Kazhnuz
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92c08e30ee
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chore: pack and unpack the coordinates
It'll allow us to unify the hitbox loading system
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2020-11-26 19:41:13 +01:00 |
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Kazhnuz
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79902a097f
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chore: extract physics as a mixins
Fixes #52
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2020-11-26 19:16:15 +01:00 |
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Kazhnuz
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5393d16007
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chore: divide simple target into mixins
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2020-11-26 18:40:25 +01:00 |
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Kazhnuz
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b97d320dc7
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chore: prepare for division in mixins
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2020-11-25 13:30:10 +01:00 |
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Kazhnuz
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730d89a76c
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feat: add basic reusable 2D objects
Fixes #51
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2020-11-25 13:29:27 +01:00 |
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Kazhnuz
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124a228d3b
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feat: add a 3D middle point function
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2020-11-25 13:02:11 +01:00 |
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Kazhnuz
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5837fd8b51
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feat: add a global asset system
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2020-11-13 19:11:09 +01:00 |
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Kazhnuz
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c5c9f040bc
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chore: add asset types to their own folders
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2020-11-13 17:51:12 +01:00 |
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Kazhnuz
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3b1097c917
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chore: make SFX a soundObject too
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2020-11-13 17:43:28 +01:00 |
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Kazhnuz
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fed8ab4662
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fix: make unintented local variables globals
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2020-11-09 16:01:08 +01:00 |
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Kazhnuz
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6a66cff503
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fix: fix missing vars
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2020-11-09 15:59:57 +01:00 |
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Kazhnuz
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77311a803b
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fix: fix function getActorsInRect
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2020-11-09 15:59:05 +01:00 |
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Kazhnuz
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6bac6704f5
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fix: use the right dimensions for fading
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2020-08-09 15:06:25 +02:00 |
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Kazhnuz
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e8e75ac4db
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improvement: manage music via core.music
Fix #43
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2020-08-09 14:51:52 +02:00 |
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Kazhnuz
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c946e582bd
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improvement(options): have default options in conf.lua
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2020-05-10 14:21:45 +02:00 |
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Kazhnuz
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9a0db953ba
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feat(debug): add basic loggin framework
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2020-05-10 14:06:20 +02:00 |
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Kazhnuz
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92cbda69a1
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fix(actors): replace deprecated functions after the sprite transition
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2020-05-10 11:38:50 +02:00 |
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Kazhnuz
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8b3a5f1f0c
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chore: extract the sprite of the actor
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2020-05-10 11:14:51 +02:00 |
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Kazhnuz
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9f4c057a27
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chore: place the birb core in a separate folder
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2020-04-05 18:39:08 +02:00 |
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Kazhnuz
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4cedf30bfd
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chore: separate the exemple project
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2020-04-05 18:18:13 +02:00 |
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Kazhnuz
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d59fe10927
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meta: rename as birb
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2020-04-05 15:46:56 +02:00 |
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