Kazhnuz
|
55d66eef85
|
feat: add bases for the new choregraphy system
|
2020-07-24 19:12:37 +02:00 |
|
Kazhnuz
|
fcdd10484f
|
feat: add basic skill actions
|
2020-07-20 12:24:26 +02:00 |
|
Kazhnuz
|
9ece46fbb5
|
feat: add the basic action selection system
|
2020-07-19 22:38:59 +02:00 |
|
Kazhnuz
|
eb1113064d
|
fix: faster placeholder waiting time
|
2020-07-19 21:46:17 +02:00 |
|
Kazhnuz
|
649bb561da
|
feat: simple selection system
|
2020-07-19 21:41:14 +02:00 |
|
Kazhnuz
|
f3cfaf9ac2
|
fix: adapt the menu system to the new concept
|
2020-07-19 18:09:53 +02:00 |
|
Kazhnuz
|
6bca41d794
|
chore: first round of actor cleanup
There is still a lot of work though
|
2020-07-19 17:06:17 +02:00 |
|
Kazhnuz
|
a41aabbd7d
|
chore: drop the grid/cursor system
|
2020-07-19 17:02:00 +02:00 |
|
Kazhnuz
|
5e1ee752ac
|
fix: readd fighter removal
|
2020-07-19 16:57:58 +02:00 |
|
Kazhnuz
|
8512ab3c26
|
chore: adapt the world to the new turnSystem
|
2020-07-19 16:57:38 +02:00 |
|
Kazhnuz
|
d8dafdfe48
|
improvement(cbs): precalculate the map
|
2020-07-19 16:49:14 +02:00 |
|
Kazhnuz
|
1f3d07c223
|
improvement(cbs): let the turn controller handle the hud
|
2020-07-19 16:20:57 +02:00 |
|
Kazhnuz
|
977d4bac16
|
fix(game/abstractmobs): use right var for pp
|
2020-07-19 16:06:35 +02:00 |
|
Kazhnuz
|
99ce270a48
|
improvement(cbs): refonte du système de tour
|
2020-07-19 15:07:35 +02:00 |
|
Kazhnuz
|
a63b4ddeb3
|
improvement(game/character): create an AbstractCharacter object
|
2020-07-19 14:02:22 +02:00 |
|
Kazhnuz
|
cd9b9f37e4
|
chore(game/characters): more utils extraction
|
2020-07-19 13:41:20 +02:00 |
|
Kazhnuz
|
00396522fb
|
chore: prepare for AbstractCharacter extraction
|
2020-07-19 13:20:24 +02:00 |
|
Kazhnuz
|
698d6697fb
|
chore: add a basic abstractmob system
|
2020-07-19 13:13:54 +02:00 |
|
Kazhnuz
|
6c409cc1ba
|
chore: extract level calculation in an utils
|
2020-07-19 10:50:43 +02:00 |
|
Kazhnuz
|
fa6e6c2bc4
|
chore: more code extraction
|
2020-07-18 09:51:02 +02:00 |
|
Kazhnuz
|
b413946368
|
chore: completely extract the choregraphy system from actor
|
2020-05-02 13:01:43 +02:00 |
|
Kazhnuz
|
08ff743754
|
chore: separate statusbar handling from heroes
|
2020-05-01 17:04:17 +02:00 |
|
Kazhnuz
|
84cab7c92a
|
fix: adapt HUD to new turn system
|
2020-05-01 16:15:39 +02:00 |
|
Kazhnuz
|
34eb8e5ba5
|
chore: separate turns from world
|
2020-05-01 14:50:21 +02:00 |
|
Kazhnuz
|
873cf12140
|
chore: separate HUD from world logic
|
2020-05-01 14:19:00 +02:00 |
|
Kazhnuz
|
3b3ae3e690
|
improvement(game/world): remove non-supported actions
|
2019-10-13 17:49:44 +02:00 |
|
Kazhnuz
|
9ed44ecabe
|
chore(cbs): add another motobug for test purpose
|
2019-08-31 21:28:34 +02:00 |
|
Kazhnuz
|
4abfe43a50
|
feat(game/gui): prepare adding textbox support
|
2019-08-31 21:03:17 +02:00 |
|
Kazhnuz
|
d097552298
|
improvement(cbs): handle better when the character haven't moved
|
2019-08-31 17:39:22 +02:00 |
|
Kazhnuz
|
daac217c6c
|
improvement(cbs): make cleaner jumps
|
2019-08-31 17:30:56 +02:00 |
|
Kazhnuz
|
ae47502dbf
|
improvement(cbs): moar sfx
|
2019-08-31 15:44:34 +02:00 |
