Commit graph

  • 7fd8db592d Merge pull request 'feat/rebrand' (#77) from feat/rebrand into master main Kazhnuz Klappsthul 2022-08-13 16:37:22 +0200
  • a5f075d5d2 chore: rename modules/ to scenes/ Kazhnuz 2022-08-13 12:43:49 +0200
  • c64b9a42b7 vscode: update globals Kazhnuz 2022-08-12 10:59:14 +0200
  • 5ab63a145a chore: update readme and changelog Kazhnuz 2022-08-12 10:59:03 +0200
  • 6d3c8de013 chore: rename the birb/ folder to framework/ Kazhnuz 2022-08-12 10:50:42 +0200
  • d5f446f4ed improvement: use the framework namespace Kazhnuz 2022-08-12 10:46:22 +0200
  • 69a567e4c2 Merge pull request 'Rebase on Radiance' (#71) from wip/radiance-rebase into master Kazhnuz Klappsthul 2022-08-12 10:37:34 +0200
  • f3d175266b wip: basic fix for plateform Kazhnuz 2022-08-12 10:36:24 +0200
  • f9b936a726 fix(world): fix hitbox type Kazhnuz 2022-08-10 19:19:22 +0200
  • 3cb6c61cac fix(plateform): us right function for hitboxes Kazhnuz 2022-08-10 19:18:04 +0200
  • eec43a522e fix(tiled): use the sti in the wrapper Kazhnuz 2022-08-10 19:17:40 +0200
  • f892b1ce4e fix: add gamesystem as a top-level element Kazhnuz 2022-08-10 19:17:24 +0200
  • de08fbd56b fix(textmenu): better scene loading Kazhnuz 2022-08-10 19:16:22 +0200
  • 4722b734ed fix: do not load datapack if there isn't any Kazhnuz 2022-08-10 19:15:38 +0200
  • a315fcebb5 fix: remove stuff removed from Radiance's birb Kazhnuz 2022-07-28 17:31:33 +0200
  • 67358a424a chore: rename objects to classes Kazhnuz 2022-07-27 21:53:17 +0200
  • 0205ea58e3 Merge branch 'wip/great-rebase' into master Kazhnuz Klappsthul 2022-07-27 21:58:44 +0200
  • 5178ee0020 wip: other radiance stuff Kazhnuz 2022-07-27 21:57:34 +0200
  • 1dfeb28de5 chore: rename objects to classes Kazhnuz 2022-07-27 21:53:17 +0200
  • c3179dcf9d fix: fix main menu Kazhnuz 2021-12-05 12:26:58 +0100
  • 8c4bcc70d5 improvement: add a function to get current scene Kazhnuz 2021-12-05 12:23:49 +0100
  • 2974d94df4 fix: load right menus from gui package Kazhnuz 2021-12-04 14:12:17 +0100
  • fff87e8ebb fix: fix gametime Kazhnuz 2021-12-04 14:12:01 +0100
  • b8ac8e7d51 fix: do not load databack if there isn't a list Kazhnuz 2021-12-04 14:09:51 +0100
  • b670e456e4 fix: add data index Kazhnuz 2021-12-04 13:52:59 +0100
  • 43f7277dab feat: re-add gamesystem Kazhnuz 2021-12-04 13:46:28 +0100
  • a4045ba456 chore: use Radiance launchers Kazhnuz 2021-12-04 13:46:20 +0100
  • c5c8897aa6 improvement: use Radiance's birb Kazhnuz 2021-12-04 13:18:54 +0100
  • 8ade1a1f93 improvement: replace with Birb version of Radiance Kazhnuz 2021-12-04 13:18:32 +0100
  • f347f47aab fix: port the option menu to the new menusystem Kazhnuz 2021-01-30 09:19:37 +0100
  • e8b796f978 fix: port to the new menusystem the pause menu Kazhnuz 2021-01-30 09:19:22 +0100
  • 150aad86f1 fix: port mainMenu to the new Scene:start() API Kazhnuz 2021-01-30 09:18:59 +0100
  • baa5a24ce6 fix: initial ports of the basic scenes Kazhnuz 2021-01-30 09:18:07 +0100
