Kazhnuz
|
5f18f79ed6
|
fix: only use lovebird in debug mode
|
2021-04-03 19:59:41 +02:00 |
|
Kazhnuz
|
4dc0cc2dd3
|
fix: better fix for ring number
Fixes #81
|
2021-04-03 19:32:49 +02:00 |
|
Kazhnuz
|
02dc4e0d2e
|
fix: use the forever destroy mode on boxes
Fixes #82
|
2021-04-03 19:25:34 +02:00 |
|
Kazhnuz
|
d64868d54c
|
fix: fix numberToString
|
2021-04-03 18:01:15 +02:00 |
|
Kazhnuz
|
8c871d3444
|
fix: reset music when starting a battle
|
2021-04-03 10:56:35 +02:00 |
|
Kazhnuz
|
be54412284
|
improvement: only change current music when new
It'll avoid having the music resetting every time you enter a new map with the same music
(entering in a house for instance)
|
2021-04-03 10:52:00 +02:00 |
|
Kazhnuz
|
fcafa9aa0f
|
improvement: do not reset scene when teleporting
|
2021-04-03 10:50:59 +02:00 |
|
Kazhnuz
|
ee59bc988b
|
fix: more aggressive memory management
|
2021-04-03 10:39:34 +02:00 |
|
Kazhnuz
|
a2246f9bc7
|
fix: let the cam update when screen isn't active
fix the camera jumping after a transition
|
2021-04-03 00:04:58 +02:00 |
|
Kazhnuz
|
63922790e0
|
feat: add teleportation between maps
|
2021-04-03 00:04:22 +02:00 |
|
Kazhnuz
|
fbbe20e225
|
feat: stop hardcoding position in maps
|
2021-04-02 23:26:22 +02:00 |
|
Kazhnuz
|
001ae44eec
|
feat(overworld): add transition to the cbs
|
2021-04-02 22:46:37 +02:00 |
|
Kazhnuz
|
0cd282027c
|
improvement: use the cbs functions to unload cbs
|
2021-04-02 22:25:26 +02:00 |
|
Kazhnuz
|
c8204f044f
|
feat: add a callback to restored scenes
|
2021-04-02 22:24:37 +02:00 |
|
Kazhnuz
|
d611f3214c
|
improvement: better rythm for transitions
|
2021-04-02 22:24:14 +02:00 |
|
Kazhnuz
|
f0b696117b
|
feat: add a way to load / unload the battlesystem
|
2021-04-02 22:23:39 +02:00 |
|
Kazhnuz
|
ab3e4eadd8
|
improvement: add new transition types
|
2021-04-02 22:00:33 +02:00 |
|
Kazhnuz
|
e08e689586
|
feat: add transition system
|
2021-04-02 19:33:56 +02:00 |
|
Kazhnuz
|
b1e308bf82
|
improvement: better encounter sprite
|
2021-04-02 17:46:51 +02:00 |
|
Kazhnuz
|
f12074d659
|
feat: add a way to know if a scene is stored
|
2021-03-26 15:27:23 +01:00 |
|
Kazhnuz
|
2ad4cf8182
|
feat: add temporary sprite for encounters
|
2021-03-26 15:19:23 +01:00 |
|
Kazhnuz
|
8a34c4f012
|
fix: improved tile collision
Fixes #75
Fixes #70
|
2021-03-24 11:57:42 +01:00 |
|
Kazhnuz
|
d6995ecbba
|
feat: add a special menu background
|
2021-03-23 23:20:15 +01:00 |
|
Kazhnuz
|
3335671a65
|
feat: add multimap support
|
2021-03-23 21:59:33 +01:00 |
|
Kazhnuz
|
4e4afd2baf
|
improvement: lazyload sti objects
|
2021-03-23 18:26:05 +01:00 |
|
Kazhnuz
|
fe467119d2
|
fix: add forgotten nullcheck
|
2021-03-23 14:14:03 +01:00 |
|
Kazhnuz
|
538b9bd093
|
chore: remove for the moment mouse support
|
2021-03-23 14:13:11 +01:00 |
|
Kazhnuz
|
4fb874dea7
|
fix: fix cursor transitions
|
2021-03-23 14:07:58 +01:00 |
|
Kazhnuz
|
025b645cc8
|
fix: remove a stray print
|
2021-03-23 13:37:53 +01:00 |
|
Kazhnuz
|
b691d96c99
|
improvement: refactor the map system
|
2021-03-23 13:32:48 +01:00 |
|
Kazhnuz
|
a5f362ceaa
|
improvement: rework layer drawing code
|
2021-03-23 11:26:15 +01:00 |
|
Kazhnuz
|
9d589dba8f
|
fix: use right type for number
|
2021-03-22 21:32:53 +01:00 |
|
Kazhnuz
|
62d9684944
|
feat: rings and boxes
|
2021-03-22 21:15:33 +01:00 |
|
Kazhnuz
|
8bce75aad9
|
feat: new events
|
2021-03-22 21:15:20 +01:00 |
|
Kazhnuz
|
52243c7d8c
|
fix: add turning handling in parent file
|
2021-03-22 21:14:40 +01:00 |
|
Kazhnuz
|
2cf4559a81
|
feat: add turning animation
|
2021-03-22 21:04:55 +01:00 |
|
Kazhnuz
|
11fc63b402
|
feat: add test music
|
2021-03-22 20:03:26 +01:00 |
|
Kazhnuz
|
9e031c0d7d
|
feat: sounds effects on dialog boxes
|
2021-03-22 20:02:54 +01:00 |
|
Kazhnuz
|
50eb613a53
|
feat: make charDir customizable
|
2021-03-22 19:21:27 +01:00 |
|
Kazhnuz
|
ddc1933b40
|
feat: add way to destroy gizmos
|
2021-03-22 19:01:18 +01:00 |
|
Kazhnuz
|
50838c3982
|
feat: add variables, flags and destroyed gizmoz
|
2021-03-22 19:00:54 +01:00 |
|
Kazhnuz
|
8ba84e03aa
|
feat: add way to get map name
|
2021-03-22 18:58:53 +01:00 |
|
Kazhnuz
|
ce5f56c556
|
feat: add a shadow on the overworld
|
2021-03-22 17:08:03 +01:00 |
|
Kazhnuz
|
89b0eb0b44
|
fix: delay menu unpausing
|
2021-03-22 16:43:34 +01:00 |
|
Kazhnuz
|
d4fd401ee4
|
fix: block pause during events
|
2021-03-22 16:14:07 +01:00 |
|
Kazhnuz
|
83d3bfa775
|
feat: add condition system for events
|
2021-03-22 16:12:15 +01:00 |
|
Kazhnuz
|
cb7b087d5f
|
feat(utils): add Table.contain
|
2021-03-22 15:54:37 +01:00 |
|
Kazhnuz
|
d57d5a7c0f
|
feat(utils): add few string utils
|
2021-03-22 15:54:17 +01:00 |
|
Kazhnuz
|
d8c9a652ae
|
feat: add options dialog
Fix #5
|
2021-03-22 14:57:21 +01:00 |
|
Kazhnuz
|
b4e7796a0a
|
fix: draw the current event
|
2021-03-21 22:02:20 +01:00 |
|
Kazhnuz
|
a890e42352
|
feat: add event loading
|
2021-03-21 22:02:13 +01:00 |
|
Kazhnuz
|
2e47d87abf
|
feat: add dialog boxes powered by talkies
|
2021-03-21 22:00:54 +01:00 |
|
Kazhnuz
|
ec04a8c86c
|
feat: add charset attribution to gizmo
|
2021-03-21 19:21:51 +01:00 |
|
Kazhnuz
|
68fc277d05
|
feat: add some more characters
|
2021-03-21 19:21:34 +01:00 |
|
Kazhnuz
|
91c7a03dc2
|
chore: simplify gizmo collision check
|
2021-03-21 16:32:29 +01:00 |