|
Kazhnuz
|
2d462dc7f7
|
improvement(cbs): make skills' name fit into the list
|
2019-08-31 15:04:44 +02:00 |
|
Kazhnuz
|
d39440fa29
|
chore(cbs/menu): refactor the menu system to make adding widget simpler
|
2019-08-31 14:09:48 +02:00 |
|
Kazhnuz
|
7927146864
|
fix(cbs/cursor): only accept input when cursor stand still
|
2019-08-31 11:25:26 +02:00 |
|
Kazhnuz
|
b38d478d5a
|
fix(hero): round position at turn start
|
2019-08-31 11:18:56 +02:00 |
|
Kazhnuz
|
da3ab42f32
|
fix(cbs): fix an hiccup
|
2019-08-25 16:01:09 +02:00 |
|
Kazhnuz
|
737d0e5a69
|
fix(cbs): add a minimal duration to moving
|
2019-08-25 16:00:21 +02:00 |
|
Kazhnuz
|
86b5ad1cae
|
improvement(cbs): rework the choregraphy system
|
2019-08-25 15:54:26 +02:00 |
|
Kazhnuz
|
c59486dbcb
|
feat(skillmanager): add an named argument system
|
2019-08-25 15:53:56 +02:00 |
|
Kazhnuz
|
7f99e01afd
|
feat(skills): add spinjump
|
2019-08-25 10:40:34 +02:00 |
|
Kazhnuz
|
325964a47b
|
feat(cbs): add targeting support to skills
|
2019-08-25 10:38:06 +02:00 |
|
Kazhnuz
|
be4504ff2b
|
feat(cbs): new damage functions for choregraphies
|
2019-08-24 22:21:07 +02:00 |
|
Kazhnuz
|
163e122b97
|
fix(cbs): fix a crash when the character try to go to its position
|
2019-08-24 21:49:16 +02:00 |
|
Kazhnuz
|
3d269dca4a
|
feat(cbs): add jumpBack and dashForward choregraphy actions
|
2019-08-24 21:46:59 +02:00 |
|
Kazhnuz
|
04817f1e51
|
improvement(cbs): rework effect grid
|
2019-08-24 21:10:41 +02:00 |
|
Kazhnuz
|
27876928ab
|
improvement(cbs): improve character moving functions
|
2019-08-24 21:06:05 +02:00 |
|
Kazhnuz
|
651eaaaa90
|
improvement(timer): remove unused logs
|
2019-08-24 21:05:30 +02:00 |
|
Kazhnuz
|
a2b24e3963
|
feat(cbs): add a jump system
|
2019-08-24 16:13:22 +02:00 |
|
Kazhnuz
|
c78aa214ae
|
chore:refactor the hero system to remove currentAction function
|
2019-08-24 15:44:07 +02:00 |
|
Kazhnuz
|
3ab6a0e6e2
|
improvement(cbs): rework the grid system
|
2019-08-22 22:40:31 +02:00 |
|
Kazhnuz
|
9c91c0a946
|
fix(cbs): fix effectGrid drawing
|
2019-08-22 22:16:00 +02:00 |
|
Kazhnuz
|
a1d0cd0225
|
feat(cbs/utils): add a way to automatically get a map from a mask
|
2019-08-22 22:04:38 +02:00 |
|
Kazhnuz
|
24b26cc9fc
|
improvement(cbs): use the new skill handling system
|
2019-08-22 22:04:14 +02:00 |
|
Kazhnuz
|
a439c308d6
|
feat(game): add an initial skill handling system
|
2019-08-22 21:33:13 +02:00 |
|
Kazhnuz
|
c3451807ce
|
fix(skills): use the right datas
|
2019-08-22 21:32:52 +02:00 |
|
Kazhnuz
|
76eb9b1482
|
feat(core/menusystem): make work the selectAction
|
2019-08-22 21:31:56 +02:00 |
|
Kazhnuz
|
42837c6fbd
|
feat(sonic): add spinning animations
|
2019-08-22 17:32:05 +02:00 |
|
Kazhnuz
|
df883dcf32
|
improvement(cbs): comment out the move voice effect
|
2019-08-19 20:41:47 +02:00 |
|
Kazhnuz
|
5c7f429fa4
|
improvement(sonic): improve Sonic attakc speed animation
|
2019-08-19 16:47:47 +02:00 |
|
Kazhnuz
|
2658a6b54f
|
feat(cbs): add sfx playing to choregraphies
|
2019-08-19 16:46:30 +02:00 |
|
Kazhnuz
|
851a3d9804
|
improvement: make sure that the hit gfx appear *when* the attack connect
