Kazhnuz
|
250d75ee77
|
fix: mark as local some forgotten local variables
|
2020-09-13 16:57:06 +02:00 |
|
Kazhnuz
|
877de98f67
|
fix: remove some call to non-existing variables
|
2020-09-13 16:49:50 +02:00 |
|
Kazhnuz
|
ef4bf26ba6
|
feat: initial effect manager system
|
2020-09-13 13:25:44 +02:00 |
|
Kazhnuz
|
3c0a5f2c35
|
fix: remove dead code
|
2020-09-13 10:09:07 +02:00 |
|
Kazhnuz
|
cf5da3177d
|
feat: add the page system for the character view
Fix #59
|
2020-08-29 17:26:38 +02:00 |
|
Kazhnuz
|
b28d9bf624
|
feat: basic item menu
Fix #48
|
2020-08-29 11:36:59 +02:00 |
|
Kazhnuz
|
6f19e8dddd
|
improvement: improve spacing management
|
2020-08-28 00:26:12 +02:00 |
|
Kazhnuz
|
a9b76503b8
|
improvement: add basic layout const for menus
|
2020-08-27 19:05:00 +02:00 |
|
Kazhnuz
|
8dbd8b45a8
|
feat: add save/exit and resume
Fix #54
|
2020-08-27 08:44:21 +02:00 |
|
Kazhnuz
|
717d7c57c0
|
feat: initial version of the character screen
|
2020-08-26 18:38:40 +02:00 |
|
Kazhnuz
|
ab0c325956
|
fix(screens): set menu after the old is removed
|
2020-08-23 12:06:18 +02:00 |
|
Kazhnuz
|
722c69d733
|
feat: add switching from main/character menu
Fix #53
|
2020-08-23 10:40:06 +02:00 |
|
Kazhnuz
|
1136bc1fd6
|
improvement: better main menu
Fix #49
|
2020-08-23 10:19:27 +02:00 |
|
Kazhnuz
|
aa46d3d47a
|
fix: focus the main menu when the start menu is called
Fix #52
|
2020-08-23 10:14:24 +02:00 |
|
Kazhnuz
|
858df09143
|
fix: show upper half of the cursor on characters
Fix #43
|
2020-08-23 09:53:10 +02:00 |
|
Kazhnuz
|
e6cf6b5761
|
fix: always use fullname
Fix #50
|
2020-08-23 08:53:44 +02:00 |
|
Kazhnuz
|
5139d9727d
|
fix: add damage number system
Fix #39
|
2020-08-22 23:53:13 +02:00 |
|
Kazhnuz
|
4ff4c989d4
|
fix: correctly apply death at start of battle
Fix #28
|
2020-08-22 23:28:05 +02:00 |
|
Kazhnuz
|
9326a5dc91
|
fix: change the randomseed before each battle
Fix #42
|
2020-08-22 23:17:25 +02:00 |
|
Kazhnuz
|
5d90ead710
|
feat: add basis for item handling
|
2020-08-22 23:10:22 +02:00 |
|
Kazhnuz
|
e221a36e74
|
feat: first try of a start menu
|
2020-08-20 15:39:02 +02:00 |
|
Kazhnuz
|
38a1d4b07d
|
feat: port battle menu to new menusystem
Fix #38
|
2020-08-20 15:33:28 +02:00 |
|
Kazhnuz
|
cb626bfa4a
|
improvement: port the options to the new system
|
2020-08-19 23:25:36 +02:00 |
|
Kazhnuz
|
78fca02441
|
improvement: port the debug menu to the new framework
|
2020-08-19 20:44:38 +02:00 |
|
Kazhnuz
|
9492e2f7ea
|
feat: new battlesystem choice boxe
Fix #35
|
2020-08-18 23:46:11 +02:00 |
|
Kazhnuz
|
61639b86d0
|
feat: go back to debug menu when pressing start
|
2020-08-16 11:18:51 +02:00 |
|
Kazhnuz
|
5c93295a41
|
feat: add parallax background to title screen
|
2020-08-16 11:17:13 +02:00 |
|
Kazhnuz
|
e8e5ba9a76
|
fix: don't jump at minigame start
|
2020-08-16 11:03:06 +02:00 |
|
Kazhnuz
|
70ed18202d
|
feat: backport code from bluestreak
It'll give us the following features
- Support for autorun in shoot-style maps
- Pause menu in subgames
- Chunk in shoot maps
- Rings
|
2020-08-16 10:52:00 +02:00 |
|
Kazhnuz
|
849d3ce537
|
chore: reorganize scenes
|
2020-08-16 09:54:11 +02:00 |
|
Kazhnuz
|
abc415c7f3
|
feat: initial work on inventory system
|
2020-08-15 22:43:46 +02:00 |
|
Kazhnuz
|
04ae4ef657
|
feat: add cheapEffect
Fix #26
|
2020-08-07 13:15:04 +02:00 |
|
Kazhnuz
|
58cd72ac45
|
feat: add basic game over scene
|
2020-08-07 11:17:10 +02:00 |
|
Kazhnuz
|
697426f4d1
|
feat: finish victory screen
Fix #11
|
2020-08-06 19:10:54 +02:00 |
|
Kazhnuz
|
d9237b9383
|
feat: add more content to the battle finished screen
|
2020-08-06 16:37:06 +02:00 |
|
Kazhnuz
|
8421b8ae97
|
fix: some slight balancing work
|
2020-08-05 12:03:31 +02:00 |
|
Kazhnuz
|
b530a09119
|
feat: add badnics icon
|
2020-08-05 11:54:39 +02:00 |
|
Kazhnuz
|
a2d0975cde
|
feat: add damage and ko
Fix #27
|
2020-08-05 11:40:29 +02:00 |
|
Kazhnuz
|
ed70bb6550
|
feat: add basic ennemy attack system
Fix #8
|
2020-08-05 09:25:38 +02:00 |
|
Kazhnuz
|
b1a7bdc2af
|
feat: make ennemies able to be choregraphied
|
2020-08-04 23:21:45 +02:00 |
|
Kazhnuz
|
a686baf089
|
fix: don't hardcode directions
|
2020-08-04 22:40:58 +02:00 |
|
Kazhnuz
|
fb9d86999f
|
feat: add sprites to ennemies
Fix #24
|
2020-08-04 22:19:11 +02:00 |
|
Kazhnuz
|
d6b62a41e2
|
fix: improve bevel
Fix #23
|
2020-08-04 19:53:11 +02:00 |
|
Kazhnuz
|
5d34f55b23
|
feat: improve battle hud spacing
Fix #22
|
2020-08-04 18:50:36 +02:00 |
|
Kazhnuz
|
58264e2a19
|
feat: add battle definition files
Fix #9
|
2020-08-04 17:50:03 +02:00 |
|
Kazhnuz
|
871ccb250f
|
improvement: make the choregraphy viewer ennemy-oriented
|
2020-08-04 12:27:33 +02:00 |
|
Kazhnuz
|
b5c6cf0b1f
|
feat: add basic choregraphy system
Fix #12
|
2020-08-03 17:59:44 +02:00 |
