Kazhnuz
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fcd1288ebf
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improvement(game): rework internal sorting of skill
It'll make us able to sort them by acquisition level
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2019-08-17 00:55:29 +02:00 |
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Kazhnuz
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c7e771542b
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improvement(cbs): add more tweens
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2019-08-16 23:04:30 +02:00 |
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Kazhnuz
|
618c42b3b6
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fix(gui): fix bad drawing of ennemies hp bar
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2019-08-16 22:58:12 +02:00 |
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Kazhnuz
|
8048210bac
|
feat(game): initial "battle completed screen
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2019-08-16 22:37:43 +02:00 |
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Kazhnuz
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7ded36c277
|
feat(game): add a basic manager for tweeners
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2019-08-16 22:37:27 +02:00 |
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Kazhnuz
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c9b3175bcd
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feat(cbs): make player HUD appear only if the battle is currently active
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2019-08-16 18:40:00 +02:00 |
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Kazhnuz
|
92e77e4335
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feat(cbs): initial functions to start and finish the battle
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2019-08-16 18:33:47 +02:00 |
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Kazhnuz
|
b3428da090
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fix(cbs): make sure that ennemies' destruction don't freeze the game
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2019-08-15 19:00:01 +02:00 |
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Kazhnuz
|
7f214577a4
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chore: some improvement to motobug stats
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2019-08-15 18:59:42 +02:00 |
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Kazhnuz
|
01dc81ed0f
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fix: fix scissoring in 2x screens
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2019-08-15 15:09:48 +02:00 |
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Kazhnuz
|
45c58bcbcd
|
feat(cbs): initial implementation of damage system
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2019-08-15 15:06:13 +02:00 |
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Kazhnuz
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c7a24a2bf3
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improvement(sonic): make Sonic default move to 4
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2019-08-15 14:32:09 +02:00 |
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Kazhnuz
|
608509b536
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chore: make the game at 2x resolution by default
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2019-08-15 14:31:46 +02:00 |
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Kazhnuz
|
b58f3d262a
|
fix: ensure that bar width can't be negative
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2019-08-15 14:06:20 +02:00 |
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Kazhnuz
|
8787eb99e6
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feat(cbs): initial ennemy implementation
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2019-08-15 09:35:37 +02:00 |
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Kazhnuz
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04fab227f8
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improvement(sonic): add move value to Sonic
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2019-08-15 09:16:24 +02:00 |
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Kazhnuz
|
89568ad3b5
|
improvement(cbs): add turn counting to battle HUD
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2019-08-15 09:13:08 +02:00 |
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Kazhnuz
|
e2d788e012
|
improvement(cbs): improve animation speed
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2019-08-15 08:57:47 +02:00 |
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Kazhnuz
|
5b1deadb8a
|
feat(cbs): make HUD use existing datas
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2019-08-14 22:47:10 +02:00 |
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Kazhnuz
|
7eec984344
|
feat(cbs): add basis for the 3-hit combo
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2019-08-14 20:44:20 +02:00 |
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Kazhnuz
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721b0ff04d
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feat(cbs): use the sprite code from baseactor
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2019-08-14 20:24:32 +02:00 |
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Kazhnuz
|
7d182bd3a1
|
chore(cbs): refactor parent a bit
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2019-08-14 20:11:35 +02:00 |
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Kazhnuz
|
d1070b36cc
|
chore(cbs): hero's refactor
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2019-08-14 17:32:33 +02:00 |
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Kazhnuz
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eec6214305
|
improvement(cbs): translate battle system menu
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2019-08-14 17:07:42 +02:00 |
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Kazhnuz
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02c81c29f6
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debug: make Sonic level 50 as a test
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2019-08-14 16:46:59 +02:00 |
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Kazhnuz
|
72c33b46d6
|
