scenes/levels: remove for the time being the debug functions
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@ -2,7 +2,6 @@ Level = Object:extend() -- On créer la classe des entitées, c'est la classe de
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local World = require "scenes.levels.controller.world"
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local Camera = require "scenes.levels.controller.camera"
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require "scenes.levels.controller.debug"
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local PlayerManager = require "scenes.levels.controller.players"
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function Level:new()
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@ -29,7 +28,6 @@ function Level:reset()
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self.score = 0
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self.gold = 0
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self:setDebugMode(true)
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end
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function Level:loadMission(levelID, missionID)
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@ -95,7 +93,6 @@ function Level:draw(dt)
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if (self.pause == false) then
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self:drawHUD()
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end
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self:drawDebugHUD()
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end
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function Level:drawHUD(dt)
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