|
Kazhnuz
|
bceda94970
|
improvement: add charDir check on gizmo collision
|
2021-03-21 16:30:46 +01:00 |
|
Kazhnuz
|
b48b02d64a
|
chore: space more test gizmo
|
2021-03-21 16:29:50 +01:00 |
|
Kazhnuz
|
cf4a8bcd92
|
chore: fix overworld class name
|
2021-03-21 16:20:13 +01:00 |
|
Kazhnuz
|
78784c27b3
|
fix(overworld): refactor the actor drawing system
|
2021-03-21 16:19:28 +01:00 |
|
Kazhnuz
|
0f08296cf3
|
feat: use lazy loading with charset
|
2021-03-21 15:56:35 +01:00 |
|
Kazhnuz
|
16d1f68805
|
feat: add the event system
|
2021-03-20 21:08:54 +01:00 |
|
Kazhnuz
|
91fee0a856
|
feat: add the gizmo system
|
2021-03-20 17:23:14 +01:00 |
|
Kazhnuz
|
f7f1a772f7
|
feat: add message engine on overworld
|
2021-03-20 17:10:09 +01:00 |
|
Kazhnuz
|
c8803585a1
|
improvement: ditto
|
2021-03-20 16:36:32 +01:00 |
|
Kazhnuz
|
f4a24903a2
|
improvement: some map update
|
2021-03-20 16:36:18 +01:00 |
|
Kazhnuz
|
3ede8e6654
|
feat:add depth based on y position
|
2021-03-20 16:35:38 +01:00 |
|
Kazhnuz
|
e22a293f03
|
feat:make actor able to load sti properties
|
2021-03-20 16:08:10 +01:00 |
|
Kazhnuz
|
3ab7771352
|
feat: add support for tile collision and overlay
|
2021-03-14 18:21:44 +01:00 |
|
Kazhnuz
|
78d50eaf94
|
improvement: some boss improvements
|
2021-03-14 10:15:16 +01:00 |
|
Kazhnuz
|
04c2f53ec6
|
fix: fix health leaf
|
2021-03-13 18:09:46 +01:00 |
|
Kazhnuz
|
c83eb7ee61
|
feat: add flee system
|
2021-03-13 18:00:39 +01:00 |
|
Kazhnuz
|
e32cd09804
|
feat: handle better not usable items
Fixes #69
|
2021-03-13 17:28:46 +01:00 |
|
Kazhnuz
|
17b3e4e172
|
feat: handle better not having enough pp
Fixes #68
|
2021-03-13 17:28:25 +01:00 |
|
Kazhnuz
|
c521ae3c58
|
fix: mark battle items as unusable outside battle
|
2021-03-13 17:27:17 +01:00 |
|
Kazhnuz
|
5c0f4dd48a
|
feat: add a way to colorize widgets
|
2021-03-13 17:26:36 +01:00 |
|
Kazhnuz
|
dbdc2b9b18
|
feat: add a way to show messages on battles
Fixes #67
|
2021-03-13 17:26:05 +01:00 |
|
Kazhnuz
|
db1c3005cb
|
feat: add defend action
Fixes #51
|
2021-03-13 15:49:21 +01:00 |
|
Kazhnuz
|
58989e974d
|
feat: add use and drop item support
|
2021-03-13 14:11:04 +01:00 |
|
Kazhnuz
|
608f582cdf
|
feat: add useitem screen
|
2021-03-13 13:59:12 +01:00 |
|
Kazhnuz
|
9d85fb2827
|
feat: add a way to get pocket id
|
2021-03-13 13:51:43 +01:00 |
|
Kazhnuz
|
a95c562a7f
|
chore: extract character menu and widgets
|
2021-03-12 22:17:33 +01:00 |
|
Kazhnuz
|
f72c416f57
|
feat: add healing and setStatut effect support
|
2021-03-12 21:51:10 +01:00 |
|
Kazhnuz
|
32d5aae8ef
|
improvement: revival ring should heal 25% of HP
|
2021-03-12 21:50:57 +01:00 |
|
Kazhnuz
|
99c4090698
|
feat: add duration support
|
2021-03-12 21:50:45 +01:00 |
|
Kazhnuz
|
b7a0ec7c7b
|
feat: add revival support
|
2021-03-12 21:50:27 +01:00 |
|
Kazhnuz
|
c6b04006da
|
feat: add the wiring to handle item usage in battle
Fixes #44
Fixes #45
|
2021-03-12 21:14:17 +01:00 |
|
Kazhnuz
|
7b375bfed2
|
feat: add item removal functions
|
2021-03-12 20:54:45 +01:00 |
|
Kazhnuz
|
3353ae7d37
|
improvement: add blue-colored damage nbr for pp
|
2021-03-12 20:12:20 +01:00 |
|
Kazhnuz
|
4bf4fdb541
|
improvement: better handling of statusbar callback
|
2021-03-12 20:05:54 +01:00 |
|
Kazhnuz
|
db9319fc90
|
feat: add pp cost
|
2021-03-12 20:03:00 +01:00 |
|
Kazhnuz
|
e862766fea
|
feat: adapt parent to new functions
|
2021-03-12 19:23:11 +01:00 |
|
Kazhnuz
|
69d296b2f7
|
feat: initial statuse system
|
2021-03-12 18:51:35 +01:00 |
|
Kazhnuz
|
ef788afd70
|
feat: add boss hp bar
Fixes #25
|
2021-03-11 23:47:32 +01:00 |
|
Kazhnuz
|
2f5c57f3d2
|
fix: remove forgotten test
|
2020-10-05 22:42:02 +02:00 |
|
Kazhnuz
|
a0c3dcea76
|
fix(menus): better cursor and widgets positionning
|
2020-10-04 09:34:37 +02:00 |
|
Kazhnuz
|
d00bc782ba
|
fix(pause): indicate cancelWidget
|
2020-10-04 09:31:06 +02:00 |
|
Kazhnuz
|
d38d149e36
|
feat: add hp/pp bar everywhere
* Add a ComplexHPBar widget
* Use it on the CBS
* Add it on the character page
* Add it on the character widget
Fix #46
|
2020-10-04 09:26:49 +02:00 |
|
Kazhnuz
|
55f7964fbc
|
fix(pause): force visibility of the main menu
It make sure that the menu will be visible when the pause view
is started with the character menu selected
|
2020-10-03 14:36:38 +02:00 |
|
Kazhnuz
|
bad24445a7
|
feat(items): initial actions menu
|
2020-10-03 14:33:10 +02:00 |
|
Kazhnuz
|
68da70f7bf
|
feat(menu): add update function when selected
It allow the engine to add an action that'll done each step on selected
widget
|
2020-10-03 14:32:41 +02:00 |
|
Kazhnuz
|
cf396e9464
|
feat: add effect description
Fix #58
|
2020-09-19 11:10:20 +02:00 |
|
Kazhnuz
|
94e384ee27
|
Fix: fix some class name errors
|
2020-09-13 16:59:24 +02:00 |
|
Kazhnuz
|
ea4f3a926c
|
fix: various fix for zSortItem
|
2020-09-13 16:58:42 +02:00 |
|
Kazhnuz
|
250d75ee77
|
fix: mark as local some forgotten local variables
|
2020-09-13 16:57:06 +02:00 |
|
Kazhnuz
|
877de98f67
|
fix: remove some call to non-existing variables
|
2020-09-13 16:49:50 +02:00 |
|
Kazhnuz
|
0114927ac0
|
fix(utils): add the method arguments to setSize
|
2020-09-13 13:29:12 +02:00 |
|
Kazhnuz
|
bc45f866c2
|
fix: fix the actor in rect query
* use x2/y2 as secondary limit comparison
