Kazhnuz
|
ed099bd77f
|
feat: add way to skip to a step
|
2021-07-17 22:59:12 +02:00 |
|
Kazhnuz
|
627a7ea1e6
|
feat: add a waitFor qte Step
|
2021-07-17 21:55:14 +02:00 |
|
Kazhnuz
|
d7a15d4d91
|
feat: add conditions for finished actions
|
2021-07-17 21:53:10 +02:00 |
|
Kazhnuz
|
deda8a7a76
|
improvement: port battlesystem to predicate
|
2021-07-17 21:31:42 +02:00 |
|
Kazhnuz
|
4445fec8d2
|
feat: wire up tags
|
2021-07-17 21:23:29 +02:00 |
|
Kazhnuz
|
09ac826f34
|
feat: add API to report finished tag actions
|
2021-07-17 21:23:08 +02:00 |
|
Kazhnuz
|
0377077ca9
|
feat:detect tagged actions and handle tags
|
2021-07-17 21:19:33 +02:00 |
|
Kazhnuz
|
7940d9c74c
|
feat: mark potentially async choregraphy step
|
2021-07-17 10:15:24 +02:00 |
|
Kazhnuz
|
4a8ea25b7e
|
feat: ajout d'un viewer des animations
|
2021-07-04 11:43:46 +02:00 |
|
Kazhnuz
|
72cccdcaf2
|
feat: add qteSuccess and qteFailure conditions
|
2021-07-03 19:28:58 +02:00 |
|
Kazhnuz
|
6a37f12776
|
chore: remove stray print
|
2021-07-03 18:19:08 +02:00 |
|
Kazhnuz
|
1dd8f14b7c
|
fix: make that HP/PP value have no inbattle bonus
|
2021-07-03 13:20:44 +02:00 |
|
Kazhnuz
|
295f98ebd9
|
feat: add inbattle stats bonus
|
2021-07-03 13:18:24 +02:00 |
|
Kazhnuz
|
4c46e510d0
|
feat: add battle stats
|
2021-07-03 12:56:32 +02:00 |
|
Kazhnuz
|
d4698ab101
|
improvement: get battle stats from the fighter
It'll allow us later to add battle bonus and malus
|
2021-07-03 11:17:57 +02:00 |
|
Kazhnuz
|
7db0ad1b28
|
chore: use getter to get stat
|
2021-07-03 09:51:19 +02:00 |
|
Kazhnuz
|
98af0eda2a
|
feat: add resistences and weaknesses
|
2021-05-16 10:06:20 +02:00 |
|
Kazhnuz
|
534517f0f3
|
chore: kill game.skills
|
2021-05-16 08:48:05 +02:00 |
|
Kazhnuz
|
e9c9cbb8e3
|
chore: put const files in a single folder
|
2021-05-16 08:38:09 +02:00 |
|
Kazhnuz
|
8c9f814370
|
fix: fix a crash
|
2021-05-16 08:36:06 +02:00 |
|
Kazhnuz
|
6818a441df
|
chore: extract battle aglorythm in battleutils
|
2021-05-16 08:33:41 +02:00 |
|
Kazhnuz
|
c10d58e604
|
chore: port to parser system
|
2021-05-15 22:48:25 +02:00 |
|
Kazhnuz
|
f574bcd362
|
chore: use as much as possible the new data system
|
2021-05-15 21:43:15 +02:00 |
|
Kazhnuz
|
1991b5005f
|
improvement: use the new attack structure
Replace accuracy and isAerial by attacktype and element
|
2021-05-15 15:01:02 +02:00 |
|
Kazhnuz
|
a22871dcbc
|
improvement: transform aerial badnic in protectype
|
2021-05-15 14:50:12 +02:00 |
|
Kazhnuz
|
eab1b4b456
|
fix: make aerial ennemies lower
|
2021-05-15 13:09:35 +02:00 |
|
Kazhnuz
|
487d14dece
|
feat: make aerial ennemies able to avoir attacks
|
2021-05-09 15:08:46 +02:00 |
|
Kazhnuz
|
b9d324fa57
|
feat: add back step conditions
|
2021-05-09 15:08:36 +02:00 |
|
Kazhnuz
|
30cdda0970
|
fix: take z coordinate in account in gfx
|
2021-05-09 15:07:54 +02:00 |
|
Kazhnuz
|
034fb9cee6
|
feat: improve damage output drawing
|
2021-05-09 15:07:38 +02:00 |
|
Kazhnuz
|
cc66f86bd1
|
fix: take the ennemy z into account for qte
|
2021-05-09 15:06:29 +02:00 |
|
Kazhnuz
|
f94e6ca2f9
|
fix: fix btn
|
2021-05-08 19:10:30 +02:00 |
|
Kazhnuz
|
e3ebe05dec
|
Merge branch 'master' of https://git.kobold.cafe/sonic/sonic-radiance