  • 8f1c326e6a fix: reset view on page change Kazhnuz 2021-01-29 21:54:34 +0100
  • f8910aefa4 feat(textwidget): label replacement Kazhnuz 2021-01-24 15:44:24 +0100
  • af6ceef38d improvement: add a way to start a scene after init Kazhnuz 2021-01-24 15:44:07 +0100
  • d3350e3938 feat: add a way to apply volume Kazhnuz 2021-01-24 15:43:46 +0100
  • 99952487a9 fix: port main menu to textmenu Kazhnuz 2021-01-23 18:31:40 +0100
  • 870a4f7118 feat: add a basic text menu Kazhnuz 2021-01-23 18:30:45 +0100
  • 772becc1a8 feat(textwidget): extend API Kazhnuz 2021-01-23 18:30:30 +0100
  • 92c10440a1 fix: search global asset only if there is no local Kazhnuz 2021-01-23 11:28:40 +0100
  • e5d8e699bc feat(asset): fail when an asset doesn't exist Kazhnuz 2021-01-17 12:44:40 +0100
  • b22cc2159f feat: add a fail log function Kazhnuz 2021-01-17 12:44:25 +0100
  • 0f4b6daf73 feat: add padding to text widgets Kazhnuz 2020-12-05 21:20:20 +0100
  • 72829eb02a feat: add multi-label support in text widget Kazhnuz 2020-12-05 09:27:40 +0100
  • 49509001ab feat: add asset access to widgets Kazhnuz 2020-12-05 09:23:46 +0100
  • 93bbf56047 chore: port the main menu to the new system Kazhnuz 2020-12-05 09:02:42 +0100
  • abfda56b14 feat: give the menu name to widgets Kazhnuz 2020-12-05 09:02:22 +0100
  • 3ae96e4cfc feat: add a page system to menus Kazhnuz 2020-12-05 09:01:41 +0100
  • e2d029ab0f feat: add a function to get a menu Kazhnuz 2020-12-04 20:55:01 +0100
  • bb6cf14437 chore:move around menus sub-objects Kazhnuz 2020-12-04 13:16:32 +0100
  • a72dfc0711 feat: refactor most menus Kazhnuz 2020-12-04 12:57:24 +0100
  • 7e697c3628 feat: add drawWidget Kazhnuz 2020-12-04 12:55:48 +0100
  • 37fc1fc9be feat: add a selected color for text widgets Kazhnuz 2020-12-04 12:54:57 +0100
  • 4ff85e2cc1 feat: add views for 1D and 2D menus Kazhnuz 2020-12-04 12:00:43 +0100
  • 89bbf5fff2 feat: add a getter for selected widget Kazhnuz 2020-12-04 12:00:28 +0100
  • 876d30671d feat(math): add a basic wrap and limit function Kazhnuz 2020-12-04 11:59:32 +0100
  • 12b4b3fbc1 feat(menumodel): add a widget limit Kazhnuz 2020-11-29 12:50:07 +0100
  • a3e2da3972 fix(menumodel): fix for loop Kazhnuz 2020-11-29 12:43:52 +0100
  • b1cd9a6683 chore: refactor widget list in a menumodel class Kazhnuz 2020-11-28 18:32:49 +0100
  • d9b8b71672 chore: separate widgets into three files Kazhnuz 2020-11-28 15:27:25 +0100
  • 7e7cfe3763 chore: create a generic guiElement Kazhnuz 2020-11-28 14:17:48 +0100
  • dca462803f chore: make the code more readable in menumanager Kazhnuz 2020-11-27 19:35:00 +0100
  • 74d8e904b2 chore: put all menus in their own subfolder Kazhnuz 2020-11-27 17:00:39 +0100
  • 4b66d15014 chore: port actors to rect and box Kazhnuz 2020-11-27 16:03:07 +0100
  • 82cf59588a chore: port menu to rect Kazhnuz 2020-11-27 16:02:54 +0100
  • e58f197049 feat: initial version of physical entities for 3D Kazhnuz 2020-11-27 16:02:39 +0100
