Commit graph

417 commits

Author SHA1 Message Date
Kazhnuz
ed70bb6550 feat: add basic ennemy attack system
Fix #8
2020-08-05 09:25:38 +02:00
Kazhnuz
b1a7bdc2af feat: make ennemies able to be choregraphied 2020-08-04 23:21:45 +02:00
Kazhnuz
a686baf089 fix: don't hardcode directions 2020-08-04 22:40:58 +02:00
Kazhnuz
fb9d86999f feat: add sprites to ennemies
Fix #24
2020-08-04 22:19:11 +02:00
Kazhnuz
d6b62a41e2 fix: improve bevel
Fix #23
2020-08-04 19:53:11 +02:00
Kazhnuz
5d34f55b23 feat: improve battle hud spacing
Fix #22
2020-08-04 18:50:36 +02:00
Kazhnuz
58264e2a19 feat: add battle definition files
Fix #9
2020-08-04 17:50:03 +02:00
Kazhnuz
1935659378 feat: add a data utils 2020-08-04 16:55:09 +02:00
Kazhnuz
b8e8473fba fix: use the right name for classic ennemies' category 2020-08-04 16:54:39 +02:00
Kazhnuz
69d67b97d8 chore: make character utils part of game utils 2020-08-04 13:38:45 +02:00
Kazhnuz
216a047d3a fix: add subfolder for ennemies 2020-08-04 13:32:23 +02:00
Kazhnuz
871ccb250f improvement: make the choregraphy viewer ennemy-oriented 2020-08-04 12:27:33 +02:00
Kazhnuz
b5c6cf0b1f feat: add basic choregraphy system
Fix #12
2020-08-03 17:59:44 +02:00
Kazhnuz
f867cba68d fix: some clean-up to help the choregraphy viewer 2020-08-03 17:38:30 +02:00
Kazhnuz
2509708067 chore: add basis of the new choregraphy viewer 2020-08-03 11:50:39 +02:00
Kazhnuz
751951f734 feat: add the heroes style of switching characters
Fix #20
2020-08-03 10:28:18 +02:00
Kazhnuz
11e40da8af improvement: use the new mini emblem on minigames
Fix #21
2020-08-03 09:44:25 +02:00
Kazhnuz
cfbe2f4b90 chore: extract emblem from statusbar 2020-08-03 09:34:23 +02:00
Kazhnuz
955d8d33d9 chore: make the statusbar independant of the battle system 2020-08-03 09:24:52 +02:00
Kazhnuz
786dc78a13 chore: make simplehpbar and statusbar part of common stuff 2020-08-03 09:11:31 +02:00
Kazhnuz
4bb4c14198 feat: add leader change to overworld
Fix #18
2020-08-03 08:59:04 +02:00
Kazhnuz
693150029c feat: add a team management panel
Fix #10
2020-08-02 23:47:42 +02:00
Kazhnuz
d0229f8aff improvement: use the first team member on battle/shoot maps 2020-08-02 22:00:50 +02:00
Kazhnuz
d3cb2c9052 feat: add Tails and Amy to the charset 2020-08-02 21:55:37 +02:00
Kazhnuz
b2fe9e62cd feat: add Tails and Amy
Fix #7
2020-08-02 21:32:45 +02:00
Kazhnuz
65cde3c42b feat: handle stat a bit differently 2020-08-02 21:26:49 +02:00
Kazhnuz
4bd178112f fix: restore music and voice on battle 2020-08-02 21:00:09 +02:00
Kazhnuz
242e90c803 fix: make emblem and icon character-dependent 2020-08-02 16:43:15 +02:00
Kazhnuz
e05b04357d feat: add rings
Fix #13
2020-08-02 15:56:36 +02:00
Kazhnuz
267359865e improvement: better option menu 2020-08-02 13:47:27 +02:00
Kazhnuz
c4fb3975c1 chore: remove lang menu
Fix #2
2020-08-02 13:43:45 +02:00
Kazhnuz
5e39c836ec fix: order player keys
Fix #6
2020-08-02 13:41:58 +02:00
Kazhnuz
16f3ea023b fix: make gui functions return a texture
Fix #14
2020-08-02 13:29:41 +02:00
Kazhnuz
b799586a4c feat: add more info to character panel 2020-08-02 11:04:49 +02:00
Kazhnuz
64947f145e feat: add a panel for character data 2020-08-02 10:33:31 +02:00
Kazhnuz
cf377f15b8 feat: make possible to load all Battle maps 2020-08-02 10:18:40 +02:00
Kazhnuz
5d83f2ba12 fix: fix club rouge name 2020-08-02 10:18:14 +02:00
Kazhnuz
f83c67f96a feat: add save read/write 2020-08-02 09:59:47 +02:00
Kazhnuz
