Kazhnuz
|
4379f55f27
|
chore: extract movable from Battler
|
2021-08-06 20:18:48 +02:00 |
|
Kazhnuz
|
b5bfc30d0b
|
chore: start improving doc
|
2021-07-28 13:42:23 +02:00 |
|
Kazhnuz
|
406055d35e
|
fix: better requiring of utils
|
2021-07-28 10:16:27 +02:00 |
|
Kazhnuz
|
6302d80182
|
fix: handle depreciations
|
2021-07-28 10:14:12 +02:00 |
|
Kazhnuz
|
85ffa8c735
|
feat: add an homming attack GFX
|
2021-07-27 13:09:20 +02:00 |
|
Kazhnuz
|
47301e3bb3
|
improvement: support 3D positionning for gfx
|
2021-07-27 12:45:41 +02:00 |
|
Kazhnuz
|
8bb5501a0b
|
qtebtn : add directions buttons
|
2021-07-22 13:38:01 +02:00 |
|
Kazhnuz
|
e01ad1605c
|
improvement: add a last hit to hitcombo
|
2021-07-19 12:28:22 +02:00 |
|
Kazhnuz
|
37c922dd10
|
improvement: add frame signals to upper anim
|
2021-07-19 12:28:10 +02:00 |
|
Kazhnuz
|
bd6a877c5a
|
feat: improve homming attack damages
|
2021-07-19 12:27:39 +02:00 |
|
Kazhnuz
|
800a025318
|
feat: remove stray print
|
2021-07-19 12:16:34 +02:00 |
|
Kazhnuz
|
10fbc7be6f
|
fix: fix missing function in qteFailure
|
2021-07-19 12:13:24 +02:00 |
|
Kazhnuz
|
d5dec73e7e
|
fix: add setAnimSpeed to Parent entity in cbs
|
2021-07-19 12:12:45 +02:00 |
|
Kazhnuz
|
a61b2e1453
|
feat: add an action to change anim speed inbattle
|
2021-07-19 12:09:21 +02:00 |
|
Kazhnuz
|
07fc1efc8a
|
feat: handle changing animations speed
|
2021-07-19 12:08:53 +02:00 |
|
Kazhnuz
|
3b53d62ca1
|
feat: add direction button to qte
|
2021-07-18 19:17:56 +02:00 |
|
Kazhnuz
|
11503feac5
|
feat: receive frame signal from the actor
|
2021-07-18 19:17:45 +02:00 |
|
Kazhnuz
|
eabd1a3a8c
|
feat: add signal on some frames
|
2021-07-18 19:16:35 +02:00 |
|
Kazhnuz
|
cf7be0cb55
|
feat: add stopMov step action
|
2021-07-18 18:57:54 +02:00 |
|
Kazhnuz
|
26ba64218b
|
fix: remove input lag from QTE
|
2021-07-18 18:26:15 +02:00 |
|
Kazhnuz
|
6626dbebdf
|
improvement: port skills to latest API
|
2021-07-18 14:09:39 +02:00 |
|
Kazhnuz
|
cd59f8d74e
|
feat: add homming attack
|
2021-07-18 14:09:24 +02:00 |
|
Kazhnuz
|
3a3c864037
|
feat(choregraphy): test latest qte by default
|
2021-07-18 14:09:09 +02:00 |
|
Kazhnuz
|
a286124703
|
fix: switch step immediatly after the previous one
Will solve potential input lag issues
|
2021-07-18 14:08:45 +02:00 |
|
Kazhnuz
|
c121a35f90
|
feat(choregraphy): add new 3D-based steps
|
2021-07-18 14:08:07 +02:00 |
|
Kazhnuz
|
99380cc74e
|
fix(cbs): add z coordinate to cbs entity
|
2021-07-18 14:05:41 +02:00 |
|
Kazhnuz
|
bc9215fae8
|
improvement(battler): rework 3D actions
|
2021-07-18 14:04:24 +02:00 |
|
Kazhnuz
|
0f327d1de2
|
fix: initialize z value for the ennemy
|
2021-07-18 14:03:58 +02:00 |
|
Kazhnuz
|
90976b7217
|
fix: remove stray print
|
2021-07-18 09:45:08 +02:00 |
|
Kazhnuz
|
f60e56bf2e
|
feat(battler):add ways to stop moving
|
2021-07-18 09:34:05 +02:00 |
|
Kazhnuz
|
14e93a2880
|
improvement(time): add support for named tweens
|
2021-07-18 09:33:26 +02:00 |
|
Kazhnuz
|
eedf981c54
|
feat: add counter system for choregraphy
|
2021-07-18 08:59:01 +02:00 |
|
Kazhnuz
|
5b0dde30e0
|
improvement: refactor jumping
|
2021-07-18 08:47:37 +02:00 |
|
Kazhnuz
|
ed099bd77f
|
feat: add way to skip to a step
|
2021-07-17 22:59:12 +02:00 |
|
Kazhnuz
|
627a7ea1e6
|
feat: add a waitFor qte Step
|
2021-07-17 21:55:14 +02:00 |
|
Kazhnuz
|
d7a15d4d91
|
feat: add conditions for finished actions
|
2021-07-17 21:53:10 +02:00 |
|
Kazhnuz
|
deda8a7a76
|
improvement: port battlesystem to predicate
|
2021-07-17 21:31:42 +02:00 |
|
Kazhnuz
|
4445fec8d2
|
feat: wire up tags
|
2021-07-17 21:23:29 +02:00 |
|
Kazhnuz
|
09ac826f34
|
feat: add API to report finished tag actions
|
2021-07-17 21:23:08 +02:00 |
|
Kazhnuz
|
0377077ca9
|
feat:detect tagged actions and handle tags
|
2021-07-17 21:19:33 +02:00 |
|
Kazhnuz
|
f7221971c3
|
improvement: use the predicate system for events
|
2021-07-17 20:09:05 +02:00 |
|
Kazhnuz
|
d2db4e91a3
|
feat: add predicate system
|
2021-07-17 20:07:43 +02:00 |
|
Kazhnuz
|
7940d9c74c
|
feat: mark potentially async choregraphy step
|
2021-07-17 10:15:24 +02:00 |
|
Kazhnuz
|
bda80d4f20
|
feat: add new animations for Sonic
|
2021-07-17 09:58:04 +02:00 |
|
Kazhnuz
|
725cf66c33
|
feat: new amy animation
|
2021-07-04 11:44:04 +02:00 |
|
Kazhnuz
|
4a8ea25b7e
|
feat: ajout d'un viewer des animations
|
2021-07-04 11:43:46 +02:00 |
|
Kazhnuz
|
72cccdcaf2
|