* return the query and not an non-initilized variable
|
2020-09-13 13:28:41 +02:00 |
|
Kazhnuz
|
ef4bf26ba6
|
feat: initial effect manager system
|
2020-09-13 13:25:44 +02:00 |
|
Kazhnuz
|
3f265c0b5d
|
fix: don't forget to return the Pocket class
|
2020-09-13 13:15:12 +02:00 |
|
Kazhnuz
|
3c0a5f2c35
|
fix: remove dead code
|
2020-09-13 10:09:07 +02:00 |
|
Kazhnuz
|
a8ae9ca5ba
|
chore: refactor a bit items
|
2020-09-13 10:03:43 +02:00 |
|
Kazhnuz
|
b2c9c1d79a
|
feat: more available items
|
2020-09-13 09:59:14 +02:00 |
|
Kazhnuz
|
cf5da3177d
|
feat: add the page system for the character view
Fix #59
|
2020-08-29 17:26:38 +02:00 |
|
Kazhnuz
|
b28d9bf624
|
feat: basic item menu
Fix #48
|
2020-08-29 11:36:59 +02:00 |
|
Kazhnuz
|
6f19e8dddd
|
improvement: improve spacing management
|
2020-08-28 00:26:12 +02:00 |
|
Kazhnuz
|
a9b76503b8
|
improvement: add basic layout const for menus
|
2020-08-27 19:05:00 +02:00 |
|
Kazhnuz
|
8dbd8b45a8
|
feat: add save/exit and resume
Fix #54
|
2020-08-27 08:44:21 +02:00 |
|
Kazhnuz
|
717d7c57c0
|
feat: initial version of the character screen
|
2020-08-26 18:38:40 +02:00 |
|
Kazhnuz
|
ab0c325956
|
fix(screens): set menu after the old is removed
|
2020-08-23 12:06:18 +02:00 |
|
Kazhnuz
|
722c69d733
|
feat: add switching from main/character menu
Fix #53
|
2020-08-23 10:40:06 +02:00 |
|
Kazhnuz
|
1136bc1fd6
|
improvement: better main menu
Fix #49
|
2020-08-23 10:19:27 +02:00 |
|
Kazhnuz
|
aa46d3d47a
|
fix: focus the main menu when the start menu is called
Fix #52
|
2020-08-23 10:14:24 +02:00 |
|
Kazhnuz
|
858df09143
|
fix: show upper half of the cursor on characters
Fix #43
|
2020-08-23 09:53:10 +02:00 |
|
Kazhnuz
|
e6cf6b5761
|
fix: always use fullname
Fix #50
|
2020-08-23 08:53:44 +02:00 |
|
Kazhnuz
|
5139d9727d
|
fix: add damage number system
Fix #39
|
2020-08-22 23:53:13 +02:00 |
|
Kazhnuz
|
4ff4c989d4
|
fix: correctly apply death at start of battle
Fix #28
|
2020-08-22 23:28:05 +02:00 |
|
Kazhnuz
|
9326a5dc91
|
fix: change the randomseed before each battle
Fix #42
|
2020-08-22 23:17:25 +02:00 |
|
Kazhnuz
|
5d90ead710
|
feat: add basis for item handling
|
2020-08-22 23:10:22 +02:00 |
|
Kazhnuz
|
83eef941bb
|
fix: use a less annoying test music for battles
|
2020-08-22 15:47:06 +02:00 |
|
Kazhnuz
|
b82900b3b9
|
fix: import gui in ListMenu
|
2020-08-22 10:55:02 +02:00 |
|
Kazhnuz
|
e221a36e74
|
feat: first try of a start menu
|
2020-08-20 15:39:02 +02:00 |
|
Kazhnuz
|
38a1d4b07d
|
feat: port battle menu to new menusystem
Fix #38
|
2020-08-20 15:33:28 +02:00 |
|
Kazhnuz
|
508b044669
|
fix: lock inputs between scenes
|
2020-08-20 10:34:39 +02:00 |
|
Kazhnuz
|
e962396ee1
|
improvement: port the pause menus to the new menu system
|
2020-08-20 10:17:46 +02:00 |
|
Kazhnuz
|
cb626bfa4a
|
improvement: port the options to the new system
|
2020-08-19 23:25:36 +02:00 |
|
Kazhnuz
|
78fca02441
|
improvement: port the debug menu to the new framework
|
2020-08-19 20:44:38 +02:00 |
|
Kazhnuz
|
625123813c
|
feat: initial work on a common menu framework
|
2020-08-19 20:44:08 +02:00 |
|
Kazhnuz
|
b5dc4daaf5
|
fix: make shadow font filter works
|
2020-08-19 19:43:10 +02:00 |
|
Kazhnuz
|
c0daa4e0cb
|
improvement: make assets work better togethers
|
2020-08-19 19:42:38 +02:00 |
|
Kazhnuz
|
9492e2f7ea
|
feat: new battlesystem choice boxe
Fix #35
|
2020-08-18 23:46:11 +02:00 |
|
Kazhnuz
|
61639b86d0
|
feat: go back to debug menu when pressing start
|
2020-08-16 11:18:51 +02:00 |
|
Kazhnuz
|
5c93295a41
|
feat: add parallax background to title screen
|
2020-08-16 11:17:13 +02:00 |
|
Kazhnuz
|
e8e5ba9a76
|
fix: don't jump at minigame start
|
2020-08-16 11:03:06 +02:00 |
|
Kazhnuz
|
70ed18202d
|
feat: backport code from bluestreak
It'll give us the following features
- Support for autorun in shoot-style maps
- Pause menu in subgames
- Chunk in shoot maps
- Rings
|
2020-08-16 10:52:00 +02:00 |
|
Kazhnuz
|
849d3ce537
|
chore: reorganize scenes
|
2020-08-16 09:54:11 +02:00 |
|
Kazhnuz
|
abc415c7f3
|
feat: initial work on inventory system
|
2020-08-15 22:43:46 +02:00 |
|
Kazhnuz
|
a016a2fb31
|
fix: copy instead of just require dataset
|
2020-08-07 13:26:29 +02:00 |
|
Kazhnuz
|
04ae4ef657
|
feat: add cheapEffect
Fix #26
|
2020-08-07 13:15:04 +02:00 |
|
Kazhnuz
|
58cd72ac45
|
feat: add basic game over scene
|
2020-08-07 11:17:10 +02:00 |
|
Kazhnuz
|
053c9ca641
|
fix: floor hp and pp
|
2020-08-07 07:32:16 +02:00 |
|
Kazhnuz
|
fbcf352a51
|
tweak: better spacing for SA2 font
|
2020-08-07 07:32:00 +02:00 |
|
Kazhnuz
|
697426f4d1
|
feat: finish victory screen
Fix #11
|
2020-08-06 19:10:54 +02:00 |
|
Kazhnuz
|
d9237b9383
|
feat: add more content to the battle finished screen
|
2020-08-06 16:37:06 +02:00 |
|
Kazhnuz
|
8421b8ae97
|
fix: some slight balancing work
|
2020-08-05 12:03:31 +02:00 |
|
Kazhnuz
|
b530a09119
|
feat: add badnics icon
|
2020-08-05 11:54:39 +02:00 |
|
Kazhnuz
|
a2d0975cde
|
feat: add damage and ko
Fix #27
|
2020-08-05 11:40:29 +02:00 |
|
Kazhnuz
|
7be7f6205d
|
chore: put the character level 10
|
2020-08-05 09:28:22 +02:00 |
|
Kazhnuz
|
ed70bb6550
|
feat: add basic ennemy attack system
Fix #8
|
2020-08-05 09:25:38 +02:00 |
|
Kazhnuz
|
b1a7bdc2af
|
feat: make ennemies able to be choregraphied
|
2020-08-04 23:21:45 +02:00 |
|
Kazhnuz
