Kazhnuz
|
6a64126db3
|
fix: improve skills choregraphy
|
2020-07-25 10:25:14 +02:00 |
|
Kazhnuz
|
6e012ba46c
|
fix: replace actor after choregraphy
|
2020-07-25 10:25:00 +02:00 |
|
Kazhnuz
|
df6e283013
|
fix: last missing step currently done
|
2020-07-25 10:24:32 +02:00 |
|
Kazhnuz
|
8fe8f61821
|
fix: start simplification of the movement system
|
2020-07-25 10:24:07 +02:00 |
|
Kazhnuz
|
75914d694d
|
chore: hook up the damage system to the choregraphy system
|
2020-07-25 08:44:59 +02:00 |
|
Kazhnuz
|
d69255ead0
|
chore: put the damage handling system inside fighters and not actors
|
2020-07-25 08:44:03 +02:00 |
|
Kazhnuz
|
4f024dbb39
|
chore: remove old choregraphy system from heroes' actors
|
2020-07-25 08:43:15 +02:00 |
|
Kazhnuz
|
eec4ef060b
|
feat(cbs/choregraphy): add some basic steps
|
2020-07-24 21:54:12 +02:00 |
|
Kazhnuz
|
bb3d823404
|
chore(cbs/heroactor): first round of dead code cleanup
|
2020-07-24 20:04:12 +02:00 |
|
Kazhnuz
|
799a532523
|
chore: extract voice system from actor
|
2020-07-24 19:55:11 +02:00 |
|
Kazhnuz
|
bf23dd2056
|
chore: extract hp management from actor
|
2020-07-24 19:49:24 +02:00 |
|
Kazhnuz
|
2e38b31dea
|
feat: hook up the choregraphy system to the actions
|
2020-07-24 19:20:48 +02:00 |
|
Kazhnuz
|
a5ec563480
|
feat: initial version of the new choregraphy system
|
2020-07-24 19:16:33 +02:00 |
|
Kazhnuz
|
2085b9df2c
|
feat: add some doc to the steps
|
2020-07-24 19:13:46 +02:00 |
|
Kazhnuz
|
070d23076b
|
feat: adapt skill to the new Choregraphy System
|
2020-07-24 19:13:08 +02:00 |
|
Kazhnuz
|
55d66eef85
|
feat: add bases for the new choregraphy system
|
2020-07-24 19:12:37 +02:00 |
|
Kazhnuz
|
fcdd10484f
|
feat: add basic skill actions
|
2020-07-20 12:24:26 +02:00 |
|
Kazhnuz
|
9ece46fbb5
|
feat: add the basic action selection system
|
2020-07-19 22:38:59 +02:00 |
|
Kazhnuz
|
eb1113064d
|
fix: faster placeholder waiting time
|
2020-07-19 21:46:17 +02:00 |
|
Kazhnuz
|
649bb561da
|
feat: simple selection system
|
2020-07-19 21:41:14 +02:00 |
|
Kazhnuz
|
f3cfaf9ac2
|
fix: adapt the menu system to the new concept
|
2020-07-19 18:09:53 +02:00 |
|
Kazhnuz
|
6bca41d794
|
chore: first round of actor cleanup
There is still a lot of work though
|
2020-07-19 17:06:17 +02:00 |
|
Kazhnuz
|
a41aabbd7d
|
chore: drop the grid/cursor system
|
2020-07-19 17:02:00 +02:00 |
|
Kazhnuz
|
5e1ee752ac
|
fix: readd fighter removal
|
2020-07-19 16:57:58 +02:00 |
|
Kazhnuz
|
8512ab3c26
|
chore: adapt the world to the new turnSystem
|
2020-07-19 16:57:38 +02:00 |
|
Kazhnuz
|
d8dafdfe48
|
improvement(cbs): precalculate the map
|
2020-07-19 16:49:14 +02:00 |
|
Kazhnuz
|
1f3d07c223
|
improvement(cbs): let the turn controller handle the hud
|
2020-07-19 16:20:57 +02:00 |
|
Kazhnuz
|
977d4bac16
|
fix(game/abstractmobs): use right var for pp
|
2020-07-19 16:06:35 +02:00 |
|
Kazhnuz
|
99ce270a48
|
improvement(cbs): refonte du système de tour
|
2020-07-19 15:07:35 +02:00 |
|
Kazhnuz
|
a63b4ddeb3
|
improvement(game/character): create an AbstractCharacter object
|
2020-07-19 14:02:22 +02:00 |
|
Kazhnuz
|
cd9b9f37e4
|
chore(game/characters): more utils extraction
|
2020-07-19 13:41:20 +02:00 |
|
Kazhnuz
|
00396522fb
|
chore: prepare for AbstractCharacter extraction
|
2020-07-19 13:20:24 +02:00 |
|
Kazhnuz
|
698d6697fb
|
chore: add a basic abstractmob system
|
2020-07-19 13:13:54 +02:00 |
