Commit graph

417 commits

Author SHA1 Message Date
Kazhnuz
a3cf5bef63 fix: make widget item colorable 2020-08-01 09:29:13 +02:00
Kazhnuz
227b2bbf1e feat: add qte base 2020-07-31 21:00:31 +02:00
Kazhnuz
b95ad72dcb feat: add basic qte framework 2020-07-31 20:06:35 +02:00
Kazhnuz
e26597c10a feat: add a small smoke asset 2020-07-31 20:05:22 +02:00
Kazhnuz
6cf1df4d5b feat: improve HUD and menus placement 2020-07-25 17:50:44 +02:00
Kazhnuz
b247e9cc96 feat: improve a bit the choregraphies 2020-07-25 17:07:53 +02:00
Kazhnuz
f3d44e06d1 feat: add a way to wait for the end of something already started 2020-07-25 17:03:37 +02:00
Kazhnuz
e72fa0cc7f fix: drop spin jump and revamp a bit the spindash 2020-07-25 16:47:58 +02:00
Kazhnuz
cce03643f6 improvement: revamp the whole motion system 2020-07-25 16:47:29 +02:00
Kazhnuz
7364e5c206 feat: add more coordinate system 2020-07-25 16:46:46 +02:00
Kazhnuz
1acada1b51 fix: re-add victory condition 2020-07-25 12:15:50 +02:00
Kazhnuz
40b362543a fix: only get potential targets for the selection system 2020-07-25 12:09:50 +02:00
Kazhnuz
d40112ba31 improvement: handle better defeated fighter turns 2020-07-25 12:03:14 +02:00
Kazhnuz
4ab2e72231 fix: make nil action and choregraphy when they are finished 2020-07-25 11:38:59 +02:00
Kazhnuz
b9816706e5 fix: don't print input
It's not really useless for debut for now
2020-07-25 11:22:41 +02:00
Kazhnuz
08c5724e96 fix: remove calling of deleted old choregraphy system 2020-07-25 11:20:18 +02:00
Kazhnuz
808108c3f3 chore: remove the old choregraphy system 2020-07-25 11:18:00 +02:00
Kazhnuz
6a64126db3 fix: improve skills choregraphy 2020-07-25 10:25:14 +02:00
Kazhnuz
6e012ba46c fix: replace actor after choregraphy 2020-07-25 10:25:00 +02:00
Kazhnuz
df6e283013 fix: last missing step currently done 2020-07-25 10:24:32 +02:00
Kazhnuz
8fe8f61821 fix: start simplification of the movement system 2020-07-25 10:24:07 +02:00
Kazhnuz
75914d694d chore: hook up the damage system to the choregraphy system 2020-07-25 08:44:59 +02:00
Kazhnuz
d69255ead0 chore: put the damage handling system inside fighters and not actors 2020-07-25 08:44:03 +02:00
Kazhnuz
4f024dbb39 chore: remove old choregraphy system from heroes' actors 2020-07-25 08:43:15 +02:00
Kazhnuz
eec4ef060b feat(cbs/choregraphy): add some basic steps 2020-07-24 21:54:12 +02:00
Kazhnuz
bb3d823404 chore(cbs/heroactor): first round of dead code cleanup 2020-07-24 20:04:12 +02:00
Kazhnuz
799a532523 chore: extract voice system from actor 2020-07-24 19:55:11 +02:00
Kazhnuz
bf23dd2056 chore: extract hp management from actor 2020-07-24 19:49:24 +02:00
Kazhnuz
2e38b31dea feat: hook up the choregraphy system to the actions 2020-07-24 19:20:48 +02:00
Kazhnuz
a5ec563480 feat: initial version of the new choregraphy system 2020-07-24 19:16:33 +02:00
Kazhnuz
2085b9df2c feat: add some doc to the steps 2020-07-24 19:13:46 +02:00
Kazhnuz
070d23076b feat: adapt skill to the new Choregraphy System 2020-07-24 19:13:08 +02:00
Kazhnuz
55d66eef85 feat: add bases for the new choregraphy system 2020-07-24 19:12:37 +02:00