|
a686baf089
|
fix: don't hardcode directions
|
2020-08-04 22:40:58 +02:00 |
|
Kazhnuz
|
fb9d86999f
|
feat: add sprites to ennemies
Fix #24
|
2020-08-04 22:19:11 +02:00 |
|
Kazhnuz
|
d6b62a41e2
|
fix: improve bevel
Fix #23
|
2020-08-04 19:53:11 +02:00 |
|
Kazhnuz
|
5d34f55b23
|
feat: improve battle hud spacing
Fix #22
|
2020-08-04 18:50:36 +02:00 |
|
Kazhnuz
|
58264e2a19
|
feat: add battle definition files
Fix #9
|
2020-08-04 17:50:03 +02:00 |
|
Kazhnuz
|
1935659378
|
feat: add a data utils
|
2020-08-04 16:55:09 +02:00 |
|
Kazhnuz
|
b8e8473fba
|
fix: use the right name for classic ennemies' category
|
2020-08-04 16:54:39 +02:00 |
|
Kazhnuz
|
69d67b97d8
|
chore: make character utils part of game utils
|
2020-08-04 13:38:45 +02:00 |
|
Kazhnuz
|
216a047d3a
|
fix: add subfolder for ennemies
|
2020-08-04 13:32:23 +02:00 |
|
Kazhnuz
|
871ccb250f
|
improvement: make the choregraphy viewer ennemy-oriented
|
2020-08-04 12:27:33 +02:00 |
|
Kazhnuz
|
b5c6cf0b1f
|
feat: add basic choregraphy system
Fix #12
|
2020-08-03 17:59:44 +02:00 |
|
Kazhnuz
|
f867cba68d
|
fix: some clean-up to help the choregraphy viewer
|
2020-08-03 17:38:30 +02:00 |
|
Kazhnuz
|
2509708067
|
chore: add basis of the new choregraphy viewer
|
2020-08-03 11:50:39 +02:00 |
|
Kazhnuz
|
751951f734
|
feat: add the heroes style of switching characters
Fix #20
|
2020-08-03 10:28:18 +02:00 |
|
Kazhnuz
|
11e40da8af
|
improvement: use the new mini emblem on minigames
Fix #21
|
2020-08-03 09:44:25 +02:00 |
|
Kazhnuz
|
cfbe2f4b90
|
chore: extract emblem from statusbar
|
2020-08-03 09:34:23 +02:00 |
|
Kazhnuz
|
955d8d33d9
|
chore: make the statusbar independant of the battle system
|
2020-08-03 09:24:52 +02:00 |
|
Kazhnuz
|
786dc78a13
|
chore: make simplehpbar and statusbar part of common stuff
|
2020-08-03 09:11:31 +02:00 |
|
Kazhnuz
|
4bb4c14198
|
feat: add leader change to overworld
Fix #18
|
2020-08-03 08:59:04 +02:00 |
|
Kazhnuz
|
693150029c
|
feat: add a team management panel
Fix #10
|
2020-08-02 23:47:42 +02:00 |
|
Kazhnuz
|
d0229f8aff
|
improvement: use the first team member on battle/shoot maps
|
2020-08-02 22:00:50 +02:00 |
|
Kazhnuz
|
d3cb2c9052
|
feat: add Tails and Amy to the charset
|
2020-08-02 21:55:37 +02:00 |
|
Kazhnuz
|
b2fe9e62cd
|
feat: add Tails and Amy
Fix #7
|
2020-08-02 21:32:45 +02:00 |
|
Kazhnuz
|
65cde3c42b
|
feat: handle stat a bit differently
|
2020-08-02 21:26:49 +02:00 |
|
Kazhnuz
|
4bd178112f
|
fix: restore music and voice on battle
|
2020-08-02 21:00:09 +02:00 |
|
Kazhnuz
|
242e90c803
|
fix: make emblem and icon character-dependent
|
2020-08-02 16:43:15 +02:00 |
|
Kazhnuz
|
e05b04357d
|
feat: add rings
Fix #13
|
2020-08-02 15:56:36 +02:00 |
|
Kazhnuz
|
267359865e
|
improvement: better option menu
|
2020-08-02 13:47:27 +02:00 |
|
Kazhnuz
|
c4fb3975c1
|
chore: remove lang menu
Fix #2
|
2020-08-02 13:43:45 +02:00 |
|
Kazhnuz
|
5e39c836ec
|
fix: order player keys
Fix #6
|
2020-08-02 13:41:58 +02:00 |
|
Kazhnuz
|
16f3ea023b
|
fix: make gui functions return a texture
Fix #14
|
2020-08-02 13:29:41 +02:00 |
|
Kazhnuz
|
b799586a4c
|
feat: add more info to character panel
|
2020-08-02 11:04:49 +02:00 |
|
Kazhnuz
|
64947f145e
|
feat: add a panel for character data
|
2020-08-02 10:33:31 +02:00 |
|
Kazhnuz
|
cf377f15b8
|
feat: make possible to load all Battle maps
|
2020-08-02 10:18:40 +02:00 |
|
Kazhnuz
|
5d83f2ba12
|
fix: fix club rouge name
|
2020-08-02 10:18:14 +02:00 |
|
Kazhnuz
|
f83c67f96a
|
feat: add save read/write
|
2020-08-02 09:59:47 +02:00 |
|
Kazhnuz
|
e9c7026dcb
|
feat: add an information panel
|
2020-08-02 08:30:19 +02:00 |
|
Kazhnuz
|
df2716b3df
|
fix: some various fixes
|
2020-08-01 20:49:06 +02:00 |
|
Kazhnuz
|
3a9ac247fc
|
feat: add basic charset handling
|
2020-08-01 18:54:12 +02:00 |
|
Kazhnuz
|
8768e36334
|
feat: add bases of the future overworld system
|
2020-08-01 16:57:12 +02:00 |
|
Kazhnuz
|
ce5cb1298f
|
improvement: make option menu a bit less plain
|
2020-08-01 16:32:09 +02:00 |
|
Kazhnuz
|
459f4905c7
|
feat: add basic option menu
|
2020-08-01 16:06:08 +02:00 |
|
Kazhnuz
|
efa7909f83
|
fix: better backgrounds
|
2020-08-01 14:07:35 +02:00 |
|
Kazhnuz
|
cb5f9eec5a
|
feat: background viewer
|
2020-08-01 14:01:08 +02:00 |
|
Kazhnuz
|
1ec185cc3a
|
improvement: use a common object for parallax handling
|
2020-08-01 13:34:39 +02:00 |
|
Kazhnuz
|
55eca74922
|
feat: add a way to test Shadow Shot style maps
|
2020-08-01 12:53:06 +02:00 |
|
Kazhnuz
|
0984ce370e
|
chore: make the scene change widget a common element
|
2020-08-01 12:50:11 +02:00 |
|
Kazhnuz
|
4b9ba5eed6
|
feat: add basic debug menu
|
2020-08-01 10:31:09 +02:00 |
|
Kazhnuz
|
a3cf5bef63
|
fix: make widget item colorable
|
2020-08-01 09:29:13 +02:00 |
|
Kazhnuz
|
227b2bbf1e
|
feat: add qte base
|
2020-07-31 21:00:31 +02:00 |
|
Kazhnuz
|
b95ad72dcb
|
feat: add basic qte framework
|
2020-07-31 20:06:35 +02:00 |
|
Kazhnuz
|
e26597c10a
|
feat: add a small smoke asset
|
2020-07-31 20:05:22 +02:00 |
|
Kazhnuz
|
6cf1df4d5b
|
feat: improve HUD and menus placement
|
2020-07-25 17:50:44 +02:00 |
|
Kazhnuz
|
b247e9cc96
|
feat: improve a bit the choregraphies
|
2020-07-25 17:07:53 +02:00 |
|
Kazhnuz
|
f3d44e06d1
|
feat: add a way to wait for the end of something already started
|