e9c7026dcb feat: add an information panel 2020-08-02 08:30:19 +02:00
Kazhnuz
df2716b3df fix: some various fixes 2020-08-01 20:49:06 +02:00
Kazhnuz
3a9ac247fc feat: add basic charset handling 2020-08-01 18:54:12 +02:00
Kazhnuz
8768e36334 feat: add bases of the future overworld system 2020-08-01 16:57:12 +02:00
Kazhnuz
ce5cb1298f improvement: make option menu a bit less plain 2020-08-01 16:32:09 +02:00
Kazhnuz
459f4905c7 feat: add basic option menu 2020-08-01 16:06:08 +02:00
Kazhnuz
efa7909f83 fix: better backgrounds 2020-08-01 14:07:35 +02:00
Kazhnuz
cb5f9eec5a feat: background viewer 2020-08-01 14:01:08 +02:00
Kazhnuz
1ec185cc3a improvement: use a common object for parallax handling 2020-08-01 13:34:39 +02:00
Kazhnuz
55eca74922 feat: add a way to test Shadow Shot style maps 2020-08-01 12:53:06 +02:00
Kazhnuz
0984ce370e chore: make the scene change widget a common element 2020-08-01 12:50:11 +02:00
Kazhnuz
4b9ba5eed6 feat: add basic debug menu 2020-08-01 10:31:09 +02:00
Kazhnuz
a3cf5bef63 fix: make widget item colorable 2020-08-01 09:29:13 +02:00
Kazhnuz
227b2bbf1e feat: add qte base 2020-07-31 21:00:31 +02:00
Kazhnuz
b95ad72dcb feat: add basic qte framework 2020-07-31 20:06:35 +02:00
Kazhnuz
e26597c10a feat: add a small smoke asset 2020-07-31 20:05:22 +02:00
Kazhnuz
6cf1df4d5b feat: improve HUD and menus placement 2020-07-25 17:50:44 +02:00
Kazhnuz
b247e9cc96 feat: improve a bit the choregraphies 2020-07-25 17:07:53 +02:00
Kazhnuz
f3d44e06d1 feat: add a way to wait for the end of something already started 2020-07-25 17:03:37 +02:00
Kazhnuz
e72fa0cc7f fix: drop spin jump and revamp a bit the spindash 2020-07-25 16:47:58 +02:00
Kazhnuz
cce03643f6 improvement: revamp the whole motion system 2020-07-25 16:47:29 +02:00
Kazhnuz
7364e5c206 feat: add more coordinate system 2020-07-25 16:46:46 +02:00
Kazhnuz
1acada1b51 fix: re-add victory condition 2020-07-25 12:15:50 +02:00
Kazhnuz
40b362543a fix: only get potential targets for the selection system 2020-07-25 12:09:50 +02:00
Kazhnuz
d40112ba31 improvement: handle better defeated fighter turns 2020-07-25 12:03:14 +02:00
Kazhnuz
4ab2e72231 fix: make nil action and choregraphy when they are finished 2020-07-25 11:38:59 +02:00
Kazhnuz
b9816706e5 fix: don't print input
It's not really useless for debut for now
2020-07-25 11:22:41 +02:00
Kazhnuz
08c5724e96 fix: remove calling of deleted old choregraphy system 2020-07-25 11:20:18 +02:00
Kazhnuz
808108c3f3 chore: remove the old choregraphy system 2020-07-25 11:18:00 +02:00
Kazhnuz
6a64126db3 fix: improve skills choregraphy 2020-07-25 10:25:14 +02:00
Kazhnuz
6e012ba46c fix: replace actor after choregraphy 2020-07-25 10:25:00 +02:00
Kazhnuz
df6e283013 fix: last missing step currently done 2020-07-25 10:24:32 +02:00
Kazhnuz
8fe8f61821 fix: start simplification of the movement system 2020-07-25 10:24:07 +02:00
Kazhnuz
75914d694d chore: hook up the damage system to the choregraphy system 2020-07-25 08:44:59 +02:00
Kazhnuz
d69255ead0 chore: put the damage handling system inside fighters and not actors 2020-07-25 08:44:03 +02:00
Kazhnuz
4f024dbb39 chore: remove old choregraphy system from heroes' actors 2020-07-25 08:43:15 +02:00
Kazhnuz
eec4ef060b feat(cbs/choregraphy): add some basic steps 2020-07-24 21:54:12 +02:00
Kazhnuz
bb3d823404 chore(cbs/heroactor): first round of dead code cleanup 2020-07-24 20:04:12 +02:00
Kazhnuz