|
Kazhnuz
|
6c409cc1ba
|
chore: extract level calculation in an utils
|
2020-07-19 10:50:43 +02:00 |
|
Kazhnuz
|
fa6e6c2bc4
|
chore: more code extraction
|
2020-07-18 09:51:02 +02:00 |
|
Kazhnuz
|
b413946368
|
chore: completely extract the choregraphy system from actor
|
2020-05-02 13:01:43 +02:00 |
|
Kazhnuz
|
08ff743754
|
chore: separate statusbar handling from heroes
|
2020-05-01 17:04:17 +02:00 |
|
Kazhnuz
|
84cab7c92a
|
fix: adapt HUD to new turn system
|
2020-05-01 16:15:39 +02:00 |
|
Kazhnuz
|
34eb8e5ba5
|
chore: separate turns from world
|
2020-05-01 14:50:21 +02:00 |
|
Kazhnuz
|
873cf12140
|
chore: separate HUD from world logic
|
2020-05-01 14:19:00 +02:00 |
|
Kazhnuz
|
3b3ae3e690
|
improvement(game/world): remove non-supported actions
|
2019-10-13 17:49:44 +02:00 |
|
Kazhnuz
|
9ed44ecabe
|
chore(cbs): add another motobug for test purpose
|
2019-08-31 21:28:34 +02:00 |
|
Kazhnuz
|
4abfe43a50
|
feat(game/gui): prepare adding textbox support
|
2019-08-31 21:03:17 +02:00 |
|
Kazhnuz
|
d097552298
|
improvement(cbs): handle better when the character haven't moved
|
2019-08-31 17:39:22 +02:00 |
|
Kazhnuz
|
daac217c6c
|
improvement(cbs): make cleaner jumps
|
2019-08-31 17:30:56 +02:00 |
|
Kazhnuz
|
ae47502dbf
|
improvement(cbs): moar sfx
|
2019-08-31 15:44:34 +02:00 |
|
Kazhnuz
|
2d462dc7f7
|
improvement(cbs): make skills' name fit into the list
|
2019-08-31 15:04:44 +02:00 |
|
Kazhnuz
|
d39440fa29
|
chore(cbs/menu): refactor the menu system to make adding widget simpler
|
2019-08-31 14:09:48 +02:00 |
|
Kazhnuz
|
7927146864
|
fix(cbs/cursor): only accept input when cursor stand still
|
2019-08-31 11:25:26 +02:00 |
|
Kazhnuz
|
b38d478d5a
|
fix(hero): round position at turn start
|
2019-08-31 11:18:56 +02:00 |
|
Kazhnuz
|
da3ab42f32
|
fix(cbs): fix an hiccup
|
2019-08-25 16:01:09 +02:00 |
|
Kazhnuz
|
737d0e5a69
|
fix(cbs): add a minimal duration to moving
|
2019-08-25 16:00:21 +02:00 |
|
Kazhnuz
|
86b5ad1cae
|
improvement(cbs): rework the choregraphy system
|
2019-08-25 15:54:26 +02:00 |
|
Kazhnuz
|
c59486dbcb
|
feat(skillmanager): add an named argument system
|
2019-08-25 15:53:56 +02:00 |
|
Kazhnuz
|
7f99e01afd
|
feat(skills): add spinjump
|
2019-08-25 10:40:34 +02:00 |
|
Kazhnuz
|
325964a47b
|
feat(cbs): add targeting support to skills
|
2019-08-25 10:38:06 +02:00 |
|
Kazhnuz
|
be4504ff2b
|
feat(cbs): new damage functions for choregraphies
|
2019-08-24 22:21:07 +02:00 |
|
Kazhnuz
|
163e122b97
|
fix(cbs): fix a crash when the character try to go to its position
|
2019-08-24 21:49:16 +02:00 |
|
Kazhnuz
|
3d269dca4a
|
feat(cbs): add jumpBack and dashForward choregraphy actions
|
2019-08-24 21:46:59 +02:00 |
|
Kazhnuz
|
04817f1e51
|
improvement(cbs): rework effect grid
|
2019-08-24 21:10:41 +02:00 |
|
Kazhnuz
|
27876928ab
|
improvement(cbs): improve character moving functions
|
2019-08-24 21:06:05 +02:00 |
|
Kazhnuz
|
651eaaaa90
|
improvement(timer): remove unused logs
|
2019-08-24 21:05:30 +02:00 |
|
Kazhnuz
|
a2b24e3963
|
feat(cbs): add a jump system
|
2019-08-24 16:13:22 +02:00 |
|
Kazhnuz
|
c78aa214ae
|
chore:refactor the hero system to remove currentAction function
|
2019-08-24 15:44:07 +02:00 |
|
Kazhnuz
|
3ab6a0e6e2
|
improvement(cbs): rework the grid system
|
2019-08-22 22:40:31 +02:00 |
|
Kazhnuz
|
9c91c0a946
|
fix(cbs): fix effectGrid drawing
|
2019-08-22 22:16:00 +02:00 |