2020-07-25 17:03:37 +02:00 |
|
Kazhnuz
|
e72fa0cc7f
|
fix: drop spin jump and revamp a bit the spindash
|
2020-07-25 16:47:58 +02:00 |
|
Kazhnuz
|
cce03643f6
|
improvement: revamp the whole motion system
|
2020-07-25 16:47:29 +02:00 |
|
Kazhnuz
|
7364e5c206
|
feat: add more coordinate system
|
2020-07-25 16:46:46 +02:00 |
|
Kazhnuz
|
1acada1b51
|
fix: re-add victory condition
|
2020-07-25 12:15:50 +02:00 |
|
Kazhnuz
|
40b362543a
|
fix: only get potential targets for the selection system
|
2020-07-25 12:09:50 +02:00 |
|
Kazhnuz
|
d40112ba31
|
improvement: handle better defeated fighter turns
|
2020-07-25 12:03:14 +02:00 |
|
Kazhnuz
|
4ab2e72231
|
fix: make nil action and choregraphy when they are finished
|
2020-07-25 11:38:59 +02:00 |
|
Kazhnuz
|
b9816706e5
|
fix: don't print input
It's not really useless for debut for now
|
2020-07-25 11:22:41 +02:00 |
|
Kazhnuz
|
08c5724e96
|
fix: remove calling of deleted old choregraphy system
|
2020-07-25 11:20:18 +02:00 |
|
Kazhnuz
|
808108c3f3
|
chore: remove the old choregraphy system
|
2020-07-25 11:18:00 +02:00 |
|
Kazhnuz
|
6a64126db3
|
fix: improve skills choregraphy
|
2020-07-25 10:25:14 +02:00 |
|
Kazhnuz
|
6e012ba46c
|
fix: replace actor after choregraphy
|
2020-07-25 10:25:00 +02:00 |
|
Kazhnuz
|
df6e283013
|
fix: last missing step currently done
|
2020-07-25 10:24:32 +02:00 |
|
Kazhnuz
|
8fe8f61821
|
fix: start simplification of the movement system
|
2020-07-25 10:24:07 +02:00 |
|
Kazhnuz
|
75914d694d
|
chore: hook up the damage system to the choregraphy system
|
2020-07-25 08:44:59 +02:00 |
|
Kazhnuz
|
d69255ead0
|
chore: put the damage handling system inside fighters and not actors
|
2020-07-25 08:44:03 +02:00 |
|
Kazhnuz
|
4f024dbb39
|
chore: remove old choregraphy system from heroes' actors
|
2020-07-25 08:43:15 +02:00 |
|
Kazhnuz
|
eec4ef060b
|
feat(cbs/choregraphy): add some basic steps
|
2020-07-24 21:54:12 +02:00 |
|
Kazhnuz
|
bb3d823404
|
chore(cbs/heroactor): first round of dead code cleanup
|
2020-07-24 20:04:12 +02:00 |
|
Kazhnuz
|
799a532523
|
chore: extract voice system from actor
|
2020-07-24 19:55:11 +02:00 |
|
Kazhnuz
|
bf23dd2056
|
chore: extract hp management from actor
|
2020-07-24 19:49:24 +02:00 |
|
Kazhnuz
|
2e38b31dea
|
feat: hook up the choregraphy system to the actions
|
2020-07-24 19:20:48 +02:00 |
|
Kazhnuz
|
a5ec563480
|
feat: initial version of the new choregraphy system
|
2020-07-24 19:16:33 +02:00 |
|
Kazhnuz
|
2085b9df2c
|
feat: add some doc to the steps
|
2020-07-24 19:13:46 +02:00 |
|
Kazhnuz
|
070d23076b
|
feat: adapt skill to the new Choregraphy System
|
2020-07-24 19:13:08 +02:00 |
|
Kazhnuz
|
55d66eef85
|
feat: add bases for the new choregraphy system
|
2020-07-24 19:12:37 +02:00 |
|
Kazhnuz
|
fcdd10484f
|
feat: add basic skill actions
|
2020-07-20 12:24:26 +02:00 |
|
Kazhnuz
|
9ece46fbb5
|
feat: add the basic action selection system
|
2020-07-19 22:38:59 +02:00 |
|
Kazhnuz
|
eb1113064d
|
fix: faster placeholder waiting time
|
2020-07-19 21:46:17 +02:00 |
|
Kazhnuz
|
649bb561da
|
feat: simple selection system
|
2020-07-19 21:41:14 +02:00 |
|
Kazhnuz
|
f3cfaf9ac2
|
fix: adapt the menu system to the new concept
|
2020-07-19 18:09:53 +02:00 |
|
Kazhnuz
|
6bca41d794
|
chore: first round of actor cleanup
There is still a lot of work though
|
2020-07-19 17:06:17 +02:00 |
|
Kazhnuz
|
a41aabbd7d
|
chore: drop the grid/cursor system
|
2020-07-19 17:02:00 +02:00 |
|
Kazhnuz
|
5e1ee752ac
|
fix: readd fighter removal
|
2020-07-19 16:57:58 +02:00 |
|
Kazhnuz
|
8512ab3c26
|
chore: adapt the world to the new turnSystem
|
2020-07-19 16:57:38 +02:00 |
|
Kazhnuz
|
d8dafdfe48
|
improvement(cbs): precalculate the map
|
2020-07-19 16:49:14 +02:00 |
|
Kazhnuz
|
1f3d07c223
|
improvement(cbs): let the turn controller handle the hud
|
2020-07-19 16:20:57 +02:00 |
|
Kazhnuz
|
977d4bac16
|
fix(game/abstractmobs): use right var for pp
|
2020-07-19 16:06:35 +02:00 |
|
Kazhnuz
|
99ce270a48
|
improvement(cbs): refonte du système de tour
|
2020-07-19 15:07:35 +02:00 |
|
Kazhnuz
|
a63b4ddeb3
|
improvement(game/character): create an AbstractCharacter object
|
2020-07-19 14:02:22 +02:00 |
|
Kazhnuz
|
cd9b9f37e4
|
chore(game/characters): more utils extraction
|
2020-07-19 13:41:20 +02:00 |
|
Kazhnuz
|
00396522fb
|
chore: prepare for AbstractCharacter extraction
|
2020-07-19 13:20:24 +02:00 |
|
Kazhnuz
|
698d6697fb
|
chore: add a basic abstractmob system
|
2020-07-19 13:13:54 +02:00 |
|
Kazhnuz
|
6c409cc1ba
|
chore: extract level calculation in an utils
|
2020-07-19 10:50:43 +02:00 |
|
Kazhnuz
|
fa6e6c2bc4
|
chore: more code extraction
|
2020-07-18 09:51:02 +02:00 |
|
Kazhnuz
|
b413946368
|
chore: completely extract the choregraphy system from actor
|
2020-05-02 13:01:43 +02:00 |
|
Kazhnuz
|
08ff743754
|
chore: separate statusbar handling from heroes
|
2020-05-01 17:04:17 +02:00 |
|
Kazhnuz
|
84cab7c92a
|
fix: adapt HUD to new turn system
|
2020-05-01 16:15:39 +02:00 |
|
Kazhnuz
|
34eb8e5ba5
|
chore: separate turns from world
|
2020-05-01 14:50:21 +02:00 |
|
Kazhnuz
|
873cf12140
|
chore: separate HUD from world logic
|
2020-05-01 14:19:00 +02:00 |
|
Kazhnuz
|
3b3ae3e690
|
improvement(game/world): remove non-supported actions
|
2019-10-13 17:49:44 +02:00 |
|
Kazhnuz
|
9ed44ecabe
|
