Kazhnuz
c121a35f90
feat(choregraphy): add new 3D-based steps
2021-07-18 14:08:07 +02:00
Kazhnuz
99380cc74e
fix(cbs): add z coordinate to cbs entity
2021-07-18 14:05:41 +02:00
Kazhnuz
bc9215fae8
improvement(battler): rework 3D actions
2021-07-18 14:04:24 +02:00
Kazhnuz
0f327d1de2
fix: initialize z value for the ennemy
2021-07-18 14:03:58 +02:00
Kazhnuz
90976b7217
fix: remove stray print
2021-07-18 09:45:08 +02:00
Kazhnuz
f60e56bf2e
feat(battler):add ways to stop moving
2021-07-18 09:34:05 +02:00
Kazhnuz
14e93a2880
improvement(time): add support for named tweens
2021-07-18 09:33:26 +02:00
Kazhnuz
eedf981c54
feat: add counter system for choregraphy
2021-07-18 08:59:01 +02:00
Kazhnuz
5b0dde30e0
improvement: refactor jumping
2021-07-18 08:47:37 +02:00
Kazhnuz
ed099bd77f
feat: add way to skip to a step
2021-07-17 22:59:12 +02:00
Kazhnuz
627a7ea1e6
feat: add a waitFor qte Step
2021-07-17 21:55:14 +02:00
Kazhnuz
d7a15d4d91
feat: add conditions for finished actions
2021-07-17 21:53:10 +02:00
Kazhnuz
deda8a7a76
improvement: port battlesystem to predicate
2021-07-17 21:31:42 +02:00
Kazhnuz
4445fec8d2
feat: wire up tags
2021-07-17 21:23:29 +02:00
Kazhnuz
09ac826f34
feat: add API to report finished tag actions
2021-07-17 21:23:08 +02:00
Kazhnuz
0377077ca9
feat:detect tagged actions and handle tags
2021-07-17 21:19:33 +02:00
Kazhnuz
f7221971c3
improvement: use the predicate system for events
2021-07-17 20:09:05 +02:00
Kazhnuz
d2db4e91a3
feat: add predicate system
2021-07-17 20:07:43 +02:00
Kazhnuz
7940d9c74c
feat: mark potentially async choregraphy step
2021-07-17 10:15:24 +02:00
Kazhnuz
bda80d4f20
feat: add new animations for Sonic
2021-07-17 09:58:04 +02:00
Kazhnuz
725cf66c33
feat: new amy animation
2021-07-04 11:44:04 +02:00
Kazhnuz
4a8ea25b7e
feat: ajout d'un viewer des animations
2021-07-04 11:43:46 +02:00
Kazhnuz
72cccdcaf2
feat: add qteSuccess and qteFailure conditions
2021-07-03 19:28:58 +02:00
Kazhnuz
6a37f12776
chore: remove stray print
2021-07-03 18:19:08 +02:00
Kazhnuz
1dd8f14b7c
fix: make that HP/PP value have no inbattle bonus
2021-07-03 13:20:44 +02:00
Kazhnuz
d9e521d643
fix: use the right hp/pp regen value
2021-07-03 13:18:47 +02:00
Kazhnuz
295f98ebd9
feat: add inbattle stats bonus
2021-07-03 13:18:24 +02:00
Kazhnuz
109ed7c9b2
fix: limit hp/pp to their max value
2021-07-03 13:18:16 +02:00
Kazhnuz
4c46e510d0
feat: add battle stats
2021-07-03 12:56:32 +02:00
Kazhnuz
d4698ab101
improvement: get battle stats from the fighter
...
It'll allow us later to add battle bonus and malus
2021-07-03 11:17:57 +02:00
Kazhnuz
32bb1b5425
chore: remove deprecated recomputation functions
2021-07-03 10:44:17 +02:00
Kazhnuz
2265d7dac9
improvement: do not recompute all stats
2021-07-03 10:41:16 +02:00
Kazhnuz
99bee81c90
feat: add CharacterStatManager
2021-07-03 10:34:13 +02:00
Kazhnuz
c0b4fd41f8
feat: add ennemy stat manager
2021-07-03 10:12:56 +02:00
Kazhnuz
de0a1a886a
fix: better use of the super variable
2021-07-03 10:09:01 +02:00
Kazhnuz
72a0b77212
fix: put the stats in an internal list
...