|
2019-08-19 16:39:23 +02:00 |
|
Kazhnuz
|
d84001c150
|
feat(cbs): start adding character voices
|
2019-08-19 15:34:52 +02:00 |
|
Kazhnuz
|
7a8696726b
|
feat(cbs): add music
|
2019-08-19 12:00:24 +02:00 |
|
Kazhnuz
|
a60f6ade6c
|
feat(cbs): add condition to choregraphy system
|
2019-08-19 11:54:06 +02:00 |
|
Kazhnuz
|
56e9af6ac3
|
feat(cbs): add a skill system, and adapt the basic attack to use it
|
2019-08-18 19:02:14 +02:00 |
|
Kazhnuz
|
1217ec0d10
|
feat(hero): wait a bit before use the switchActiveBattler function
|
2019-08-18 16:46:57 +02:00 |
|
Kazhnuz
|
6c81408126
|
feat(tweens): add a timer system to the tween manager
|
2019-08-18 16:46:07 +02:00 |
|
Kazhnuz
|
9633973792
|
feat(titlescreen): rework the title screen
|
2019-08-17 15:59:53 +02:00 |
|
Kazhnuz
|
6418b77b39
|
feat(tweenmanager): add a switch system
|
2019-08-17 15:51:02 +02:00 |
|
Kazhnuz
|
fcd1288ebf
|
improvement(game): rework internal sorting of skill
It'll make us able to sort them by acquisition level
|
2019-08-17 00:55:29 +02:00 |
|
Kazhnuz
|
c7e771542b
|
improvement(cbs): add more tweens
|
2019-08-16 23:04:30 +02:00 |
|
Kazhnuz
|
618c42b3b6
|
fix(gui): fix bad drawing of ennemies hp bar
|
2019-08-16 22:58:12 +02:00 |
|
Kazhnuz
|
8048210bac
|
feat(game): initial "battle completed screen
|
2019-08-16 22:37:43 +02:00 |
|
Kazhnuz
|
7ded36c277
|
feat(game): add a basic manager for tweeners
|
2019-08-16 22:37:27 +02:00 |
|
Kazhnuz
|
c9b3175bcd
|
feat(cbs): make player HUD appear only if the battle is currently active
|
2019-08-16 18:40:00 +02:00 |
|
Kazhnuz
|
92e77e4335
|
feat(cbs): initial functions to start and finish the battle
|
2019-08-16 18:33:47 +02:00 |
|
Kazhnuz
|
b3428da090
|
fix(cbs): make sure that ennemies' destruction don't freeze the game
|
2019-08-15 19:00:01 +02:00 |
|
Kazhnuz
|
7f214577a4
|
chore: some improvement to motobug stats
|
2019-08-15 18:59:42 +02:00 |
|
Kazhnuz
|
01dc81ed0f
|
fix: fix scissoring in 2x screens
|
2019-08-15 15:09:48 +02:00 |
|
Kazhnuz
|
45c58bcbcd
|
feat(cbs): initial implementation of damage system
|
2019-08-15 15:06:13 +02:00 |
|
Kazhnuz
|
c7a24a2bf3
|
improvement(sonic): make Sonic default move to 4
|
2019-08-15 14:32:09 +02:00 |
|
Kazhnuz
|
608509b536
|
chore: make the game at 2x resolution by default
|
2019-08-15 14:31:46 +02:00 |
|
Kazhnuz
|
b58f3d262a
|
fix: ensure that bar width can't be negative
|
2019-08-15 14:06:20 +02:00 |
|
Kazhnuz
|
8787eb99e6
|
feat(cbs): initial ennemy implementation
|
2019-08-15 09:35:37 +02:00 |
|
Kazhnuz
|
04fab227f8
|
improvement(sonic): add move value to Sonic
|
2019-08-15 09:16:24 +02:00 |
|
Kazhnuz
|
89568ad3b5
|
improvement(cbs): add turn counting to battle HUD
|
2019-08-15 09:13:08 +02:00 |
|
Kazhnuz
|
e2d788e012
|
improvement(cbs): improve animation speed
|
2019-08-15 08:57:47 +02:00 |
|
Kazhnuz
|
5b1deadb8a
|
feat(cbs): make HUD use existing datas
|
2019-08-14 22:47:10 +02:00 |
|
Kazhnuz
|
7eec984344
|
feat(cbs): add basis for the 3-hit combo
|
2019-08-14 20:44:20 +02:00 |
|
Kazhnuz
|
721b0ff04d
|
feat(cbs): use the sprite code from baseactor
|
2019-08-14 20:24:32 +02:00 |
|
