Kazhnuz
|
a418ecfb21
|
chore: refactor Movable
|
2021-08-07 11:09:49 +02:00 |
|
Kazhnuz
|
062070faae
|
chore: remove tweener-based movement
|
2021-08-07 10:40:07 +02:00 |
|
Kazhnuz
|
80d18a2825
|
improvement: port goTo3D to motion
|
2021-08-07 10:36:44 +02:00 |
|
Kazhnuz
|
ee1995b91b
|
improvement: add vertical motion to motion
|
2021-08-07 10:26:29 +02:00 |
|
Kazhnuz
|
0c4e960ec9
|
improvement: use target and motion for goTo
|
2021-08-07 10:07:11 +02:00 |
|
Kazhnuz
|
58e68f0191
|
feat: add target-base movement
|
2021-08-07 00:05:07 +02:00 |
|
Kazhnuz
|
0d33d8b9c8
|
chore: merge speed and gspeed
|
2021-08-07 00:04:49 +02:00 |
|
Kazhnuz
|
8dd4e7ba62
|
improvement: use a 360 motion system
|
2021-08-06 23:47:20 +02:00 |
|
Kazhnuz
|
4379f55f27
|
chore: extract movable from Battler
|
2021-08-06 20:18:48 +02:00 |
|
Kazhnuz
|
47301e3bb3
|
improvement: support 3D positionning for gfx
|
2021-07-27 12:45:41 +02:00 |
|
Kazhnuz
|
800a025318
|
feat: remove stray print
|
2021-07-19 12:16:34 +02:00 |
|
Kazhnuz
|
10fbc7be6f
|
fix: fix missing function in qteFailure
|
2021-07-19 12:13:24 +02:00 |
|
Kazhnuz
|
d5dec73e7e
|
fix: add setAnimSpeed to Parent entity in cbs
|
2021-07-19 12:12:45 +02:00 |
|
Kazhnuz
|
a61b2e1453
|
feat: add an action to change anim speed inbattle
|
2021-07-19 12:09:21 +02:00 |
|
Kazhnuz
|
3b53d62ca1
|
feat: add direction button to qte
|
2021-07-18 19:17:56 +02:00 |
|
Kazhnuz
|
11503feac5
|
feat: receive frame signal from the actor
|
2021-07-18 19:17:45 +02:00 |
|
Kazhnuz
|
cf7be0cb55
|
feat: add stopMov step action
|
2021-07-18 18:57:54 +02:00 |
|
Kazhnuz
|
26ba64218b
|
fix: remove input lag from QTE
|
2021-07-18 18:26:15 +02:00 |
|
Kazhnuz
|
3a3c864037
|
feat(choregraphy): test latest qte by default
|
2021-07-18 14:09:09 +02:00 |
|
Kazhnuz
|
a286124703
|
fix: switch step immediatly after the previous one
Will solve potential input lag issues
|
2021-07-18 14:08:45 +02:00 |
|
Kazhnuz
|
c121a35f90
|
feat(choregraphy): add new 3D-based steps
|
2021-07-18 14:08:07 +02:00 |
|
Kazhnuz
|
99380cc74e
|
fix(cbs): add z coordinate to cbs entity
|
2021-07-18 14:05:41 +02:00 |
|
Kazhnuz
|
bc9215fae8
|
improvement(battler): rework 3D actions
|
2021-07-18 14:04:24 +02:00 |
|
Kazhnuz
|
0f327d1de2
|
fix: initialize z value for the ennemy
|
2021-07-18 14:03:58 +02:00 |
|
Kazhnuz
|
f60e56bf2e
|
feat(battler):add ways to stop moving
|
2021-07-18 09:34:05 +02:00 |
|
Kazhnuz
|
eedf981c54
|
feat: add counter system for choregraphy
|
2021-07-18 08:59:01 +02:00 |
|
Kazhnuz
|
5b0dde30e0
|
improvement: refactor jumping
|
2021-07-18 08:47:37 +02:00 |
|
Kazhnuz
|
ed099bd77f
|
feat: add way to skip to a step
|
2021-07-17 22:59:12 +02:00 |
|
Kazhnuz
|
627a7ea1e6
|
feat: add a waitFor qte Step
|
2021-07-17 21:55:14 +02:00 |
|
Kazhnuz
|
d7a15d4d91
|
feat: add conditions for finished actions
|
2021-07-17 21:53:10 +02:00 |
|
Kazhnuz
|
deda8a7a76
|
improvement: port battlesystem to predicate
|
2021-07-17 21:31:42 +02:00 |
|
Kazhnuz
|
4445fec8d2
|
feat: wire up tags
|
2021-07-17 21:23:29 +02:00 |
|
Kazhnuz
|
09ac826f34
|
feat: add API to report finished tag actions
|
2021-07-17 21:23:08 +02:00 |
|
Kazhnuz
|
0377077ca9
|
feat:detect tagged actions and handle tags
