scenes/levels: remove for the time being the debug functions

This commit is contained in:
Kazhnuz 2019-03-03 15:29:38 +01:00
parent 5466da81ee
commit c6f4149808
1 changed files with 0 additions and 3 deletions

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@ -2,7 +2,6 @@ Level = Object:extend() -- On créer la classe des entitées, c'est la classe de
local World = require "scenes.levels.controller.world"
local Camera = require "scenes.levels.controller.camera"
require "scenes.levels.controller.debug"
local PlayerManager = require "scenes.levels.controller.players"
function Level:new()
@ -29,7 +28,6 @@ function Level:reset()
self.score = 0
self.gold = 0
self:setDebugMode(true)
end
function Level:loadMission(levelID, missionID)
@ -95,7 +93,6 @@ function Level:draw(dt)
if (self.pause == false) then
self:drawHUD()
end
self:drawDebugHUD()
end
function Level:drawHUD(dt)