scenes/levels: use the contained asset manager for fonts

This commit is contained in:
Kazhnuz 2019-03-03 18:56:27 +01:00
parent e458603918
commit 6df2e73264
2 changed files with 5 additions and 5 deletions

View File

@ -104,8 +104,8 @@ function Level:loadSprites()
assets.sprites["lifeicons"]:newAnimation(3, 1, 0.08)
assets:clearFonts()
assets:addFont("medium", "!\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|} ", 1)
assets:addFont("small", "!\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~ ", 1)
self.assets:addImageFont("small", "assets/fonts/small", 1)
self.assets:addImageFont("medium", "assets/fonts/medium", 1)
assets:addTextBox("yellowbox")
assets:addProgressBar("greenbar", "medium", "small")

View File

@ -115,10 +115,10 @@ function PlayerManager:drawHUD(dt)
if (weapon ~= 0) and (weapon ~= nil) then
self.scene.assets.tileset["weapon"]:drawTile(weapon,28,28,0,1,1,8,8)
end
assets.progressbar["greenbar"]:draw("HP", 68, 14, 96, hp, "")
assets.progressbar["bluebar"]:draw("MP", 68, 30, 96, mp, "")
--assets.progressbar["greenbar"]:draw("HP", 68, 14, 96, hp, "")
--assets.progressbar["bluebar"]:draw("MP", 68, 30, 96, mp, "")
assets.fonts["medium"]:set()
self.scene.assets.fonts["medium"]:set()
love.graphics.printf( utils.math.numberToString(self.score, 6), 373, 10, 96, "right")
love.graphics.printf( utils.math.numberToString(self.gold, 4), 373, 25, 96-18, "right")