Kazhnuz
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7e7cfe3763
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chore: create a generic guiElement
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2020-11-28 14:17:48 +01:00 |
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Kazhnuz
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dca462803f
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chore: make the code more readable in menumanager
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2020-11-27 19:35:00 +01:00 |
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Kazhnuz
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74d8e904b2
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chore: put all menus in their own subfolder
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2020-11-27 17:00:39 +01:00 |
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Kazhnuz
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4b66d15014
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chore: port actors to rect and box
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2020-11-27 16:03:07 +01:00 |
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Kazhnuz
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82cf59588a
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chore: port menu to rect
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2020-11-27 16:02:54 +01:00 |
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Kazhnuz
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e58f197049
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feat: initial version of physical entities for 3D
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2020-11-27 16:02:39 +01:00 |
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Kazhnuz
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cf1928444f
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fix: remove some problems in point and rects
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2020-11-27 16:02:21 +01:00 |
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Kazhnuz
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fb55c9e706
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chore: extract shapes from actor3D
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2020-11-27 11:15:57 +01:00 |
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Kazhnuz
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c3ee812d1a
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chore: put automove in physics mixin
Fixes #54
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2020-11-26 21:08:29 +01:00 |
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Kazhnuz
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dcc2965431
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chore: simplify hitbox applciation
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2020-11-26 20:54:16 +01:00 |
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Kazhnuz
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9eb0d321c8
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chore: improve semantics
- Use "apply" when you apply collision, and not check
- Use "AtPoint" when you check at a point
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2020-11-26 20:41:02 +01:00 |
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Kazhnuz
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b2623cdb6a
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chore: refactor hitbox adding
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2020-11-26 20:29:59 +01:00 |
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Kazhnuz
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f30fc6346d
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chore: initialize the hitbox with the physics
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2020-11-26 20:18:26 +01:00 |
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Kazhnuz
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9993221e0d
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improvement: use directly a table for box attr
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2020-11-26 20:16:19 +01:00 |
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Kazhnuz
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b071547630
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chore: let the hitbox handle the scaling
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2020-11-26 20:12:05 +01:00 |
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Kazhnuz
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92c08e30ee
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chore: pack and unpack the coordinates
It'll allow us to unify the hitbox loading system
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2020-11-26 19:41:13 +01:00 |
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Kazhnuz
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79902a097f
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chore: extract physics as a mixins
Fixes #52
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2020-11-26 19:16:15 +01:00 |
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Kazhnuz
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5393d16007
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chore: divide simple target into mixins
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2020-11-26 18:40:25 +01:00 |
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Kazhnuz
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b97d320dc7
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chore: prepare for division in mixins
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2020-11-25 13:30:10 +01:00 |
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Kazhnuz
|
730d89a76c
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feat: add basic reusable 2D objects
Fixes #51
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2020-11-25 13:29:27 +01:00 |
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Kazhnuz
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124a228d3b
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feat: add a 3D middle point function
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2020-11-25 13:02:11 +01:00 |
|
Kazhnuz
|
5837fd8b51
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feat: add a global asset system
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2020-11-13 19:11:09 +01:00 |
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Kazhnuz
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c5c9f040bc
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chore: add asset types to their own folders
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2020-11-13 17:51:12 +01:00 |
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Kazhnuz
|
3b1097c917
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chore: make SFX a soundObject too
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2020-11-13 17:43:28 +01:00 |
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Kazhnuz
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fed8ab4662
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fix: make unintented local variables globals
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2020-11-09 16:01:08 +01:00 |
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Kazhnuz
|
6a66cff503
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fix: fix missing vars
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2020-11-09 15:59:57 +01:00 |
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Kazhnuz
|
77311a803b
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fix: fix function getActorsInRect
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2020-11-09 15:59:05 +01:00 |
|
Kazhnuz
|
982be45f1a
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fix: add globals
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2020-11-09 15:58:30 +01:00 |
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Kazhnuz
|
6bac6704f5
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fix: use the right dimensions for fading
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2020-08-09 15:06:25 +02:00 |
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Kazhnuz
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e8e75ac4db
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improvement: manage music via core.music
Fix #43
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2020-08-09 14:51:52 +02:00 |
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Kazhnuz
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c946e582bd
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improvement(options): have default options in conf.lua
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2020-05-10 14:21:45 +02:00 |
|
Kazhnuz
|
9a0db953ba
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feat(debug): add basic loggin framework
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2020-05-10 14:06:20 +02:00 |
|
Kazhnuz
|
92cbda69a1
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fix(actors): replace deprecated functions after the sprite transition
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2020-05-10 11:38:50 +02:00 |
|
Kazhnuz
|
8b3a5f1f0c
|
chore: extract the sprite of the actor
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2020-05-10 11:14:51 +02:00 |
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Kazhnuz
|
b12108a260
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Merge branch 'birb-refactor' of game-projects/gamecore into master
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2020-04-05 18:54:33 +02:00 |
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Kazhnuz
|
f843d4f550
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fix: use right names on conf file
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2020-04-05 18:49:40 +02:00 |
|
Kazhnuz
|
5575b90271
|
meta: adapt readme
|
2020-04-05 18:48:57 +02:00 |
|
Kazhnuz
|
ccbff45f21
|
meta: add the big changes to new version
|
2020-04-05 18:43:20 +02:00 |
|
Kazhnuz
|
9f4c057a27
|
chore: place the birb core in a separate folder
|
2020-04-05 18:39:08 +02:00 |
|
Kazhnuz
|
b98e8dd291
|
fix: use the right option music name in exemples
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2020-04-05 18:21:36 +02:00 |
|
Kazhnuz
|
4cedf30bfd
|
chore: separate the exemple project
|
2020-04-05 18:18:13 +02:00 |
|
Kazhnuz
|
d59fe10927
|
meta: rename as birb
|
2020-04-05 15:46:56 +02:00 |
|
Kazhnuz
|
a83dceee80
|
feat(utils): add drawBorder function to utils
|
2019-11-14 19:50:26 +01:00 |
|
Kazhnuz
|
ad295bf9c9
|
feat(fonts): add filter info functions
|
2019-09-23 13:51:53 +02:00 |
|
Kazhnuz
|
84919719f8
|
feat(exemple): add a transition when a scene is selected
|
2019-09-08 16:23:42 +02:00 |
|
Kazhnuz
|
4b24579070
|
feat(scenes): handle scene transitions
|
2019-09-08 16:23:30 +02:00 |
|
Kazhnuz
|
8385a69636
|
feat(screen): add screen transitions
|
2019-09-08 16:23:12 +02:00 |
|
Kazhnuz
|
a1afa0821c
|
feat(timer): add variable interpolation support via tween.lua
|
2019-09-08 16:18:32 +02:00 |
|
Kazhnuz
|
02bc52a49b
|
feat(timer): add a switch system
|
2019-09-08 14:21:21 +02:00 |
|
Kazhnuz
|
8290fbb8d2
|
improvement(actors): use the new timers modules
|
2019-09-08 12:57:13 +02:00 |
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