Kazhnuz
5bdb275b8a
feat(actor3D): add a basic 3D box drawing system for 3D actors
2019-07-01 17:00:55 +02:00
Kazhnuz
cdddc79973
feat(moveplayer3D): add sprite direction
2019-07-01 14:18:04 +02:00
Kazhnuz
940cb1b41f
improvement(camera): use the shape system to control the camera.
2019-07-01 14:15:10 +02:00
Kazhnuz
c06f1c49aa
feat(world3D): add a visible shape system to handle better visiblity
...
Actor2D also have a shape, in order to use them in other functions.
2019-07-01 14:13:26 +02:00
Kazhnuz
ddebdba2e8
fix(moveplayer3D): use ground speed instead of xsp for animations
2019-07-01 10:50:21 +02:00
Kazhnuz
cf04a16c84
fix(actor3D): improve sprite drawing in fake3D worlds
2019-07-01 09:57:45 +02:00
Kazhnuz
9639524abe
Merge branch 'world-fake3D' of https://git.chlore.net/game-projects/gamecore into world-fake3D
2019-06-30 22:05:08 +02:00
Kazhnuz
1ee0b77b50
feat(examples): add sprite support in moveplayer3D
2019-06-30 22:05:02 +02:00
Kazhnuz
5f5b4da9c5
fix(actor3D): fix checkGround not trying the right coordinate
2019-06-30 22:04:30 +02:00
Kazhnuz
fc32ce43f5
fix(actor3D): fix checkGround not trying the right coordinate
2019-06-30 22:04:01 +02:00
Kazhnuz
30a0d59a41
improvement(examples): register the fake3D example
2019-06-30 17:10:29 +02:00
Kazhnuz
0687bc4cfe
feat(examples): add an initial fake3D example based on moveplayer
2019-06-30 17:10:16 +02:00
Kazhnuz
2004efa558
feat(world): add initial fake3D world implementation
2019-06-30 17:07:58 +02:00
Kazhnuz
a60058522b
chore(baseworld): make drawing reordering part of getVisibleActors(id)
2019-06-30 17:07:03 +02:00
Kazhnuz
ce48e451c1
Merge branch 'new-cameras' of game-projects/gamecore into master
2019-06-29 21:53:57 +02:00
Kazhnuz
b558650d00
feat(camera): add more camera types
2019-06-29 18:42:38 +02:00
Kazhnuz
57446b89a3
fix(utils): fix some glitch in utils.table.sum
2019-06-29 14:02:03 +02:00
Kazhnuz
49558ac6e4
Merge branch 'new-cameras' of https://git.chlore.net/game-projects/gamecore into new-cameras
2019-06-29 11:49:57 +02:00
Kazhnuz
4cb3a7a105
feat(loveutils): add basic table functions
2019-06-29 11:49:48 +02:00
Kazhnuz
91fc55555f
feat(camera): make the camera support multiple "mode"
2019-06-29 11:32:42 +02:00
Kazhnuz
392fa80986
feat(camera): make the camera support multiple "mode"
2019-06-29 11:25:40 +02:00
Kazhnuz
a31eae5c24
Merge branch 'world-cleanup' of game-projects/gamecore into master
2019-06-29 10:52:17 +02:00
Kazhnuz
e7c7aa1f79
fix(world): rename some instance of BaseWorld in world2D
2019-06-28 11:54:34 +02:00
Kazhnuz
e6c2af5429
feat(world): make object creation more customizable by worlds
2019-06-28 10:06:38 +02:00
Kazhnuz
369e0ceec0
improvement(actor): put hitbox functions that make sense in baseactor
2019-06-28 08:43:01 +02:00
Kazhnuz
b4f3008552
improvement(actor): put physics functions that make sense in baseactor
2019-06-27 22:14:12 +02:00
Kazhnuz
ff78a6ecfe
improvement(actor): put gravity that make sense functions in baseactor
2019-06-27 22:02:47 +02:00
Kazhnuz
10bbd5fd84
improvement(actor): merge most physics initialisation
2019-06-27 21:56:02 +02:00
Kazhnuz
049213000a
improvement(world): separate future position and friction from autoMove
2019-06-27 21:29:49 +02:00
Kazhnuz
c57f372648
chore(world): improve separation between bodies and actors in code
2019-06-27 21:22:33 +02:00
Kazhnuz
7cce6ea99f
improvement(world): separate queryRect into 2 functions
2019-06-27 21:20:54 +02:00
Kazhnuz
f68e300019
feat(hitbox): add a way to advertise an hitbox as main hitbox
2019-06-27 21:15:57 +02:00
Kazhnuz
81c7dc7cd4
Merge branch 'simpler-gravity' of game-projects/gamecore into master
2019-06-27 21:06:05 +02:00
Kazhnuz
0a66082e99
chore(actor2D): group gravity functions together
2019-06-27 21:05:23 +02:00
Kazhnuz
e916c28630
fix(actor2D): simplify gravity system by not handling x by default
2019-06-27 21:03:34 +02:00
Kazhnuz
9f66df8537
fix(actor2D): let hitboxes handle themselves
2019-06-27 20:46:21 +02:00
Kazhnuz
b7344a8973
fix(actor2D): fix a function being put in the wrong object
2019-06-27 20:38:15 +02:00
Kazhnuz
961c7816c1
Merge branch 'new-hitbox-system' of game-projects/gamecore into master
2019-06-23 15:54:18 +02:00
Kazhnuz
cace01cf3a
feat(world): add a way to check every hitbox collisions
2019-06-23 15:53:51 +02:00
Kazhnuz
89b2ffe483
feat(world): add a way to automatically load hitbox from a file
2019-06-23 15:45:34 +02:00
Kazhnuz
3fd8d2fecc
fix(hitboxes): reset colors after the hitbox is drawn.
2019-06-23 15:44:46 +02:00
Kazhnuz
41cbf40890
fix(examples): call the right function in movable player example
2019-06-23 15:41:30 +02:00
Kazhnuz
eafc266544
fix(baseworld): make baseworld not crash when a body is loaded
2019-06-23 15:39:57 +02:00
Kazhnuz
3314f1e3f9
improvement(actor): ignore by default collision with actor own hitboxes
2019-06-23 15:32:25 +02:00
Kazhnuz
5c5b3eed34
fix(assets): add "return" call that were forgotten
2019-06-23 15:29:08 +02:00
Kazhnuz
dca4ece7fe
feat(assets): add a new getCurrentAnimation function
2019-06-23 15:25:56 +02:00
Kazhnuz
6fb3fecc95
feat(assets): add more wrapper around sprite functions in BaseActor
2019-06-23 14:27:07 +02:00
Kazhnuz
531f3c5803
feat(assets): add more wrapper around animator functions in Sprite
2019-06-23 14:25:02 +02:00
Kazhnuz
8a5692c1a1
feat(assets): add a way to get current relative frame
...
This function return the current frame relative to the first frame of
the current animation
2019-06-23 14:23:51 +02:00
Kazhnuz
a3b6bcd499
feat(world): add a frame hitbox data structure to process
...
It'll allow us to create a way to process everyframe of an animation and
change hitbox according to the animation.
It should especially simplify the creation of battle system.
2019-06-23 10:19:01 +02:00