It'll allow us later to even drop the internal list and replace it by
automatic computation
2021-07-03 09:52:00 +02:00
Kazhnuz
7db0ad1b28
chore: use getter to get stat
2021-07-03 09:51:19 +02:00
Kazhnuz
c7b9d97c96
feat: add a stat manager object
2021-07-03 09:49:11 +02:00
Kazhnuz
b1e1ef614f
chore: use constant for stat names
2021-07-03 08:56:57 +02:00
Kazhnuz
e7921a5acb
chore: move ennemy.lua to a subfolder
2021-07-03 08:40:32 +02:00
Kazhnuz
1fb2469188
chore: rename getStatByType
2021-06-12 10:29:46 +02:00
Kazhnuz
011335ab1a
Merge branch 'master' of https://git.kobold.cafe/sonic/sonic-radiance
2021-06-06 19:29:25 +02:00
Kazhnuz
8c41bce128
feat: add new table functions
2021-06-06 19:18:53 +02:00
Kazhnuz
7f22fb6ad1
feat: get debugLevel from commandline
2021-06-06 13:41:54 +02:00
Kazhnuz
d82621bf58
feat: pass command line args to birb
2021-06-06 13:41:34 +02:00
Kazhnuz
388c6f1ef9
fix:only load lovebird when launched in debug
2021-06-06 13:28:09 +02:00
Kazhnuz
1355b252df
feat: give Amy a hitcombo skill
2021-06-06 13:19:38 +02:00
Kazhnuz
d00148c44e
improvement: make spin attack the default attack
2021-06-06 13:19:25 +02:00
Kazhnuz
2cee948b31
feat: give spin animation to Amy and Tails
2021-06-06 13:18:49 +02:00
Kazhnuz
6f642b4f33
Merge branch 'master' of https://git.kobold.cafe/sonic/sonic-radiance
2021-06-02 08:41:25 +02:00
Kazhnuz
d6e6a52d36
feat: darken textboxes
2021-05-20 09:07:34 +02:00
Kazhnuz
98af0eda2a
feat: add resistences and weaknesses
2021-05-16 10:06:20 +02:00
Kazhnuz
534517f0f3
chore: kill game.skills
2021-05-16 08:48:05 +02:00
Kazhnuz
e9c9cbb8e3
chore: put const files in a single folder
2021-05-16 08:38:09 +02:00
Kazhnuz
8c9f814370
fix: fix a crash
2021-05-16 08:36:06 +02:00
Kazhnuz
6818a441df
chore: extract battle aglorythm in battleutils
2021-05-16 08:33:41 +02:00
Kazhnuz
e864e67717
chore: put stats constants together
2021-05-15 22:50:06 +02:00
Kazhnuz
c10d58e604
chore: port to parser system
2021-05-15 22:48:25 +02:00
Kazhnuz
aa9140406f
feat: add a parser system
2021-05-15 22:48:09 +02:00
Kazhnuz
e3957edfa1
chore: move argument parsers into a single folder
2021-05-15 21:52:05 +02:00
Kazhnuz
f574bcd362
chore: use as much as possible the new data system
2021-05-15 21:43:15 +02:00
Kazhnuz
7f2135fd50
improvement: add skills to gamedata index
2021-05-15 21:42:55 +02:00
Kazhnuz
7629b60e45
fix(datapack): handle . in names
2021-05-15 21:40:12 +02:00
Kazhnuz
1310d9f5e8
feat: add indexes for some datas
2021-05-15 21:24:45 +02:00
Kazhnuz
4c098df30d
feat: add data loading and indexing to birb
2021-05-15 21:24:29 +02:00
Kazhnuz
05169782a2
fix: fix lua files conversion to module
2021-05-15 19:49:11 +02:00
Kazhnuz
a1a130ae32
improvement: parse and validate hitboxes
2021-05-15 15:53:40 +02:00
Kazhnuz
792738c5cc
feat: add table parsing
2021-05-15 15:50:15 +02:00
Kazhnuz
33d854ffd4
chore: make the datas utils a part of birb
2021-05-15 15:09:02 +02:00
Kazhnuz
1991b5005f
improvement: use the new attack structure
...