799a532523 chore: extract voice system from actor 2020-07-24 19:55:11 +02:00
Kazhnuz
bf23dd2056 chore: extract hp management from actor 2020-07-24 19:49:24 +02:00
Kazhnuz
2e38b31dea feat: hook up the choregraphy system to the actions 2020-07-24 19:20:48 +02:00
Kazhnuz
a5ec563480 feat: initial version of the new choregraphy system 2020-07-24 19:16:33 +02:00
Kazhnuz
2085b9df2c feat: add some doc to the steps 2020-07-24 19:13:46 +02:00
Kazhnuz
070d23076b feat: adapt skill to the new Choregraphy System 2020-07-24 19:13:08 +02:00
Kazhnuz
55d66eef85 feat: add bases for the new choregraphy system 2020-07-24 19:12:37 +02:00
Kazhnuz
fcdd10484f feat: add basic skill actions 2020-07-20 12:24:26 +02:00
Kazhnuz
9ece46fbb5 feat: add the basic action selection system 2020-07-19 22:38:59 +02:00
Kazhnuz
eb1113064d fix: faster placeholder waiting time 2020-07-19 21:46:17 +02:00
Kazhnuz
649bb561da feat: simple selection system 2020-07-19 21:41:14 +02:00
Kazhnuz
f3cfaf9ac2 fix: adapt the menu system to the new concept 2020-07-19 18:09:53 +02:00
Kazhnuz
6bca41d794 chore: first round of actor cleanup
There is still a lot of work though
2020-07-19 17:06:17 +02:00
Kazhnuz
a41aabbd7d chore: drop the grid/cursor system 2020-07-19 17:02:00 +02:00
Kazhnuz
5e1ee752ac fix: readd fighter removal 2020-07-19 16:57:58 +02:00
Kazhnuz
8512ab3c26 chore: adapt the world to the new turnSystem 2020-07-19 16:57:38 +02:00
Kazhnuz
d8dafdfe48 improvement(cbs): precalculate the map 2020-07-19 16:49:14 +02:00
Kazhnuz
1f3d07c223 improvement(cbs): let the turn controller handle the hud 2020-07-19 16:20:57 +02:00
Kazhnuz
977d4bac16 fix(game/abstractmobs): use right var for pp 2020-07-19 16:06:35 +02:00
Kazhnuz
99ce270a48 improvement(cbs): refonte du système de tour 2020-07-19 15:07:35 +02:00
Kazhnuz
a63b4ddeb3 improvement(game/character): create an AbstractCharacter object 2020-07-19 14:02:22 +02:00
Kazhnuz
cd9b9f37e4 chore(game/characters): more utils extraction 2020-07-19 13:41:20 +02:00
Kazhnuz
00396522fb chore: prepare for AbstractCharacter extraction 2020-07-19 13:20:24 +02:00
Kazhnuz
698d6697fb chore: add a basic abstractmob system 2020-07-19 13:13:54 +02:00
Kazhnuz
6c409cc1ba chore: extract level calculation in an utils 2020-07-19 10:50:43 +02:00
Kazhnuz
fa6e6c2bc4 chore: more code extraction 2020-07-18 09:51:02 +02:00
Kazhnuz
b413946368 chore: completely extract the choregraphy system from actor 2020-05-02 13:01:43 +02:00
Kazhnuz
08ff743754 chore: separate statusbar handling from heroes 2020-05-01 17:04:17 +02:00
Kazhnuz
84cab7c92a fix: adapt HUD to new turn system 2020-05-01 16:15:39 +02:00
Kazhnuz
34eb8e5ba5 chore: separate turns from world 2020-05-01 14:50:21 +02:00
Kazhnuz
873cf12140 chore: separate HUD from world logic 2020-05-01 14:19:00 +02:00
Kazhnuz
3b3ae3e690 improvement(game/world): remove non-supported actions 2019-10-13 17:49:44 +02:00
Kazhnuz
9ed44ecabe chore(cbs): add another motobug for test purpose 2019-08-31 21:28:34 +02:00
Kazhnuz
4abfe43a50 feat(game/gui): prepare adding textbox support 2019-08-31 21:03:17 +02:00
Kazhnuz
d097552298 improvement(cbs): handle better when the character haven't moved 2019-08-31 17:39:22 +02:00
Kazhnuz
daac217c6c improvement(cbs): make cleaner jumps 2019-08-31 17:30:56 +02:00
Kazhnuz
ae47502dbf improvement(cbs): moar sfx 2019-08-31 15:44:34 +02:00
Kazhnuz
2d462dc7f7 improvement(cbs): make skills' name fit into the list 2019-08-31 15:04:44 +02:00
