scenes/levels: fix uses of utils
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@ -38,7 +38,7 @@ function Level:cameraFollowPlayer(id)
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playy = playy - (self.cameraHeight/2)
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if (math.abs(playx) > 8) then
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camx = camx + (playx - (8*math.sign(playx)))
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camx = camx + (playx - (8*utils.math.sign(playx)))
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end
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if (playy > 16) then
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@ -47,8 +47,8 @@ function Level:drawHUD(dt)
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assets.fonts["medium"]:set()
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love.graphics.printf( numberToString(self.score, 6), 373, 10, 96, "right")
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love.graphics.printf( numberToString(self.gold, 4), 373, 25, 96-18, "right")
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love.graphics.printf( utils.math.numberToString(self.score, 6), 373, 10, 96, "right")
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love.graphics.printf( utils.math.numberToString(self.gold, 4), 373, 25, 96-18, "right")
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love.graphics.setColor(255, 255, 85)
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love.graphics.printf( "G", 373, 25, 96, "right")
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utils.graphics.resetColor()
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@ -88,7 +88,7 @@ function Entity:friction(dt)
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if (math.abs(self.xsp) <= self.frc) then
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self.xsp = 0
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else
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self.xsp = self.xsp - (self.frc * math.sign(self.xsp))
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self.xsp = self.xsp - (self.frc * utils.math.sign(self.xsp))
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end
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end
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@ -144,8 +144,8 @@ function Entity:move(dt)
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end
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function Entity:getDirection()
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if not (math.sign(self.xsp) == 0) then
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self.direction = math.sign(self.xsp)
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if not (utils.math.sign(self.xsp) == 0) then
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self.direction = utils.math.sign(self.xsp)
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end
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end
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@ -4,7 +4,7 @@ function Player:initWeapon()
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end
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function Player:launchWeapon()
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Weapon(self.level, self.weapon, self.center.x, self.center.y, 350 * math.sign(self.direction))
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Weapon(self.level, self.weapon, self.center.x, self.center.y, 350 * utils.math.sign(self.direction))
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end
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function Player:changeWeapon(id)
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