Kazhnuz
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cfbe2f4b90
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chore: extract emblem from statusbar
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2020-08-03 09:34:23 +02:00 |
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Kazhnuz
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955d8d33d9
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chore: make the statusbar independant of the battle system
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2020-08-03 09:24:52 +02:00 |
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Kazhnuz
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786dc78a13
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chore: make simplehpbar and statusbar part of common stuff
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2020-08-03 09:11:31 +02:00 |
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Kazhnuz
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4bb4c14198
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feat: add leader change to overworld
Fix #18
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2020-08-03 08:59:04 +02:00 |
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Kazhnuz
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693150029c
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feat: add a team management panel
Fix #10
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2020-08-02 23:47:42 +02:00 |
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Kazhnuz
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d0229f8aff
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improvement: use the first team member on battle/shoot maps
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2020-08-02 22:00:50 +02:00 |
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Kazhnuz
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d3cb2c9052
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feat: add Tails and Amy to the charset
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2020-08-02 21:55:37 +02:00 |
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Kazhnuz
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b2fe9e62cd
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feat: add Tails and Amy
Fix #7
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2020-08-02 21:32:45 +02:00 |
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Kazhnuz
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65cde3c42b
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feat: handle stat a bit differently
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2020-08-02 21:26:49 +02:00 |
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Kazhnuz
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4bd178112f
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fix: restore music and voice on battle
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2020-08-02 21:00:09 +02:00 |
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Kazhnuz
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242e90c803
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fix: make emblem and icon character-dependent
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2020-08-02 16:43:15 +02:00 |
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Kazhnuz
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e05b04357d
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feat: add rings
Fix #13
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2020-08-02 15:56:36 +02:00 |
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Kazhnuz
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267359865e
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improvement: better option menu
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2020-08-02 13:47:27 +02:00 |
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Kazhnuz
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c4fb3975c1
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chore: remove lang menu
Fix #2
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2020-08-02 13:43:45 +02:00 |
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Kazhnuz
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5e39c836ec
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fix: order player keys
Fix #6
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2020-08-02 13:41:58 +02:00 |
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Kazhnuz
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16f3ea023b
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fix: make gui functions return a texture
Fix #14
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2020-08-02 13:29:41 +02:00 |
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Kazhnuz
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b799586a4c
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feat: add more info to character panel
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2020-08-02 11:04:49 +02:00 |
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Kazhnuz
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64947f145e
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feat: add a panel for character data
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2020-08-02 10:33:31 +02:00 |
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Kazhnuz
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cf377f15b8
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feat: make possible to load all Battle maps
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2020-08-02 10:18:40 +02:00 |
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Kazhnuz
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5d83f2ba12
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fix: fix club rouge name
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2020-08-02 10:18:14 +02:00 |
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Kazhnuz
|
f83c67f96a
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feat: add save read/write
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2020-08-02 09:59:47 +02:00 |
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Kazhnuz
|
e9c7026dcb
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feat: add an information panel
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2020-08-02 08:30:19 +02:00 |
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Kazhnuz
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df2716b3df
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fix: some various fixes
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2020-08-01 20:49:06 +02:00 |
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Kazhnuz
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3a9ac247fc
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feat: add basic charset handling
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2020-08-01 18:54:12 +02:00 |
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Kazhnuz
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8768e36334
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feat: add bases of the future overworld system
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2020-08-01 16:57:12 +02:00 |
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Kazhnuz
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ce5cb1298f
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improvement: make option menu a bit less plain
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2020-08-01 16:32:09 +02:00 |
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Kazhnuz
|
459f4905c7
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feat: add basic option menu
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2020-08-01 16:06:08 +02:00 |
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Kazhnuz
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efa7909f83
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fix: better backgrounds
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2020-08-01 14:07:35 +02:00 |
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Kazhnuz
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cb5f9eec5a
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feat: background viewer
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2020-08-01 14:01:08 +02:00 |
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Kazhnuz
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1ec185cc3a
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improvement: use a common object for parallax handling
