scenes/levels: use a shorted default timelimit for debris

This commit is contained in:
Kazhnuz 2019-03-04 09:24:07 +01:00
parent ec765f95c6
commit d39ab7b651
2 changed files with 6 additions and 6 deletions

View File

@ -13,12 +13,12 @@ end
function Block:breakBlock()
local x, y = self:getCenter()
local spd, duration = 250, 5
local spd = 250
local dist = 0
self.obj.Debris(self.level, x+dist, y-dist, spd, 270+45, duration)
self.obj.Debris(self.level, x+dist, y+dist, spd, 45, duration)
self.obj.Debris(self.level, x-dist, y+dist, spd, 180+45, duration)
self.obj.Debris(self.level, x-dist, y-dist, spd, 180-45, duration)
self.obj.Debris(self.level, x+dist, y-dist, spd, 270+45)
self.obj.Debris(self.level, x+dist, y+dist, spd, 45)
self.obj.Debris(self.level, x-dist, y+dist, spd, 180+45)
self.obj.Debris(self.level, x-dist, y-dist, spd, 180-45)
self.obj.GFX(self.level, self.x+8, self.y+8, "poof", 1)
self.level.assets:playSFX("break")
self.level.score = self.level.score + 10

View File

@ -6,7 +6,7 @@ function Debris:new(level, x, y, speed, dir, timelimit)
Debris.super.new(self, level, "debris", x - 4, y - 4, 8, 8)
self.life = 0;
self.timer = 0
self.timelimit = timelimit
self.timelimit = timelimit or 2
--world:add(self, self.x, self.y, self.w, self.h)
self:setMotionDirection(dir, speed)
self.grav = 1