Kazhnuz
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cf1928444f
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fix: remove some problems in point and rects
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2020-11-27 16:02:21 +01:00 |
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Kazhnuz
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fb55c9e706
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chore: extract shapes from actor3D
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2020-11-27 11:15:57 +01:00 |
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Kazhnuz
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c3ee812d1a
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chore: put automove in physics mixin
Fixes #54
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2020-11-26 21:08:29 +01:00 |
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Kazhnuz
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dcc2965431
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chore: simplify hitbox applciation
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2020-11-26 20:54:16 +01:00 |
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Kazhnuz
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9eb0d321c8
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chore: improve semantics
- Use "apply" when you apply collision, and not check
- Use "AtPoint" when you check at a point
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2020-11-26 20:41:02 +01:00 |
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Kazhnuz
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b2623cdb6a
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chore: refactor hitbox adding
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2020-11-26 20:29:59 +01:00 |
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Kazhnuz
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f30fc6346d
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chore: initialize the hitbox with the physics
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2020-11-26 20:18:26 +01:00 |
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Kazhnuz
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9993221e0d
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improvement: use directly a table for box attr
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2020-11-26 20:16:19 +01:00 |
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Kazhnuz
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b071547630
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chore: let the hitbox handle the scaling
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2020-11-26 20:12:05 +01:00 |
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Kazhnuz
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92c08e30ee
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chore: pack and unpack the coordinates
It'll allow us to unify the hitbox loading system
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2020-11-26 19:41:13 +01:00 |
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Kazhnuz
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79902a097f
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chore: extract physics as a mixins
Fixes #52
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2020-11-26 19:16:15 +01:00 |
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Kazhnuz
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5393d16007
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chore: divide simple target into mixins
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2020-11-26 18:40:25 +01:00 |
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Kazhnuz
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b97d320dc7
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chore: prepare for division in mixins
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2020-11-25 13:30:10 +01:00 |
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Kazhnuz
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730d89a76c
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feat: add basic reusable 2D objects
Fixes #51
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2020-11-25 13:29:27 +01:00 |
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Kazhnuz
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124a228d3b
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feat: add a 3D middle point function
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2020-11-25 13:02:11 +01:00 |
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Kazhnuz
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5837fd8b51
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feat: add a global asset system
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2020-11-13 19:11:09 +01:00 |
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Kazhnuz
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c5c9f040bc
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chore: add asset types to their own folders
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2020-11-13 17:51:12 +01:00 |
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Kazhnuz
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3b1097c917
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chore: make SFX a soundObject too
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2020-11-13 17:43:28 +01:00 |
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Kazhnuz
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fed8ab4662
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fix: make unintented local variables globals
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2020-11-09 16:01:08 +01:00 |
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Kazhnuz
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6a66cff503
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fix: fix missing vars
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2020-11-09 15:59:57 +01:00 |
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Kazhnuz
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77311a803b
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fix: fix function getActorsInRect
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2020-11-09 15:59:05 +01:00 |
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Kazhnuz
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982be45f1a
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fix: add globals
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2020-11-09 15:58:30 +01:00 |
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Kazhnuz
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6bac6704f5
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fix: use the right dimensions for fading
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2020-08-09 15:06:25 +02:00 |
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Kazhnuz
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e8e75ac4db
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improvement: manage music via core.music
Fix #43
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2020-08-09 14:51:52 +02:00 |
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Kazhnuz
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c946e582bd
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improvement(options): have default options in conf.lua
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2020-05-10 14:21:45 +02:00 |
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Kazhnuz
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9a0db953ba
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feat(debug): add basic loggin framework
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2020-05-10 14:06:20 +02:00 |
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Kazhnuz
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92cbda69a1
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fix(actors): replace deprecated functions after the sprite transition
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2020-05-10 11:38:50 +02:00 |
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Kazhnuz
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8b3a5f1f0c
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chore: extract the sprite of the actor
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2020-05-10 11:14:51 +02:00 |
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Kazhnuz
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b12108a260
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Merge branch 'birb-refactor' of game-projects/gamecore into master
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2020-04-05 18:54:33 +02:00 |
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Kazhnuz
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f843d4f550
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fix: use right names on conf file
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2020-04-05 18:49:40 +02:00 |
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Kazhnuz
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5575b90271
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meta: adapt readme
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2020-04-05 18:48:57 +02:00 |
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Kazhnuz
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ccbff45f21
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meta: add the big changes to new version
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2020-04-05 18:43:20 +02:00 |
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Kazhnuz
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9f4c057a27
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chore: place the birb core in a separate folder
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2020-04-05 18:39:08 +02:00 |
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Kazhnuz
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b98e8dd291
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fix: use the right option music name in exemples
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2020-04-05 18:21:36 +02:00 |
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Kazhnuz
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4cedf30bfd
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chore: separate the exemple project
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2020-04-05 18:18:13 +02:00 |
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Kazhnuz
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d59fe10927
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meta: rename as birb
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2020-04-05 15:46:56 +02:00 |
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Kazhnuz
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a83dceee80
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feat(utils): add drawBorder function to utils
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2019-11-14 19:50:26 +01:00 |
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Kazhnuz
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ad295bf9c9
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feat(fonts): add filter info functions
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2019-09-23 13:51:53 +02:00 |
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Kazhnuz
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84919719f8
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feat(exemple): add a transition when a scene is selected
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2019-09-08 16:23:42 +02:00 |
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Kazhnuz
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4b24579070
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feat(scenes): handle scene transitions
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2019-09-08 16:23:30 +02:00 |
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Kazhnuz
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8385a69636
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feat(screen): add screen transitions
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2019-09-08 16:23:12 +02:00 |
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Kazhnuz
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a1afa0821c
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feat(timer): add variable interpolation support via tween.lua
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2019-09-08 16:18:32 +02:00 |
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Kazhnuz
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02bc52a49b
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feat(timer): add a switch system
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2019-09-08 14:21:21 +02:00 |
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Kazhnuz
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8290fbb8d2
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improvement(actors): use the new timers modules
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2019-09-08 12:57:13 +02:00 |
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Kazhnuz
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ab3d9abf9f
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feat(modules): new Timers modules
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2019-09-08 12:56:59 +02:00 |
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Kazhnuz
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eccaf77687
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feat(example): add a respawn timer
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2019-09-08 12:34:16 +02:00 |
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Kazhnuz
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e40ea3cfab
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feat(modules): make modules loadable directly from core object
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2019-09-08 12:24:57 +02:00 |
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Kazhnuz
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c339129566
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feat(screen): add scissoring functions
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2019-09-07 21:53:14 +02:00 |
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Kazhnuz
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8e000dbc44
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fix(input): improve key flushing
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2019-09-07 21:51:20 +02:00 |
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Kazhnuz
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47c6bab698
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fix(world): link the player to the right input source
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2019-09-07 21:34:52 +02:00 |
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