|
2021-05-08 18:42:49 +02:00 |
|
Kazhnuz
|
dd9f3cb6e3
|
feat: add simple prompts
|
2021-05-08 18:39:40 +02:00 |
|
Kazhnuz
|
ff8cd856fd
|
chore: port actors to rect and box
|
2021-05-07 19:23:34 +02:00 |
|
Kazhnuz
|
040240492e
|
chore: pack and unpack the coordinates
|
2021-05-07 11:56:44 +02:00 |
|
Kazhnuz
|
33427077a0
|
chore: refactor the actor system
|
2021-05-06 16:08:08 +02:00 |
|
Kazhnuz
|
61a3206a95
|
chore: put tweenmanager into the class folder
|
2021-05-05 11:41:25 +02:00 |
|
Kazhnuz
|
91c214ac15
|
fix: rename core to "birb"
|
2021-05-05 08:30:32 +02:00 |
|
Kazhnuz
|
ba7b4ce977
|
feat: add prompt system
|
2021-04-25 16:28:31 +02:00 |
|
Kazhnuz
|
2d1ea4c2a0
|
feat: add QTE drawing
|
2021-04-25 12:21:17 +02:00 |
|
Kazhnuz
|
6156837705
|
fix: use the right signal for QTE end
|
2021-04-25 12:20:12 +02:00 |
|
Kazhnuz
|
4f26969a4d
|
fix: adapt to the new QTE functions
|
2021-04-25 12:19:46 +02:00 |
|
Kazhnuz
|
e3acafc824
|
feat: initial qte parent
|
2021-04-25 12:18:53 +02:00 |
|
Kazhnuz
|
9ea2e659d3
|
fix: fixes menus sounds
Fixes #96
Fixes #95
|
2021-04-23 11:10:52 +02:00 |
|
Kazhnuz
|
8abd42b020
|
feat: add sfx when entering/leaving menu
|
2021-04-23 11:00:09 +02:00 |
|
Kazhnuz
|
29eb2b5eb1
|
fix(debug): mention debug mode
Fixes #97
|
2021-04-23 10:58:04 +02:00 |
|
Kazhnuz
|
e172285410
|
fix: place correctly rings sparkles
Fixes #94
|
2021-04-23 10:26:03 +02:00 |
|
Kazhnuz
|
e5d8a7f874
|
feat: add the char page structure
Fixes #61
Fixes #62
|
2021-04-23 10:21:54 +02:00 |
|
Kazhnuz
|
6c451e7aee
|
feat : add equip dialogs
|
2021-04-22 23:41:20 +02:00 |
|
Kazhnuz
|
19432b3663
|
fix: more steep stats
|
2021-04-22 18:57:03 +02:00 |
|
Kazhnuz
|
040f67d32c
|
fix: use the origin for ysorting tiles
|
2021-04-21 21:17:34 +02:00 |
|
Kazhnuz
|
dd4d212721
|
feat: add GFX on the overworld
Fixes #91
|
2021-04-21 21:14:45 +02:00 |
|
Kazhnuz
|
2c2bee9409
|
feat: add confirmation dialog for item dropping
|
2021-04-21 19:11:52 +02:00 |
|
Kazhnuz
|
3b28c5b776
|
feat: add teleportation from leaving the map
|
2021-04-21 19:06:38 +02:00 |
|
Kazhnuz
|
d7b47933b3
|
feat(events): add direction option to teleporting
|
2021-04-21 18:46:30 +02:00 |
|
Kazhnuz
|
e50c9f6e54
|
feat: add interaction prompts
Fixes : #92
|
2021-04-21 18:36:20 +02:00 |
|
Kazhnuz
|
15bc5ae874
|
fix: dont walk when sliding
|
2021-04-21 17:20:09 +02:00 |
|
Kazhnuz
|
28ca276bf5
|
fix: better sfx
|
2021-04-21 17:12:56 +02:00 |
|
Kazhnuz
|
9a9615b120
|
improvement: improve the run/dash action
|
2021-04-21 16:54:42 +02:00 |
|
Kazhnuz
|
38c197a9fb
|
feat: add sfx for terrains
|
2021-04-21 16:46:41 +02:00 |
|
Kazhnuz
|
e7878c1efa
|
feat: add damage system
Fixes: #90
|
2021-04-19 18:04:29 +02:00 |
|
Kazhnuz
|
36e30be245
|
feat: handle ko characters on overworld
Preparation for full damage support
|
2021-04-18 19:59:03 +02:00 |
|
Kazhnuz
|
cd174e3153
|
feat: greyscale emblem for ko characters
|
2021-04-18 19:30:57 +02:00 |
|
Kazhnuz
|
706468dad6
|
feat: add initial difficulty system
Fixes #87
|
2021-04-18 19:09:01 +02:00 |
|
Kazhnuz
|
2bce318b96
|
feat: show health on overworld
|
2021-04-18 18:23:52 +02:00 |
|
Kazhnuz
|
a1d81b9170
|
