scenes/mainmenu: call the level scene with the new level system

This commit is contained in:
Kazhnuz 2019-03-01 17:32:25 +01:00
parent e81e3d9524
commit d5be597a79
1 changed files with 1 additions and 1 deletions

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@ -43,7 +43,7 @@ function Widgets.Mission:new(menu, name, levelID, missionID)
end
function Widgets.Mission:action()
Gamestate.switch(stateLevel, self.levelID, self.missionID)
scenes.Levels(self.levelID, self.missionID)
end
function Widgets.AddPig:new(menu)