|
Kazhnuz
|
a1d0cd0225
|
feat(cbs/utils): add a way to automatically get a map from a mask
|
2019-08-22 22:04:38 +02:00 |
|
Kazhnuz
|
24b26cc9fc
|
improvement(cbs): use the new skill handling system
|
2019-08-22 22:04:14 +02:00 |
|
Kazhnuz
|
a439c308d6
|
feat(game): add an initial skill handling system
|
2019-08-22 21:33:13 +02:00 |
|
Kazhnuz
|
c3451807ce
|
fix(skills): use the right datas
|
2019-08-22 21:32:52 +02:00 |
|
Kazhnuz
|
76eb9b1482
|
feat(core/menusystem): make work the selectAction
|
2019-08-22 21:31:56 +02:00 |
|
Kazhnuz
|
42837c6fbd
|
feat(sonic): add spinning animations
|
2019-08-22 17:32:05 +02:00 |
|
Kazhnuz
|
df883dcf32
|
improvement(cbs): comment out the move voice effect
|
2019-08-19 20:41:47 +02:00 |
|
Kazhnuz
|
5c7f429fa4
|
improvement(sonic): improve Sonic attakc speed animation
|
2019-08-19 16:47:47 +02:00 |
|
Kazhnuz
|
2658a6b54f
|
feat(cbs): add sfx playing to choregraphies
|
2019-08-19 16:46:30 +02:00 |
|
Kazhnuz
|
851a3d9804
|
improvement: make sure that the hit gfx appear *when* the attack connect
|
2019-08-19 16:39:23 +02:00 |
|
Kazhnuz
|
d84001c150
|
feat(cbs): start adding character voices
|
2019-08-19 15:34:52 +02:00 |
|
Kazhnuz
|
7a8696726b
|
feat(cbs): add music
|
2019-08-19 12:00:24 +02:00 |
|
Kazhnuz
|
a60f6ade6c
|
feat(cbs): add condition to choregraphy system
|
2019-08-19 11:54:06 +02:00 |
|
Kazhnuz
|
56e9af6ac3
|
feat(cbs): add a skill system, and adapt the basic attack to use it
|
2019-08-18 19:02:14 +02:00 |
|
Kazhnuz
|
1217ec0d10
|
feat(hero): wait a bit before use the switchActiveBattler function
|
2019-08-18 16:46:57 +02:00 |
|
Kazhnuz
|
6c81408126
|
feat(tweens): add a timer system to the tween manager
|
2019-08-18 16:46:07 +02:00 |
|
Kazhnuz
|
9633973792
|
feat(titlescreen): rework the title screen
|
2019-08-17 15:59:53 +02:00 |
|
Kazhnuz
|
6418b77b39
|
feat(tweenmanager): add a switch system
|
2019-08-17 15:51:02 +02:00 |
|
Kazhnuz
|
fcd1288ebf
|
improvement(game): rework internal sorting of skill
It'll make us able to sort them by acquisition level
|
2019-08-17 00:55:29 +02:00 |
|
Kazhnuz
|
c7e771542b
|
improvement(cbs): add more tweens
|
2019-08-16 23:04:30 +02:00 |
|
Kazhnuz
|
618c42b3b6
|
fix(gui): fix bad drawing of ennemies hp bar
|
2019-08-16 22:58:12 +02:00 |
|
Kazhnuz
|
8048210bac
|
feat(game): initial "battle completed screen
|
2019-08-16 22:37:43 +02:00 |
|
Kazhnuz
|
7ded36c277
|
feat(game): add a basic manager for tweeners
|
2019-08-16 22:37:27 +02:00 |
|
Kazhnuz
|
c9b3175bcd
|
feat(cbs): make player HUD appear only if the battle is currently active
|
2019-08-16 18:40:00 +02:00 |
|
Kazhnuz
|
92e77e4335
|
feat(cbs): initial functions to start and finish the battle
|
2019-08-16 18:33:47 +02:00 |
|
Kazhnuz
|
b3428da090
|
fix(cbs): make sure that ennemies' destruction don't freeze the game
|
2019-08-15 19:00:01 +02:00 |
|
Kazhnuz
|
7f214577a4
|
chore: some improvement to motobug stats
|
2019-08-15 18:59:42 +02:00 |
|
Kazhnuz
|
01dc81ed0f
|
fix: fix scissoring in 2x screens
|
2019-08-15 15:09:48 +02:00 |
|
Kazhnuz
|
45c58bcbcd
|
feat(cbs): initial implementation of damage system
|
2019-08-15 15:06:13 +02:00 |
|
Kazhnuz
|
c7a24a2bf3
|
improvement(sonic): make Sonic default move to 4
|
2019-08-15 14:32:09 +02:00 |
|
Kazhnuz
|
608509b536
|
chore: make the game at 2x resolution by default
|
2019-08-15 14:31:46 +02:00 |