Kazhnuz
d39440fa29 chore(cbs/menu): refactor the menu system to make adding widget simpler 2019-08-31 14:09:48 +02:00
Kazhnuz
7927146864 fix(cbs/cursor): only accept input when cursor stand still 2019-08-31 11:25:26 +02:00
Kazhnuz
b38d478d5a fix(hero): round position at turn start 2019-08-31 11:18:56 +02:00
Kazhnuz
da3ab42f32 fix(cbs): fix an hiccup 2019-08-25 16:01:09 +02:00
Kazhnuz
737d0e5a69 fix(cbs): add a minimal duration to moving 2019-08-25 16:00:21 +02:00
Kazhnuz
86b5ad1cae improvement(cbs): rework the choregraphy system 2019-08-25 15:54:26 +02:00
Kazhnuz
c59486dbcb feat(skillmanager): add an named argument system 2019-08-25 15:53:56 +02:00
Kazhnuz
7f99e01afd feat(skills): add spinjump 2019-08-25 10:40:34 +02:00
Kazhnuz
325964a47b feat(cbs): add targeting support to skills 2019-08-25 10:38:06 +02:00
Kazhnuz
be4504ff2b feat(cbs): new damage functions for choregraphies 2019-08-24 22:21:07 +02:00
Kazhnuz
163e122b97 fix(cbs): fix a crash when the character try to go to its position 2019-08-24 21:49:16 +02:00
Kazhnuz
3d269dca4a feat(cbs): add jumpBack and dashForward choregraphy actions 2019-08-24 21:46:59 +02:00
Kazhnuz
04817f1e51 improvement(cbs): rework effect grid 2019-08-24 21:10:41 +02:00
Kazhnuz
27876928ab improvement(cbs): improve character moving functions 2019-08-24 21:06:05 +02:00
Kazhnuz
651eaaaa90 improvement(timer): remove unused logs 2019-08-24 21:05:30 +02:00
Kazhnuz
a2b24e3963 feat(cbs): add a jump system 2019-08-24 16:13:22 +02:00
Kazhnuz
c78aa214ae chore:refactor the hero system to remove currentAction function 2019-08-24 15:44:07 +02:00
Kazhnuz
3ab6a0e6e2 improvement(cbs): rework the grid system 2019-08-22 22:40:31 +02:00
Kazhnuz
9c91c0a946 fix(cbs): fix effectGrid drawing 2019-08-22 22:16:00 +02:00
Kazhnuz
a1d0cd0225 feat(cbs/utils): add a way to automatically get a map from a mask 2019-08-22 22:04:38 +02:00
Kazhnuz
24b26cc9fc improvement(cbs): use the new skill handling system 2019-08-22 22:04:14 +02:00
Kazhnuz
a439c308d6 feat(game): add an initial skill handling system 2019-08-22 21:33:13 +02:00
Kazhnuz
c3451807ce fix(skills): use the right datas 2019-08-22 21:32:52 +02:00
Kazhnuz
76eb9b1482 feat(core/menusystem): make work the selectAction 2019-08-22 21:31:56 +02:00
Kazhnuz
42837c6fbd feat(sonic): add spinning animations 2019-08-22 17:32:05 +02:00
Kazhnuz
df883dcf32 improvement(cbs): comment out the move voice effect 2019-08-19 20:41:47 +02:00
Kazhnuz
5c7f429fa4 improvement(sonic): improve Sonic attakc speed animation 2019-08-19 16:47:47 +02:00
Kazhnuz
2658a6b54f feat(cbs): add sfx playing to choregraphies 2019-08-19 16:46:30 +02:00
Kazhnuz
851a3d9804 improvement: make sure that the hit gfx appear *when* the attack connect 2019-08-19 16:39:23 +02:00
Kazhnuz
d84001c150 feat(cbs): start adding character voices 2019-08-19 15:34:52 +02:00
Kazhnuz
7a8696726b feat(cbs): add music 2019-08-19 12:00:24 +02:00
Kazhnuz
a60f6ade6c feat(cbs): add condition to choregraphy system 2019-08-19 11:54:06 +02:00
Kazhnuz
56e9af6ac3 feat(cbs): add a skill system, and adapt the basic attack to use it 2019-08-18 19:02:14 +02:00
Kazhnuz
1217ec0d10 feat(hero): wait a bit before use the switchActiveBattler function 2019-08-18 16:46:57 +02:00
Kazhnuz
6c81408126 feat(tweens): add a timer system to the tween manager 2019-08-18 16:46:07 +02:00
Kazhnuz
9633973792 feat(titlescreen): rework the title screen 2019-08-17 15:59:53 +02:00