fix: separate equipment pockets

This commit is contained in:
Kazhnuz 2021-04-22 19:46:19 +02:00
parent 4ba49a5534
commit 80748476de
2 changed files with 17 additions and 8 deletions

View file

@ -3,49 +3,57 @@ return {
name = "medicines",
fullname = "Medicines",
description = "Healing items",
inBattle = true
inBattle = true,
isEquipement = false,
},
[2] = {
name = "powerups",
fullname = "Powerups",
description = "Helping items usable in battle",
inBattle = true
inBattle = true,
isEquipement = false,
},
[3] = {
name = "wisps",
fullname = "Wisps",
description = "Little alien creatures that can attack ennemies",
inBattle = true
inBattle = true,
isEquipement = false,
},
[4] = {
name = "gloves",
fullname = "Gloves",
description = "All equipables gloves",
inBattle = false
inBattle = false,
isEquipement = true,
},
[5] = {
name = "shoes",
fullname = "Shoes",
description = "All equipables shoes",
inBattle = false
inBattle = false,
isEquipement = true,
},
[6] = {
name = "accessories",
fullname = "Accessories",
description = "All equipables accessories",
inBattle = false
inBattle = false,
isEquipement = true,
},
[7] = {
name = "chao",
fullname = "Chao's Items",
description = "All chao-related items",
inBattle = false
inBattle = false,
isEquipement = false,
},
[8] = {
name = "quest",
fullname = "Quest Items",
description = "All quest items",
inBattle = false
inBattle = false,
isEquipement = false,
},
}

View file

@ -5,6 +5,7 @@ function Pocket:new(pocketdata)
self.fullname = pocketdata.fullname
self.inBattle = pocketdata.inBattle
self.description = pocketdata.description
self.isEquipement = pocketdata.isEquipement
self.list = {}
end