|
2021-07-17 21:19:33 +02:00 |
|
Kazhnuz
|
7940d9c74c
|
feat: mark potentially async choregraphy step
|
2021-07-17 10:15:24 +02:00 |
|
Kazhnuz
|
4a8ea25b7e
|
feat: ajout d'un viewer des animations
|
2021-07-04 11:43:46 +02:00 |
|
Kazhnuz
|
72cccdcaf2
|
feat: add qteSuccess and qteFailure conditions
|
2021-07-03 19:28:58 +02:00 |
|
Kazhnuz
|
6a37f12776
|
chore: remove stray print
|
2021-07-03 18:19:08 +02:00 |
|
Kazhnuz
|
1dd8f14b7c
|
fix: make that HP/PP value have no inbattle bonus
|
2021-07-03 13:20:44 +02:00 |
|
Kazhnuz
|
295f98ebd9
|
feat: add inbattle stats bonus
|
2021-07-03 13:18:24 +02:00 |
|
Kazhnuz
|
4c46e510d0
|
feat: add battle stats
|
2021-07-03 12:56:32 +02:00 |
|
Kazhnuz
|
d4698ab101
|
improvement: get battle stats from the fighter
It'll allow us later to add battle bonus and malus
|
2021-07-03 11:17:57 +02:00 |
|
Kazhnuz
|
7db0ad1b28
|
chore: use getter to get stat
|
2021-07-03 09:51:19 +02:00 |
|
Kazhnuz
|
98af0eda2a
|
feat: add resistences and weaknesses
|
2021-05-16 10:06:20 +02:00 |
|
Kazhnuz
|
534517f0f3
|
chore: kill game.skills
|
2021-05-16 08:48:05 +02:00 |
|
Kazhnuz
|
e9c9cbb8e3
|
chore: put const files in a single folder
|
2021-05-16 08:38:09 +02:00 |
|
Kazhnuz
|
8c9f814370
|
fix: fix a crash
|
2021-05-16 08:36:06 +02:00 |
|
Kazhnuz
|
6818a441df
|
chore: extract battle aglorythm in battleutils
|
2021-05-16 08:33:41 +02:00 |
|
Kazhnuz
|
c10d58e604
|
chore: port to parser system
|
2021-05-15 22:48:25 +02:00 |
|
Kazhnuz
|
f574bcd362
|
chore: use as much as possible the new data system
|
2021-05-15 21:43:15 +02:00 |
|
Kazhnuz
|
1991b5005f
|
improvement: use the new attack structure
Replace accuracy and isAerial by attacktype and element
|
2021-05-15 15:01:02 +02:00 |
|
Kazhnuz
|
a22871dcbc
|
improvement: transform aerial badnic in protectype
|
2021-05-15 14:50:12 +02:00 |
|
Kazhnuz
|
eab1b4b456
|
fix: make aerial ennemies lower
|
2021-05-15 13:09:35 +02:00 |
|
Kazhnuz
|
487d14dece
|
feat: make aerial ennemies able to avoir attacks
|
2021-05-09 15:08:46 +02:00 |
|
Kazhnuz
|
b9d324fa57
|
feat: add back step conditions
|
2021-05-09 15:08:36 +02:00 |
|
Kazhnuz
|
30cdda0970
|
fix: take z coordinate in account in gfx
|
2021-05-09 15:07:54 +02:00 |
|
Kazhnuz
|
034fb9cee6
|
feat: improve damage output drawing
|
2021-05-09 15:07:38 +02:00 |
|
Kazhnuz
|
cc66f86bd1
|
fix: take the ennemy z into account for qte
|
2021-05-09 15:06:29 +02:00 |
|
Kazhnuz
|
f94e6ca2f9
|
fix: fix btn
|
2021-05-08 19:10:30 +02:00 |
|
Kazhnuz
|
e3ebe05dec
|
Merge branch 'master' of https://git.kobold.cafe/sonic/sonic-radiance
|
2021-05-08 18:42:49 +02:00 |
|
Kazhnuz
|
dd9f3cb6e3
|
feat: add simple prompts
|
2021-05-08 18:39:40 +02:00 |
|
Kazhnuz
|
ff8cd856fd
|
chore: port actors to rect and box
|
2021-05-07 19:23:34 +02:00 |
|
Kazhnuz
|
040240492e
|
chore: pack and unpack the coordinates
|
2021-05-07 11:56:44 +02:00 |
|
Kazhnuz
|
33427077a0
|
chore: refactor the actor system
|
2021-05-06 16:08:08 +02:00 |
|
Kazhnuz
|
61a3206a95
|
chore: put tweenmanager into the class folder
|
2021-05-05 11:41:25 +02:00 |
|
Kazhnuz
|
91c214ac15
|
fix: rename core to "birb"
|
2021-05-05 08:30:32 +02:00 |
|
Kazhnuz
|
ba7b4ce977
|
feat: add prompt system