|
Kazhnuz
|
b58f3d262a
|
fix: ensure that bar width can't be negative
|
2019-08-15 14:06:20 +02:00 |
|
Kazhnuz
|
8787eb99e6
|
feat(cbs): initial ennemy implementation
|
2019-08-15 09:35:37 +02:00 |
|
Kazhnuz
|
04fab227f8
|
improvement(sonic): add move value to Sonic
|
2019-08-15 09:16:24 +02:00 |
|
Kazhnuz
|
89568ad3b5
|
improvement(cbs): add turn counting to battle HUD
|
2019-08-15 09:13:08 +02:00 |
|
Kazhnuz
|
e2d788e012
|
improvement(cbs): improve animation speed
|
2019-08-15 08:57:47 +02:00 |
|
Kazhnuz
|
5b1deadb8a
|
feat(cbs): make HUD use existing datas
|
2019-08-14 22:47:10 +02:00 |
|
Kazhnuz
|
7eec984344
|
feat(cbs): add basis for the 3-hit combo
|
2019-08-14 20:44:20 +02:00 |
|
Kazhnuz
|
721b0ff04d
|
feat(cbs): use the sprite code from baseactor
|
2019-08-14 20:24:32 +02:00 |
|
Kazhnuz
|
7d182bd3a1
|
chore(cbs): refactor parent a bit
|
2019-08-14 20:11:35 +02:00 |
|
Kazhnuz
|
d1070b36cc
|
chore(cbs): hero's refactor
|
2019-08-14 17:32:33 +02:00 |
|
Kazhnuz
|
eec6214305
|
improvement(cbs): translate battle system menu
|
2019-08-14 17:07:42 +02:00 |
|
Kazhnuz
|
02c81c29f6
|
debug: make Sonic level 50 as a test
|
2019-08-14 16:46:59 +02:00 |
|
Kazhnuz
|
72c33b46d6
|
improvement: use a circle move position instead of a square
|
2019-08-14 16:27:45 +02:00 |
|
Kazhnuz
|
3a51758483
|
chore(cbs): refactor entirely the code to be more gamecore-like
|
2019-08-14 16:26:23 +02:00 |
|
Kazhnuz
|
becd4aace5
|
fix(core): finally fix key flushing correctly
|
2019-08-14 16:22:43 +02:00 |
|
Kazhnuz
|
da647237a7
|
chore: simplify hud handling
|
2019-08-14 13:56:25 +02:00 |
|
Kazhnuz
|
a8bd55a2c2
|
improvement(cbs): improve debugging
|
2019-08-13 22:28:05 +02:00 |
|
Kazhnuz
|
3a037e827d
|
improvement(cbs): move menu to a better position
|
2019-08-13 21:25:18 +02:00 |
|
Kazhnuz
|
3b63516d3a
|
chore: remove old unused controller object
|
2019-08-13 21:11:49 +02:00 |
|
Kazhnuz
|
84bd3fa277
|
improvement: use gamecore integrated asset system as much as possible
|
2019-08-13 21:08:37 +02:00 |
|
Kazhnuz
|
b95f899c75
|
chore: remove unused stuff
|
2019-08-13 19:20:10 +02:00 |
|
Kazhnuz
|
83e8a68d03
|
improvement: adapt oldcbs to new shadow shoot style
|
2019-08-13 19:13:17 +02:00 |
|
Kazhnuz
|
6c91fbe9ef
|
fix: fix crashed in old cbs system
|
2019-08-12 12:37:00 +02:00 |
|
Kazhnuz
|
7e8c4e373e
|
chore: prepare new character architecture
|
2019-08-04 18:00:01 +02:00 |
|
Kazhnuz
|
0ba0d0ae1e
|
feat(datas): add Battle's Tails Lab map
|
2019-08-04 10:56:12 +02:00 |
|
Kazhnuz
|
5fe4ae3cad
|
feat(datas): add Battle's Metal Depot map
|
2019-08-03 21:09:30 +02:00 |
|
Kazhnuz
|
413ba82e3f
|
feat(datas): add Battle's Library map
|
2019-08-03 20:52:17 +02:00 |
|
Kazhnuz
|
a5e8f54ce9
|
feat(datas): add Battle's Holy Summit map
|
2019-08-03 20:25:30 +02:00 |
|
Kazhnuz
|
f53b3b221a
|
feat(datas): add Battle's GHZ
|
2019-08-03 18:19:56 +02:00 |
|
Kazhnuz
|
b49f0ceafb
|
feat(datas): add Battle's map Club Rouge
|
2019-08-03 17:59:04 +02:00 |
|
Kazhnuz
|
54e73a6cfe
|
feat(datas): add Battle's map Chao Ruins
|
2019-08-03 17:36:16 +02:00 |
|
Kazhnuz
|
efc0f8926b
|
feat(datas): add Battle's map Battle Highway
|
2019-08-03 15:46:41 +02:00 |
|
Kazhnuz
|
473aa189c0
|
feat(datas): add Battle's map Amy's Room
|
2019-08-03 15:23:47 +02:00 |
|
Kazhnuz
|
2f980d4ddd
|
improvement(assets): make all ShadowShoot assets compatible