  • cf1928444f fix: remove some problems in point and rects Kazhnuz 2020-11-27 16:02:21 +0100
  • fb55c9e706 chore: extract shapes from actor3D Kazhnuz 2020-11-27 11:15:57 +0100
  • c3ee812d1a chore: put automove in physics mixin Kazhnuz 2020-11-26 21:08:29 +0100
  • dcc2965431 chore: simplify hitbox applciation Kazhnuz 2020-11-26 20:54:16 +0100
  • 9eb0d321c8 chore: improve semantics Kazhnuz 2020-11-26 20:41:02 +0100
  • b2623cdb6a chore: refactor hitbox adding Kazhnuz 2020-11-26 20:29:59 +0100
  • f30fc6346d chore: initialize the hitbox with the physics Kazhnuz 2020-11-26 20:18:26 +0100
  • 9993221e0d improvement: use directly a table for box attr Kazhnuz 2020-11-26 20:16:19 +0100
  • b071547630 chore: let the hitbox handle the scaling Kazhnuz 2020-11-26 20:12:05 +0100
  • 92c08e30ee chore: pack and unpack the coordinates Kazhnuz 2020-11-26 19:41:13 +0100
  • 79902a097f chore: extract physics as a mixins Kazhnuz 2020-11-26 19:16:15 +0100
  • 5393d16007 chore: divide simple target into mixins Kazhnuz 2020-11-26 18:40:25 +0100
  • b97d320dc7 chore: prepare for division in mixins Kazhnuz 2020-11-25 13:30:10 +0100
  • 730d89a76c feat: add basic reusable 2D objects Kazhnuz 2020-11-25 13:29:27 +0100
  • 124a228d3b feat: add a 3D middle point function Kazhnuz 2020-11-25 13:02:11 +0100
  • 5837fd8b51 feat: add a global asset system Kazhnuz 2020-11-13 19:11:09 +0100
  • c5c9f040bc chore: add asset types to their own folders Kazhnuz 2020-11-13 17:51:12 +0100
  • 3b1097c917 chore: make SFX a soundObject too Kazhnuz 2020-11-13 17:43:28 +0100
  • fed8ab4662 fix: make unintented local variables globals Kazhnuz 2020-11-09 16:01:08 +0100
  • 6a66cff503 fix: fix missing vars Kazhnuz 2020-11-09 15:59:57 +0100
  • 77311a803b fix: fix function getActorsInRect Kazhnuz 2020-11-09 15:59:05 +0100
  • 982be45f1a fix: add globals Kazhnuz 2020-11-09 15:58:30 +0100
  • 6bac6704f5 fix: use the right dimensions for fading Kazhnuz 2020-08-09 15:06:25 +0200
  • e8e75ac4db improvement: manage music via core.music Kazhnuz 2020-08-09 14:51:52 +0200
  • c946e582bd improvement(options): have default options in conf.lua Kazhnuz 2020-05-10 14:21:45 +0200
  • 9a0db953ba feat(debug): add basic loggin framework Kazhnuz 2020-05-10 14:06:20 +0200
  • 92cbda69a1 fix(actors): replace deprecated functions after the sprite transition Kazhnuz 2020-05-10 11:38:50 +0200
  • 8b3a5f1f0c chore: extract the sprite of the actor Kazhnuz 2020-05-10 11:14:51 +0200
  • b12108a260 Merge branch 'birb-refactor' of game-projects/gamecore into master Kazhnuz 2020-04-05 18:54:33 +0200
  • f843d4f550 fix: use right names on conf file Kazhnuz 2020-04-05 18:49:40 +0200
  • 5575b90271 meta: adapt readme Kazhnuz 2020-04-05 18:48:57 +0200
  • ccbff45f21 meta: add the big changes to new version Kazhnuz 2020-04-05 18:43:20 +0200
  • 9f4c057a27 chore: place the birb core in a separate folder Kazhnuz 2020-04-05 18:39:08 +0200