scenes/levels: use the contained asset for debris images

This commit is contained in:
Kazhnuz 2019-03-03 20:19:13 +01:00
parent 144f0ec89e
commit 84882665d0
2 changed files with 2 additions and 4 deletions

View File

@ -50,8 +50,7 @@ end
function Debris:draw(dt)
local rotation = math.floor(self.rotation/45)*45
drawx, drawy = self:getCenter()
assets.sprites["debris"]:draw(1, drawx, drawy, rotation,
1, 1, 4, 4)
love.graphics.draw(self.level.assets.images["debris"], drawx, drawy, rotation, 1, 1, 4, 4)
end
return Debris

View File

@ -91,8 +91,7 @@ function Level:loadSprites()
self.assets:addTileset("weapon", "assets/sprites/weapon")
self.assets:addTileset("block", "assets/sprites/items/block")
assets:addSprite("debris", 8, 8)
assets.sprites["debris"]:newAnimation(1, 1, 0.08)
self.assets:addImage("debris", "assets/sprites/debris.png")
assets:addSprite("lifeicons", 16, 16, "pigs/")
assets.sprites["lifeicons"]:newAnimation(1, 1, 0.08)