feat: add qteSuccess and qteFailure conditions
|
2021-07-03 19:28:58 +02:00 |
|
Kazhnuz
|
6a37f12776
|
chore: remove stray print
|
2021-07-03 18:19:08 +02:00 |
|
Kazhnuz
|
1dd8f14b7c
|
fix: make that HP/PP value have no inbattle bonus
|
2021-07-03 13:20:44 +02:00 |
|
Kazhnuz
|
d9e521d643
|
fix: use the right hp/pp regen value
|
2021-07-03 13:18:47 +02:00 |
|
Kazhnuz
|
295f98ebd9
|
feat: add inbattle stats bonus
|
2021-07-03 13:18:24 +02:00 |
|
Kazhnuz
|
109ed7c9b2
|
fix: limit hp/pp to their max value
|
2021-07-03 13:18:16 +02:00 |
|
Kazhnuz
|
4c46e510d0
|
feat: add battle stats
|
2021-07-03 12:56:32 +02:00 |
|
Kazhnuz
|
d4698ab101
|
improvement: get battle stats from the fighter
It'll allow us later to add battle bonus and malus
|
2021-07-03 11:17:57 +02:00 |
|
Kazhnuz
|
32bb1b5425
|
chore: remove deprecated recomputation functions
|
2021-07-03 10:44:17 +02:00 |
|
Kazhnuz
|
2265d7dac9
|
improvement: do not recompute all stats
|
2021-07-03 10:41:16 +02:00 |
|
Kazhnuz
|
99bee81c90
|
feat: add CharacterStatManager
|
2021-07-03 10:34:13 +02:00 |
|
Kazhnuz
|
c0b4fd41f8
|
feat: add ennemy stat manager
|
2021-07-03 10:12:56 +02:00 |
|
Kazhnuz
|
de0a1a886a
|
fix: better use of the super variable
|
2021-07-03 10:09:01 +02:00 |
|
Kazhnuz
|
72a0b77212
|
fix: put the stats in an internal list
It'll allow us later to even drop the internal list and replace it by
automatic computation
|
2021-07-03 09:52:00 +02:00 |
|
Kazhnuz
|
7db0ad1b28
|
chore: use getter to get stat
|
2021-07-03 09:51:19 +02:00 |
|
Kazhnuz
|
c7b9d97c96
|
feat: add a stat manager object
|
2021-07-03 09:49:11 +02:00 |
|
Kazhnuz
|
b1e1ef614f
|
chore: use constant for stat names
|
2021-07-03 08:56:57 +02:00 |
|
Kazhnuz
|
e7921a5acb
|
chore: move ennemy.lua to a subfolder
|
2021-07-03 08:40:32 +02:00 |
|
Kazhnuz
|
1fb2469188
|
chore: rename getStatByType
|
2021-06-12 10:29:46 +02:00 |
|
Kazhnuz
|
011335ab1a
|
Merge branch 'master' of https://git.kobold.cafe/sonic/sonic-radiance
|
2021-06-06 19:29:25 +02:00 |
|
Kazhnuz
|
8c41bce128
|
feat: add new table functions
|
2021-06-06 19:18:53 +02:00 |
|
Kazhnuz
|
7f22fb6ad1
|
feat: get debugLevel from commandline
|
2021-06-06 13:41:54 +02:00 |
|
Kazhnuz
|
d82621bf58
|
feat: pass command line args to birb
|
2021-06-06 13:41:34 +02:00 |
|
Kazhnuz
|
388c6f1ef9
|
fix:only load lovebird when launched in debug
|
2021-06-06 13:28:09 +02:00 |
|
Kazhnuz
|
1355b252df
|
feat: give Amy a hitcombo skill
|
2021-06-06 13:19:38 +02:00 |
|
Kazhnuz
|
d00148c44e
|
improvement: make spin attack the default attack
|
2021-06-06 13:19:25 +02:00 |
|
Kazhnuz
|
2cee948b31
|
feat: give spin animation to Amy and Tails
|
2021-06-06 13:18:49 +02:00 |
|
Kazhnuz
|
6f642b4f33
|
Merge branch 'master' of https://git.kobold.cafe/sonic/sonic-radiance
|
2021-06-02 08:41:25 +02:00 |
|
Kazhnuz
|
d6e6a52d36
|
feat: darken textboxes
|
2021-05-20 09:07:34 +02:00 |
|
Kazhnuz
|
98af0eda2a
|
feat: add resistences and weaknesses
|
2021-05-16 10:06:20 +02:00 |
|
Kazhnuz
|
534517f0f3
|
chore: kill game.skills
|
2021-05-16 08:48:05 +02:00 |
|
Kazhnuz
|
e9c9cbb8e3
|
chore: put const files in a single folder
|
2021-05-16 08:38:09 +02:00 |
|
Kazhnuz
|
8c9f814370
|
fix: fix a crash
|
2021-05-16 08:36:06 +02:00 |
|
Kazhnuz
|
6818a441df
|
chore: extract battle aglorythm in battleutils
|
2021-05-16 08:33:41 +02:00 |
|
Kazhnuz
|
e864e67717
|
chore: put stats constants together
|
2021-05-15 22:50:06 +02:00 |
|
Kazhnuz
|
c10d58e604
|
chore: port to parser system
|
2021-05-15 22:48:25 +02:00 |
|
Kazhnuz
|
aa9140406f
|
feat: add a parser system
|
2021-05-15 22:48:09 +02:00 |
|
Kazhnuz
|
e3957edfa1
|
chore: move argument parsers into a single folder
|
2021-05-15 21:52:05 +02:00 |
|
Kazhnuz
|
f574bcd362
|
chore: use as much as possible the new data system
|
2021-05-15 21:43:15 +02:00 |
|
Kazhnuz
|
7f2135fd50
|
improvement: add skills to gamedata index
|
2021-05-15 21:42:55 +02:00 |
|
Kazhnuz
|
7629b60e45
|
fix(datapack): handle . in names
|
2021-05-15 21:40:12 +02:00 |
|
Kazhnuz
|
1310d9f5e8
|
feat: add indexes for some datas
|
2021-05-15 21:24:45 +02:00 |
|
Kazhnuz
|
4c098df30d
|
feat: add data loading and indexing to birb
|
2021-05-15 21:24:29 +02:00 |
|
Kazhnuz
|
05169782a2
|
fix: fix lua files conversion to module
|
2021-05-15 19:49:11 +02:00 |
|
Kazhnuz
|
a1a130ae32
|
improvement: parse and validate hitboxes
|
2021-05-15 15:53:40 +02:00 |