|
Kazhnuz
|
f867cba68d
|
fix: some clean-up to help the choregraphy viewer
|
2020-08-03 17:38:30 +02:00 |
|
Kazhnuz
|
2509708067
|
chore: add basis of the new choregraphy viewer
|
2020-08-03 11:50:39 +02:00 |
|
Kazhnuz
|
751951f734
|
feat: add the heroes style of switching characters
Fix #20
|
2020-08-03 10:28:18 +02:00 |
|
Kazhnuz
|
11e40da8af
|
improvement: use the new mini emblem on minigames
Fix #21
|
2020-08-03 09:44:25 +02:00 |
|
Kazhnuz
|
955d8d33d9
|
chore: make the statusbar independant of the battle system
|
2020-08-03 09:24:52 +02:00 |
|
Kazhnuz
|
786dc78a13
|
chore: make simplehpbar and statusbar part of common stuff
|
2020-08-03 09:11:31 +02:00 |
|
Kazhnuz
|
4bb4c14198
|
feat: add leader change to overworld
Fix #18
|
2020-08-03 08:59:04 +02:00 |
|
Kazhnuz
|
693150029c
|
feat: add a team management panel
Fix #10
|
2020-08-02 23:47:42 +02:00 |
|
Kazhnuz
|
d0229f8aff
|
improvement: use the first team member on battle/shoot maps
|
2020-08-02 22:00:50 +02:00 |
|
Kazhnuz
|
d3cb2c9052
|
feat: add Tails and Amy to the charset
|
2020-08-02 21:55:37 +02:00 |
|
Kazhnuz
|
4bd178112f
|
fix: restore music and voice on battle
|
2020-08-02 21:00:09 +02:00 |
|
Kazhnuz
|
242e90c803
|
fix: make emblem and icon character-dependent
|
2020-08-02 16:43:15 +02:00 |
|
Kazhnuz
|
e05b04357d
|
feat: add rings
Fix #13
|
2020-08-02 15:56:36 +02:00 |
|
Kazhnuz
|
267359865e
|
improvement: better option menu
|
2020-08-02 13:47:27 +02:00 |
|
Kazhnuz
|
c4fb3975c1
|
chore: remove lang menu
Fix #2
|
2020-08-02 13:43:45 +02:00 |
|
Kazhnuz
|
5e39c836ec
|
fix: order player keys
Fix #6
|
2020-08-02 13:41:58 +02:00 |
|
Kazhnuz
|
b799586a4c
|
feat: add more info to character panel
|
2020-08-02 11:04:49 +02:00 |
|
Kazhnuz
|
64947f145e
|
feat: add a panel for character data
|
2020-08-02 10:33:31 +02:00 |
|
Kazhnuz
|
cf377f15b8
|
feat: make possible to load all Battle maps
|
2020-08-02 10:18:40 +02:00 |
|
Kazhnuz
|
f83c67f96a
|
feat: add save read/write
|
2020-08-02 09:59:47 +02:00 |
|
Kazhnuz
|
e9c7026dcb
|
feat: add an information panel
|
2020-08-02 08:30:19 +02:00 |
|
Kazhnuz
|
df2716b3df
|
fix: some various fixes
|
2020-08-01 20:49:06 +02:00 |
|
Kazhnuz
|
3a9ac247fc
|
feat: add basic charset handling
|
2020-08-01 18:54:12 +02:00 |
|
Kazhnuz
|
8768e36334
|
feat: add bases of the future overworld system
|
2020-08-01 16:57:12 +02:00 |
|
Kazhnuz
|
ce5cb1298f
|
improvement: make option menu a bit less plain
|
2020-08-01 16:32:09 +02:00 |
|
Kazhnuz
|
459f4905c7
|
feat: add basic option menu
|
2020-08-01 16:06:08 +02:00 |
|
Kazhnuz
|
cb5f9eec5a
|
feat: background viewer
|
2020-08-01 14:01:08 +02:00 |
|
Kazhnuz
|
1ec185cc3a
|
improvement: use a common object for parallax handling
|
2020-08-01 13:34:39 +02:00 |
|
Kazhnuz
|
55eca74922
|
feat: add a way to test Shadow Shot style maps
|
2020-08-01 12:53:06 +02:00 |
|
Kazhnuz
|
0984ce370e
|
chore: make the scene change widget a common element
|
2020-08-01 12:50:11 +02:00 |
|
Kazhnuz
|
4b9ba5eed6
|
feat: add basic debug menu
|
2020-08-01 10:31:09 +02:00 |
|
Kazhnuz
|
227b2bbf1e
|
feat: add qte base
|
2020-07-31 21:00:31 +02:00 |
|
Kazhnuz
|
b95ad72dcb
|
feat: add basic qte framework
|
2020-07-31 20:06:35 +02:00 |
|
Kazhnuz
|
6cf1df4d5b
|
feat: improve HUD and menus placement
|
2020-07-25 17:50:44 +02:00 |
|
Kazhnuz
|
b247e9cc96
|
feat: improve a bit the choregraphies
|
2020-07-25 17:07:53 +02:00 |
|
Kazhnuz
|
f3d44e06d1
|
feat: add a way to wait for the end of something already started
|
2020-07-25 17:03:37 +02:00 |
|
Kazhnuz
|
cce03643f6
|
improvement: revamp the whole motion system
|
2020-07-25 16:47:29 +02:00 |
|
Kazhnuz
|
7364e5c206
|
feat: add more coordinate system
|
2020-07-25 16:46:46 +02:00 |
|
Kazhnuz
|
1acada1b51
|
fix: re-add victory condition
|
2020-07-25 12:15:50 +02:00 |
|
Kazhnuz
|
40b362543a
|
fix: only get potential targets for the selection system
|
2020-07-25 12:09:50 +02:00 |
|
Kazhnuz
|
d40112ba31
|
improvement: handle better defeated fighter turns
|
2020-07-25 12:03:14 +02:00 |
|
Kazhnuz
|
4ab2e72231
|
fix: make nil action and choregraphy when they are finished
|
2020-07-25 11:38:59 +02:00 |
|
Kazhnuz
|
08c5724e96
|
fix: remove calling of deleted old choregraphy system
|
2020-07-25 11:20:18 +02:00 |
|
Kazhnuz
|
808108c3f3
|
chore: remove the old choregraphy system
|
2020-07-25 11:18:00 +02:00 |
|
Kazhnuz
|
6e012ba46c
|
fix: replace actor after choregraphy
|
2020-07-25 10:25:00 +02:00 |
|
Kazhnuz
|
df6e283013
|
fix: last missing step currently done
|
2020-07-25 10:24:32 +02:00 |
|
Kazhnuz
|
8fe8f61821
|
fix: start simplification of the movement system
|
2020-07-25 10:24:07 +02:00 |
|
Kazhnuz
|
75914d694d
|
chore: hook up the damage system to the choregraphy system
|