feat: add a common message queue
Fixes #89
|
2021-04-18 17:44:00 +02:00 |
|
Kazhnuz
|
9523edb555
|
feat: add confirmation dialogs
Fixes #86
|
2021-04-18 16:36:40 +02:00 |
|
Kazhnuz
|
32c72c18e9
|
feat: initial terrain collision system
Fixes #79
|
2021-04-18 12:34:30 +02:00 |
|
Kazhnuz
|
b16665a2b0
|
feat: scissor player when under the ground height
|
2021-04-18 11:03:34 +02:00 |
|
Kazhnuz
|
15973e491a
|
feat: initial terrain data loading
|
2021-04-18 10:53:35 +02:00 |
|
Kazhnuz
|
a88b30dd9f
|
feat: add a way to get the terrain at a point
|
2021-04-18 10:09:50 +02:00 |
|
Kazhnuz
|
45fc9005b5
|
feat: make ground level configurable
|
2021-04-18 10:09:17 +02:00 |
|
Kazhnuz
|
dd841a4435
|
chore: remove stray print
|
2021-04-11 15:18:47 +02:00 |
|
Kazhnuz
|
f700eaa8f8
|
fix: add sound to punch and dash
|
2021-04-11 11:08:59 +02:00 |
|
Kazhnuz
|
ddcd393d2a
|
fix: add sound to every menus
Fixes #85
|
2021-04-11 10:32:49 +02:00 |
|
Kazhnuz
|
34e2bbead7
|
fix(actor): remove a wrong arg to drawStanding
Fixes #84
|
2021-04-11 09:58:21 +02:00 |
|
Kazhnuz
|
cd0190f065
|
feat: add a basic "punch" action
Fixes #78
|
2021-04-10 20:47:34 +02:00 |
|
Kazhnuz
|
84af3076f2
|
feat: add dash/run
|
2021-04-10 19:32:41 +02:00 |
|
Kazhnuz
|
34b409f423
|
feat: add flight
|
2021-04-10 18:28:52 +02:00 |
|
Kazhnuz
|
8f27270c39
|
feat: add initial action checking system
|
2021-04-10 17:59:01 +02:00 |
|
Kazhnuz
|
16fa9f49eb
|
improvement: make char switch instant
|
2021-04-10 17:43:10 +02:00 |
|
Kazhnuz
|
91c885e1fb
|
chore: prepare action system
|
2021-04-10 17:41:53 +02:00 |
|
Kazhnuz
|
1281bb30c4
|
chore: refactor into mixins the player actor
|
2021-04-10 17:14:41 +02:00 |
|
Kazhnuz
|
4bf6a9b78a
|
chore: separate actors in folders
|
2021-04-10 15:58:53 +02:00 |
|
Kazhnuz
|
afc15fa0e3
|
feat: use direct import package
|
2021-04-10 14:43:30 +02:00 |
|
Kazhnuz
|
6d1900d5a5
|
feat(overworld): add jump
|
2021-04-10 14:28:20 +02:00 |
|
Kazhnuz
|
09e14eae86
|
fix: add large anim support to actors
|
2021-04-10 14:26:38 +02:00 |
|
Kazhnuz
|
cb50b7f256
|
fix: fix mirroring
|
2021-04-10 14:26:10 +02:00 |
|
Kazhnuz
|
6569cb0dd7
|
feat(charset): add mirroring and 'large anim'
|
2021-04-10 13:04:45 +02:00 |
|
Kazhnuz
|
2ede81dc8d
|
improvement: refactor charset manager
|
2021-04-10 12:24:56 +02:00 |
|
Kazhnuz
|
fc1eaa0460
|
feat: make the fast system accessible easily
|
2021-04-10 12:01:47 +02:00 |
|
Kazhnuz
|
582008da7d
|
feat: add a fast frame system for characterset
|
2021-04-10 11:59:32 +02:00 |
|
Kazhnuz
|
7b5ec06509
|
fix: fix a crash in TiledMultiMap
|
2021-04-10 11:23:04 +02:00 |
|
Kazhnuz
|
7b97b1d82a
|
fix: work around a crash in debug mode
|
2021-04-05 21:10:18 +02:00 |
|
Kazhnuz
|
9c4efa3512
|
feat: implement fake y-sorting for tiles
|
2021-04-05 21:07:40 +02:00 |
|
Kazhnuz
|
70029ba7bd
|
feat: Finish PNJ system
Fixes #4
|
2021-04-05 16:29:51 +02:00 |
|
Kazhnuz
|
fccc4a5d8e
|
improvement: add main menu transitions
Fixes #73
|
2021-04-05 14:20:25 +02:00 |
|
Kazhnuz
|
f538ffa94a
|
feat: add transitions between title and menu
|
2021-04-05 12:29:45 +02:00 |
|
Kazhnuz
|
207d37eddc
|
improvement: new titlescreen
|
2021-04-05 12:06:02 +02:00 |
|