scenes/levels: use contained assets manager for musics

This commit is contained in:
Kazhnuz 2019-03-03 19:41:16 +01:00
parent f04d40418a
commit 2050b766b0
1 changed files with 3 additions and 3 deletions

View File

@ -53,7 +53,7 @@ function Level:loadMission(levelID, missionID)
self.world = World(self, self.datas.missions.map)
self.world:load()
assets:setMusic(self.datas.missions.music)
self.assets:setMusic("assets/music/" .. self.datas.missions.music)
self:launchMission()
end
@ -113,8 +113,8 @@ end
function Level:launchMission()
self.playermanager = PlayerManager(self)
--self:resetSpawnAndEntities()
assets:silence()
assets:playMusic()
self.assets:silence()
self.assets:playMusic()
self.playermanager:addPlayer(1)
self.playermanager:spawnPlayer(1)