scenes/levels: make more readable data table
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@ -4,6 +4,8 @@ local World = require "scenes.levels.controller.world"
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local Camera = require "scenes.levels.controller.camera"
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local PlayerManager = require "scenes.levels.controller.players"
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local leveldatas = require "datas.levels"
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-- INIT FUNCTIONS
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-- Initialize and launch the level
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@ -12,16 +14,7 @@ function Level:new()
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end
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function Level:reset()
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self.levelRealm = ""
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self.levelName = ""
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self.missionName = ""
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self.missionDesc = ""
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self.mapfile = "level1"
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self.gravity = 0
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self.autorun = 1
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self.objectiveID = 0
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self.startx = 32
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self.starty = 420/2
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self.datas = {}
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self.pause = false
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self.map = nil
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@ -30,23 +23,27 @@ function Level:reset()
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end
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function Level:loadMission(levelID, missionID)
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local leveldatas, missiondatas
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leveldatas = datas.levels[levelID]
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missiondatas = leveldatas.missions[missionID]
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self.levelRealm = leveldatas.realm
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self.levelName = leveldatas.name
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self.missionName = missiondatas.missionName
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self.missionDesc = missiondatas.description
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self.mapfile = missiondatas.mapfile
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self.gravity = missiondatas.gravity
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self.autorun = missiondatas.autorun
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self.objectiveID = missiondatas.objectiveID
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self.startx = missiondatas.startx
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self.starty = missiondatas.starty
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local datas, missiondatas
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self.datas = {}
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datas = leveldatas[levelID]
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self.datas.realm = datas.realm
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self.datas.level = datas.name
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self.world = World(self, self.mapfile)
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missiondatas = datas.missions[missionID]
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self.datas.missions = {}
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self.datas.missions.name = missiondatas.missionName
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self.datas.missions.desc = missiondatas.description
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self.datas.missions.map = missiondatas.mapfile
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self.datas.missions.gravity = missiondatas.gravity
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self.datas.missions.autorun = missiondatas.autorun
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self.datas.missions.objectiveID = missiondatas.objectiveID
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self.datas.missions.startx = missiondatas.startx
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self.datas.missions.starty = missiondatas.starty
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self.datas.missions.music = missiondatas.music
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self.world = World(self, self.datas.missions.map)
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self.world:load()
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assets:setMusic(missiondatas.music)
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assets:setMusic(self.datas.missions.music)
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self:launchMission()
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end
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