|
Kazhnuz
|
792738c5cc
|
feat: add table parsing
|
2021-05-15 15:50:15 +02:00 |
|
Kazhnuz
|
33d854ffd4
|
chore: make the datas utils a part of birb
|
2021-05-15 15:09:02 +02:00 |
|
Kazhnuz
|
1991b5005f
|
improvement: use the new attack structure
Replace accuracy and isAerial by attacktype and element
|
2021-05-15 15:01:02 +02:00 |
|
Kazhnuz
|
a22871dcbc
|
improvement: transform aerial badnic in protectype
|
2021-05-15 14:50:12 +02:00 |
|
Kazhnuz
|
eab1b4b456
|
fix: make aerial ennemies lower
|
2021-05-15 13:09:35 +02:00 |
|
Kazhnuz
|
487d14dece
|
feat: make aerial ennemies able to avoir attacks
|
2021-05-09 15:08:46 +02:00 |
|
Kazhnuz
|
b9d324fa57
|
feat: add back step conditions
|
2021-05-09 15:08:36 +02:00 |
|
Kazhnuz
|
30cdda0970
|
fix: take z coordinate in account in gfx
|
2021-05-09 15:07:54 +02:00 |
|
Kazhnuz
|
034fb9cee6
|
feat: improve damage output drawing
|
2021-05-09 15:07:38 +02:00 |
|
Kazhnuz
|
cc66f86bd1
|
fix: take the ennemy z into account for qte
|
2021-05-09 15:06:29 +02:00 |
|
Kazhnuz
|
fe5e1f6d68
|
feat: add a spinner ennemy
|
2021-05-09 15:04:51 +02:00 |
|
Kazhnuz
|
b38a8c3910
|
fix: fix motobug's height
|
2021-05-09 15:04:17 +02:00 |
|
Kazhnuz
|
6a94215804
|
feat: add small letters to hudsmallnumbers
|
2021-05-09 15:03:57 +02:00 |
|
Kazhnuz
|
f94e6ca2f9
|
fix: fix btn
|
2021-05-08 19:10:30 +02:00 |
|
Kazhnuz
|
e3ebe05dec
|
Merge branch 'master' of https://git.kobold.cafe/sonic/sonic-radiance
|
2021-05-08 18:42:49 +02:00 |
|
Kazhnuz
|
a0c14e0690
|
fix: fix attack choregraphy
|
2021-05-08 18:42:46 +02:00 |
|
Kazhnuz
|
8174f81146
|
improvement: better spindash choregraphy
|
2021-05-08 18:39:52 +02:00 |
|
Kazhnuz
|
dd9f3cb6e3
|
feat: add simple prompts
|
2021-05-08 18:39:40 +02:00 |
|
Kazhnuz
|
c30c3336c6
|
feat: rework serialization
Fixes #102
|
2021-05-08 12:54:07 +02:00 |
|
Kazhnuz
|
ff8cd856fd
|
chore: port actors to rect and box
|
2021-05-07 19:23:34 +02:00 |
|
Kazhnuz
|
05a8b71180
|
chore: extract shapes from actor3D
|
2021-05-07 19:14:13 +02:00 |
|
Kazhnuz
|
0421bd4954
|
improvement: put automove in physic mixin
|
2021-05-07 19:07:18 +02:00 |
|
Kazhnuz
|
95ea526b53
|
chore: simplify hitbox application
|
2021-05-07 18:58:08 +02:00 |
|
Kazhnuz
|
c17338174b
|
feat(actor): improve semantics
|
2021-05-07 18:33:56 +02:00 |
|
Kazhnuz
|
a856739a36
|
improvement: refactor hitbox management
|
2021-05-07 18:27:13 +02:00 |
|
Kazhnuz
|
f3a98592b3
|
improvement: use directly a table for box attr
|
2021-05-07 18:15:43 +02:00 |
|
Kazhnuz
|
3f81920c49
|
chore: let the hitbox handle the scaling
|
2021-05-07 18:10:37 +02:00 |
|
Kazhnuz
|
040240492e
|
chore: pack and unpack the coordinates
|
2021-05-07 11:56:44 +02:00 |
|
Kazhnuz
|
edf44fd252
|
chore: extract physics as a mixins
|
2021-05-06 20:26:06 +02:00 |
|
Kazhnuz
|
33427077a0
|
chore: refactor the actor system
|
2021-05-06 16:08:08 +02:00 |
|
Kazhnuz
|
6c546e1e0e
|
fix: fix function getActorsInRect
|
2021-05-06 11:21:01 +02:00 |
|
Kazhnuz
|
06f50c5e59
|
improvement: manage music via core.music
|
2021-05-05 14:49:14 +02:00 |
|
Kazhnuz
|
b00f73c37f
|
feat: update utils to current birb
|
2021-05-05 14:36:34 +02:00 |
|
Kazhnuz
|
4054bbe443
|
improvement(debug): better logs
|
2021-05-05 13:15:50 +02:00 |
|
Kazhnuz
|
4d3687f627
|
feat: add enums
|
2021-05-05 13:15:12 +02:00 |
|
Kazhnuz
|
30a16b4e3f
|
improvement: put all default config in conf.lua
|
2021-05-05 12:09:30 +02:00 |
|
Kazhnuz
|
61a3206a95
|
chore: put tweenmanager into the class folder
|
2021-05-05 11:41:25 +02:00 |
|
Kazhnuz
|
d165fc4181
|
feat: backport new shape classes
|
2021-05-05 09:07:07 +02:00 |
|
Kazhnuz
|
84f483f6b4
|
chore: separate birbcore in its own subfolder
|
2021-05-05 08:53:54 +02:00 |
|
Kazhnuz
|
76969e7686
|
chore: put asset types into a subfolder
|
2021-05-05 08:39:52 +02:00 |
|
Kazhnuz
|
8eb28383ab
|
chore:put more libs in birb.libs
|
2021-05-05 08:37:41 +02:00 |
|
Kazhnuz
|
91c214ac15
|
fix: rename core to "birb"
|
2021-05-05 08:30:32 +02:00 |
|
Kazhnuz
|
ba7b4ce977
|
feat: add prompt system
|
2021-04-25 16:28:31 +02:00 |
|
Kazhnuz
|
f7afcdd5a9
|
feat: add a way to set color from hsv
|
2021-04-25 16:27:20 +02:00 |
|
Kazhnuz
|
2d1ea4c2a0
|
feat: add QTE drawing
|
2021-04-25 12:21:17 +02:00 |
|
Kazhnuz
|
6156837705
|
fix: use the right signal for QTE end
|
2021-04-25 12:20:12 +02:00 |
|
Kazhnuz
|
4f26969a4d
|