Replace accuracy and isAerial by attacktype and element
2021-05-15 15:01:02 +02:00
Kazhnuz
a22871dcbc
improvement: transform aerial badnic in protectype
2021-05-15 14:50:12 +02:00
Kazhnuz
eab1b4b456
fix: make aerial ennemies lower
2021-05-15 13:09:35 +02:00
Kazhnuz
487d14dece
feat: make aerial ennemies able to avoir attacks
2021-05-09 15:08:46 +02:00
Kazhnuz
b9d324fa57
feat: add back step conditions
2021-05-09 15:08:36 +02:00
Kazhnuz
30cdda0970
fix: take z coordinate in account in gfx
2021-05-09 15:07:54 +02:00
Kazhnuz
034fb9cee6
feat: improve damage output drawing
2021-05-09 15:07:38 +02:00
Kazhnuz
cc66f86bd1
fix: take the ennemy z into account for qte
2021-05-09 15:06:29 +02:00
Kazhnuz
fe5e1f6d68
feat: add a spinner ennemy
2021-05-09 15:04:51 +02:00
Kazhnuz
b38a8c3910
fix: fix motobug's height
2021-05-09 15:04:17 +02:00
Kazhnuz
6a94215804
feat: add small letters to hudsmallnumbers
2021-05-09 15:03:57 +02:00
Kazhnuz
f94e6ca2f9
fix: fix btn
2021-05-08 19:10:30 +02:00
Kazhnuz
e3ebe05dec
Merge branch 'master' of https://git.kobold.cafe/sonic/sonic-radiance
2021-05-08 18:42:49 +02:00
Kazhnuz
a0c14e0690
fix: fix attack choregraphy
2021-05-08 18:42:46 +02:00
Kazhnuz
8174f81146
improvement: better spindash choregraphy
2021-05-08 18:39:52 +02:00
Kazhnuz
dd9f3cb6e3
feat: add simple prompts
2021-05-08 18:39:40 +02:00
Kazhnuz
c30c3336c6
feat: rework serialization
...
Fixes #102
2021-05-08 12:54:07 +02:00
Kazhnuz
ff8cd856fd
chore: port actors to rect and box
2021-05-07 19:23:34 +02:00
Kazhnuz
05a8b71180
chore: extract shapes from actor3D
2021-05-07 19:14:13 +02:00
Kazhnuz
0421bd4954
improvement: put automove in physic mixin
2021-05-07 19:07:18 +02:00
Kazhnuz
95ea526b53
chore: simplify hitbox application
2021-05-07 18:58:08 +02:00
Kazhnuz
c17338174b
feat(actor): improve semantics
2021-05-07 18:33:56 +02:00
Kazhnuz
a856739a36
improvement: refactor hitbox management
2021-05-07 18:27:13 +02:00
Kazhnuz
f3a98592b3
improvement: use directly a table for box attr
2021-05-07 18:15:43 +02:00
Kazhnuz
3f81920c49
chore: let the hitbox handle the scaling
2021-05-07 18:10:37 +02:00
Kazhnuz
040240492e
chore: pack and unpack the coordinates
2021-05-07 11:56:44 +02:00
Kazhnuz
edf44fd252
chore: extract physics as a mixins
2021-05-06 20:26:06 +02:00
Kazhnuz
33427077a0
chore: refactor the actor system
2021-05-06 16:08:08 +02:00
Kazhnuz
6c546e1e0e
fix: fix function getActorsInRect
2021-05-06 11:21:01 +02:00
Kazhnuz
06f50c5e59
improvement: manage music via core.music
2021-05-05 14:49:14 +02:00
Kazhnuz
b00f73c37f
feat: update utils to current birb
2021-05-05 14:36:34 +02:00
Kazhnuz
4054bbe443
improvement(debug): better logs
2021-05-05 13:15:50 +02:00
Kazhnuz
4d3687f627
feat: add enums
2021-05-05 13:15:12 +02:00
Kazhnuz
30a16b4e3f
improvement: put all default config in conf.lua
2021-05-05 12:09:30 +02:00
