Kazhnuz
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3a3c864037
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feat(choregraphy): test latest qte by default
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2021-07-18 14:09:09 +02:00 |
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Kazhnuz
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a286124703
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fix: switch step immediatly after the previous one
Will solve potential input lag issues
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2021-07-18 14:08:45 +02:00 |
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Kazhnuz
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c121a35f90
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feat(choregraphy): add new 3D-based steps
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2021-07-18 14:08:07 +02:00 |
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Kazhnuz
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99380cc74e
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fix(cbs): add z coordinate to cbs entity
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2021-07-18 14:05:41 +02:00 |
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Kazhnuz
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bc9215fae8
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improvement(battler): rework 3D actions
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2021-07-18 14:04:24 +02:00 |
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Kazhnuz
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0f327d1de2
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fix: initialize z value for the ennemy
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2021-07-18 14:03:58 +02:00 |
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Kazhnuz
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f60e56bf2e
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feat(battler):add ways to stop moving
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2021-07-18 09:34:05 +02:00 |
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Kazhnuz
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eedf981c54
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feat: add counter system for choregraphy
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2021-07-18 08:59:01 +02:00 |
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Kazhnuz
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5b0dde30e0
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improvement: refactor jumping
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2021-07-18 08:47:37 +02:00 |
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Kazhnuz
|
ed099bd77f
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feat: add way to skip to a step
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2021-07-17 22:59:12 +02:00 |
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Kazhnuz
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627a7ea1e6
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feat: add a waitFor qte Step
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2021-07-17 21:55:14 +02:00 |
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Kazhnuz
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d7a15d4d91
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feat: add conditions for finished actions
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2021-07-17 21:53:10 +02:00 |
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Kazhnuz
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deda8a7a76
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improvement: port battlesystem to predicate
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2021-07-17 21:31:42 +02:00 |
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Kazhnuz
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4445fec8d2
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feat: wire up tags
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2021-07-17 21:23:29 +02:00 |
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Kazhnuz
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09ac826f34
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feat: add API to report finished tag actions
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2021-07-17 21:23:08 +02:00 |
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Kazhnuz
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0377077ca9
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feat:detect tagged actions and handle tags
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2021-07-17 21:19:33 +02:00 |
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Kazhnuz
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7940d9c74c
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feat: mark potentially async choregraphy step
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2021-07-17 10:15:24 +02:00 |
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Kazhnuz
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4a8ea25b7e
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feat: ajout d'un viewer des animations
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2021-07-04 11:43:46 +02:00 |
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Kazhnuz
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72cccdcaf2
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feat: add qteSuccess and qteFailure conditions
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2021-07-03 19:28:58 +02:00 |
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Kazhnuz
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6a37f12776
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chore: remove stray print
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2021-07-03 18:19:08 +02:00 |
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Kazhnuz
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1dd8f14b7c
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fix: make that HP/PP value have no inbattle bonus
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2021-07-03 13:20:44 +02:00 |
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Kazhnuz
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295f98ebd9
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feat: add inbattle stats bonus
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2021-07-03 13:18:24 +02:00 |
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Kazhnuz
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4c46e510d0
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feat: add battle stats
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2021-07-03 12:56:32 +02:00 |
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Kazhnuz
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d4698ab101
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improvement: get battle stats from the fighter
It'll allow us later to add battle bonus and malus
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2021-07-03 11:17:57 +02:00 |
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Kazhnuz
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7db0ad1b28
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chore: use getter to get stat
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2021-07-03 09:51:19 +02:00 |
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Kazhnuz
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98af0eda2a
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feat: add resistences and weaknesses
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2021-05-16 10:06:20 +02:00 |
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Kazhnuz
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534517f0f3
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chore: kill game.skills
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2021-05-16 08:48:05 +02:00 |
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Kazhnuz
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e9c9cbb8e3
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chore: put const files in a single folder
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2021-05-16 08:38:09 +02:00 |
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Kazhnuz
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8c9f814370
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fix: fix a crash
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2021-05-16 08:36:06 +02:00 |
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Kazhnuz
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6818a441df
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chore: extract battle aglorythm in battleutils
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2021-05-16 08:33:41 +02:00 |
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Kazhnuz
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c10d58e604
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chore: port to parser system
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2021-05-15 22:48:25 +02:00 |