|
2021-04-25 16:28:31 +02:00 |
|
Kazhnuz
|
2d1ea4c2a0
|
feat: add QTE drawing
|
2021-04-25 12:21:17 +02:00 |
|
Kazhnuz
|
6156837705
|
fix: use the right signal for QTE end
|
2021-04-25 12:20:12 +02:00 |
|
Kazhnuz
|
4f26969a4d
|
fix: adapt to the new QTE functions
|
2021-04-25 12:19:46 +02:00 |
|
Kazhnuz
|
e3acafc824
|
feat: initial qte parent
|
2021-04-25 12:18:53 +02:00 |
|
Kazhnuz
|
9ea2e659d3
|
fix: fixes menus sounds
Fixes #96
Fixes #95
|
2021-04-23 11:10:52 +02:00 |
|
Kazhnuz
|
8abd42b020
|
feat: add sfx when entering/leaving menu
|
2021-04-23 11:00:09 +02:00 |
|
Kazhnuz
|
29eb2b5eb1
|
fix(debug): mention debug mode
Fixes #97
|
2021-04-23 10:58:04 +02:00 |
|
Kazhnuz
|
e172285410
|
fix: place correctly rings sparkles
Fixes #94
|
2021-04-23 10:26:03 +02:00 |
|
Kazhnuz
|
e5d8a7f874
|
feat: add the char page structure
Fixes #61
Fixes #62
|
2021-04-23 10:21:54 +02:00 |
|
Kazhnuz
|
6c451e7aee
|
feat : add equip dialogs
|
2021-04-22 23:41:20 +02:00 |
|
Kazhnuz
|
19432b3663
|
fix: more steep stats
|
2021-04-22 18:57:03 +02:00 |
|
Kazhnuz
|
040f67d32c
|
fix: use the origin for ysorting tiles
|
2021-04-21 21:17:34 +02:00 |
|
Kazhnuz
|
dd4d212721
|
feat: add GFX on the overworld
Fixes #91
|
2021-04-21 21:14:45 +02:00 |
|
Kazhnuz
|
2c2bee9409
|
feat: add confirmation dialog for item dropping
|
2021-04-21 19:11:52 +02:00 |
|
Kazhnuz
|
3b28c5b776
|
feat: add teleportation from leaving the map
|
2021-04-21 19:06:38 +02:00 |
|
Kazhnuz
|
d7b47933b3
|
feat(events): add direction option to teleporting
|
2021-04-21 18:46:30 +02:00 |
|
Kazhnuz
|
e50c9f6e54
|
feat: add interaction prompts
Fixes : #92
|
2021-04-21 18:36:20 +02:00 |
|
Kazhnuz
|
15bc5ae874
|
fix: dont walk when sliding
|
2021-04-21 17:20:09 +02:00 |
|
Kazhnuz
|
28ca276bf5
|
fix: better sfx
|
2021-04-21 17:12:56 +02:00 |
|
Kazhnuz
|
9a9615b120
|
improvement: improve the run/dash action
|
2021-04-21 16:54:42 +02:00 |
|
Kazhnuz
|
38c197a9fb
|
feat: add sfx for terrains
|
2021-04-21 16:46:41 +02:00 |
|
Kazhnuz
|
e7878c1efa
|
feat: add damage system
Fixes: #90
|
2021-04-19 18:04:29 +02:00 |
|
Kazhnuz
|
36e30be245
|
feat: handle ko characters on overworld
Preparation for full damage support
|
2021-04-18 19:59:03 +02:00 |
|
Kazhnuz
|
cd174e3153
|
feat: greyscale emblem for ko characters
|
2021-04-18 19:30:57 +02:00 |
|
Kazhnuz
|
706468dad6
|
feat: add initial difficulty system
Fixes #87
|
2021-04-18 19:09:01 +02:00 |
|
Kazhnuz
|
2bce318b96
|
feat: show health on overworld
|
2021-04-18 18:23:52 +02:00 |
|
Kazhnuz
|
a1d81b9170
|
feat: add a common message queue
Fixes #89
|
2021-04-18 17:44:00 +02:00 |
|
Kazhnuz
|
9523edb555
|
feat: add confirmation dialogs
Fixes #86
|
2021-04-18 16:36:40 +02:00 |
|
Kazhnuz
|
32c72c18e9
|
feat: initial terrain collision system
Fixes #79
|
2021-04-18 12:34:30 +02:00 |
|
Kazhnuz
|
b16665a2b0
|
feat: scissor player when under the ground height
|
2021-04-18 11:03:34 +02:00 |
|
Kazhnuz
|
15973e491a
|
feat: initial terrain data loading
|
2021-04-18 10:53:35 +02:00 |
|
Kazhnuz
|
a88b30dd9f
|
feat: add a way to get the terrain at a point
|
2021-04-18 10:09:50 +02:00 |
|
Kazhnuz
|
45fc9005b5
|
feat: make ground level configurable
|
2021-04-18 10:09:17 +02:00 |
|