2020-07-25 08:44:59 +02:00 |
|
Kazhnuz
|
d69255ead0
|
chore: put the damage handling system inside fighters and not actors
|
2020-07-25 08:44:03 +02:00 |
|
Kazhnuz
|
4f024dbb39
|
chore: remove old choregraphy system from heroes' actors
|
2020-07-25 08:43:15 +02:00 |
|
Kazhnuz
|
eec4ef060b
|
feat(cbs/choregraphy): add some basic steps
|
2020-07-24 21:54:12 +02:00 |
|
Kazhnuz
|
bb3d823404
|
chore(cbs/heroactor): first round of dead code cleanup
|
2020-07-24 20:04:12 +02:00 |
|
Kazhnuz
|
799a532523
|
chore: extract voice system from actor
|
2020-07-24 19:55:11 +02:00 |
|
Kazhnuz
|
bf23dd2056
|
chore: extract hp management from actor
|
2020-07-24 19:49:24 +02:00 |
|
Kazhnuz
|
2e38b31dea
|
feat: hook up the choregraphy system to the actions
|
2020-07-24 19:20:48 +02:00 |
|
Kazhnuz
|
a5ec563480
|
feat: initial version of the new choregraphy system
|
2020-07-24 19:16:33 +02:00 |
|
Kazhnuz
|
fcdd10484f
|
feat: add basic skill actions
|
2020-07-20 12:24:26 +02:00 |
|
Kazhnuz
|
9ece46fbb5
|
feat: add the basic action selection system
|
2020-07-19 22:38:59 +02:00 |
|
Kazhnuz
|
eb1113064d
|
fix: faster placeholder waiting time
|
2020-07-19 21:46:17 +02:00 |
|
Kazhnuz
|
649bb561da
|
feat: simple selection system
|
2020-07-19 21:41:14 +02:00 |
|
Kazhnuz
|
f3cfaf9ac2
|
fix: adapt the menu system to the new concept
|
2020-07-19 18:09:53 +02:00 |
|
Kazhnuz
|
6bca41d794
|
chore: first round of actor cleanup
There is still a lot of work though
|
2020-07-19 17:06:17 +02:00 |
|
Kazhnuz
|
a41aabbd7d
|
chore: drop the grid/cursor system
|
2020-07-19 17:02:00 +02:00 |
|
Kazhnuz
|
5e1ee752ac
|
fix: readd fighter removal
|
2020-07-19 16:57:58 +02:00 |
|
Kazhnuz
|
8512ab3c26
|
chore: adapt the world to the new turnSystem
|
2020-07-19 16:57:38 +02:00 |
|
Kazhnuz
|
d8dafdfe48
|
improvement(cbs): precalculate the map
|
2020-07-19 16:49:14 +02:00 |
|
Kazhnuz
|
1f3d07c223
|
improvement(cbs): let the turn controller handle the hud
|
2020-07-19 16:20:57 +02:00 |
|
Kazhnuz
|
99ce270a48
|
improvement(cbs): refonte du système de tour
|
2020-07-19 15:07:35 +02:00 |
|
Kazhnuz
|
fa6e6c2bc4
|
chore: more code extraction
|
2020-07-18 09:51:02 +02:00 |
|
Kazhnuz
|
b413946368
|
chore: completely extract the choregraphy system from actor
|
2020-05-02 13:01:43 +02:00 |
|
Kazhnuz
|
08ff743754
|
chore: separate statusbar handling from heroes
|
2020-05-01 17:04:17 +02:00 |
|
Kazhnuz
|
84cab7c92a
|
fix: adapt HUD to new turn system
|
2020-05-01 16:15:39 +02:00 |
|
Kazhnuz
|
34eb8e5ba5
|
chore: separate turns from world
|
2020-05-01 14:50:21 +02:00 |
|
Kazhnuz
|
873cf12140
|
chore: separate HUD from world logic
|
2020-05-01 14:19:00 +02:00 |
|
Kazhnuz
|
9ed44ecabe
|
chore(cbs): add another motobug for test purpose
|
2019-08-31 21:28:34 +02:00 |
|
Kazhnuz
|
4abfe43a50
|
feat(game/gui): prepare adding textbox support
|
2019-08-31 21:03:17 +02:00 |
|
Kazhnuz
|
d097552298
|
improvement(cbs): handle better when the character haven't moved
|
2019-08-31 17:39:22 +02:00 |
|
Kazhnuz
|
daac217c6c
|
improvement(cbs): make cleaner jumps
|
2019-08-31 17:30:56 +02:00 |
|
Kazhnuz
|
ae47502dbf
|
improvement(cbs): moar sfx
|
2019-08-31 15:44:34 +02:00 |
|
Kazhnuz
|
2d462dc7f7
|
improvement(cbs): make skills' name fit into the list
|
2019-08-31 15:04:44 +02:00 |
|
Kazhnuz
|
d39440fa29
|
chore(cbs/menu): refactor the menu system to make adding widget simpler
|
2019-08-31 14:09:48 +02:00 |
|
Kazhnuz
|
7927146864
|
fix(cbs/cursor): only accept input when cursor stand still
|
2019-08-31 11:25:26 +02:00 |
|
Kazhnuz
|
b38d478d5a
|
fix(hero): round position at turn start
|
2019-08-31 11:18:56 +02:00 |
|
Kazhnuz
|
da3ab42f32
|
fix(cbs): fix an hiccup
|
2019-08-25 16:01:09 +02:00 |
|
Kazhnuz
|
737d0e5a69
|
fix(cbs): add a minimal duration to moving
|
2019-08-25 16:00:21 +02:00 |
|
Kazhnuz
|
86b5ad1cae
|
improvement(cbs): rework the choregraphy system
|
2019-08-25 15:54:26 +02:00 |
|
Kazhnuz
|
325964a47b
|
feat(cbs): add targeting support to skills
|
2019-08-25 10:38:06 +02:00 |
|
Kazhnuz
|
be4504ff2b
|
feat(cbs): new damage functions for choregraphies
|
2019-08-24 22:21:07 +02:00 |
|
Kazhnuz
|
163e122b97
|
fix(cbs): fix a crash when the character try to go to its position
|
2019-08-24 21:49:16 +02:00 |
|
Kazhnuz
|
3d269dca4a
|
feat(cbs): add jumpBack and dashForward choregraphy actions
|
2019-08-24 21:46:59 +02:00 |
|
Kazhnuz
|
04817f1e51
|
improvement(cbs): rework effect grid
|
2019-08-24 21:10:41 +02:00 |
|
Kazhnuz
|
27876928ab
|
improvement(cbs): improve character moving functions
|
2019-08-24 21:06:05 +02:00 |
|
Kazhnuz
|
a2b24e3963
|
feat(cbs): add a jump system
|
2019-08-24 16:13:22 +02:00 |
|
Kazhnuz
|
c78aa214ae
|
chore:refactor the hero system to remove currentAction function
|