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Kazhnuz
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f574bcd362
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chore: use as much as possible the new data system
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2021-05-15 21:43:15 +02:00 |
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Kazhnuz
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1991b5005f
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improvement: use the new attack structure
Replace accuracy and isAerial by attacktype and element
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2021-05-15 15:01:02 +02:00 |
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Kazhnuz
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a22871dcbc
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improvement: transform aerial badnic in protectype
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2021-05-15 14:50:12 +02:00 |
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Kazhnuz
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eab1b4b456
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fix: make aerial ennemies lower
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2021-05-15 13:09:35 +02:00 |
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Kazhnuz
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487d14dece
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feat: make aerial ennemies able to avoir attacks
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2021-05-09 15:08:46 +02:00 |
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Kazhnuz
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b9d324fa57
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feat: add back step conditions
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2021-05-09 15:08:36 +02:00 |
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Kazhnuz
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30cdda0970
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fix: take z coordinate in account in gfx
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2021-05-09 15:07:54 +02:00 |
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Kazhnuz
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034fb9cee6
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feat: improve damage output drawing
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2021-05-09 15:07:38 +02:00 |
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Kazhnuz
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cc66f86bd1
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fix: take the ennemy z into account for qte
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2021-05-09 15:06:29 +02:00 |
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Kazhnuz
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f94e6ca2f9
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fix: fix btn
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2021-05-08 19:10:30 +02:00 |
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Kazhnuz
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e3ebe05dec
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Merge branch 'master' of https://git.kobold.cafe/sonic/sonic-radiance
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2021-05-08 18:42:49 +02:00 |
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Kazhnuz
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dd9f3cb6e3
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feat: add simple prompts
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2021-05-08 18:39:40 +02:00 |
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Kazhnuz
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ff8cd856fd
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chore: port actors to rect and box
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2021-05-07 19:23:34 +02:00 |
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Kazhnuz
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040240492e
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chore: pack and unpack the coordinates
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2021-05-07 11:56:44 +02:00 |
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Kazhnuz
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33427077a0
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chore: refactor the actor system
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2021-05-06 16:08:08 +02:00 |
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Kazhnuz
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61a3206a95
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chore: put tweenmanager into the class folder
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2021-05-05 11:41:25 +02:00 |
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Kazhnuz
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91c214ac15
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fix: rename core to "birb"
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2021-05-05 08:30:32 +02:00 |
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Kazhnuz
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ba7b4ce977
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feat: add prompt system
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2021-04-25 16:28:31 +02:00 |
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Kazhnuz
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2d1ea4c2a0
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feat: add QTE drawing
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2021-04-25 12:21:17 +02:00 |
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Kazhnuz
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6156837705
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fix: use the right signal for QTE end
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2021-04-25 12:20:12 +02:00 |
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Kazhnuz
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4f26969a4d
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fix: adapt to the new QTE functions
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2021-04-25 12:19:46 +02:00 |
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Kazhnuz
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e3acafc824
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feat: initial qte parent
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2021-04-25 12:18:53 +02:00 |
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Kazhnuz
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9ea2e659d3
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fix: fixes menus sounds
Fixes #96
Fixes #95
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2021-04-23 11:10:52 +02:00 |
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Kazhnuz
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8abd42b020
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feat: add sfx when entering/leaving menu
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2021-04-23 11:00:09 +02:00 |
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Kazhnuz
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29eb2b5eb1
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fix(debug): mention debug mode
Fixes #97
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2021-04-23 10:58:04 +02:00 |
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Kazhnuz
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e172285410
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fix: place correctly rings sparkles
Fixes #94
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2021-04-23 10:26:03 +02:00 |
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Kazhnuz
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e5d8a7f874
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feat: add the char page structure
Fixes #61
Fixes #62
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2021-04-23 10:21:54 +02:00 |
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Kazhnuz
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6c451e7aee
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feat : add equip dialogs
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2021-04-22 23:41:20 +02:00 |
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Kazhnuz
|
19432b3663
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fix: more steep stats
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2021-04-22 18:57:03 +02:00 |
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Kazhnuz
|
040f67d32c
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fix: use the origin for ysorting tiles
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2021-04-21 21:17:34 +02:00 |
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Kazhnuz
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dd4d212721
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feat: add GFX on the overworld
Fixes #91
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2021-04-21 21:14:45 +02:00 |
