Add terrain collision #79

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opened 2021-03-24 11:18:03 +01:00 by kazhnuz · 0 comments
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Will allow us to work with terrain. It should have two type of terrain collision:

  • Low priority, a big part character should be on the case for collision to happen (falling on a hole)
  • High priority, only having a small part provoke the collision (spikes)
Will allow us to work with terrain. It should have two type of terrain collision: - Low priority, a big part character should be on the case for collision to happen (falling on a hole) - High priority, only having a small part provoke the collision (spikes)
kazhnuz added the
2. Deliverable
1. Feature
4. Overworld
labels 2021-03-24 11:18:03 +01:00
kazhnuz added this to the 0 - Basic engine project 2021-03-24 11:18:04 +01:00
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