Kazhnuz
fcdd10484f feat: add basic skill actions 2020-07-20 12:24:26 +02:00
Kazhnuz
9ece46fbb5 feat: add the basic action selection system 2020-07-19 22:38:59 +02:00
Kazhnuz
eb1113064d fix: faster placeholder waiting time 2020-07-19 21:46:17 +02:00
Kazhnuz
649bb561da feat: simple selection system 2020-07-19 21:41:14 +02:00
Kazhnuz
f3cfaf9ac2 fix: adapt the menu system to the new concept 2020-07-19 18:09:53 +02:00
Kazhnuz
6bca41d794 chore: first round of actor cleanup
There is still a lot of work though
2020-07-19 17:06:17 +02:00
Kazhnuz
a41aabbd7d chore: drop the grid/cursor system 2020-07-19 17:02:00 +02:00
Kazhnuz
5e1ee752ac fix: readd fighter removal 2020-07-19 16:57:58 +02:00
Kazhnuz
8512ab3c26 chore: adapt the world to the new turnSystem 2020-07-19 16:57:38 +02:00
Kazhnuz
d8dafdfe48 improvement(cbs): precalculate the map 2020-07-19 16:49:14 +02:00
Kazhnuz
1f3d07c223 improvement(cbs): let the turn controller handle the hud 2020-07-19 16:20:57 +02:00
Kazhnuz
977d4bac16 fix(game/abstractmobs): use right var for pp 2020-07-19 16:06:35 +02:00
Kazhnuz
99ce270a48 improvement(cbs): refonte du système de tour 2020-07-19 15:07:35 +02:00
Kazhnuz
a63b4ddeb3 improvement(game/character): create an AbstractCharacter object 2020-07-19 14:02:22 +02:00
Kazhnuz
cd9b9f37e4 chore(game/characters): more utils extraction 2020-07-19 13:41:20 +02:00
Kazhnuz
00396522fb chore: prepare for AbstractCharacter extraction 2020-07-19 13:20:24 +02:00
Kazhnuz
698d6697fb chore: add a basic abstractmob system 2020-07-19 13:13:54 +02:00
Kazhnuz
6c409cc1ba chore: extract level calculation in an utils 2020-07-19 10:50:43 +02:00
Kazhnuz
fa6e6c2bc4 chore: more code extraction 2020-07-18 09:51:02 +02:00
Kazhnuz
b413946368 chore: completely extract the choregraphy system from actor 2020-05-02 13:01:43 +02:00
Kazhnuz
08ff743754 chore: separate statusbar handling from heroes 2020-05-01 17:04:17 +02:00
Kazhnuz
84cab7c92a fix: adapt HUD to new turn system 2020-05-01 16:15:39 +02:00
Kazhnuz
34eb8e5ba5 chore: separate turns from world 2020-05-01 14:50:21 +02:00
Kazhnuz
873cf12140 chore: separate HUD from world logic 2020-05-01 14:19:00 +02:00
Kazhnuz
3b3ae3e690 improvement(game/world): remove non-supported actions 2019-10-13 17:49:44 +02:00
Kazhnuz
9ed44ecabe chore(cbs): add another motobug for test purpose 2019-08-31 21:28:34 +02:00
Kazhnuz
4abfe43a50 feat(game/gui): prepare adding textbox support 2019-08-31 21:03:17 +02:00
Kazhnuz
d097552298 improvement(cbs): handle better when the character haven't moved 2019-08-31 17:39:22 +02:00
Kazhnuz
daac217c6c improvement(cbs): make cleaner jumps 2019-08-31 17:30:56 +02:00
Kazhnuz
ae47502dbf improvement(cbs): moar sfx 2019-08-31 15:44:34 +02:00
Kazhnuz
2d462dc7f7 improvement(cbs): make skills' name fit into the list 2019-08-31 15:04:44 +02:00
Kazhnuz
d39440fa29 chore(cbs/menu): refactor the menu system to make adding widget simpler 2019-08-31 14:09:48 +02:00
Kazhnuz
7927146864 fix(cbs/cursor): only accept input when cursor stand still 2019-08-31 11:25:26 +02:00
Kazhnuz