Kazhnuz
|
7d182bd3a1
|
chore(cbs): refactor parent a bit
|
2019-08-14 20:11:35 +02:00 |
|
Kazhnuz
|
d1070b36cc
|
chore(cbs): hero's refactor
|
2019-08-14 17:32:33 +02:00 |
|
Kazhnuz
|
eec6214305
|
improvement(cbs): translate battle system menu
|
2019-08-14 17:07:42 +02:00 |
|
Kazhnuz
|
02c81c29f6
|
debug: make Sonic level 50 as a test
|
2019-08-14 16:46:59 +02:00 |
|
Kazhnuz
|
72c33b46d6
|
improvement: use a circle move position instead of a square
|
2019-08-14 16:27:45 +02:00 |
|
Kazhnuz
|
3a51758483
|
chore(cbs): refactor entirely the code to be more gamecore-like
|
2019-08-14 16:26:23 +02:00 |
|
Kazhnuz
|
becd4aace5
|
fix(core): finally fix key flushing correctly
|
2019-08-14 16:22:43 +02:00 |
|
Kazhnuz
|
da647237a7
|
chore: simplify hud handling
|
2019-08-14 13:56:25 +02:00 |
|
Kazhnuz
|
a8bd55a2c2
|
improvement(cbs): improve debugging
|
2019-08-13 22:28:05 +02:00 |
|
Kazhnuz
|
3a037e827d
|
improvement(cbs): move menu to a better position
|
2019-08-13 21:25:18 +02:00 |
|
Kazhnuz
|
3b63516d3a
|
chore: remove old unused controller object
|
2019-08-13 21:11:49 +02:00 |
|
Kazhnuz
|
84bd3fa277
|
improvement: use gamecore integrated asset system as much as possible
|
2019-08-13 21:08:37 +02:00 |
|
Kazhnuz
|
b95f899c75
|
chore: remove unused stuff
|
2019-08-13 19:20:10 +02:00 |
|
Kazhnuz
|
83e8a68d03
|
improvement: adapt oldcbs to new shadow shoot style
|
2019-08-13 19:13:17 +02:00 |
|
Kazhnuz
|
6c91fbe9ef
|
fix: fix crashed in old cbs system
|
2019-08-12 12:37:00 +02:00 |
|
Kazhnuz
|
7e8c4e373e
|
chore: prepare new character architecture
|
2019-08-04 18:00:01 +02:00 |
|
Kazhnuz
|
0ba0d0ae1e
|
feat(datas): add Battle's Tails Lab map
|
2019-08-04 10:56:12 +02:00 |
|
Kazhnuz
|
5fe4ae3cad
|
feat(datas): add Battle's Metal Depot map
|
2019-08-03 21:09:30 +02:00 |
|
Kazhnuz
|
413ba82e3f
|
feat(datas): add Battle's Library map
|
2019-08-03 20:52:17 +02:00 |
|
Kazhnuz
|
a5e8f54ce9
|
feat(datas): add Battle's Holy Summit map
|
2019-08-03 20:25:30 +02:00 |
|
Kazhnuz
|
f53b3b221a
|
feat(datas): add Battle's GHZ
|
2019-08-03 18:19:56 +02:00 |
|
Kazhnuz
|
b49f0ceafb
|
feat(datas): add Battle's map Club Rouge
|
2019-08-03 17:59:04 +02:00 |
|
Kazhnuz
|
54e73a6cfe
|
feat(datas): add Battle's map Chao Ruins
|
2019-08-03 17:36:16 +02:00 |
|
Kazhnuz
|
efc0f8926b
|
feat(datas): add Battle's map Battle Highway
|
2019-08-03 15:46:41 +02:00 |
|
Kazhnuz
|
473aa189c0
|
feat(datas): add Battle's map Amy's Room
|
2019-08-03 15:23:47 +02:00 |
|
Kazhnuz
|
2f980d4ddd
|
improvement(assets): make all ShadowShoot assets compatible
|
2019-08-02 16:50:19 +02:00 |
|
Kazhnuz
|
78d2f5ae93
|
feat(shootmap): add cliff drawing
|
2019-08-02 16:49:50 +02:00 |
|
Kazhnuz
|
52fdc3d681
|
fix(shootmap): put all asset declaration at the same place
|
2019-08-02 13:55:34 +02:00 |
|
Kazhnuz
|
001c1a3d5a
|
feat(maps): add a Shadow Shoot map loader
|
2019-08-02 13:54:04 +02:00 |
|
Kazhnuz
|
5968f82d52
|
feat(camera): add a way to lock the camera position
|
2019-08-02 13:52:50 +02:00 |
|
Kazhnuz
|
28edc63080
|
improvement(battlemaps): more paddings
|
2019-08-01 21:47:30 +02:00 |
|
Kazhnuz
|