2019-08-24 15:44:07 +02:00 |
|
Kazhnuz
|
3ab6a0e6e2
|
improvement(cbs): rework the grid system
|
2019-08-22 22:40:31 +02:00 |
|
Kazhnuz
|
9c91c0a946
|
fix(cbs): fix effectGrid drawing
|
2019-08-22 22:16:00 +02:00 |
|
Kazhnuz
|
a1d0cd0225
|
feat(cbs/utils): add a way to automatically get a map from a mask
|
2019-08-22 22:04:38 +02:00 |
|
Kazhnuz
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24b26cc9fc
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improvement(cbs): use the new skill handling system
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2019-08-22 22:04:14 +02:00 |
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Kazhnuz
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df883dcf32
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improvement(cbs): comment out the move voice effect
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2019-08-19 20:41:47 +02:00 |
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Kazhnuz
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2658a6b54f
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feat(cbs): add sfx playing to choregraphies
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2019-08-19 16:46:30 +02:00 |
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Kazhnuz
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d84001c150
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feat(cbs): start adding character voices
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2019-08-19 15:34:52 +02:00 |
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Kazhnuz
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7a8696726b
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feat(cbs): add music
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2019-08-19 12:00:24 +02:00 |
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Kazhnuz
|
a60f6ade6c
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feat(cbs): add condition to choregraphy system
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2019-08-19 11:54:06 +02:00 |
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Kazhnuz
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56e9af6ac3
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feat(cbs): add a skill system, and adapt the basic attack to use it
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2019-08-18 19:02:14 +02:00 |
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Kazhnuz
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1217ec0d10
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feat(hero): wait a bit before use the switchActiveBattler function
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2019-08-18 16:46:57 +02:00 |
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Kazhnuz
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9633973792
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feat(titlescreen): rework the title screen
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2019-08-17 15:59:53 +02:00 |
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Kazhnuz
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fcd1288ebf
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improvement(game): rework internal sorting of skill
It'll make us able to sort them by acquisition level
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2019-08-17 00:55:29 +02:00 |
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Kazhnuz
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c7e771542b
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improvement(cbs): add more tweens
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2019-08-16 23:04:30 +02:00 |
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Kazhnuz
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8048210bac
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feat(game): initial "battle completed screen
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2019-08-16 22:37:43 +02:00 |
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Kazhnuz
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c9b3175bcd
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feat(cbs): make player HUD appear only if the battle is currently active
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2019-08-16 18:40:00 +02:00 |
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Kazhnuz
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92e77e4335
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feat(cbs): initial functions to start and finish the battle
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2019-08-16 18:33:47 +02:00 |
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Kazhnuz
