improvement(battler): rework 3D actions

This commit is contained in:
Kazhnuz 2021-07-18 14:04:24 +02:00
parent 0f327d1de2
commit bc9215fae8

View file

@ -23,6 +23,7 @@ function Battler:new(world, x, y, z, owner)
self.start = {}
self.start.x = x
self.start.y = y
self.start.z = z
self.start.direction = self.direction
self:initMovementSystem()
@ -155,6 +156,7 @@ end
function Battler:goTo(dx, dy, duration, easing)
local easing = easing or 'inOutQuad'
self:stopMoving()
if duration > 0 then
self.tweens:setNamedTween("goTo", 0, duration, {x = dx, y = dy}, easing)
end
@ -164,6 +166,20 @@ function Battler:goTo(dx, dy, duration, easing)
self.movementType = MOVEMENT_TWEENER
end
function Battler:goTo3D(dx, dy, dz, duration, easing)
local easing = easing or 'inOutQuad'
self:stopMoving()
self:stopJumping()
self.jump.useDefaultAnimation = false
if duration > 0 then
self.tweens:setNamedTween("goTo", 0, duration, {x = dx, y = dy, z = dz}, easing)
end
self.tweens:newTimer(duration + 0.02, "goTo")
self.tweens:newTimer(duration + 0.02, "resetMovement")
self.movementType = MOVEMENT_TWEENER
end
function Battler:updateTweenerSpeed(dt)
self.xspeed = (self.x - self.xprevious) / dt
self.yspeed = (self.y - self.yprevious) / dt
@ -216,15 +232,15 @@ end
function Battler:setJump(power, bounceNumber, useDefaultAnimation)
self.zspeed = power
self.jump.spin = (useDefaultAnimation == false)
self.jump.useDefaultAnimation = useDefaultAnimation
self.jump.bounceNumber = bounceNumber
self.jump.isJumping = true
end
function Battler:jumpTo(dx, dy, height, speed, spinjump)
function Battler:jumpTo(dx, dy, height, speed, useDefaultAnimation)
height = height or 4
speed = speed or 8
self:setJump(height, 0, spinjump)
self:setJump(height, 0, useDefaultAnimation)
local dir = utils.math.pointDirection(self.x, self.y, dx, dy)
local hspeed, vspeed = utils.math.lengthdir(speed, dir)
self:setMotion(hspeed, vspeed)
@ -232,7 +248,7 @@ function Battler:jumpTo(dx, dy, height, speed, spinjump)
end
function Battler:jumpBack(height, speed)
self:jumpTo(self.start.x, self.start.y, height, speed, false)
self:jumpTo(self.start.x, self.start.y, height, speed, true)
end
function Battler:updateJump(dt)