feat: ajout d'un viewer des animations

This commit is contained in:
Kazhnuz 2021-07-04 11:43:46 +02:00
parent 72cccdcaf2
commit 4a8ea25b7e
4 changed files with 83 additions and 1 deletions

View file

@ -2,6 +2,7 @@ return {
menu = require "scenes.debug.menu",
viewers = {
battleBack = require "scenes.debug.viewers.battleBack",
choregraphy = require "scenes.debug.viewers.choregraphy"
choregraphy = require "scenes.debug.viewers.choregraphy",
animation = require "scenes.debug.viewers.animation",
}
}

View file

@ -60,6 +60,7 @@ function DebugMenu:buildBattleMenu()
end
menu.commons.SceneWidget(self, "combat", scenes.debug.viewers.battleBack, "Background Viewer")
menu.commons.SceneWidget(self, "combat", scenes.debug.viewers.animation, "Animation Viewer")
menu.commons.SceneWidget(self, "combat", scenes.debug.viewers.choregraphy, "Ennemies' Action Viewer")
end

View file

@ -0,0 +1,61 @@
local Scene = require "birb.modules.scenes"
local menu = require "scenes.debug.viewers.animation.menu"
local CharAnimViewer = Scene:extend()
local Background = require "game.modules.drawing.parallaxBackground"
local Sprite = require "birb.modules.assets.types.sprites"
function CharAnimViewer:new()
CharAnimViewer.super.new(self)
self.assets:batchImport("scenes.debug.commons.assets")
local mainMenu = menu.commons.DebugMenu(self, "MainMenu")
self:setBackground("city")
for charName, _ in pairs(game.characters.list) do
mainMenu:addSubMenu(charName, charName)
local sprite = Sprite("datas/gamedata/characters/" .. charName .. "/sprites")
for animName, _ in pairs(sprite.data.animations) do
menu.AnimationWidget(self, charName, animName)
end
end
menu.commons.SceneWidget(self, "MainMenu", scenes.debug.menu, "Back")
self.menusystem:activate()
self.menusystem:switchMenu("MainMenu")
self.sprite = nil
end
function CharAnimViewer:constructMenu()
end
function CharAnimViewer:setSpriteAndAnim(character, animationName)
self.sprite = Sprite("datas/gamedata/characters/" .. character .. "/sprites")
self.sprite:changeAnimation(animationName, true)
end
function CharAnimViewer:update(dt)
if (love.keyboard.isDown("z") and (not self.menusystem.isActive)) then
self.menusystem:activate()
end
if (self.sprite ~= nil) then
self.sprite:update(dt)
end
end
function CharAnimViewer:setBackground(newBackground)
self.background = Background(self, 5, 1, newBackground)
end
function CharAnimViewer:draw()
self.background:draw()
if (self.sprite ~= nil) then
self.sprite:drawAnimation(424/2, 240/1.5)
end
end
return CharAnimViewer

View file

@ -0,0 +1,19 @@
local commons = require "scenes.debug.commons.menu"
local listMenu = require "game.modules.menus.list"
local menu = {}
menu.commons = commons
menu.AnimationWidget = listMenu.DualTextWidget:extend()
-- ShowBackground
function menu.AnimationWidget:new(scene, menuName, animName)
menu.AnimationWidget.super.new(self, scene, menuName, animName, "")
self.charName = menuName
self.animName = animName
end
function menu.AnimationWidget:action()
self.scene:setSpriteAndAnim(self.charName, self.animName)
self.scene.menusystem:deactivate()
end
return menu