chore(cbs): add another motobug for test purpose
|
2019-08-31 21:28:34 +02:00 |
|
Kazhnuz
|
4abfe43a50
|
feat(game/gui): prepare adding textbox support
|
2019-08-31 21:03:17 +02:00 |
|
Kazhnuz
|
d097552298
|
improvement(cbs): handle better when the character haven't moved
|
2019-08-31 17:39:22 +02:00 |
|
Kazhnuz
|
daac217c6c
|
improvement(cbs): make cleaner jumps
|
2019-08-31 17:30:56 +02:00 |
|
Kazhnuz
|
ae47502dbf
|
improvement(cbs): moar sfx
|
2019-08-31 15:44:34 +02:00 |
|
Kazhnuz
|
2d462dc7f7
|
improvement(cbs): make skills' name fit into the list
|
2019-08-31 15:04:44 +02:00 |
|
Kazhnuz
|
d39440fa29
|
chore(cbs/menu): refactor the menu system to make adding widget simpler
|
2019-08-31 14:09:48 +02:00 |
|
Kazhnuz
|
7927146864
|
fix(cbs/cursor): only accept input when cursor stand still
|
2019-08-31 11:25:26 +02:00 |
|
Kazhnuz
|
b38d478d5a
|
fix(hero): round position at turn start
|
2019-08-31 11:18:56 +02:00 |
|
Kazhnuz
|
da3ab42f32
|
fix(cbs): fix an hiccup
|
2019-08-25 16:01:09 +02:00 |
|
Kazhnuz
|
737d0e5a69
|
fix(cbs): add a minimal duration to moving
|
2019-08-25 16:00:21 +02:00 |
|
Kazhnuz
|
86b5ad1cae
|
improvement(cbs): rework the choregraphy system
|
2019-08-25 15:54:26 +02:00 |
|
Kazhnuz
|
c59486dbcb
|
feat(skillmanager): add an named argument system
|
2019-08-25 15:53:56 +02:00 |
|
Kazhnuz
|
7f99e01afd
|
feat(skills): add spinjump
|
2019-08-25 10:40:34 +02:00 |
|
Kazhnuz
|
325964a47b
|
feat(cbs): add targeting support to skills
|
2019-08-25 10:38:06 +02:00 |
|
Kazhnuz
|
be4504ff2b
|
feat(cbs): new damage functions for choregraphies
|
2019-08-24 22:21:07 +02:00 |
|
Kazhnuz
|
163e122b97
|
fix(cbs): fix a crash when the character try to go to its position
|
2019-08-24 21:49:16 +02:00 |
|
Kazhnuz
|
3d269dca4a
|
feat(cbs): add jumpBack and dashForward choregraphy actions
|
2019-08-24 21:46:59 +02:00 |
|
Kazhnuz
|
04817f1e51
|
improvement(cbs): rework effect grid
|
2019-08-24 21:10:41 +02:00 |
|
Kazhnuz
|
27876928ab
|
improvement(cbs): improve character moving functions
|
2019-08-24 21:06:05 +02:00 |
|
Kazhnuz
|
651eaaaa90
|
improvement(timer): remove unused logs
|
2019-08-24 21:05:30 +02:00 |
|
Kazhnuz
|
a2b24e3963
|
feat(cbs): add a jump system
|
2019-08-24 16:13:22 +02:00 |
|
Kazhnuz
|
c78aa214ae
|
chore:refactor the hero system to remove currentAction function
|
2019-08-24 15:44:07 +02:00 |
|
Kazhnuz
|
3ab6a0e6e2
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improvement(cbs): rework the grid system
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2019-08-22 22:40:31 +02:00 |
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Kazhnuz
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9c91c0a946
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fix(cbs): fix effectGrid drawing
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2019-08-22 22:16:00 +02:00 |
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Kazhnuz
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a1d0cd0225
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feat(cbs/utils): add a way to automatically get a map from a mask
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2019-08-22 22:04:38 +02:00 |
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Kazhnuz
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24b26cc9fc
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improvement(cbs): use the new skill handling system
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2019-08-22 22:04:14 +02:00 |
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Kazhnuz
|
a439c308d6
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feat(game): add an initial skill handling system
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2019-08-22 21:33:13 +02:00 |
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Kazhnuz
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c3451807ce
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fix(skills): use the right datas
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2019-08-22 21:32:52 +02:00 |
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Kazhnuz
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76eb9b1482
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feat(core/menusystem): make work the selectAction
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2019-08-22 21:31:56 +02:00 |
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Kazhnuz
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42837c6fbd
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feat(sonic): add spinning animations
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2019-08-22 17:32:05 +02:00 |
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Kazhnuz
|
df883dcf32
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improvement(cbs): comment out the move voice effect
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2019-08-19 20:41:47 +02:00 |
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Kazhnuz
|
5c7f429fa4
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improvement(sonic): improve Sonic attakc speed animation
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2019-08-19 16:47:47 +02:00 |
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Kazhnuz
