scenes/levels: use contained asset system for life icons
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@ -0,0 +1,6 @@
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return {
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metadata = {
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height = 16,
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width = 16
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}
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}
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@ -93,10 +93,7 @@ function Level:loadSprites()
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self.assets:addImage("debris", "assets/sprites/debris.png")
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assets:addSprite("lifeicons", 16, 16, "pigs/")
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assets.sprites["lifeicons"]:newAnimation(1, 1, 0.08)
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assets.sprites["lifeicons"]:newAnimation(2, 1, 0.08)
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assets.sprites["lifeicons"]:newAnimation(3, 1, 0.08)
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self.assets:addTileset("lifeicons", "assets/sprites/pigs/lifeicons")
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self.assets:addImageFont("small", "assets/fonts/small", 1)
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self.assets:addImageFont("medium", "assets/fonts/medium", 1)
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