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Kazhnuz
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2c2bee9409
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feat: add confirmation dialog for item dropping
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2021-04-21 19:11:52 +02:00 |
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Kazhnuz
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3b28c5b776
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feat: add teleportation from leaving the map
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2021-04-21 19:06:38 +02:00 |
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Kazhnuz
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d7b47933b3
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feat(events): add direction option to teleporting
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2021-04-21 18:46:30 +02:00 |
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Kazhnuz
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e50c9f6e54
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feat: add interaction prompts
Fixes : #92
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2021-04-21 18:36:20 +02:00 |
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Kazhnuz
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15bc5ae874
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fix: dont walk when sliding
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2021-04-21 17:20:09 +02:00 |
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Kazhnuz
|
28ca276bf5
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fix: better sfx
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2021-04-21 17:12:56 +02:00 |
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Kazhnuz
|
9a9615b120
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improvement: improve the run/dash action
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2021-04-21 16:54:42 +02:00 |
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Kazhnuz
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38c197a9fb
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feat: add sfx for terrains
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2021-04-21 16:46:41 +02:00 |
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Kazhnuz
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e7878c1efa
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feat: add damage system
Fixes: #90
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2021-04-19 18:04:29 +02:00 |
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Kazhnuz
|
36e30be245
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feat: handle ko characters on overworld
Preparation for full damage support
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2021-04-18 19:59:03 +02:00 |
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Kazhnuz
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cd174e3153
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feat: greyscale emblem for ko characters
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2021-04-18 19:30:57 +02:00 |
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Kazhnuz
|
706468dad6
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feat: add initial difficulty system
Fixes #87
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2021-04-18 19:09:01 +02:00 |
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Kazhnuz
|
2bce318b96
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feat: show health on overworld
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2021-04-18 18:23:52 +02:00 |
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Kazhnuz
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a1d81b9170
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feat: add a common message queue
Fixes #89
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2021-04-18 17:44:00 +02:00 |
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Kazhnuz
|
9523edb555
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feat: add confirmation dialogs
Fixes #86
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2021-04-18 16:36:40 +02:00 |
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Kazhnuz
|
32c72c18e9
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feat: initial terrain collision system
Fixes #79
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2021-04-18 12:34:30 +02:00 |
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Kazhnuz
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b16665a2b0
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feat: scissor player when under the ground height
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2021-04-18 11:03:34 +02:00 |
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Kazhnuz
|
15973e491a
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feat: initial terrain data loading
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2021-04-18 10:53:35 +02:00 |
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Kazhnuz
|
a88b30dd9f
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feat: add a way to get the terrain at a point
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2021-04-18 10:09:50 +02:00 |
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Kazhnuz
|
45fc9005b5
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feat: make ground level configurable
|
2021-04-18 10:09:17 +02:00 |
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Kazhnuz
|
dd841a4435
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chore: remove stray print
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2021-04-11 15:18:47 +02:00 |
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Kazhnuz
|
f700eaa8f8
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fix: add sound to punch and dash
|
2021-04-11 11:08:59 +02:00 |
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Kazhnuz
|
ddcd393d2a
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fix: add sound to every menus
Fixes #85
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2021-04-11 10:32:49 +02:00 |
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Kazhnuz
|
34e2bbead7
|
fix(actor): remove a wrong arg to drawStanding
Fixes #84
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2021-04-11 09:58:21 +02:00 |
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Kazhnuz
|
cd0190f065
|
feat: add a basic "punch" action
Fixes #78
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2021-04-10 20:47:34 +02:00 |
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Kazhnuz
|
84af3076f2
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feat: add dash/run
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2021-04-10 19:32:41 +02:00 |
|
Kazhnuz
|
34b409f423
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feat: add flight
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2021-04-10 18:28:52 +02:00 |
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Kazhnuz
|
8f27270c39
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feat: add initial action checking system
|
2021-04-10 17:59:01 +02:00 |
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Kazhnuz
|
16fa9f49eb
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improvement: make char switch instant
|
2021-04-10 17:43:10 +02:00 |
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Kazhnuz
|
91c885e1fb
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chore: prepare action system
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2021-04-10 17:41:53 +02:00 |
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Kazhnuz
|
1281bb30c4
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chore: refactor into mixins the player actor
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2021-04-10 17:14:41 +02:00 |
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Kazhnuz
|
4bf6a9b78a
|
chore: separate actors in folders
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2021-04-10 15:58:53 +02:00 |
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Kazhnuz
|
afc15fa0e3
|
feat: use direct import package
|
2021-04-10 14:43:30 +02:00 |
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Kazhnuz
|
6d1900d5a5
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feat(overworld): add jump
|
2021-04-10 14:28:20 +02:00 |
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Kazhnuz
|
09e14eae86
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fix: add large anim support to actors
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2021-04-10 14:26:38 +02:00 |
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Kazhnuz
|
cb50b7f256
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fix: fix mirroring
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2021-04-10 14:26:10 +02:00 |
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Kazhnuz
|
6569cb0dd7
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feat(charset): add mirroring and 'large anim'
|
2021-04-10 13:04:45 +02:00 |
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Kazhnuz
|
2ede81dc8d
|
improvement: refactor charset manager
|
2021-04-10 12:24:56 +02:00 |
|