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b3428da090
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fix(cbs): make sure that ennemies' destruction don't freeze the game
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2019-08-15 19:00:01 +02:00 |
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Kazhnuz
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01dc81ed0f
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fix: fix scissoring in 2x screens
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2019-08-15 15:09:48 +02:00 |
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Kazhnuz
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45c58bcbcd
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feat(cbs): initial implementation of damage system
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2019-08-15 15:06:13 +02:00 |
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Kazhnuz
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8787eb99e6
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feat(cbs): initial ennemy implementation
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2019-08-15 09:35:37 +02:00 |
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Kazhnuz
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04fab227f8
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improvement(sonic): add move value to Sonic
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2019-08-15 09:16:24 +02:00 |
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Kazhnuz
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89568ad3b5
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improvement(cbs): add turn counting to battle HUD
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2019-08-15 09:13:08 +02:00 |
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Kazhnuz
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e2d788e012
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improvement(cbs): improve animation speed
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2019-08-15 08:57:47 +02:00 |
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Kazhnuz
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5b1deadb8a
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feat(cbs): make HUD use existing datas
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2019-08-14 22:47:10 +02:00 |
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Kazhnuz
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7eec984344
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feat(cbs): add basis for the 3-hit combo
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2019-08-14 20:44:20 +02:00 |
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Kazhnuz
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721b0ff04d
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feat(cbs): use the sprite code from baseactor
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2019-08-14 20:24:32 +02:00 |
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Kazhnuz
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7d182bd3a1
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chore(cbs): refactor parent a bit
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2019-08-14 20:11:35 +02:00 |
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Kazhnuz
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d1070b36cc
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chore(cbs): hero's refactor
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2019-08-14 17:32:33 +02:00 |
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Kazhnuz
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eec6214305
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improvement(cbs): translate battle system menu
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2019-08-14 17:07:42 +02:00 |
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Kazhnuz
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72c33b46d6
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improvement: use a circle move position instead of a square
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2019-08-14 16:27:45 +02:00 |
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Kazhnuz
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3a51758483
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chore(cbs): refactor entirely the code to be more gamecore-like
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2019-08-14 16:26:23 +02:00 |
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Kazhnuz
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da647237a7
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chore: simplify hud handling
