scenes/mainmenu: call the level scene with the new level system
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@ -43,7 +43,7 @@ function Widgets.Mission:new(menu, name, levelID, missionID)
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end
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function Widgets.Mission:action()
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Gamestate.switch(stateLevel, self.levelID, self.missionID)
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scenes.Levels(self.levelID, self.missionID)
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end
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function Widgets.AddPig:new(menu)
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