Kazhnuz
61a3206a95
chore: put tweenmanager into the class folder
2021-05-05 11:41:25 +02:00
Kazhnuz
d165fc4181
feat: backport new shape classes
2021-05-05 09:07:07 +02:00
Kazhnuz
84f483f6b4
chore: separate birbcore in its own subfolder
2021-05-05 08:53:54 +02:00
Kazhnuz
76969e7686
chore: put asset types into a subfolder
2021-05-05 08:39:52 +02:00
Kazhnuz
8eb28383ab
chore:put more libs in birb.libs
2021-05-05 08:37:41 +02:00
Kazhnuz
91c214ac15
fix: rename core to "birb"
2021-05-05 08:30:32 +02:00
Kazhnuz
ba7b4ce977
feat: add prompt system
2021-04-25 16:28:31 +02:00
Kazhnuz
f7afcdd5a9
feat: add a way to set color from hsv
2021-04-25 16:27:20 +02:00
Kazhnuz
2d1ea4c2a0
feat: add QTE drawing
2021-04-25 12:21:17 +02:00
Kazhnuz
6156837705
fix: use the right signal for QTE end
2021-04-25 12:20:12 +02:00
Kazhnuz
4f26969a4d
fix: adapt to the new QTE functions
2021-04-25 12:19:46 +02:00
Kazhnuz
e3acafc824
feat: initial qte parent
2021-04-25 12:18:53 +02:00
Kazhnuz
4184ef37a8
feat: add QTE buttons, by fieryexplosions
2021-04-25 09:44:56 +02:00
Kazhnuz
18a86c3a0a
feat: add ways to get info from timers
2021-04-25 09:22:40 +02:00
Kazhnuz
e4741bdc90
fix: bigger border for the main menu
2021-04-23 15:07:46 +02:00
Kazhnuz
9ea2e659d3
fix: fixes menus sounds
...
Fixes #96
Fixes #95
2021-04-23 11:10:52 +02:00
Kazhnuz
8abd42b020
feat: add sfx when entering/leaving menu
2021-04-23 11:00:09 +02:00
Kazhnuz
29eb2b5eb1
fix(debug): mention debug mode
...
Fixes #97
2021-04-23 10:58:04 +02:00
Kazhnuz
cd07a4e167
fix : always start on title screen
2021-04-23 10:49:31 +02:00
Kazhnuz
e172285410
fix: place correctly rings sparkles
...
Fixes #94
2021-04-23 10:26:03 +02:00
Kazhnuz
e5d8a7f874
feat: add the char page structure
...
Fixes #61
Fixes #62
2021-04-23 10:21:54 +02:00
Kazhnuz
f65edf1924
feat: add a way to remove equipment
2021-04-23 09:23:13 +02:00
Kazhnuz
50981a7823
feat: add a smaller border option for menus
2021-04-23 09:22:58 +02:00
Kazhnuz
6c451e7aee
feat : add equip dialogs
2021-04-22 23:41:20 +02:00
Kazhnuz
0d4fe92a90
feat: basic equipements backend
...
Fixes #80
2021-04-22 20:03:46 +02:00
Kazhnuz
80748476de
fix: separate equipment pockets
2021-04-22 19:46:19 +02:00
Kazhnuz
4ba49a5534
feat: add basic items
2021-04-22 19:45:31 +02:00
Kazhnuz
19432b3663
fix: more steep stats
2021-04-22 18:57:03 +02:00
Kazhnuz
2eddeefa1e
improvement: use the inventory data file for equip
...
It'll allow us to do a simpler equipement system
2021-04-22 18:55:52 +02:00
Kazhnuz
1fe25f2ff1
chore: split AbstractCharacter into smaller mixins
2021-04-22 18:11:11 +02:00
Kazhnuz
855c2a2daf
chore: better organisation for characters.lua
2021-04-22 17:44:19 +02:00
Kazhnuz
040f67d32c
fix: use the origin for ysorting tiles
2021-04-21 21:17:34 +02:00
Kazhnuz
dd4d212721
feat: add GFX on the overworld
...