c28375e497
|
improvement(actor/player): let the friction slow down when hitting
|
2019-08-01 12:43:27 +02:00 |
|
Kazhnuz
|
24e7fe8ee8
|
feat(actor/player): add three-hit combo
|
2019-08-01 08:45:13 +02:00 |
|
Kazhnuz
|
ca3bf9ea7e
|
chore(gfx): port gfx actors to the new system
|
2019-07-29 09:02:30 +02:00 |
|
Kazhnuz
|
791bf8754e
|
feat(actors): add animation callback
|
2019-07-29 09:02:00 +02:00 |
|
Kazhnuz
|
88e4d2c36a
|
fix: make sure that pauseAtEnd works as intended
|
2019-07-29 08:57:04 +02:00 |
|
Kazhnuz
|
1041688c8e
|
feat(battlemaps): add basic parallax capabilities
|
2019-07-28 00:35:16 +02:00 |
|
Kazhnuz
|
69b9068e49
|
chore(test): use ebeach as the test scene for now
|
2019-07-27 23:52:58 +02:00 |
|
Kazhnuz
|
72d638d163
|
improvement(player): some physics adjusting
|
2019-07-27 23:52:15 +02:00 |
|
Kazhnuz
|
a69a23a177
|
improvement(animation): add new animations
|
2019-07-27 23:45:52 +02:00 |
|
Kazhnuz
|
f6c53fd1a3
|
improvement: better shadow drawing
|
2019-07-27 21:02:33 +02:00 |
|
Kazhnuz
|
a7def096df
|
feat: draw a real shadow
|
2019-07-27 20:55:00 +02:00 |
|
Kazhnuz
|
f636d0c6d3
|
feat: add new HUD elements
|
2019-07-27 16:32:48 +02:00 |
|
Kazhnuz
|
d9e257aa1b
|
feat: add border into player's HUD
|
2019-07-27 15:50:59 +02:00 |
|
Kazhnuz
|
073ef68ef8
|
fix(game): add by default gui module
|
2019-07-27 15:43:27 +02:00 |
|
Kazhnuz
|
624e2ecb94
|
fix(testmap): use the exact Battle coordinate
|
2019-07-27 15:41:53 +02:00 |
|
Kazhnuz
|
87a133a74b
|
fix: use right height for Battle-like blocks
|
2019-07-27 15:40:19 +02:00 |
|
Kazhnuz
|
76336046d4
|
fix: don't add a second floor in the test scene
|
2019-07-27 15:30:10 +02:00 |
|
Kazhnuz
|
2fe37fe9f2
|
feat: add support for Sonic Battle maps
|
2019-07-27 15:11:14 +02:00 |
|
Kazhnuz
|
7fe34ed316
|
feat(actors): add a textured block collision
|
2019-07-27 15:10:50 +02:00 |
|
Kazhnuz
|
26d3dbd34d
|
fix: add missing datas for Emerald Beach
|
2019-07-27 15:10:33 +02:00 |
|
Kazhnuz
|
e91e52cafe
|
fix(modules/textured): use the right texture name
|
2019-07-27 15:10:05 +02:00 |
|
Kazhnuz
|
e6e29cf443
|
feat(actors): add a floor collision
|
2019-07-27 14:53:07 +02:00 |
|
Kazhnuz
|
a401bf1b27
|
feat(gameutils): handle different types of map directory
|
2019-07-27 14:41:02 +02:00 |
|
Kazhnuz
|
fe8b71a0dc
|
improvement: update Emerald Beach datas
|
2019-07-27 14:38:50 +02:00 |
|
Kazhnuz
|
1830e390bb
|
improvement: pull a bit down the view center
|
2019-07-27 13:56:14 +02:00 |
|
Kazhnuz
|
b92f441d40
|
feat: add parallax backgrounds
|
2019-07-27 13:52:41 +02:00 |
|
Kazhnuz
|
b3d9ed582e
|
feat: add a test map based on Battle's "collosseum" map
|
2019-07-27 13:32:11 +02:00 |
|
Kazhnuz
|
029ede636b
|
fix(world): propagate map type
|
2019-07-27 12:39:09 +02:00 |
|
Kazhnuz
|
fb98ada7eb
|
feat(game/world): add invisible walls around map
|
2019-07-27 11:42:37 +02:00 |
|
Kazhnuz
|
4bb7c3e94f
|
fix(test_scene): use the world dimension to add the floor
|
2019-07-27 11:35:20 +02:00 |
|
Kazhnuz
|
cc6056cce8
|
fix(wall): make sure that wall aren't updated
It'll avoid them moving because of a collision.