improvement: use a circle move position instead of a square
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2019-08-14 16:27:45 +02:00 |
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Kazhnuz
|
3a51758483
|
chore(cbs): refactor entirely the code to be more gamecore-like
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2019-08-14 16:26:23 +02:00 |
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Kazhnuz
|
becd4aace5
|
fix(core): finally fix key flushing correctly
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2019-08-14 16:22:43 +02:00 |
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Kazhnuz
|
da647237a7
|
chore: simplify hud handling
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2019-08-14 13:56:25 +02:00 |
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Kazhnuz
|
a8bd55a2c2
|
improvement(cbs): improve debugging
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2019-08-13 22:28:05 +02:00 |
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Kazhnuz
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3a037e827d
|
improvement(cbs): move menu to a better position
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2019-08-13 21:25:18 +02:00 |
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Kazhnuz
|
3b63516d3a
|
chore: remove old unused controller object
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2019-08-13 21:11:49 +02:00 |
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Kazhnuz
|
84bd3fa277
|
improvement: use gamecore integrated asset system as much as possible
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2019-08-13 21:08:37 +02:00 |
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Kazhnuz
|
b95f899c75
|
chore: remove unused stuff
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2019-08-13 19:20:10 +02:00 |
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Kazhnuz
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83e8a68d03
|
improvement: adapt oldcbs to new shadow shoot style
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2019-08-13 19:13:17 +02:00 |
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Kazhnuz
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6c91fbe9ef
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fix: fix crashed in old cbs system
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2019-08-12 12:37:00 +02:00 |
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Kazhnuz
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7e8c4e373e
|
chore: prepare new character architecture
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2019-08-04 18:00:01 +02:00 |
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Kazhnuz
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0ba0d0ae1e
|
feat(datas): add Battle's Tails Lab map
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2019-08-04 10:56:12 +02:00 |
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Kazhnuz
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5fe4ae3cad
|
feat(datas): add Battle's Metal Depot map
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2019-08-03 21:09:30 +02:00 |
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Kazhnuz
|
413ba82e3f
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feat(datas): add Battle's Library map
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2019-08-03 20:52:17 +02:00 |
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Kazhnuz
|
a5e8f54ce9
|
feat(datas): add Battle's Holy Summit map
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2019-08-03 20:25:30 +02:00 |
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Kazhnuz
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f53b3b221a
|
feat(datas): add Battle's GHZ
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2019-08-03 18:19:56 +02:00 |
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Kazhnuz
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b49f0ceafb
|
feat(datas): add Battle's map Club Rouge
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2019-08-03 17:59:04 +02:00 |
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Kazhnuz
|
54e73a6cfe
|
feat(datas): add Battle's map Chao Ruins
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2019-08-03 17:36:16 +02:00 |
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Kazhnuz
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efc0f8926b
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feat(datas): add Battle's map Battle Highway
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2019-08-03 15:46:41 +02:00 |
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Kazhnuz
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473aa189c0
|
feat(datas): add Battle's map Amy's Room
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2019-08-03 15:23:47 +02:00 |
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Kazhnuz
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2f980d4ddd
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improvement(assets): make all ShadowShoot assets compatible
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2019-08-02 16:50:19 +02:00 |
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Kazhnuz
|
78d2f5ae93
|
feat(shootmap): add cliff drawing
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2019-08-02 16:49:50 +02:00 |
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Kazhnuz
|
52fdc3d681
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fix(shootmap): put all asset declaration at the same place
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2019-08-02 13:55:34 +02:00 |
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Kazhnuz
|
001c1a3d5a
|
feat(maps): add a Shadow Shoot map loader
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2019-08-02 13:54:04 +02:00 |
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Kazhnuz
|
5968f82d52
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feat(camera): add a way to lock the camera position
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2019-08-02 13:52:50 +02:00 |
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Kazhnuz
|
28edc63080
|
improvement(battlemaps): more paddings
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2019-08-01 21:47:30 +02:00 |
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Kazhnuz
|
c28375e497