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2658a6b54f
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feat(cbs): add sfx playing to choregraphies
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2019-08-19 16:46:30 +02:00 |
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Kazhnuz
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851a3d9804
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improvement: make sure that the hit gfx appear *when* the attack connect
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2019-08-19 16:39:23 +02:00 |
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Kazhnuz
|
d84001c150
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feat(cbs): start adding character voices
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2019-08-19 15:34:52 +02:00 |
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Kazhnuz
|
7a8696726b
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feat(cbs): add music
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2019-08-19 12:00:24 +02:00 |
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Kazhnuz
|
a60f6ade6c
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feat(cbs): add condition to choregraphy system
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2019-08-19 11:54:06 +02:00 |
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Kazhnuz
|
56e9af6ac3
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feat(cbs): add a skill system, and adapt the basic attack to use it
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2019-08-18 19:02:14 +02:00 |
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Kazhnuz
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1217ec0d10
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feat(hero): wait a bit before use the switchActiveBattler function
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2019-08-18 16:46:57 +02:00 |
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Kazhnuz
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6c81408126
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feat(tweens): add a timer system to the tween manager
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2019-08-18 16:46:07 +02:00 |
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Kazhnuz
|
9633973792
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feat(titlescreen): rework the title screen
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2019-08-17 15:59:53 +02:00 |
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Kazhnuz
|
6418b77b39
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feat(tweenmanager): add a switch system
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2019-08-17 15:51:02 +02:00 |
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Kazhnuz
|
fcd1288ebf
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improvement(game): rework internal sorting of skill
It'll make us able to sort them by acquisition level
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2019-08-17 00:55:29 +02:00 |
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Kazhnuz
|
c7e771542b
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improvement(cbs): add more tweens
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2019-08-16 23:04:30 +02:00 |
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Kazhnuz
|
618c42b3b6
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fix(gui): fix bad drawing of ennemies hp bar
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2019-08-16 22:58:12 +02:00 |
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Kazhnuz
|
8048210bac
|
feat(game): initial "battle completed screen
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2019-08-16 22:37:43 +02:00 |
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Kazhnuz
|
7ded36c277
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feat(game): add a basic manager for tweeners
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2019-08-16 22:37:27 +02:00 |
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Kazhnuz
|
c9b3175bcd
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feat(cbs): make player HUD appear only if the battle is currently active
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2019-08-16 18:40:00 +02:00 |
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Kazhnuz
|
92e77e4335
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feat(cbs): initial functions to start and finish the battle
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2019-08-16 18:33:47 +02:00 |
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Kazhnuz
|
b3428da090
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fix(cbs): make sure that ennemies' destruction don't freeze the game
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2019-08-15 19:00:01 +02:00 |
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Kazhnuz
|
7f214577a4
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chore: some improvement to motobug stats
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2019-08-15 18:59:42 +02:00 |
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Kazhnuz
|
01dc81ed0f
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fix: fix scissoring in 2x screens