|
2019-08-02 16:50:19 +02:00 |
|
Kazhnuz
|
78d2f5ae93
|
feat(shootmap): add cliff drawing
|
2019-08-02 16:49:50 +02:00 |
|
Kazhnuz
|
52fdc3d681
|
fix(shootmap): put all asset declaration at the same place
|
2019-08-02 13:55:34 +02:00 |
|
Kazhnuz
|
001c1a3d5a
|
feat(maps): add a Shadow Shoot map loader
|
2019-08-02 13:54:04 +02:00 |
|
Kazhnuz
|
5968f82d52
|
feat(camera): add a way to lock the camera position
|
2019-08-02 13:52:50 +02:00 |
|
Kazhnuz
|
28edc63080
|
improvement(battlemaps): more paddings
|
2019-08-01 21:47:30 +02:00 |
|
Kazhnuz
|
c28375e497
|
improvement(actor/player): let the friction slow down when hitting
|
2019-08-01 12:43:27 +02:00 |
|
Kazhnuz
|
24e7fe8ee8
|
feat(actor/player): add three-hit combo
|
2019-08-01 08:45:13 +02:00 |
|
Kazhnuz
|
ca3bf9ea7e
|
chore(gfx): port gfx actors to the new system
|
2019-07-29 09:02:30 +02:00 |
|
Kazhnuz
|
791bf8754e
|
feat(actors): add animation callback
|
2019-07-29 09:02:00 +02:00 |
|
Kazhnuz
|
88e4d2c36a
|
fix: make sure that pauseAtEnd works as intended
|
2019-07-29 08:57:04 +02:00 |
|
Kazhnuz
|
1041688c8e
|
feat(battlemaps): add basic parallax capabilities
|
2019-07-28 00:35:16 +02:00 |
|
Kazhnuz
|
69b9068e49
|
chore(test): use ebeach as the test scene for now
|
2019-07-27 23:52:58 +02:00 |
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Kazhnuz
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72d638d163
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improvement(player): some physics adjusting
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2019-07-27 23:52:15 +02:00 |
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Kazhnuz
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a69a23a177
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improvement(animation): add new animations
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2019-07-27 23:45:52 +02:00 |
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Kazhnuz
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f6c53fd1a3
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improvement: better shadow drawing
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2019-07-27 21:02:33 +02:00 |
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Kazhnuz
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a7def096df
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feat: draw a real shadow
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2019-07-27 20:55:00 +02:00 |
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Kazhnuz
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f636d0c6d3
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feat: add new HUD elements
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2019-07-27 16:32:48 +02:00 |
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Kazhnuz
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d9e257aa1b
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feat: add border into player's HUD
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2019-07-27 15:50:59 +02:00 |
|
Kazhnuz
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073ef68ef8
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fix(game): add by default gui module
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2019-07-27 15:43:27 +02:00 |
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