feat: add way to skip to a step
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4 changed files with 34 additions and 0 deletions
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@ -12,6 +12,7 @@ return {
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["jumpBack"] = {"duration", "blockProcess"},
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["waitActorFinished"] = {"waitFor"},
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["waitFor"] = {"waitFor"},
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["skipTo"] = {"skipTo"},
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["addQTE"] = {"qteData", "origin", "blockProcess"},
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["useItemEffect"] = {},
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--[name] = {args},
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@ -43,6 +43,26 @@ function ChoregraphySystem:update(dt)
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end
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end
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function ChoregraphySystem:findTaggedAction(tag)
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for stepId, step in ipairs(self.stepList) do
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if (step[1] == "taggedAction") and (step[2] == tag) then
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return stepId
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end
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end
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return 0
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end
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function ChoregraphySystem:skipToStepByTag(tag)
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self:skipToStep(self:findTaggedAction(tag))
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end
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function ChoregraphySystem:skipToStep(id)
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if (self.stepList[id] ~= nil) then
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self.currentStepId = id - 1
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self:switchStep()
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end
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end
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function ChoregraphySystem:switchStep()
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if self:haveNextStep() then
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self.currentStepId = self.currentStepId + 1
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@ -11,6 +11,7 @@ actions["sendDamage"] = require(baseURI .. "sendDamage")
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actions["setAnimation"] = require(baseURI .. "setAnimation")
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actions["wait"] = require(baseURI .. "wait")
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actions["waitFor"] = require(baseURI .. "waitFor")
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actions["skipTo"] = require(baseURI .. "skipTo")
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actions["waitActorFinished"] = require(baseURI .. "waitActorFinished")
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actions["useItemEffect"] = require(baseURI .. "useItemEffect")
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@ -0,0 +1,12 @@
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local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent"
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local SkipToStep = StepParent:extend()
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function SkipToStep:new(system, args)
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SkipToStep.super.new(self, system, args)
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end
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function SkipToStep:start()
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self.choregraphy:skipToStepByTag(self.arguments.skipTo)
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end
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return SkipToStep
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