Fixes #91
2021-04-21 21:14:45 +02:00
Kazhnuz
2c2bee9409
feat: add confirmation dialog for item dropping
2021-04-21 19:11:52 +02:00
Kazhnuz
3b28c5b776
feat: add teleportation from leaving the map
2021-04-21 19:06:38 +02:00
Kazhnuz
d7b47933b3
feat(events): add direction option to teleporting
2021-04-21 18:46:30 +02:00
Kazhnuz
e50c9f6e54
feat: add interaction prompts
...
Fixes : #92
2021-04-21 18:36:20 +02:00
Kazhnuz
15bc5ae874
fix: dont walk when sliding
2021-04-21 17:20:09 +02:00
Kazhnuz
28ca276bf5
fix: better sfx
2021-04-21 17:12:56 +02:00
Kazhnuz
b3dd97a272
fix: adapt menus to new sfx code
2021-04-21 17:12:47 +02:00
Kazhnuz
85e687276f
fix: only stop the music when it change
2021-04-21 17:12:20 +02:00
Kazhnuz
9a9615b120
improvement: improve the run/dash action
2021-04-21 16:54:42 +02:00
Kazhnuz
38c197a9fb
feat: add sfx for terrains
2021-04-21 16:46:41 +02:00
Kazhnuz
021a2b08b2
chore: add a wrapper for sfx
2021-04-21 16:30:52 +02:00
Kazhnuz
e7878c1efa
feat: add damage system
...
Fixes : #90
2021-04-19 18:04:29 +02:00
Kazhnuz
36e30be245
feat: handle ko characters on overworld
...
Preparation for full damage support
2021-04-18 19:59:03 +02:00
Kazhnuz
cd174e3153
feat: greyscale emblem for ko characters
2021-04-18 19:30:57 +02:00
Kazhnuz
706468dad6
feat: add initial difficulty system
...
Fixes #87
2021-04-18 19:09:01 +02:00
Kazhnuz
8e277d0505
fix: make text shadow follow its opacity
2021-04-18 18:29:20 +02:00
Kazhnuz
2bce318b96
feat: show health on overworld
2021-04-18 18:23:52 +02:00
Kazhnuz
a1d81b9170
feat: add a common message queue
...
Fixes #89
2021-04-18 17:44:00 +02:00
Kazhnuz
e62e97b2d7
feat: add terrain tests in the cave map
2021-04-18 16:37:06 +02:00
Kazhnuz
9523edb555
feat: add confirmation dialogs
...
Fixes #86
2021-04-18 16:36:40 +02:00
Kazhnuz
dbf14c59a3
feat: add internal mechanism to delete saves
2021-04-18 15:38:19 +02:00
Kazhnuz
37d685a7ea
fix: don't update menus keycheck during transition
...
Fixes #88
2021-04-18 15:09:44 +02:00
Kazhnuz
df4ef549d6
chore: prepare for the dialog system
2021-04-18 14:56:27 +02:00
Kazhnuz
0529c14367
fix: add a one-element log system
2021-04-18 14:56:16 +02:00
Kazhnuz
32c72c18e9
feat: initial terrain collision system
...
Fixes #79
2021-04-18 12:34:30 +02:00
Kazhnuz
b16665a2b0
feat: scissor player when under the ground height
2021-04-18 11:03:34 +02:00
Kazhnuz
15973e491a
feat: initial terrain data loading
2021-04-18 10:53:35 +02:00
Kazhnuz
a88b30dd9f
feat: add a way to get the terrain at a point
2021-04-18 10:09:50 +02:00
Kazhnuz
45fc9005b5
feat: make ground level configurable
2021-04-18 10:09:17 +02:00
Kazhnuz
dd841a4435
chore: remove stray print
2021-04-11 15:18:47 +02:00
Kazhnuz
f700eaa8f8
fix: add sound to punch and dash
2021-04-11 11:08:59 +02:00
Kazhnuz
ddcd393d2a
fix: add sound to every menus
...
