Kazhnuz
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696360ac30
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Merge branch 'world-fake3D' of game-projects/gamecore into master
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2019-07-06 18:13:51 +02:00 |
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Kazhnuz
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0993f1e8bb
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fix(boxes): remove some test print.
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2019-07-06 18:02:53 +02:00 |
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Kazhnuz
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a3b0f47127
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feat(actor3D): cast shadow below the actor.
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2019-07-06 18:00:00 +02:00 |
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Kazhnuz
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c043bb8ecf
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feat(actor3D): add zSorting support
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2019-07-01 18:06:25 +02:00 |
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Kazhnuz
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5bdb275b8a
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feat(actor3D): add a basic 3D box drawing system for 3D actors
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2019-07-01 17:00:55 +02:00 |
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Kazhnuz
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cdddc79973
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feat(moveplayer3D): add sprite direction
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2019-07-01 14:18:04 +02:00 |
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Kazhnuz
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940cb1b41f
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improvement(camera): use the shape system to control the camera.
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2019-07-01 14:15:10 +02:00 |
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Kazhnuz
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c06f1c49aa
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feat(world3D): add a visible shape system to handle better visiblity
Actor2D also have a shape, in order to use them in other functions.
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2019-07-01 14:13:26 +02:00 |
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Kazhnuz
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ddebdba2e8
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fix(moveplayer3D): use ground speed instead of xsp for animations
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2019-07-01 10:50:21 +02:00 |
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Kazhnuz
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cf04a16c84
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fix(actor3D): improve sprite drawing in fake3D worlds
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2019-07-01 09:57:45 +02:00 |
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Kazhnuz
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9639524abe
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Merge branch 'world-fake3D' of https://git.chlore.net/game-projects/gamecore into world-fake3D
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2019-06-30 22:05:08 +02:00 |
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Kazhnuz
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1ee0b77b50
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feat(examples): add sprite support in moveplayer3D
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2019-06-30 22:05:02 +02:00 |
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Kazhnuz
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5f5b4da9c5
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fix(actor3D): fix checkGround not trying the right coordinate
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2019-06-30 22:04:30 +02:00 |
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Kazhnuz
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fc32ce43f5
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fix(actor3D): fix checkGround not trying the right coordinate
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2019-06-30 22:04:01 +02:00 |
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Kazhnuz
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30a0d59a41
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improvement(examples): register the fake3D example
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2019-06-30 17:10:29 +02:00 |
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Kazhnuz
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0687bc4cfe
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feat(examples): add an initial fake3D example based on moveplayer
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2019-06-30 17:10:16 +02:00 |
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Kazhnuz
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2004efa558
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feat(world): add initial fake3D world implementation
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2019-06-30 17:07:58 +02:00 |
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Kazhnuz
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a60058522b
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chore(baseworld): make drawing reordering part of getVisibleActors(id)
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2019-06-30 17:07:03 +02:00 |
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Kazhnuz
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ce48e451c1
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Merge branch 'new-cameras' of game-projects/gamecore into master
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2019-06-29 21:53:57 +02:00 |
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Kazhnuz
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b558650d00
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feat(camera): add more camera types
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2019-06-29 18:42:38 +02:00 |
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Kazhnuz
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57446b89a3
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fix(utils): fix some glitch in utils.table.sum
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2019-06-29 14:02:03 +02:00 |
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Kazhnuz
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49558ac6e4
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Merge branch 'new-cameras' of https://git.chlore.net/game-projects/gamecore into new-cameras
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2019-06-29 11:49:57 +02:00 |
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Kazhnuz
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4cb3a7a105
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feat(loveutils): add basic table functions
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2019-06-29 11:49:48 +02:00 |
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Kazhnuz
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91fc55555f
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feat(camera): make the camera support multiple "mode"
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2019-06-29 11:32:42 +02:00 |
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Kazhnuz
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392fa80986
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feat(camera): make the camera support multiple "mode"
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2019-06-29 11:25:40 +02:00 |
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Kazhnuz