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2019-08-15 15:09:48 +02:00 |
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Kazhnuz
|
45c58bcbcd
|
feat(cbs): initial implementation of damage system
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2019-08-15 15:06:13 +02:00 |
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Kazhnuz
|
c7a24a2bf3
|
improvement(sonic): make Sonic default move to 4
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2019-08-15 14:32:09 +02:00 |
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Kazhnuz
|
608509b536
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chore: make the game at 2x resolution by default
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2019-08-15 14:31:46 +02:00 |
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Kazhnuz
|
b58f3d262a
|
fix: ensure that bar width can't be negative
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2019-08-15 14:06:20 +02:00 |
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Kazhnuz
|
8787eb99e6
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feat(cbs): initial ennemy implementation
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2019-08-15 09:35:37 +02:00 |
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Kazhnuz
|
04fab227f8
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improvement(sonic): add move value to Sonic
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2019-08-15 09:16:24 +02:00 |
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Kazhnuz
|
89568ad3b5
|
improvement(cbs): add turn counting to battle HUD
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2019-08-15 09:13:08 +02:00 |
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Kazhnuz
|
e2d788e012
|
improvement(cbs): improve animation speed
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2019-08-15 08:57:47 +02:00 |
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Kazhnuz
|
5b1deadb8a
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feat(cbs): make HUD use existing datas
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2019-08-14 22:47:10 +02:00 |
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Kazhnuz
|
7eec984344
|
feat(cbs): add basis for the 3-hit combo
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2019-08-14 20:44:20 +02:00 |
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Kazhnuz
|
721b0ff04d
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feat(cbs): use the sprite code from baseactor
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2019-08-14 20:24:32 +02:00 |
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Kazhnuz
|
7d182bd3a1
|
chore(cbs): refactor parent a bit
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2019-08-14 20:11:35 +02:00 |
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Kazhnuz
|
d1070b36cc
|
chore(cbs): hero's refactor
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2019-08-14 17:32:33 +02:00 |
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Kazhnuz
|
eec6214305
|
improvement(cbs): translate battle system menu
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2019-08-14 17:07:42 +02:00 |
|
Kazhnuz
|
02c81c29f6
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debug: make Sonic level 50 as a test
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2019-08-14 16:46:59 +02:00 |
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Kazhnuz
|
72c33b46d6
|
improvement: use a circle move position instead of a square
|
2019-08-14 16:27:45 +02:00 |
|
Kazhnuz
|
3a51758483
|
chore(cbs): refactor entirely the code to be more gamecore-like
|
2019-08-14 16:26:23 +02:00 |
|
Kazhnuz
|
becd4aace5
|
fix(core): finally fix key flushing correctly
|
2019-08-14 16:22:43 +02:00 |
|
Kazhnuz
|
da647237a7
|
chore: simplify hud handling
|
2019-08-14 13:56:25 +02:00 |
|
Kazhnuz
|
a8bd55a2c2
|
improvement(cbs): improve debugging
|
2019-08-13 22:28:05 +02:00 |
|
Kazhnuz
|
3a037e827d
|
improvement(cbs): move menu to a better position
|
2019-08-13 21:25:18 +02:00 |
|
Kazhnuz
|
3b63516d3a
|
chore: remove old unused controller object
|
2019-08-13 21:11:49 +02:00 |
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Kazhnuz
|
84bd3fa277
|
improvement: use gamecore integrated asset system as much as possible
|
2019-08-13 21:08:37 +02:00 |
|
Kazhnuz
|
b95f899c75
|
chore: remove unused stuff
|
2019-08-13 19:20:10 +02:00 |
|
Kazhnuz
|
83e8a68d03
|
improvement: adapt oldcbs to new shadow shoot style
|
2019-08-13 19:13:17 +02:00 |
|
Kazhnuz
|
6c91fbe9ef
|
fix: fix crashed in old cbs system
|
2019-08-12 12:37:00 +02:00 |
|
Kazhnuz
|
7e8c4e373e
|
chore: prepare new character architecture
|
2019-08-04 18:00:01 +02:00 |
|
Kazhnuz
|
0ba0d0ae1e
|
feat(datas): add Battle's Tails Lab map
|
2019-08-04 10:56:12 +02:00 |
|
Kazhnuz
|
5fe4ae3cad
|
feat(datas): add Battle's Metal Depot map
|
2019-08-03 21:09:30 +02:00 |
|
Kazhnuz
|
413ba82e3f
|
feat(datas): add Battle's Library map
|
2019-08-03 20:52:17 +02:00 |
|
Kazhnuz
|
a5e8f54ce9
|
feat(datas): add Battle's Holy Summit map
|
2019-08-03 20:25:30 +02:00 |
|
Kazhnuz
|
f53b3b221a
|
feat(datas): add Battle's GHZ
|
2019-08-03 18:19:56 +02:00 |
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