fix: adapt to the new QTE functions
|
2021-04-25 12:19:46 +02:00 |
|
Kazhnuz
|
e3acafc824
|
feat: initial qte parent
|
2021-04-25 12:18:53 +02:00 |
|
Kazhnuz
|
4184ef37a8
|
feat: add QTE buttons, by fieryexplosions
|
2021-04-25 09:44:56 +02:00 |
|
Kazhnuz
|
18a86c3a0a
|
feat: add ways to get info from timers
|
2021-04-25 09:22:40 +02:00 |
|
Kazhnuz
|
e4741bdc90
|
fix: bigger border for the main menu
|
2021-04-23 15:07:46 +02:00 |
|
Kazhnuz
|
9ea2e659d3
|
fix: fixes menus sounds
Fixes #96
Fixes #95
|
2021-04-23 11:10:52 +02:00 |
|
Kazhnuz
|
8abd42b020
|
feat: add sfx when entering/leaving menu
|
2021-04-23 11:00:09 +02:00 |
|
Kazhnuz
|
29eb2b5eb1
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fix(debug): mention debug mode
Fixes #97
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2021-04-23 10:58:04 +02:00 |
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Kazhnuz
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cd07a4e167
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fix : always start on title screen
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2021-04-23 10:49:31 +02:00 |
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Kazhnuz
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e172285410
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fix: place correctly rings sparkles
Fixes #94
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2021-04-23 10:26:03 +02:00 |
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Kazhnuz
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e5d8a7f874
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feat: add the char page structure
Fixes #61
Fixes #62
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2021-04-23 10:21:54 +02:00 |
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Kazhnuz
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f65edf1924
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feat: add a way to remove equipment
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2021-04-23 09:23:13 +02:00 |
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Kazhnuz
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50981a7823
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feat: add a smaller border option for menus
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2021-04-23 09:22:58 +02:00 |
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Kazhnuz
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6c451e7aee
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feat : add equip dialogs
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2021-04-22 23:41:20 +02:00 |
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Kazhnuz
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0d4fe92a90
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feat: basic equipements backend
Fixes #80
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2021-04-22 20:03:46 +02:00 |
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Kazhnuz
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80748476de
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fix: separate equipment pockets
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2021-04-22 19:46:19 +02:00 |
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Kazhnuz
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4ba49a5534
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feat: add basic items
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2021-04-22 19:45:31 +02:00 |
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Kazhnuz
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19432b3663
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fix: more steep stats
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2021-04-22 18:57:03 +02:00 |
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Kazhnuz
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2eddeefa1e
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improvement: use the inventory data file for equip
It'll allow us to do a simpler equipement system
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2021-04-22 18:55:52 +02:00 |
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Kazhnuz
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1fe25f2ff1
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chore: split AbstractCharacter into smaller mixins