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2020-08-01 13:34:39 +02:00 |
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Kazhnuz
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55eca74922
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feat: add a way to test Shadow Shot style maps
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2020-08-01 12:53:06 +02:00 |
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Kazhnuz
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0984ce370e
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chore: make the scene change widget a common element
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2020-08-01 12:50:11 +02:00 |
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Kazhnuz
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4b9ba5eed6
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feat: add basic debug menu
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2020-08-01 10:31:09 +02:00 |
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Kazhnuz
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a3cf5bef63
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fix: make widget item colorable
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2020-08-01 09:29:13 +02:00 |
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Kazhnuz
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227b2bbf1e
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feat: add qte base
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2020-07-31 21:00:31 +02:00 |
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Kazhnuz
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b95ad72dcb
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feat: add basic qte framework
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2020-07-31 20:06:35 +02:00 |
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Kazhnuz
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e26597c10a
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feat: add a small smoke asset
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2020-07-31 20:05:22 +02:00 |
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Kazhnuz
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6cf1df4d5b
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feat: improve HUD and menus placement
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2020-07-25 17:50:44 +02:00 |
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Kazhnuz
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b247e9cc96
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feat: improve a bit the choregraphies
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2020-07-25 17:07:53 +02:00 |
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Kazhnuz
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f3d44e06d1
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feat: add a way to wait for the end of something already started
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2020-07-25 17:03:37 +02:00 |
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Kazhnuz
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e72fa0cc7f
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fix: drop spin jump and revamp a bit the spindash
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2020-07-25 16:47:58 +02:00 |
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Kazhnuz
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cce03643f6
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improvement: revamp the whole motion system
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2020-07-25 16:47:29 +02:00 |
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Kazhnuz
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7364e5c206
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feat: add more coordinate system
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2020-07-25 16:46:46 +02:00 |
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Kazhnuz
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1acada1b51
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fix: re-add victory condition
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2020-07-25 12:15:50 +02:00 |
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Kazhnuz
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40b362543a
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fix: only get potential targets for the selection system
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2020-07-25 12:09:50 +02:00 |
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Kazhnuz
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d40112ba31
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improvement: handle better defeated fighter turns
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2020-07-25 12:03:14 +02:00 |
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Kazhnuz
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4ab2e72231
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fix: make nil action and choregraphy when they are finished
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2020-07-25 11:38:59 +02:00 |
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Kazhnuz
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b9816706e5
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fix: don't print input
It's not really useless for debut for now
|
2020-07-25 11:22:41 +02:00 |
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Kazhnuz
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08c5724e96
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fix: remove calling of deleted old choregraphy system
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2020-07-25 11:20:18 +02:00 |
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Kazhnuz
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808108c3f3
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chore: remove the old choregraphy system
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2020-07-25 11:18:00 +02:00 |
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Kazhnuz
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6a64126db3
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fix: improve skills choregraphy
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2020-07-25 10:25:14 +02:00 |
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Kazhnuz
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6e012ba46c
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fix: replace actor after choregraphy
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2020-07-25 10:25:00 +02:00 |
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Kazhnuz
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df6e283013
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fix: last missing step currently done
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2020-07-25 10:24:32 +02:00 |
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Kazhnuz
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8fe8f61821
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fix: start simplification of the movement system
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2020-07-25 10:24:07 +02:00 |
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Kazhnuz
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75914d694d
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chore: hook up the damage system to the choregraphy system
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2020-07-25 08:44:59 +02:00 |
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Kazhnuz
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d69255ead0
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chore: put the damage handling system inside fighters and not actors
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2020-07-25 08:44:03 +02:00 |
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Kazhnuz
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4f024dbb39
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chore: remove old choregraphy system from heroes' actors
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2020-07-25 08:43:15 +02:00 |
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Kazhnuz
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eec4ef060b
|
feat(cbs/choregraphy): add some basic steps
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2020-07-24 21:54:12 +02:00 |
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Kazhnuz
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bb3d823404
