scenes/levels: use contained assets manager for musics
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@ -53,7 +53,7 @@ function Level:loadMission(levelID, missionID)
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self.world = World(self, self.datas.missions.map)
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self.world:load()
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assets:setMusic(self.datas.missions.music)
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self.assets:setMusic("assets/music/" .. self.datas.missions.music)
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self:launchMission()
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end
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@ -113,8 +113,8 @@ end
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function Level:launchMission()
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self.playermanager = PlayerManager(self)
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--self:resetSpawnAndEntities()
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assets:silence()
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assets:playMusic()
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self.assets:silence()
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self.assets:playMusic()
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self.playermanager:addPlayer(1)
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self.playermanager:spawnPlayer(1)
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