scenes/levels: use contained asset system for life icons

This commit is contained in:
Kazhnuz 2019-03-04 11:48:43 +01:00
parent e27164a45c
commit c4a4caf2ac
2 changed files with 7 additions and 4 deletions

View File

@ -0,0 +1,6 @@
return {
metadata = {
height = 16,
width = 16
}
}

View File

@ -93,10 +93,7 @@ function Level:loadSprites()
self.assets:addImage("debris", "assets/sprites/debris.png")
assets:addSprite("lifeicons", 16, 16, "pigs/")
assets.sprites["lifeicons"]:newAnimation(1, 1, 0.08)
assets.sprites["lifeicons"]:newAnimation(2, 1, 0.08)
assets.sprites["lifeicons"]:newAnimation(3, 1, 0.08)
self.assets:addTileset("lifeicons", "assets/sprites/pigs/lifeicons")
self.assets:addImageFont("small", "assets/fonts/small", 1)
self.assets:addImageFont("medium", "assets/fonts/medium", 1)