|
2019-07-27 11:34:23 +02:00 |
|
Kazhnuz
|
87ca89364d
|
feat(actors): add an invisible wall object
|
2019-07-27 11:33:52 +02:00 |
|
Kazhnuz
|
2f7720d3bb
|
fix(world3D): use the right variable name for creationID
|
2019-07-27 11:33:21 +02:00 |
|
Kazhnuz
|
3fbaad2b2b
|
improvement(gameutils): improve map type validation
|
2019-07-27 11:05:54 +02:00 |
|
Kazhnuz
|
fb2600c363
|
chore:refactor RedianceWorld out of the test scene
|
2019-07-26 20:22:18 +02:00 |
|
Kazhnuz
|
dc1d5b2f04
|
chore: activate by default debug mode
|
2019-07-26 19:57:08 +02:00 |
|
Kazhnuz
|
7135204c9a
|
feat: add base test scene
|
2019-07-26 19:39:32 +02:00 |
|
Kazhnuz
|
27cf265287
|
feat: add some map utils
|
2019-07-26 17:36:25 +02:00 |
|
Kazhnuz
|
37036760a3
|
feat: add bases to handle emerald beach map
|
2019-07-26 17:36:07 +02:00 |
|
Kazhnuz
|
fb7d5a2018
|
fix(datas): use new language format
|
2019-07-26 17:23:20 +02:00 |
|
Kazhnuz
|
5c93186c69
|
fix(game): use new binser lib path
|
2019-07-26 17:17:53 +02:00 |
|
Kazhnuz
|
3bde0e22ac
|
chore(core): bump to latest snapshot
|
2019-07-26 16:46:43 +02:00 |
|
Kazhnuz
|
fd26548df6
|
overworld: add scene template
|
2019-04-01 09:08:53 +02:00 |
|
Kazhnuz
|
641e344663
|
battlesystem: initial draft of a statusbar system
|
2019-04-01 08:55:59 +02:00 |
|
Kazhnuz
|
d7136cdb6a
|
battlesystem/menu: remove unused functions
|
2019-04-01 08:30:08 +02:00 |
|
Kazhnuz
|
70d0e304c9
|
core/scene: fix an oops
|
2019-04-01 08:26:54 +02:00 |
|
Kazhnuz
|
d2588cba74
|
core: use newest version
|
2019-04-01 08:25:51 +02:00 |
|
Kazhnuz
|
cf38b3c326
|
battlesystem: flush keys when exiting menu
|
2019-04-01 08:20:29 +02:00 |
|
Kazhnuz
|
b25a1e380c
|
battlesystem: add special back button to get back in cursor mode
|
2019-03-31 17:35:55 +02:00 |
|
Kazhnuz
|
4b2a59b413
|
battlesystem: add the objectmenu structure
|
2019-03-31 17:21:27 +02:00 |
|
Kazhnuz
|
085701efc0
|
battlesystem: make skillmenu navigable
|
2019-03-31 17:15:27 +02:00 |
|
Kazhnuz
|
a45a109c8d
|
battlesystem: build skill menu
|
2019-03-31 17:12:48 +02:00 |
|
Kazhnuz
|
a23e38fe31
|
battlesystem: stop using a list to generate the main menu
|
2019-03-31 17:11:32 +02:00 |
|
Kazhnuz
|
6b57d4ccce
|
battlesystem: fix SubMenuWidget not being initalized
|
2019-03-31 17:08:02 +02:00 |
|
Kazhnuz
|
5ab143e5f4
|
battlesystem: create builder for skill menu
|
2019-03-31 17:07:45 +02:00 |
|
Kazhnuz
|
d77dc0057c
|
battlesystem: kill entirely old menu system
|
2019-03-31 17:02:02 +02:00 |
|
Kazhnuz
|
5aa8b2da36
|
battlesystem: initial signal sending use in widgets
|
2019-03-31 16:57:57 +02:00 |
|
Kazhnuz
|
67ef04bcc8
|
battlesystem: font name doesn't need to be modifiable in menu system
|
2019-03-31 16:53:21 +02:00 |
|
Kazhnuz
|
99feaf2be5
|