b38d478d5a fix(hero): round position at turn start 2019-08-31 11:18:56 +02:00
Kazhnuz
da3ab42f32 fix(cbs): fix an hiccup 2019-08-25 16:01:09 +02:00
Kazhnuz
737d0e5a69 fix(cbs): add a minimal duration to moving 2019-08-25 16:00:21 +02:00
Kazhnuz
86b5ad1cae improvement(cbs): rework the choregraphy system 2019-08-25 15:54:26 +02:00
Kazhnuz
c59486dbcb feat(skillmanager): add an named argument system 2019-08-25 15:53:56 +02:00
Kazhnuz
7f99e01afd feat(skills): add spinjump 2019-08-25 10:40:34 +02:00
Kazhnuz
325964a47b feat(cbs): add targeting support to skills 2019-08-25 10:38:06 +02:00
Kazhnuz
be4504ff2b feat(cbs): new damage functions for choregraphies 2019-08-24 22:21:07 +02:00
Kazhnuz
163e122b97 fix(cbs): fix a crash when the character try to go to its position 2019-08-24 21:49:16 +02:00
Kazhnuz
3d269dca4a feat(cbs): add jumpBack and dashForward choregraphy actions 2019-08-24 21:46:59 +02:00
Kazhnuz
04817f1e51 improvement(cbs): rework effect grid 2019-08-24 21:10:41 +02:00
Kazhnuz
27876928ab improvement(cbs): improve character moving functions 2019-08-24 21:06:05 +02:00
Kazhnuz
651eaaaa90 improvement(timer): remove unused logs 2019-08-24 21:05:30 +02:00
Kazhnuz
a2b24e3963 feat(cbs): add a jump system 2019-08-24 16:13:22 +02:00
Kazhnuz
c78aa214ae chore:refactor the hero system to remove currentAction function 2019-08-24 15:44:07 +02:00
Kazhnuz
3ab6a0e6e2 improvement(cbs): rework the grid system 2019-08-22 22:40:31 +02:00
Kazhnuz
9c91c0a946 fix(cbs): fix effectGrid drawing 2019-08-22 22:16:00 +02:00
Kazhnuz
a1d0cd0225 feat(cbs/utils): add a way to automatically get a map from a mask 2019-08-22 22:04:38 +02:00
Kazhnuz
24b26cc9fc improvement(cbs): use the new skill handling system 2019-08-22 22:04:14 +02:00
Kazhnuz
a439c308d6 feat(game): add an initial skill handling system 2019-08-22 21:33:13 +02:00
Kazhnuz
c3451807ce fix(skills): use the right datas 2019-08-22 21:32:52 +02:00
Kazhnuz
76eb9b1482 feat(core/menusystem): make work the selectAction 2019-08-22 21:31:56 +02:00
Kazhnuz
42837c6fbd feat(sonic): add spinning animations 2019-08-22 17:32:05 +02:00
Kazhnuz
df883dcf32 improvement(cbs): comment out the move voice effect 2019-08-19 20:41:47 +02:00
Kazhnuz
5c7f429fa4 improvement(sonic): improve Sonic attakc speed animation 2019-08-19 16:47:47 +02:00
Kazhnuz
2658a6b54f feat(cbs): add sfx playing to choregraphies 2019-08-19 16:46:30 +02:00
Kazhnuz
851a3d9804 improvement: make sure that the hit gfx appear *when* the attack connect 2019-08-19 16:39:23 +02:00
Kazhnuz
d84001c150 feat(cbs): start adding character voices 2019-08-19 15:34:52 +02:00
Kazhnuz
7a8696726b feat(cbs): add music 2019-08-19 12:00:24 +02:00
Kazhnuz
a60f6ade6c feat(cbs): add condition to choregraphy system 2019-08-19 11:54:06 +02:00
Kazhnuz
56e9af6ac3 feat(cbs): add a skill system, and adapt the basic attack to use it 2019-08-18 19:02:14 +02:00
Kazhnuz
1217ec0d10 feat(hero): wait a bit before use the switchActiveBattler function 2019-08-18 16:46:57 +02:00
Kazhnuz
6c81408126 feat(tweens): add a timer system to the tween manager 2019-08-18 16:46:07 +02:00
