assets/maps: reexport maps

This commit is contained in:
Kazhnuz 2019-03-01 18:06:15 +01:00
parent 6f490512d6
commit 0354f977da
3 changed files with 27 additions and 9 deletions

View File

@ -1,13 +1,14 @@
return {
version = "1.1",
version = "1.2",
luaversion = "5.1",
tiledversion = "0.18.2",
tiledversion = "1.2.2",
orientation = "orthogonal",
renderorder = "right-down",
width = 210,
height = 17,
tilewidth = 16,
tileheight = 16,
nextlayerid = 4,
nextobjectid = 29,
properties = {},
tilesets = {
@ -18,6 +19,7 @@ return {
tileheight = 16,
spacing = 0,
margin = 0,
columns = 128,
image = "tilesets/base_tiles.png",
imagewidth = 2048,
imageheight = 2048,
@ -25,6 +27,11 @@ return {
x = 0,
y = 0
},
grid = {
orientation = "orthogonal",
width = 16,
height = 16
},
properties = {},
terrains = {
{
@ -2836,6 +2843,7 @@ return {
layers = {
{
type = "tilelayer",
id = 1,
name = "Calque de Tile 1",
x = 0,
y = 0,
@ -2869,6 +2877,7 @@ return {
},
{
type = "tilelayer",
id = 2,
name = "death",
x = 0,
y = 0,
@ -2902,7 +2911,8 @@ return {
},
{
type = "objectgroup",
name = "collision",
id = 3,
name = "wall",
visible = true,
opacity = 1,
offsetx = 0,

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.0" orientation="orthogonal" renderorder="right-down" width="210" height="17" tilewidth="16" tileheight="16" nextobjectid="29">
<map version="1.2" tiledversion="1.2.2" orientation="orthogonal" renderorder="right-down" width="210" height="17" tilewidth="16" tileheight="16" infinite="0" nextlayerid="4" nextobjectid="29">
<tileset firstgid="1" name="base_tiles" tilewidth="16" tileheight="16" tilecount="16384" columns="128">
<image source="tilesets/base_tiles.png" width="2048" height="2048"/>
<terraintypes>
@ -708,7 +708,7 @@
<tile id="7826" terrain=",0,,"/>
<tile id="7827" terrain="0,0,,0"/>
</tileset>
<layer name="Calque de Tile 1" width="210" height="17">
<layer id="1" name="Calque de Tile 1" width="210" height="17">
<data encoding="csv">
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@ -729,7 +729,7 @@
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</data>
</layer>
<layer name="death" width="210" height="17">
<layer id="2" name="death" width="210" height="17">
<data encoding="csv">
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@ -750,7 +750,7 @@
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</data>
</layer>
<objectgroup name="collision">
<objectgroup id="3" name="wall">
<properties>
<property name="collidable" type="bool" value="true"/>
</properties>

View File

@ -1,13 +1,14 @@
return {
version = "1.1",
version = "1.2",
luaversion = "5.1",
tiledversion = "0.18.1",
tiledversion = "1.2.2",
orientation = "orthogonal",
renderorder = "right-down",
width = 100,
height = 100,
tilewidth = 16,
tileheight = 16,
nextlayerid = 7,
nextobjectid = 27,
backgroundcolor = { 85, 170, 255 },
properties = {},
@ -19,6 +20,7 @@ return {
tileheight = 16,
spacing = 0,
margin = 0,
columns = 59,
image = "tilesets/beastlands.png",
imagewidth = 944,
imageheight = 544,
@ -41,6 +43,7 @@ return {
layers = {
{
type = "tilelayer",
id = 1,
name = "Calque de Tile 1",
x = 0,
y = 0,
@ -157,6 +160,7 @@ return {
},
{
type = "objectgroup",
id = 2,
name = "block",
visible = true,
opacity = 1,
@ -184,6 +188,7 @@ return {
},
{
type = "objectgroup",
id = 3,
name = "coin",
visible = true,
opacity = 1,
@ -339,6 +344,7 @@ return {
},
{
type = "objectgroup",
id = 4,
name = "playerstart",
visible = true,
opacity = 1,
@ -364,6 +370,7 @@ return {
},
{
type = "objectgroup",
id = 5,
name = "wall",
visible = true,
opacity = 1,
@ -454,6 +461,7 @@ return {
},
{
type = "objectgroup",
id = 6,
name = "platform",
visible = true,
opacity = 1,