assets/maps: reexport maps
This commit is contained in:
parent
6f490512d6
commit
0354f977da
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@ -1,13 +1,14 @@
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return {
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version = "1.1",
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version = "1.2",
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luaversion = "5.1",
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tiledversion = "0.18.2",
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tiledversion = "1.2.2",
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orientation = "orthogonal",
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renderorder = "right-down",
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width = 210,
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height = 17,
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tilewidth = 16,
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tileheight = 16,
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nextlayerid = 4,
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nextobjectid = 29,
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properties = {},
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tilesets = {
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@ -18,6 +19,7 @@ return {
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tileheight = 16,
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spacing = 0,
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margin = 0,
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columns = 128,
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image = "tilesets/base_tiles.png",
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imagewidth = 2048,
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imageheight = 2048,
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@ -25,6 +27,11 @@ return {
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x = 0,
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y = 0
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},
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grid = {
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orientation = "orthogonal",
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width = 16,
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height = 16
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},
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properties = {},
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terrains = {
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{
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@ -2836,6 +2843,7 @@ return {
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layers = {
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{
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type = "tilelayer",
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id = 1,
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name = "Calque de Tile 1",
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x = 0,
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y = 0,
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@ -2869,6 +2877,7 @@ return {
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},
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{
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type = "tilelayer",
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id = 2,
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name = "death",
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x = 0,
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y = 0,
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@ -2902,7 +2911,8 @@ return {
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},
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{
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type = "objectgroup",
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name = "collision",
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id = 3,
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name = "wall",
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visible = true,
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opacity = 1,
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offsetx = 0,
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.0" orientation="orthogonal" renderorder="right-down" width="210" height="17" tilewidth="16" tileheight="16" nextobjectid="29">
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<map version="1.2" tiledversion="1.2.2" orientation="orthogonal" renderorder="right-down" width="210" height="17" tilewidth="16" tileheight="16" infinite="0" nextlayerid="4" nextobjectid="29">
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<tileset firstgid="1" name="base_tiles" tilewidth="16" tileheight="16" tilecount="16384" columns="128">
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<image source="tilesets/base_tiles.png" width="2048" height="2048"/>
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<terraintypes>
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@ -708,7 +708,7 @@
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<tile id="7826" terrain=",0,,"/>
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<tile id="7827" terrain="0,0,,0"/>
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</tileset>
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<layer name="Calque de Tile 1" width="210" height="17">
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<layer id="1" name="Calque de Tile 1" width="210" height="17">
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<data encoding="csv">
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571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,836,968,968,968,968,968,968,968,968,968,968,968,968,968,968,968,968,968,968,968,975,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,
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571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,836,968,968,968,968,968,968,968,968,968,968,968,968,968,968,968,968,968,968,968,975,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,
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@ -729,7 +729,7 @@
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692,692,692,692,692,692,692,692,692,692,692,693,571,571,571,571,571,571,571,836,965,965,965,965,965,965,965,965,965,968,972,972,972,972,972,975,7207,7207,7207,7207,7207,7207,7207,7207,7207,7207,7207,7207,7207,7207,7207,7207,7207,7207,7207,7207,7207,7207,7207,7207,7207,7207,7208,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571,571
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</data>
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</layer>
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<layer name="death" width="210" height="17">
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<layer id="2" name="death" width="210" height="17">
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<data encoding="csv">
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,301,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,301,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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@ -750,7 +750,7 @@
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,301,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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</data>
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</layer>
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<objectgroup name="collision">
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<objectgroup id="3" name="wall">
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<properties>
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<property name="collidable" type="bool" value="true"/>
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</properties>
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@ -1,13 +1,14 @@
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return {
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version = "1.1",
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version = "1.2",
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luaversion = "5.1",
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tiledversion = "0.18.1",
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tiledversion = "1.2.2",
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orientation = "orthogonal",
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renderorder = "right-down",
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width = 100,
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height = 100,
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tilewidth = 16,
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tileheight = 16,
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nextlayerid = 7,
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nextobjectid = 27,
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backgroundcolor = { 85, 170, 255 },
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properties = {},
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@ -19,6 +20,7 @@ return {
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tileheight = 16,
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spacing = 0,
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margin = 0,
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columns = 59,
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image = "tilesets/beastlands.png",
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imagewidth = 944,
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imageheight = 544,
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@ -41,6 +43,7 @@ return {
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layers = {
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{
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type = "tilelayer",
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id = 1,
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name = "Calque de Tile 1",
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x = 0,
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y = 0,
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@ -157,6 +160,7 @@ return {
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},
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{
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type = "objectgroup",
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id = 2,
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name = "block",
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visible = true,
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opacity = 1,
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@ -184,6 +188,7 @@ return {
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},
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{
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type = "objectgroup",
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id = 3,
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name = "coin",
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visible = true,
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opacity = 1,
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@ -339,6 +344,7 @@ return {
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},
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{
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type = "objectgroup",
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id = 4,
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name = "playerstart",
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visible = true,
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opacity = 1,
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@ -364,6 +370,7 @@ return {
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},
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{
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type = "objectgroup",
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id = 5,
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name = "wall",
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visible = true,
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opacity = 1,
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@ -454,6 +461,7 @@ return {
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},
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{
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type = "objectgroup",
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id = 6,
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name = "platform",
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visible = true,
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opacity = 1,
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