Kazhnuz
9633973792 feat(titlescreen): rework the title screen 2019-08-17 15:59:53 +02:00
Kazhnuz
6418b77b39 feat(tweenmanager): add a switch system 2019-08-17 15:51:02 +02:00
Kazhnuz
fcd1288ebf improvement(game): rework internal sorting of skill
It'll make us able to sort them by acquisition level
2019-08-17 00:55:29 +02:00
Kazhnuz
c7e771542b improvement(cbs): add more tweens 2019-08-16 23:04:30 +02:00
Kazhnuz
618c42b3b6 fix(gui): fix bad drawing of ennemies hp bar 2019-08-16 22:58:12 +02:00
Kazhnuz
8048210bac feat(game): initial "battle completed screen 2019-08-16 22:37:43 +02:00
Kazhnuz
7ded36c277 feat(game): add a basic manager for tweeners 2019-08-16 22:37:27 +02:00
Kazhnuz
c9b3175bcd feat(cbs): make player HUD appear only if the battle is currently active 2019-08-16 18:40:00 +02:00
Kazhnuz
92e77e4335 feat(cbs): initial functions to start and finish the battle 2019-08-16 18:33:47 +02:00
Kazhnuz
b3428da090 fix(cbs): make sure that ennemies' destruction don't freeze the game 2019-08-15 19:00:01 +02:00
Kazhnuz
7f214577a4 chore: some improvement to motobug stats 2019-08-15 18:59:42 +02:00
Kazhnuz
01dc81ed0f fix: fix scissoring in 2x screens 2019-08-15 15:09:48 +02:00
Kazhnuz
45c58bcbcd feat(cbs): initial implementation of damage system 2019-08-15 15:06:13 +02:00
Kazhnuz
c7a24a2bf3 improvement(sonic): make Sonic default move to 4 2019-08-15 14:32:09 +02:00
Kazhnuz
608509b536 chore: make the game at 2x resolution by default 2019-08-15 14:31:46 +02:00
Kazhnuz
b58f3d262a fix: ensure that bar width can't be negative 2019-08-15 14:06:20 +02:00
Kazhnuz
8787eb99e6 feat(cbs): initial ennemy implementation 2019-08-15 09:35:37 +02:00
Kazhnuz
04fab227f8 improvement(sonic): add move value to Sonic 2019-08-15 09:16:24 +02:00
Kazhnuz
89568ad3b5 improvement(cbs): add turn counting to battle HUD 2019-08-15 09:13:08 +02:00
Kazhnuz
e2d788e012 improvement(cbs): improve animation speed 2019-08-15 08:57:47 +02:00
Kazhnuz
5b1deadb8a feat(cbs): make HUD use existing datas 2019-08-14 22:47:10 +02:00
Kazhnuz
7eec984344 feat(cbs): add basis for the 3-hit combo 2019-08-14 20:44:20 +02:00
Kazhnuz
721b0ff04d feat(cbs): use the sprite code from baseactor 2019-08-14 20:24:32 +02:00
Kazhnuz
7d182bd3a1 chore(cbs): refactor parent a bit 2019-08-14 20:11:35 +02:00
Kazhnuz
d1070b36cc chore(cbs): hero's refactor 2019-08-14 17:32:33 +02:00
Kazhnuz
eec6214305 improvement(cbs): translate battle system menu 2019-08-14 17:07:42 +02:00
Kazhnuz
02c81c29f6 debug: make Sonic level 50 as a test 2019-08-14 16:46:59 +02:00
Kazhnuz
72c33b46d6 improvement: use a circle move position instead of a square 2019-08-14 16:27:45 +02:00
Kazhnuz
3a51758483 chore(cbs): refactor entirely the code to be more gamecore-like 2019-08-14 16:26:23 +02:00
Kazhnuz
becd4aace5 fix(core): finally fix key flushing correctly 2019-08-14 16:22:43 +02:00
Kazhnuz
da647237a7 chore: simplify hud handling 2019-08-14 13:56:25 +02:00
Kazhnuz
a8bd55a2c2 improvement(cbs): improve debugging 2019-08-13 22:28:05 +02:00
Kazhnuz
3a037e827d improvement(cbs): move menu to a better position 2019-08-13 21:25:18 +02:00