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2021-04-22 18:11:11 +02:00 |
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Kazhnuz
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855c2a2daf
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chore: better organisation for characters.lua
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2021-04-22 17:44:19 +02:00 |
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Kazhnuz
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040f67d32c
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fix: use the origin for ysorting tiles
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2021-04-21 21:17:34 +02:00 |
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Kazhnuz
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dd4d212721
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feat: add GFX on the overworld
Fixes #91
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2021-04-21 21:14:45 +02:00 |
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Kazhnuz
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2c2bee9409
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feat: add confirmation dialog for item dropping
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2021-04-21 19:11:52 +02:00 |
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Kazhnuz
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3b28c5b776
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feat: add teleportation from leaving the map
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2021-04-21 19:06:38 +02:00 |
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Kazhnuz
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d7b47933b3
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feat(events): add direction option to teleporting
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2021-04-21 18:46:30 +02:00 |
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Kazhnuz
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e50c9f6e54
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feat: add interaction prompts
Fixes : #92
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2021-04-21 18:36:20 +02:00 |
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Kazhnuz
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15bc5ae874
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fix: dont walk when sliding
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2021-04-21 17:20:09 +02:00 |
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Kazhnuz
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28ca276bf5
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fix: better sfx
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2021-04-21 17:12:56 +02:00 |
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Kazhnuz
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b3dd97a272
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fix: adapt menus to new sfx code
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2021-04-21 17:12:47 +02:00 |
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Kazhnuz
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85e687276f
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fix: only stop the music when it change
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2021-04-21 17:12:20 +02:00 |
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Kazhnuz
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9a9615b120
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improvement: improve the run/dash action
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2021-04-21 16:54:42 +02:00 |
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Kazhnuz
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38c197a9fb
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feat: add sfx for terrains
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2021-04-21 16:46:41 +02:00 |
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Kazhnuz
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021a2b08b2
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chore: add a wrapper for sfx
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2021-04-21 16:30:52 +02:00 |
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Kazhnuz