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chore(cbs/heroactor): first round of dead code cleanup
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2020-07-24 20:04:12 +02:00 |
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Kazhnuz
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799a532523
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chore: extract voice system from actor
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2020-07-24 19:55:11 +02:00 |
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Kazhnuz
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bf23dd2056
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chore: extract hp management from actor
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2020-07-24 19:49:24 +02:00 |
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Kazhnuz
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2e38b31dea
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feat: hook up the choregraphy system to the actions
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2020-07-24 19:20:48 +02:00 |
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Kazhnuz
|
a5ec563480
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feat: initial version of the new choregraphy system
|
2020-07-24 19:16:33 +02:00 |
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Kazhnuz
|
2085b9df2c
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feat: add some doc to the steps
|
2020-07-24 19:13:46 +02:00 |
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Kazhnuz
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070d23076b
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feat: adapt skill to the new Choregraphy System
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2020-07-24 19:13:08 +02:00 |
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Kazhnuz
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55d66eef85
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feat: add bases for the new choregraphy system
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2020-07-24 19:12:37 +02:00 |
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Kazhnuz
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fcdd10484f
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feat: add basic skill actions
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2020-07-20 12:24:26 +02:00 |
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Kazhnuz
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9ece46fbb5
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feat: add the basic action selection system
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2020-07-19 22:38:59 +02:00 |
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Kazhnuz
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eb1113064d
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fix: faster placeholder waiting time
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2020-07-19 21:46:17 +02:00 |
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Kazhnuz
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649bb561da
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feat: simple selection system
|
2020-07-19 21:41:14 +02:00 |
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Kazhnuz
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f3cfaf9ac2
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fix: adapt the menu system to the new concept
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2020-07-19 18:09:53 +02:00 |
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Kazhnuz
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6bca41d794
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chore: first round of actor cleanup
There is still a lot of work though
|
2020-07-19 17:06:17 +02:00 |
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Kazhnuz
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a41aabbd7d
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chore: drop the grid/cursor system
|
2020-07-19 17:02:00 +02:00 |
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Kazhnuz
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5e1ee752ac
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fix: readd fighter removal
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2020-07-19 16:57:58 +02:00 |
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Kazhnuz
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8512ab3c26
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chore: adapt the world to the new turnSystem
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2020-07-19 16:57:38 +02:00 |
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Kazhnuz
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d8dafdfe48
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improvement(cbs): precalculate the map
|
2020-07-19 16:49:14 +02:00 |
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Kazhnuz
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1f3d07c223
|
improvement(cbs): let the turn controller handle the hud
|
2020-07-19 16:20:57 +02:00 |
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Kazhnuz
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977d4bac16
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fix(game/abstractmobs): use right var for pp
|
2020-07-19 16:06:35 +02:00 |
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Kazhnuz
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99ce270a48
|
improvement(cbs): refonte du système de tour
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2020-07-19 15:07:35 +02:00 |
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Kazhnuz
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a63b4ddeb3
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improvement(game/character): create an AbstractCharacter object
|
2020-07-19 14:02:22 +02:00 |
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Kazhnuz
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cd9b9f37e4
|
chore(game/characters): more utils extraction
|
2020-07-19 13:41:20 +02:00 |
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Kazhnuz
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00396522fb
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chore: prepare for AbstractCharacter extraction
|
2020-07-19 13:20:24 +02:00 |
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Kazhnuz
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698d6697fb
|
chore: add a basic abstractmob system
|
2020-07-19 13:13:54 +02:00 |
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Kazhnuz
|
6c409cc1ba
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chore: extract level calculation in an utils
|
2020-07-19 10:50:43 +02:00 |
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Kazhnuz
|
fa6e6c2bc4
|
chore: more code extraction
|
2020-07-18 09:51:02 +02:00 |
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Kazhnuz
|
b413946368
|
chore: completely extract the choregraphy system from actor
|
2020-05-02 13:01:43 +02:00 |
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Kazhnuz
|
08ff743754
|
chore: separate statusbar handling from heroes
|
2020-05-01 17:04:17 +02:00 |
|
Kazhnuz
|
84cab7c92a
|
fix: adapt HUD to new turn system
|
2020-05-01 16:15:39 +02:00 |
|
Kazhnuz
|
34eb8e5ba5
|
chore: separate turns from world
|
2020-05-01 14:50:21 +02:00 |
|
Kazhnuz
|
873cf12140
|
chore: separate HUD from world logic
|
2020-05-01 14:19:00 +02:00 |
|
Kazhnuz
|
3b3ae3e690
|
improvement(game/world): remove non-supported actions
|
2019-10-13 17:49:44 +02:00 |
|
Kazhnuz
|
9ed44ecabe
|
chore(cbs): add another motobug for test purpose
|
2019-08-31 21:28:34 +02:00 |
|
Kazhnuz
|
4abfe43a50
|
feat(game/gui): prepare adding textbox support
|
2019-08-31 21:03:17 +02:00 |
|
Kazhnuz
|
d097552298
|
improvement(cbs): handle better when the character haven't moved
|
2019-08-31 17:39:22 +02:00 |
|
Kazhnuz
|
daac217c6c
|
improvement(cbs): make cleaner jumps
|
2019-08-31 17:30:56 +02:00 |
|
Kazhnuz
|
ae47502dbf
|
improvement(cbs): moar sfx
|
2019-08-31 15:44:34 +02:00 |
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Kazhnuz
|
2d462dc7f7
|
improvement(cbs): make skills' name fit into the list
|
2019-08-31 15:04:44 +02:00 |
|
Kazhnuz
|
d39440fa29
|
chore(cbs/menu): refactor the menu system to make adding widget simpler
|
2019-08-31 14:09:48 +02:00 |
|
Kazhnuz
|
7927146864
|
fix(cbs/cursor): only accept input when cursor stand still
|
2019-08-31 11:25:26 +02:00 |
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Kazhnuz
|
b38d478d5a
|
fix(hero): round position at turn start
|
2019-08-31 11:18:56 +02:00 |
|