Kazhnuz
3b63516d3a chore: remove old unused controller object 2019-08-13 21:11:49 +02:00
Kazhnuz
84bd3fa277 improvement: use gamecore integrated asset system as much as possible 2019-08-13 21:08:37 +02:00
Kazhnuz
b95f899c75 chore: remove unused stuff 2019-08-13 19:20:10 +02:00
Kazhnuz
83e8a68d03 improvement: adapt oldcbs to new shadow shoot style 2019-08-13 19:13:17 +02:00
Kazhnuz
6c91fbe9ef fix: fix crashed in old cbs system 2019-08-12 12:37:00 +02:00
Kazhnuz
7e8c4e373e chore: prepare new character architecture 2019-08-04 18:00:01 +02:00
Kazhnuz
0ba0d0ae1e feat(datas): add Battle's Tails Lab map 2019-08-04 10:56:12 +02:00
Kazhnuz
5fe4ae3cad feat(datas): add Battle's Metal Depot map 2019-08-03 21:09:30 +02:00
Kazhnuz
413ba82e3f feat(datas): add Battle's Library map 2019-08-03 20:52:17 +02:00
Kazhnuz
a5e8f54ce9 feat(datas): add Battle's Holy Summit map 2019-08-03 20:25:30 +02:00
Kazhnuz
f53b3b221a feat(datas): add Battle's GHZ 2019-08-03 18:19:56 +02:00
Kazhnuz
b49f0ceafb feat(datas): add Battle's map Club Rouge 2019-08-03 17:59:04 +02:00
Kazhnuz
54e73a6cfe feat(datas): add Battle's map Chao Ruins 2019-08-03 17:36:16 +02:00
Kazhnuz
efc0f8926b feat(datas): add Battle's map Battle Highway 2019-08-03 15:46:41 +02:00
Kazhnuz
473aa189c0 feat(datas): add Battle's map Amy's Room 2019-08-03 15:23:47 +02:00
Kazhnuz
2f980d4ddd improvement(assets): make all ShadowShoot assets compatible 2019-08-02 16:50:19 +02:00
Kazhnuz
78d2f5ae93 feat(shootmap): add cliff drawing 2019-08-02 16:49:50 +02:00
Kazhnuz
52fdc3d681 fix(shootmap): put all asset declaration at the same place 2019-08-02 13:55:34 +02:00
Kazhnuz
001c1a3d5a feat(maps): add a Shadow Shoot map loader 2019-08-02 13:54:04 +02:00
Kazhnuz
5968f82d52 feat(camera): add a way to lock the camera position 2019-08-02 13:52:50 +02:00
Kazhnuz
28edc63080 improvement(battlemaps): more paddings 2019-08-01 21:47:30 +02:00
Kazhnuz
c28375e497 improvement(actor/player): let the friction slow down when hitting 2019-08-01 12:43:27 +02:00
Kazhnuz
24e7fe8ee8 feat(actor/player): add three-hit combo 2019-08-01 08:45:13 +02:00
Kazhnuz
ca3bf9ea7e chore(gfx): port gfx actors to the new system 2019-07-29 09:02:30 +02:00
Kazhnuz
791bf8754e feat(actors): add animation callback 2019-07-29 09:02:00 +02:00
Kazhnuz
88e4d2c36a fix: make sure that pauseAtEnd works as intended 2019-07-29 08:57:04 +02:00
Kazhnuz
1041688c8e feat(battlemaps): add basic parallax capabilities 2019-07-28 00:35:16 +02:00
Kazhnuz
69b9068e49 chore(test): use ebeach as the test scene for now 2019-07-27 23:52:58 +02:00
Kazhnuz
72d638d163 improvement(player): some physics adjusting 2019-07-27 23:52:15 +02:00
Kazhnuz
a69a23a177 improvement(animation): add new animations 2019-07-27 23:45:52 +02:00
Kazhnuz
f6c53fd1a3 improvement: better shadow drawing 2019-07-27 21:02:33 +02:00
Kazhnuz
a7def096df feat: draw a real shadow 2019-07-27 20:55:00 +02:00
Kazhnuz
f636d0c6d3 feat: add new HUD elements 2019-07-27 16:32:48 +02:00
Kazhnuz
d9e257aa1b feat: add border into player's HUD 2019-07-27 15:50:59 +02:00