Fixes #85
2021-04-11 10:32:49 +02:00
Kazhnuz
34e2bbead7
fix(actor): remove a wrong arg to drawStanding
...
Fixes #84
2021-04-11 09:58:21 +02:00
Kazhnuz
705d07abb6
fix: better collisions
...
Fixes #83
2021-04-11 09:57:44 +02:00
Kazhnuz
cd0190f065
feat: add a basic "punch" action
...
Fixes #78
2021-04-10 20:47:34 +02:00
Kazhnuz
84af3076f2
feat: add dash/run
2021-04-10 19:32:41 +02:00
Kazhnuz
34b409f423
feat: add flight
2021-04-10 18:28:52 +02:00
Kazhnuz
8f27270c39
feat: add initial action checking system
2021-04-10 17:59:01 +02:00
Kazhnuz
16fa9f49eb
improvement: make char switch instant
2021-04-10 17:43:10 +02:00
Kazhnuz
91c885e1fb
chore: prepare action system
2021-04-10 17:41:53 +02:00
Kazhnuz
1281bb30c4
chore: refactor into mixins the player actor
2021-04-10 17:14:41 +02:00
Kazhnuz
4bf6a9b78a
chore: separate actors in folders
2021-04-10 15:58:53 +02:00
Kazhnuz
afc15fa0e3
feat: use direct import package
2021-04-10 14:43:30 +02:00
Kazhnuz
6d1900d5a5
feat(overworld): add jump
2021-04-10 14:28:20 +02:00
Kazhnuz
09e14eae86
fix: add large anim support to actors
2021-04-10 14:26:38 +02:00
Kazhnuz
cb50b7f256
fix: fix mirroring
2021-04-10 14:26:10 +02:00
Kazhnuz
6569cb0dd7
feat(charset): add mirroring and 'large anim'
2021-04-10 13:04:45 +02:00
Kazhnuz
2ede81dc8d
improvement: refactor charset manager
2021-04-10 12:24:56 +02:00
Kazhnuz
fc1eaa0460
feat: make the fast system accessible easily
2021-04-10 12:01:47 +02:00
Kazhnuz
582008da7d
feat: add a fast frame system for characterset
2021-04-10 11:59:32 +02:00
Kazhnuz
7b5ec06509
fix: fix a crash in TiledMultiMap
2021-04-10 11:23:04 +02:00
Kazhnuz
b1eb30ed6c
fix: workaround high frame skip when loading resources
...
It'll need a proper fix, but if the game is going under 15FPS,
make delta time to 1/15 second, in order to be sure that it'll simply slow
that frame and not skip a whole transition for instance
2021-04-10 11:09:38 +02:00
Kazhnuz
7b97b1d82a
fix: work around a crash in debug mode
2021-04-05 21:10:18 +02:00
Kazhnuz
9c4efa3512
feat: implement fake y-sorting for tiles
2021-04-05 21:07:40 +02:00
Kazhnuz
70029ba7bd
feat: Finish PNJ system
...
Fixes #4
2021-04-05 16:29:51 +02:00
Kazhnuz
fccc4a5d8e
improvement: add main menu transitions
...
Fixes #73
2021-04-05 14:20:25 +02:00
Kazhnuz
f538ffa94a
feat: add transitions between title and menu
2021-04-05 12:29:45 +02:00
Kazhnuz
f59ebd11e5
fix: fix circle initial size
2021-04-05 12:29:34 +02:00
Kazhnuz
1b0091937f
fix: replace deprecated function
2021-04-05 12:07:21 +02:00
Kazhnuz
207d37eddc
improvement: new titlescreen
2021-04-05 12:06:02 +02:00
Kazhnuz
049c0c22f3
feat: add save selection menu
...
Fixes #72
2021-04-05 12:05:51 +02:00
Kazhnuz
0c1f18ec64
chore: refactor time functions into an util
2021-04-05 09:48:59 +02:00
Kazhnuz
1fb4c72098
feat: add a save metadata system
2021-04-05 09:33:52 +02:00
Kazhnuz
6b04e86980
improvement : iterates table on table.toString
2021-04-05 09:33:32 +02:00