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e7878c1efa
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feat: add damage system
Fixes: #90
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2021-04-19 18:04:29 +02:00 |
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Kazhnuz
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36e30be245
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feat: handle ko characters on overworld
Preparation for full damage support
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2021-04-18 19:59:03 +02:00 |
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Kazhnuz
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cd174e3153
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feat: greyscale emblem for ko characters
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2021-04-18 19:30:57 +02:00 |
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Kazhnuz
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706468dad6
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feat: add initial difficulty system
Fixes #87
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2021-04-18 19:09:01 +02:00 |
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Kazhnuz
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8e277d0505
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fix: make text shadow follow its opacity
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2021-04-18 18:29:20 +02:00 |
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Kazhnuz
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2bce318b96
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feat: show health on overworld
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2021-04-18 18:23:52 +02:00 |
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Kazhnuz
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a1d81b9170
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feat: add a common message queue
Fixes #89
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2021-04-18 17:44:00 +02:00 |
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Kazhnuz
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e62e97b2d7
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feat: add terrain tests in the cave map
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2021-04-18 16:37:06 +02:00 |
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Kazhnuz
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9523edb555
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feat: add confirmation dialogs
Fixes #86
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2021-04-18 16:36:40 +02:00 |
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Kazhnuz
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dbf14c59a3
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feat: add internal mechanism to delete saves
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2021-04-18 15:38:19 +02:00 |
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Kazhnuz
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37d685a7ea
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fix: don't update menus keycheck during transition
Fixes #88
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2021-04-18 15:09:44 +02:00 |
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Kazhnuz
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df4ef549d6
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chore: prepare for the dialog system
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2021-04-18 14:56:27 +02:00 |
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Kazhnuz
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0529c14367
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fix: add a one-element log system
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2021-04-18 14:56:16 +02:00 |
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Kazhnuz
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32c72c18e9
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feat: initial terrain collision system
Fixes #79
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2021-04-18 12:34:30 +02:00 |
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Kazhnuz
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b16665a2b0