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improvement(actor/player): let the friction slow down when hitting
|
2019-08-01 12:43:27 +02:00 |
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Kazhnuz
|
24e7fe8ee8
|
feat(actor/player): add three-hit combo
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2019-08-01 08:45:13 +02:00 |
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Kazhnuz
|
ca3bf9ea7e
|
chore(gfx): port gfx actors to the new system
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2019-07-29 09:02:30 +02:00 |
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Kazhnuz
|
791bf8754e
|
feat(actors): add animation callback
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2019-07-29 09:02:00 +02:00 |
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Kazhnuz
|
88e4d2c36a
|
fix: make sure that pauseAtEnd works as intended
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2019-07-29 08:57:04 +02:00 |
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Kazhnuz
|
1041688c8e
|
feat(battlemaps): add basic parallax capabilities
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2019-07-28 00:35:16 +02:00 |
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Kazhnuz
|
69b9068e49
|
chore(test): use ebeach as the test scene for now
|
2019-07-27 23:52:58 +02:00 |
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Kazhnuz
|
72d638d163
|
improvement(player): some physics adjusting
|
2019-07-27 23:52:15 +02:00 |
|
Kazhnuz
|
a69a23a177
|
improvement(animation): add new animations
|
2019-07-27 23:45:52 +02:00 |
|
Kazhnuz
|
f6c53fd1a3
|
improvement: better shadow drawing
|
2019-07-27 21:02:33 +02:00 |
|
Kazhnuz
|
a7def096df
|
feat: draw a real shadow
|
2019-07-27 20:55:00 +02:00 |
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Kazhnuz
|
f636d0c6d3
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feat: add new HUD elements
|
2019-07-27 16:32:48 +02:00 |
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Kazhnuz
|
d9e257aa1b
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feat: add border into player's HUD
|
2019-07-27 15:50:59 +02:00 |
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Kazhnuz
|
073ef68ef8
|
fix(game): add by default gui module
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2019-07-27 15:43:27 +02:00 |
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Kazhnuz
|
624e2ecb94
|
fix(testmap): use the exact Battle coordinate
|
2019-07-27 15:41:53 +02:00 |
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Kazhnuz
|
87a133a74b
|
fix: use right height for Battle-like blocks
|
2019-07-27 15:40:19 +02:00 |
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Kazhnuz
|
76336046d4
|
fix: don't add a second floor in the test scene
|
2019-07-27 15:30:10 +02:00 |
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Kazhnuz
|
2fe37fe9f2
|
feat: add support for Sonic Battle maps
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2019-07-27 15:11:14 +02:00 |
|
Kazhnuz
|
7fe34ed316
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feat(actors): add a textured block collision
|
2019-07-27 15:10:50 +02:00 |
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Kazhnuz
|
26d3dbd34d
|
fix: add missing datas for Emerald Beach
|
2019-07-27 15:10:33 +02:00 |
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Kazhnuz
|
e91e52cafe
|
fix(modules/textured): use the right texture name
|
2019-07-27 15:10:05 +02:00 |
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Kazhnuz
|
e6e29cf443
|
feat(actors): add a floor collision
|
2019-07-27 14:53:07 +02:00 |
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Kazhnuz
|
a401bf1b27
|
feat(gameutils): handle different types of map directory
|
2019-07-27 14:41:02 +02:00 |
|
Kazhnuz
|
fe8b71a0dc
|
improvement: update Emerald Beach datas
|
2019-07-27 14:38:50 +02:00 |
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Kazhnuz
|
1830e390bb
|
improvement: pull a bit down the view center
|
2019-07-27 13:56:14 +02:00 |
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Kazhnuz
|
b92f441d40
|
feat: add parallax backgrounds
|
2019-07-27 13:52:41 +02:00 |
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Kazhnuz
|
b3d9ed582e
|
feat: add a test map based on Battle's "collosseum" map
|
2019-07-27 13:32:11 +02:00 |
|
Kazhnuz
|
029ede636b
|
fix(world): propagate map type
|
2019-07-27 12:39:09 +02:00 |
|
Kazhnuz
|
fb98ada7eb
|
feat(game/world): add invisible walls around map
|
2019-07-27 11:42:37 +02:00 |
|
Kazhnuz
|
4bb7c3e94f
|
fix(test_scene): use the world dimension to add the floor
|
2019-07-27 11:35:20 +02:00 |
|
Kazhnuz
|
cc6056cce8
|
fix(wall): make sure that wall aren't updated
It'll avoid them moving because of a collision.
|
2019-07-27 11:34:23 +02:00 |
|
Kazhnuz
|
87ca89364d
|
feat(actors): add an invisible wall object
|
2019-07-27 11:33:52 +02:00 |
|
Kazhnuz
|
2f7720d3bb
|
fix(world3D): use the right variable name for creationID
|
2019-07-27 11:33:21 +02:00 |
|
Kazhnuz
|
3fbaad2b2b
|
improvement(gameutils): improve map type validation
|
2019-07-27 11:05:54 +02:00 |
|
Kazhnuz
|
fb2600c363
|
chore:refactor RedianceWorld out of the test scene
|
2019-07-26 20:22:18 +02:00 |
|
Kazhnuz
|
dc1d5b2f04
|
chore: activate by default debug mode
|
2019-07-26 19:57:08 +02:00 |
|
Kazhnuz
|
7135204c9a
|
feat: add base test scene
|
2019-07-26 19:39:32 +02:00 |
|
Kazhnuz
|
27cf265287
|
feat: add some map utils
|
2019-07-26 17:36:25 +02:00 |
|
Kazhnuz
|
37036760a3
|
feat: add bases to handle emerald beach map
|
2019-07-26 17:36:07 +02:00 |
|
Kazhnuz
|
fb7d5a2018
|
fix(datas): use new language format
|
2019-07-26 17:23:20 +02:00 |
|
Kazhnuz
|
5c93186c69
|
fix(game): use new binser lib path
|
2019-07-26 17:17:53 +02:00 |
|
Kazhnuz
|
3bde0e22ac
|
chore(core): bump to latest snapshot
|
2019-07-26 16:46:43 +02:00 |
|
Kazhnuz
|
fd26548df6
|
overworld: add scene template
|
2019-04-01 09:08:53 +02:00 |
|
Kazhnuz
|
641e344663
|
battlesystem: initial draft of a statusbar system
|
2019-04-01 08:55:59 +02:00 |
|
Kazhnuz
|
d7136cdb6a
|
battlesystem/menu: remove unused functions
|
2019-04-01 08:30:08 +02:00 |
|
Kazhnuz
|
70d0e304c9
|
core/scene: fix an oops
|
2019-04-01 08:26:54 +02:00 |
|
Kazhnuz
|
d2588cba74
|
core: use newest version
|
2019-04-01 08:25:51 +02:00 |
|
Kazhnuz
|
cf38b3c326
|
battlesystem: flush keys when exiting menu
|
2019-04-01 08:20:29 +02:00 |
|