scenes/level: correctly initialize the level scene

This commit is contained in:
Kazhnuz 2019-03-01 17:33:36 +01:00
parent d5be597a79
commit 0a80e92d9f
1 changed files with 3 additions and 0 deletions

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@ -31,10 +31,13 @@ function levelLoad(levelID, missionID)
end
function LevelScene:new(levelID, missionID)
LevelScene.super.new(self)
level_loadSounds()
loadSprites()
previousMenu = previous
currentLevel:loadMission(levelID, missionID)
self:register()
end
function LevelScene:update(dt)