scenes/levels: use a shorted default timelimit for debris
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@ -13,12 +13,12 @@ end
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function Block:breakBlock()
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local x, y = self:getCenter()
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local spd, duration = 250, 5
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local spd = 250
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local dist = 0
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self.obj.Debris(self.level, x+dist, y-dist, spd, 270+45, duration)
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self.obj.Debris(self.level, x+dist, y+dist, spd, 45, duration)
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self.obj.Debris(self.level, x-dist, y+dist, spd, 180+45, duration)
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self.obj.Debris(self.level, x-dist, y-dist, spd, 180-45, duration)
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self.obj.Debris(self.level, x+dist, y-dist, spd, 270+45)
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self.obj.Debris(self.level, x+dist, y+dist, spd, 45)
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self.obj.Debris(self.level, x-dist, y+dist, spd, 180+45)
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self.obj.Debris(self.level, x-dist, y-dist, spd, 180-45)
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self.obj.GFX(self.level, self.x+8, self.y+8, "poof", 1)
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self.level.assets:playSFX("break")
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self.level.score = self.level.score + 10
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@ -6,7 +6,7 @@ function Debris:new(level, x, y, speed, dir, timelimit)
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Debris.super.new(self, level, "debris", x - 4, y - 4, 8, 8)
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self.life = 0;
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self.timer = 0
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self.timelimit = timelimit
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self.timelimit = timelimit or 2
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--world:add(self, self.x, self.y, self.w, self.h)
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self:setMotionDirection(dir, speed)
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self.grav = 1
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