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2019-08-14 13:56:25 +02:00 |
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Kazhnuz
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a8bd55a2c2
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improvement(cbs): improve debugging
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2019-08-13 22:28:05 +02:00 |
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Kazhnuz
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3a037e827d
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improvement(cbs): move menu to a better position
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2019-08-13 21:25:18 +02:00 |
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Kazhnuz
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3b63516d3a
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chore: remove old unused controller object
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2019-08-13 21:11:49 +02:00 |
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Kazhnuz
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84bd3fa277
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improvement: use gamecore integrated asset system as much as possible
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2019-08-13 21:08:37 +02:00 |
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Kazhnuz
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b95f899c75
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chore: remove unused stuff
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2019-08-13 19:20:10 +02:00 |
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Kazhnuz
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83e8a68d03
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improvement: adapt oldcbs to new shadow shoot style
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2019-08-13 19:13:17 +02:00 |
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Kazhnuz
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6c91fbe9ef
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fix: fix crashed in old cbs system
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2019-08-12 12:37:00 +02:00 |
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Kazhnuz
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7e8c4e373e
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chore: prepare new character architecture
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2019-08-04 18:00:01 +02:00 |
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Kazhnuz
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0ba0d0ae1e
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feat(datas): add Battle's Tails Lab map
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2019-08-04 10:56:12 +02:00 |
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Kazhnuz
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5fe4ae3cad
|
feat(datas): add Battle's Metal Depot map
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2019-08-03 21:09:30 +02:00 |
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Kazhnuz
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413ba82e3f
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feat(datas): add Battle's Library map
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2019-08-03 20:52:17 +02:00 |
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Kazhnuz
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a5e8f54ce9
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feat(datas): add Battle's Holy Summit map
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2019-08-03 20:25:30 +02:00 |
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Kazhnuz
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f53b3b221a
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feat(datas): add Battle's GHZ
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2019-08-03 18:19:56 +02:00 |
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Kazhnuz
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b49f0ceafb
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feat(datas): add Battle's map Club Rouge
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2019-08-03 17:59:04 +02:00 |
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Kazhnuz
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54e73a6cfe
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feat(datas): add Battle's map Chao Ruins
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2019-08-03 17:36:16 +02:00 |
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Kazhnuz
|
efc0f8926b