battlesystem: add relative cursor to new menu object
|
2019-03-31 16:51:58 +02:00 |
|
Kazhnuz
|
8f10c0dce8
|
battlesystem: create objet for handling menus and widgets
|
2019-03-31 16:43:04 +02:00 |
|
Kazhnuz
|
eb033c319f
|
battlesystem: rename menu constructor
|
2019-03-31 12:05:17 +02:00 |
|
Kazhnuz
|
8a09110ac8
|
battlesystem: add mask system
|
2019-03-31 11:52:04 +02:00 |
|
Kazhnuz
|
e2d206ff44
|
core/utils/math: fix an oops
|
2019-03-31 11:47:31 +02:00 |
|
Kazhnuz
|
f155414c9d
|
battlesystem: rework UI
|
2019-03-31 10:15:27 +02:00 |
|
Kazhnuz
|
b86be58481
|
battlesystem: remove old unused background file
|
2019-03-31 09:49:54 +02:00 |
|
Kazhnuz
|
2bff01ab8a
|
battlesystem: fix asset being updated twice
|
2019-03-31 09:46:34 +02:00 |
|
Kazhnuz
|
c41cdfdacc
|
game: use the gamecore version of binser
|
2019-03-23 12:02:51 +01:00 |
|
Kazhnuz
|
9310a47e6b
|
libs: remove libs that are already in gamecore
|
2019-03-23 12:02:18 +01:00 |
|
Kazhnuz
|
3cbec9a3df
|
core: use latest gamecore
|
2019-03-23 12:02:01 +01:00 |
|
Kazhnuz
|
b14e62dabc
|
scenes/battlesystem: don't overwrite the scene menusystem
|
2019-03-23 11:51:47 +01:00 |
|
Kazhnuz
|
2b074943ec
|
scenes/battlesystem: use right name for a loveutils
|
2019-03-23 11:45:47 +01:00 |
|
Kazhnuz
|
173efc2bab
|
scenes/battlesystem: get inputs from right source
|
2019-03-23 11:45:20 +01:00 |
|
Kazhnuz
|
f486d73409
|
assets: add needed assets for the battle system (2)
|
2019-03-10 13:56:49 +01:00 |
|
Kazhnuz
|
9a828197e5
|
game: load at start character module
|
2019-03-10 13:41:37 +01:00 |
|
Kazhnuz
|
824fcb866b
|
assets: add needed assets for the battle system
|
2019-03-10 13:35:35 +01:00 |
|
Kazhnuz
|
f43f4e81b5
|
scenes/battlesystem: correctly register the scene
|
2019-03-10 13:33:38 +01:00 |
|
Kazhnuz
|
1751b5e886
|
src: fix a wrong mention of mousemoved
|
2019-03-10 13:27:27 +01:00 |
|
Kazhnuz
|
b3bbde1232
|
scenes/battlesystem: merge battlesystem controller with scene object
|
2019-03-10 13:26:20 +01:00 |
|
Kazhnuz
|
cb92a8fb3b
|
scenes: add battlesystem from previous code version
|
2019-03-10 13:11:26 +01:00 |
|
Kazhnuz
|
f10ad01c15
|
core: update core to latest version from imperium-porcorum
|
2019-03-10 12:55:16 +01:00 |
|
Kazhnuz
|
195e4d2110
|
core: add character handling files from older version
|
2019-02-03 11:04:25 +01:00 |
|
Kazhnuz
|
eb6fffb571
|
src/scenemanager: update the scene's assets before the scene
|
2019-01-28 14:01:08 +01:00 |
|
Kazhnuz
|
2efe98b407
|
src/core: add comments to the assets manager sources
|
2019-01-28 14:00:00 +01:00 |
|
Kazhnuz
|
cc0f5973ce
|
src/scene: add an initial titlescreen scene to test assets
|
2019-01-28 13:46:57 +01:00 |
|
Kazhnuz
|
7df5f0bdf6
|
src/game: add a gui module with a border generator