Kazhnuz
073ef68ef8 fix(game): add by default gui module 2019-07-27 15:43:27 +02:00
Kazhnuz
624e2ecb94 fix(testmap): use the exact Battle coordinate 2019-07-27 15:41:53 +02:00
Kazhnuz
87a133a74b fix: use right height for Battle-like blocks 2019-07-27 15:40:19 +02:00
Kazhnuz
76336046d4 fix: don't add a second floor in the test scene 2019-07-27 15:30:10 +02:00
Kazhnuz
2fe37fe9f2 feat: add support for Sonic Battle maps 2019-07-27 15:11:14 +02:00
Kazhnuz
7fe34ed316 feat(actors): add a textured block collision 2019-07-27 15:10:50 +02:00
Kazhnuz
26d3dbd34d fix: add missing datas for Emerald Beach 2019-07-27 15:10:33 +02:00
Kazhnuz
e91e52cafe fix(modules/textured): use the right texture name 2019-07-27 15:10:05 +02:00
Kazhnuz
e6e29cf443 feat(actors): add a floor collision 2019-07-27 14:53:07 +02:00
Kazhnuz
a401bf1b27 feat(gameutils): handle different types of map directory 2019-07-27 14:41:02 +02:00
Kazhnuz
fe8b71a0dc improvement: update Emerald Beach datas 2019-07-27 14:38:50 +02:00
Kazhnuz
1830e390bb improvement: pull a bit down the view center 2019-07-27 13:56:14 +02:00
Kazhnuz
b92f441d40 feat: add parallax backgrounds 2019-07-27 13:52:41 +02:00
Kazhnuz
b3d9ed582e feat: add a test map based on Battle's "collosseum" map 2019-07-27 13:32:11 +02:00
Kazhnuz
029ede636b fix(world): propagate map type 2019-07-27 12:39:09 +02:00
Kazhnuz
fb98ada7eb feat(game/world): add invisible walls around map 2019-07-27 11:42:37 +02:00
Kazhnuz
4bb7c3e94f fix(test_scene): use the world dimension to add the floor 2019-07-27 11:35:20 +02:00
Kazhnuz
cc6056cce8 fix(wall): make sure that wall aren't updated
It'll avoid them moving because of a collision.
2019-07-27 11:34:23 +02:00
Kazhnuz
87ca89364d feat(actors): add an invisible wall object 2019-07-27 11:33:52 +02:00
Kazhnuz
2f7720d3bb fix(world3D): use the right variable name for creationID 2019-07-27 11:33:21 +02:00
Kazhnuz
3fbaad2b2b improvement(gameutils): improve map type validation 2019-07-27 11:05:54 +02:00
Kazhnuz
fb2600c363 chore:refactor RedianceWorld out of the test scene 2019-07-26 20:22:18 +02:00
Kazhnuz
dc1d5b2f04 chore: activate by default debug mode 2019-07-26 19:57:08 +02:00
Kazhnuz
7135204c9a feat: add base test scene 2019-07-26 19:39:32 +02:00
Kazhnuz
27cf265287 feat: add some map utils 2019-07-26 17:36:25 +02:00
Kazhnuz
37036760a3 feat: add bases to handle emerald beach map 2019-07-26 17:36:07 +02:00
Kazhnuz
fb7d5a2018 fix(datas): use new language format 2019-07-26 17:23:20 +02:00
Kazhnuz
5c93186c69 fix(game): use new binser lib path 2019-07-26 17:17:53 +02:00
Kazhnuz
3bde0e22ac chore(core): bump to latest snapshot 2019-07-26 16:46:43 +02:00
Kazhnuz
fd26548df6 overworld: add scene template 2019-04-01 09:08:53 +02:00
Kazhnuz
641e344663 battlesystem: initial draft of a statusbar system 2019-04-01 08:55:59 +02:00
Kazhnuz
d7136cdb6a battlesystem/menu: remove unused functions 2019-04-01 08:30:08 +02:00
Kazhnuz
70d0e304c9 core/scene: fix an oops 2019-04-01 08:26:54 +02:00
Kazhnuz
d2588cba74 core: use newest version 2019-04-01 08:25:51 +02:00