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feat(datas): add Battle's map Battle Highway
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2019-08-03 15:46:41 +02:00 |
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Kazhnuz
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473aa189c0
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feat(datas): add Battle's map Amy's Room
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2019-08-03 15:23:47 +02:00 |
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Kazhnuz
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001c1a3d5a
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feat(maps): add a Shadow Shoot map loader
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2019-08-02 13:54:04 +02:00 |
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Kazhnuz
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69b9068e49
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chore(test): use ebeach as the test scene for now
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2019-07-27 23:52:58 +02:00 |
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Kazhnuz
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a7def096df
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feat: draw a real shadow
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2019-07-27 20:55:00 +02:00 |
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Kazhnuz
|
76336046d4
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fix: don't add a second floor in the test scene
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2019-07-27 15:30:10 +02:00 |
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Kazhnuz
|
b3d9ed582e
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feat: add a test map based on Battle's "collosseum" map
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2019-07-27 13:32:11 +02:00 |
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Kazhnuz
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4bb7c3e94f
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fix(test_scene): use the world dimension to add the floor
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2019-07-27 11:35:20 +02:00 |
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Kazhnuz
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fb2600c363
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chore:refactor RedianceWorld out of the test scene
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2019-07-26 20:22:18 +02:00 |
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Kazhnuz
|
7135204c9a
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feat: add base test scene
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2019-07-26 19:39:32 +02:00 |
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Kazhnuz
|
fd26548df6
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overworld: add scene template
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2019-04-01 09:08:53 +02:00 |
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Kazhnuz
|
641e344663
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battlesystem: initial draft of a statusbar system
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2019-04-01 08:55:59 +02:00 |
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Kazhnuz
|
d7136cdb6a
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battlesystem/menu: remove unused functions
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2019-04-01 08:30:08 +02:00 |
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Kazhnuz
|
cf38b3c326
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battlesystem: flush keys when exiting menu
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2019-04-01 08:20:29 +02:00 |
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Kazhnuz
|
b25a1e380c
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battlesystem: add special back button to get back in cursor mode
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2019-03-31 17:35:55 +02:00 |
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Kazhnuz
|
4b2a59b413
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battlesystem: add the objectmenu structure
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2019-03-31 17:21:27 +02:00 |
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Kazhnuz
|
085701efc0
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battlesystem: make skillmenu navigable
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2019-03-31 17:15:27 +02:00 |
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Kazhnuz
|
a45a109c8d
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battlesystem: build skill menu