|
2019-01-28 13:13:17 +01:00 |
|
Kazhnuz
|
6a28069680
|
src/core: improve style in the assets module
|
2019-01-28 10:00:36 +01:00 |
|
Kazhnuz
|
21659cedb7
|
src/core: add an asset manager to the scene object
|
2019-01-28 09:58:42 +01:00 |
|
Kazhnuz
|
a14d31f527
|
src/core: add Assets module from Imperium Porcorum
|
2019-01-28 09:58:12 +01:00 |
|
Kazhnuz
|
fd566ab26a
|
src/core: send keys input to scenes
|
2019-01-28 09:48:19 +01:00 |
|
Kazhnuz
|
706565eb5d
|
src/core: add mouse support to scenes
|
2019-01-28 09:44:07 +01:00 |
|
Kazhnuz
|
ecf32133e8
|
src/scenes: fix a potential crash
|
2019-01-28 09:43:42 +01:00 |
|
Kazhnuz
|
4bf78e9c01
|
src/core: fix a bug in windows size
|
2019-01-28 09:22:23 +01:00 |
|
Kazhnuz
|
6fb2f92f49
|
src/conf.lua: correct the name of the game
|
2019-01-28 09:20:12 +01:00 |
|
Kazhnuz
|
73e748fc82
|
src: add conf.lua
|
2019-01-28 09:19:45 +01:00 |
|
Kazhnuz
|
586409bf5b
|
src: add a basic scene system
|
2019-01-28 09:15:42 +01:00 |
|
Kazhnuz
|
e45cfca2bb
|
src/game: add basic save system
|
2019-01-28 08:35:10 +01:00 |
|
Kazhnuz
|
a822f0c2a3
|
src/core: another fix for langs
|
2019-01-28 08:01:15 +01:00 |
|
Kazhnuz
|
9101a5ce4f
|
src/core: remove unused var in lang
|
2019-01-28 08:00:56 +01:00 |
|
Kazhnuz
|
bb752e6b3f
|
src/core: use new naming convention for available_langs
|
2019-01-28 07:59:55 +01:00 |
|
Kazhnuz
|
caf067c8bb
|
src/lang: fix a crash
|
2019-01-28 07:57:58 +01:00 |
|
Kazhnuz
|
01e114ddf5
|
src/core: fix typo in the option file
|
2019-01-28 07:40:39 +01:00 |
|
Kazhnuz
|
dbaf2614bd
|
src/core: add initial lang system
|
2019-01-27 21:59:33 +01:00 |
|
Kazhnuz
|
2fb7c4252d
|
src/core: add screen system as a cscreen wrapper
|
2019-01-27 21:45:57 +01:00 |
|
Kazhnuz
|
99ad6704c2
|
src/core: add the input system
|
2019-01-27 21:41:08 +01:00 |
|
Kazhnuz
|
48cde0d947
|
src/core: add an option system with core options that'll be used
|
2019-01-27 21:37:42 +01:00 |
|
Kazhnuz
|
f1031ec363
|
src: update core on love update
|
2019-01-27 21:32:12 +01:00 |
|
Kazhnuz
|
9ae207647f
|
src: fix a glitch in loveutils
|
2019-01-27 21:31:01 +01:00 |
|
Kazhnuz
|
9585cb4893
|
src: load core system at startup
|
2019-01-27 21:29:33 +01:00 |
|
Kazhnuz
|
134651e730
|
src/core: add the core with a basic debug system
|
2019-01-27 21:28:00 +01:00 |
|
Kazhnuz
|
1b284cd4f7
|
src: load classic at startup
|
2019-01-27 20:32:31 +01:00 |
|
Kazhnuz
|
89b94d6a96
|
src: add classic as a library
|
2019-01-27 20:32:02 +01:00 |
|
Kazhnuz
|
dba0bbcbae
|
switch to MIT licence
|
2019-01-27 20:30:31 +01:00 |
|
Kazhnuz
|
479ffe94ea
|
src: add loveutils as a lib
|
2019-01-27 20:27:47 +01:00 |
|
Kazhnuz
|
90c4c94916
|
add basic main.lua file
|
2019-01-27 20:21:06 +01:00 |
|