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a31eae5c24
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Merge branch 'world-cleanup' of game-projects/gamecore into master
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2019-06-29 10:52:17 +02:00 |
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Kazhnuz
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e7c7aa1f79
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fix(world): rename some instance of BaseWorld in world2D
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2019-06-28 11:54:34 +02:00 |
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Kazhnuz
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e6c2af5429
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feat(world): make object creation more customizable by worlds
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2019-06-28 10:06:38 +02:00 |
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Kazhnuz
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369e0ceec0
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improvement(actor): put hitbox functions that make sense in baseactor
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2019-06-28 08:43:01 +02:00 |
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Kazhnuz
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b4f3008552
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improvement(actor): put physics functions that make sense in baseactor
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2019-06-27 22:14:12 +02:00 |
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Kazhnuz
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ff78a6ecfe
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improvement(actor): put gravity that make sense functions in baseactor
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2019-06-27 22:02:47 +02:00 |
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Kazhnuz
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10bbd5fd84
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improvement(actor): merge most physics initialisation
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2019-06-27 21:56:02 +02:00 |
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Kazhnuz
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049213000a
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improvement(world): separate future position and friction from autoMove
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2019-06-27 21:29:49 +02:00 |
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Kazhnuz
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c57f372648
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chore(world): improve separation between bodies and actors in code
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2019-06-27 21:22:33 +02:00 |
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Kazhnuz
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7cce6ea99f
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improvement(world): separate queryRect into 2 functions
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2019-06-27 21:20:54 +02:00 |
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Kazhnuz
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f68e300019
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feat(hitbox): add a way to advertise an hitbox as main hitbox
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2019-06-27 21:15:57 +02:00 |
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Kazhnuz
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81c7dc7cd4
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Merge branch 'simpler-gravity' of game-projects/gamecore into master
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2019-06-27 21:06:05 +02:00 |
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Kazhnuz
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0a66082e99
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chore(actor2D): group gravity functions together
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2019-06-27 21:05:23 +02:00 |
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Kazhnuz
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e916c28630
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fix(actor2D): simplify gravity system by not handling x by default
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2019-06-27 21:03:34 +02:00 |
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Kazhnuz
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9f66df8537
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fix(actor2D): let hitboxes handle themselves
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2019-06-27 20:46:21 +02:00 |
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Kazhnuz
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b7344a8973
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fix(actor2D): fix a function being put in the wrong object
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2019-06-27 20:38:15 +02:00 |
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Kazhnuz
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961c7816c1
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Merge branch 'new-hitbox-system' of game-projects/gamecore into master
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2019-06-23 15:54:18 +02:00 |
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Kazhnuz
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cace01cf3a
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feat(world): add a way to check every hitbox collisions
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2019-06-23 15:53:51 +02:00 |
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Kazhnuz
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89b2ffe483
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feat(world): add a way to automatically load hitbox from a file
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2019-06-23 15:45:34 +02:00 |
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Kazhnuz
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3fd8d2fecc
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fix(hitboxes): reset colors after the hitbox is drawn.
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2019-06-23 15:44:46 +02:00 |
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Kazhnuz
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41cbf40890
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fix(examples): call the right function in movable player example
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2019-06-23 15:41:30 +02:00 |
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Kazhnuz
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eafc266544
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fix(baseworld): make baseworld not crash when a body is loaded
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2019-06-23 15:39:57 +02:00 |
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Kazhnuz
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3314f1e3f9
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improvement(actor): ignore by default collision with actor own hitboxes
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2019-06-23 15:32:25 +02:00 |
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Kazhnuz
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5c5b3eed34
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fix(assets): add "return" call that were forgotten
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2019-06-23 15:29:08 +02:00 |
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Kazhnuz
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dca4ece7fe
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feat(assets): add a new getCurrentAnimation function
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2019-06-23 15:25:56 +02:00 |
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