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2019-03-31 17:12:48 +02:00 |
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Kazhnuz
|
a23e38fe31
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battlesystem: stop using a list to generate the main menu
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2019-03-31 17:11:32 +02:00 |
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Kazhnuz
|
6b57d4ccce
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battlesystem: fix SubMenuWidget not being initalized
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2019-03-31 17:08:02 +02:00 |
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Kazhnuz
|
5ab143e5f4
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battlesystem: create builder for skill menu
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2019-03-31 17:07:45 +02:00 |
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Kazhnuz
|
d77dc0057c
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battlesystem: kill entirely old menu system
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2019-03-31 17:02:02 +02:00 |
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Kazhnuz
|
5aa8b2da36
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battlesystem: initial signal sending use in widgets
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2019-03-31 16:57:57 +02:00 |
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Kazhnuz
|
67ef04bcc8
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battlesystem: font name doesn't need to be modifiable in menu system
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2019-03-31 16:53:21 +02:00 |
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Kazhnuz
|
99feaf2be5
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battlesystem: add relative cursor to new menu object
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2019-03-31 16:51:58 +02:00 |
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Kazhnuz
|
8f10c0dce8
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battlesystem: create objet for handling menus and widgets
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2019-03-31 16:43:04 +02:00 |
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Kazhnuz
|
eb033c319f
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battlesystem: rename menu constructor
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2019-03-31 12:05:17 +02:00 |
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Kazhnuz
|
8a09110ac8
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battlesystem: add mask system
|
2019-03-31 11:52:04 +02:00 |
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Kazhnuz
|
f155414c9d
|
battlesystem: rework UI
|
2019-03-31 10:15:27 +02:00 |
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Kazhnuz
|
b86be58481
|
battlesystem: remove old unused background file
|
2019-03-31 09:49:54 +02:00 |
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Kazhnuz
|
2bff01ab8a
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battlesystem: fix asset being updated twice
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2019-03-31 09:46:34 +02:00 |
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Kazhnuz
|
b14e62dabc
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scenes/battlesystem: don't overwrite the scene menusystem
|
2019-03-23 11:51:47 +01:00 |
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Kazhnuz
|
2b074943ec
|
scenes/battlesystem: use right name for a loveutils
|
2019-03-23 11:45:47 +01:00 |
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Kazhnuz
|
173efc2bab
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scenes/battlesystem: get inputs from right source
|
2019-03-23 11:45:20 +01:00 |
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Kazhnuz
|
f486d73409
|
assets: add needed assets for the battle system (2)
|
2019-03-10 13:56:49 +01:00 |
|
Kazhnuz
|
824fcb866b
|
assets: add needed assets for the battle system
|
2019-03-10 13:35:35 +01:00 |
|
Kazhnuz
|
f43f4e81b5
|
scenes/battlesystem: correctly register the scene
|
2019-03-10 13:33:38 +01:00 |
|
Kazhnuz
|
b3bbde1232
|
scenes/battlesystem: merge battlesystem controller with scene object
|
2019-03-10 13:26:20 +01:00 |
|
Kazhnuz
|
cb92a8fb3b
|
scenes: add battlesystem from previous code version
|
2019-03-10 13:11:26 +01:00 |
|
Kazhnuz
|
cc0f5973ce
|
src/scene: add an initial titlescreen scene to test assets
|
2019-01-28 13:46:57 +01:00 |
|
Kazhnuz
|
706565eb5d
|
src/core: add mouse support to scenes
|
2019-01-28 09:44:07 +01:00 |
|
Kazhnuz
|
ecf32133e8
|
src/scenes: fix a potential crash
|
2019-01-28 09:43:42 +01:00 |
|
Kazhnuz
|
586409bf5b
|
src: add a basic scene system
|
2019-01-28 09:15:42 +01:00 |
|