Kazhnuz
|
d5f446f4ed
|
improvement: use the framework namespace
|
2022-08-12 10:46:22 +02:00 |
|
Kazhnuz
|
f3d175266b
|
wip: basic fix for plateform
The real fix will be done when exemples will be reworked from scratch
|
2022-08-12 10:36:24 +02:00 |
|
Kazhnuz
|
3cb6c61cac
|
fix(plateform): us right function for hitboxes
|
2022-08-10 19:18:04 +02:00 |
|
Kazhnuz
|
f892b1ce4e
|
fix: add gamesystem as a top-level element
|
2022-08-10 19:17:24 +02:00 |
|
Kazhnuz
|
c3179dcf9d
|
fix: fix main menu
|
2021-12-05 12:26:58 +01:00 |
|
Kazhnuz
|
2974d94df4
|
fix: load right menus from gui package
|
2021-12-04 14:12:17 +01:00 |
|
Kazhnuz
|
b670e456e4
|
fix: add data index
|
2021-12-04 13:52:59 +01:00 |
|
Kazhnuz
|
a4045ba456
|
chore: use Radiance launchers
|
2021-12-04 13:46:20 +01:00 |
|
Kazhnuz
|
f347f47aab
|
fix: port the option menu to the new menusystem
|
2021-01-30 09:19:37 +01:00 |
|
Kazhnuz
|
e8b796f978
|
fix: port to the new menusystem the pause menu
|
2021-01-30 09:19:22 +01:00 |
|
Kazhnuz
|
150aad86f1
|
fix: port mainMenu to the new Scene:start() API
|
2021-01-30 09:18:59 +01:00 |
|
Kazhnuz
|
baa5a24ce6
|
fix: initial ports of the basic scenes
|
2021-01-30 09:18:07 +01:00 |
|
Kazhnuz
|
99952487a9
|
fix: port main menu to textmenu
|
2021-01-23 18:31:40 +01:00 |
|
Kazhnuz
|
93bbf56047
|
chore: port the main menu to the new system
|
2020-12-05 09:02:42 +01:00 |
|
Kazhnuz
|
74d8e904b2
|
chore: put all menus in their own subfolder
|
2020-11-27 17:00:39 +01:00 |
|
Kazhnuz
|
9993221e0d
|
improvement: use directly a table for box attr
|
2020-11-26 20:16:19 +01:00 |
|
Kazhnuz
|
5837fd8b51
|
feat: add a global asset system
|
2020-11-13 19:11:09 +01:00 |
|
Kazhnuz
|
6a66cff503
|
fix: fix missing vars
|
2020-11-09 15:59:57 +01:00 |
|
Kazhnuz
|
c946e582bd
|
improvement(options): have default options in conf.lua
|
2020-05-10 14:21:45 +02:00 |
|
Kazhnuz
|
9a0db953ba
|
feat(debug): add basic loggin framework
|
2020-05-10 14:06:20 +02:00 |
|
Kazhnuz
|
92cbda69a1
|
fix(actors): replace deprecated functions after the sprite transition
|
2020-05-10 11:38:50 +02:00 |
|
Kazhnuz
|
f843d4f550
|
fix: use right names on conf file
|
2020-04-05 18:49:40 +02:00 |
|
Kazhnuz
|
9f4c057a27
|
chore: place the birb core in a separate folder
|
2020-04-05 18:39:08 +02:00 |
|
Kazhnuz
|
b98e8dd291
|
fix: use the right option music name in exemples
|
2020-04-05 18:21:36 +02:00 |
|
Kazhnuz
|
4cedf30bfd
|
chore: separate the exemple project
|
2020-04-05 18:18:13 +02:00 |
|
Kazhnuz
|
84919719f8
|
feat(exemple): add a transition when a scene is selected
|
2019-09-08 16:23:42 +02:00 |
|
Kazhnuz
|
eccaf77687
|
feat(example): add a respawn timer
|
2019-09-08 12:34:16 +02:00 |
|
Kazhnuz
|
88526282ea
|
feat: add default gamesystem uses inside mainmenu
|
2019-07-24 10:44:03 +02:00 |
|
Kazhnuz
|
91d7284775
|
improvement(action3D): remove hitbox drawing)
|
2019-07-20 17:58:15 +02:00 |
|
Kazhnuz
|
215aed8684
|
feat(action3D): add player multiple hitboxes
|
2019-07-20 17:57:46 +02:00 |
|
Kazhnuz
|
eb88c017ea
|
feat(action3D): add collision between coin and player actors
|
2019-07-20 17:46:56 +02:00 |
|
Kazhnuz
|
54167f8a77
|
feat(action3D): add coin actor
|
2019-07-20 17:46:40 +02:00 |
|
Kazhnuz
|
1d74beb263
|
improvement(action3D): make action3D wall objects consumes mapped-boxes
|
2019-07-20 17:11:28 +02:00 |
|
Kazhnuz
|
cbebb16c46
|
feat(action3D): add box objects
|
2019-07-20 16:55:06 +02:00 |
|
Kazhnuz
|
107b75c3ed
|
feat(assets): add box assets
|
2019-07-20 16:54:48 +02:00 |
|
Kazhnuz
|
b5be7e58a3
|
fix(plateformer): use the right path for plateformer example
|
2019-07-20 10:24:09 +02:00 |
|
Kazhnuz
|
7e91bf406d
|
chore(examples): put together all assets.
|
2019-07-20 09:57:00 +02:00 |
|
Kazhnuz
|
afbbf50539
|
improvement(action3D): add boxes
|
2019-07-16 16:37:32 +02:00 |
|
Kazhnuz
|
22c8617717
|
feat(examples): add a big fake3D map example
|
2019-07-16 10:53:02 +02:00 |
|
Kazhnuz
|
443b8c0e1c
|
improvement(examples): put menu examples after gameplay examples
|
2019-07-12 23:52:49 +02:00 |
|
Kazhnuz
|
98103a8d48
|
improvement(example): rename topdown example
|
2019-07-12 23:48:57 +02:00 |
|
Kazhnuz
|
6ee3a910f6
|
feat(examples): Add tests for all player number and camera mode
|
2019-07-12 23:42:25 +02:00 |
|
Kazhnuz
|
f9ba042089
|
feat(examples): add a way to add argument to examples scenes in mainmenu
|
2019-07-12 23:35:04 +02:00 |
|
Kazhnuz
|
a7821e8f48
|
improvement(examples): remove basic examples
They weren't a good demonstration of actual use of the engine, as they
were just some quick test created at the beggining. So long, basic
examples.
|
2019-07-12 23:30:32 +02:00 |
|
Kazhnuz
|
ee6ac56eea
|
feat(examples): make player number and camera mode customizable
|
2019-07-12 23:28:06 +02:00 |
|
Kazhnuz
|
5bdb275b8a
|
feat(actor3D): add a basic 3D box drawing system for 3D actors
|
2019-07-01 17:00:55 +02:00 |
|
Kazhnuz
|
cdddc79973
|
feat(moveplayer3D): add sprite direction
|
2019-07-01 14:18:04 +02:00 |
|
Kazhnuz
|
ddebdba2e8
|
fix(moveplayer3D): use ground speed instead of xsp for animations
|
2019-07-01 10:50:21 +02:00 |
|
Kazhnuz
|
1ee0b77b50
|
feat(examples): add sprite support in moveplayer3D
|
2019-06-30 22:05:02 +02:00 |
|
Kazhnuz
|
30a0d59a41
|
improvement(examples): register the fake3D example
|
2019-06-30 17:10:29 +02:00 |
|