03 14:54:24 +0100
  • 7908480ec0 src: replace entirely the virtualpad module by the core.input subsystem Kazhnuz 2019-03-03 14:26:51 +0100
  • afb6fc9464 scenes/levels: get start position in players.lua Kazhnuz 2019-03-03 14:17:48 +0100
  • 7d2ed700f7 scenes/levels: add function to know if something is inside the view Kazhnuz 2019-03-03 14:13:44 +0100
  • c40a4c1678 scenes/level: don't have direct access to camera view Kazhnuz 2019-03-03 14:04:16 +0100
  • 8b6e3ce544 scenes/levels: add a function to get Camera Scale Kazhnuz 2019-03-03 14:01:24 +0100
  • 516fb12f0d scenes/levels: fix camera screen size Kazhnuz 2019-03-03 13:59:45 +0100
  • e332b1c214 scenes/levels: don't access directly the map object Kazhnuz 2019-03-03 13:57:40 +0100
  • 581fd9952e scenes/levels: add new map handling function and wrapper Kazhnuz 2019-03-03 13:53:35 +0100
  • 26e9d7c4d5 scenes/levels: reorganize and cleanup world.lua Kazhnuz 2019-03-03 13:47:29 +0100
  • 314cfc241d scenes/levels: fuse map update and draw functions Kazhnuz 2019-03-03 13:38:41 +0100
  • ecaabd4814 scenes/levels: add more map-related function to world.lua Kazhnuz 2019-03-03 13:30:52 +0100
  • 61f15d6f67 scenes/levels: load entities from index Kazhnuz 2019-03-03 13:29:21 +0100
  • dcdbae749c scenes/levels: rename the bump world to "entities" It'll prepare the naming of the world manager Kazhnuz 2019-03-03 13:08:54 +0100
  • f65424f265 scenes/levels: more wrapper to the bump functions Kazhnuz 2019-03-03 13:07:12 +0100
  • ff13de2e3c scenes/levels: make all object locals Kazhnuz 2019-03-03 13:00:23 +0100
  • b83a5da0bb scenes/levels: create coin objects Kazhnuz 2019-03-03 12:52:24 +0100
  • ea9bdca58a scenes/levels: reorganize items arguments Kazhnuz 2019-03-03 12:34:23 +0100
  • 3467b68b7d scenes/levels: don't access directly to the bump world Kazhnuz 2019-03-03 12:22:36 +0100
  • a5d4dd9b8f scenes/levels: clean up and rename entity interaction codes Kazhnuz 2019-03-03 12:18:18 +0100
  • 7f31230b5e scenes/levels: make collision type initialisation simpler Kazhnuz 2019-03-03 11:55:52 +0100
  • c1de0e0971 scenes/levels: split entity parent into a single local file Kazhnuz 2019-03-03 11:51:31 +0100
  • ee0650d309 scenes/levels: stop using a specific folder for the player object Kazhnuz 2019-03-03 11:46:37 +0100
  • 0de079fe61 scenes/levels: fuse all player functions in one file Kazhnuz 2019-03-03 11:46:07 +0100
  • 2f08fd25b8 scenes/levels : stock in a table entities Kazhnuz 2019-03-03 10:57:01 +0100
  • 80f5faae9e scenes/levels: fuse entities and world controller's files Kazhnuz 2019-03-01 18:46:45 +0100
  • 136ae0e128 scenes/levels: fuse controller main functions Kazhnuz 2019-03-01 18:36:51 +0100
  • 0472d56397 scenes/levels: fix background color Kazhnuz 2019-03-01 18:32:45 +0100
  • 293e0e1c45 datas/levels: reuse test-map2 as test map Kazhnuz 2019-03-01 18:31:00 +0100
  • 48283ea40b scenes/levels: make sure that the map follow the camera Kazhnuz 2019-03-01 18:29:28 +0100
  • a3b809f3ba assets/maps: update a bit the level1 test map Kazhnuz 2019-03-01 18:15:58 +0100
  • c728b9a2e9 datas/levels: use level1 as the test level Kazhnuz 2019-03-01 18:08:36 +0100
  • 4adcb37395 scenes/levels: use love 11 color descriptions Kazhnuz 2019-03-01 18:08:20 +0100
  • 0354f977da assets/maps: reexport maps Kazhnuz 2019-03-01 18:06:15 +0100
  • 6f490512d6 scenes/levels: fix uses of utils Kazhnuz 2019-03-01 17:38:08 +0100
  • 0a80e92d9f scenes/level: correctly initialize the level scene Kazhnuz 2019-03-01 17:33:36 +0100
  • d5be597a79 scenes/mainmenu: call the level scene with the new level system Kazhnuz 2019-03-01 17:32:25 +0100
  • e81e3d9524 scenes/level: don't use CScreen twice Kazhnuz 2019-03-01 16:26:18 +0100
  • 2fd94449ad scenes/level: use the new scene system Kazhnuz 2019-03-01 16:24:46 +0100
  • 96df0382ad scenes/level: use the new save system Kazhnuz 2019-02-28 22:10:33 +0100
  • c59f243dd1 libs: update sti Kazhnuz 2019-02-28 22:04:26 +0100
  • abfb76cc78 scenes/mainmenu: fix menu size and position Kazhnuz 2019-02-28 21:53:29 +0100
  • 4837de72cc scenes/mainmenu: fix pig addition widget Kazhnuz 2019-02-28 21:53:11 +0100
  • b99c84c86f core/menusystem: add back cancel button support Kazhnuz 2019-02-28 21:43:47 +0100
  • a2f15bf14e core/menusystem: add a break after the first active menu have got a clic Kazhnuz 2019-02-28 21:34:24 +0100
  • 8b436c9bda main: add forgotten love.mousepressed Kazhnuz 2019-02-28 21:31:08 +0100
  • 15b6c33654 core/menusystem: fix wrong menu names Kazhnuz 2019-02-28 21:19:38 +0100
  • a27906d364 core/menusystem: add function to change menu Kazhnuz 2019-02-28 21:10:58 +0100
  • 5cfe597618 core/menusystem: add batch activity and visibility functions Kazhnuz 2019-02-28 20:55:54 +0100
  • 6760ec0f47 scenes/mainmenu: set visible widget number to 5 Kazhnuz 2019-02-28 20:51:40 +0100
  • d7052bc57b scenes/mainmenu: fix a bad object naming Kazhnuz 2019-02-28 20:48:10 +0100
  • 4a5f613274 scenes/mainmenu: make description a part of the scene Kazhnuz 2019-02-28 20:47:42 +0100
  • f19edf9b72 libs/loveutils: fix inconsistent argument alignment Kazhnuz 2019-02-28 20:45:20 +0100
  • 3330e60a20 scenes/mainmenu: remove instance of old asset system Kazhnuz 2019-02-28 19:37:06 +0100
  • 1017f0ef0e scenes/mainmenu: use the new save system in widget generations Kazhnuz 2019-02-28 19:34:00 +0100
  • 2af253ec4c scenes/mainmenu: add a forgotten "menu" local var Kazhnuz 2019-02-28 19:31:15 +0100
  • 1daee3fcab scenes/mainmenu: remove unused call of Bonus menu Kazhnuz 2019-02-28 19:29:15 +0100
  • dc5c898851 scenes/mainmenu: use a local variable for level datas Kazhnuz 2019-02-28 19:28:47 +0100