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feat: scissor player when under the ground height
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2021-04-18 11:03:34 +02:00 |
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Kazhnuz
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15973e491a
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feat: initial terrain data loading
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2021-04-18 10:53:35 +02:00 |
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Kazhnuz
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a88b30dd9f
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feat: add a way to get the terrain at a point
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2021-04-18 10:09:50 +02:00 |
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Kazhnuz
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45fc9005b5
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feat: make ground level configurable
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2021-04-18 10:09:17 +02:00 |
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Kazhnuz
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dd841a4435
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chore: remove stray print
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2021-04-11 15:18:47 +02:00 |
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Kazhnuz
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f700eaa8f8
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fix: add sound to punch and dash
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2021-04-11 11:08:59 +02:00 |
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Kazhnuz
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ddcd393d2a
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fix: add sound to every menus
Fixes #85
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2021-04-11 10:32:49 +02:00 |
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Kazhnuz
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34e2bbead7
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fix(actor): remove a wrong arg to drawStanding
Fixes #84
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2021-04-11 09:58:21 +02:00 |
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Kazhnuz
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705d07abb6
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fix: better collisions
Fixes #83
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2021-04-11 09:57:44 +02:00 |
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Kazhnuz
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cd0190f065
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feat: add a basic "punch" action
Fixes #78
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2021-04-10 20:47:34 +02:00 |
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Kazhnuz
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84af3076f2
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feat: add dash/run
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2021-04-10 19:32:41 +02:00 |
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Kazhnuz
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34b409f423
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feat: add flight
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2021-04-10 18:28:52 +02:00 |
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Kazhnuz
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8f27270c39
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feat: add initial action checking system
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2021-04-10 17:59:01 +02:00 |
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Kazhnuz
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16fa9f49eb
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improvement: make char switch instant
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2021-04-10 17:43:10 +02:00 |
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Kazhnuz
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91c885e1fb
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chore: prepare action system
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2021-04-10 17:41:53 +02:00 |
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