Kazhnuz
705d07abb6
fix: better collisions
...
Fixes #83
2021-04-11 09:57:44 +02:00
Kazhnuz
cd0190f065
feat: add a basic "punch" action
...
Fixes #78
2021-04-10 20:47:34 +02:00
Kazhnuz
84af3076f2
feat: add dash/run
2021-04-10 19:32:41 +02:00
Kazhnuz
34b409f423
feat: add flight
2021-04-10 18:28:52 +02:00
Kazhnuz
8f27270c39
feat: add initial action checking system
2021-04-10 17:59:01 +02:00
Kazhnuz
16fa9f49eb
improvement: make char switch instant
2021-04-10 17:43:10 +02:00
Kazhnuz
91c885e1fb
chore: prepare action system
2021-04-10 17:41:53 +02:00
Kazhnuz
1281bb30c4
chore: refactor into mixins the player actor
2021-04-10 17:14:41 +02:00
Kazhnuz
4bf6a9b78a
chore: separate actors in folders
2021-04-10 15:58:53 +02:00
Kazhnuz
afc15fa0e3
feat: use direct import package
2021-04-10 14:43:30 +02:00
Kazhnuz
6d1900d5a5
feat(overworld): add jump
2021-04-10 14:28:20 +02:00
Kazhnuz
09e14eae86
fix: add large anim support to actors
2021-04-10 14:26:38 +02:00
Kazhnuz
cb50b7f256
fix: fix mirroring
2021-04-10 14:26:10 +02:00
Kazhnuz
6569cb0dd7
feat(charset): add mirroring and 'large anim'
2021-04-10 13:04:45 +02:00
Kazhnuz
2ede81dc8d
improvement: refactor charset manager
2021-04-10 12:24:56 +02:00
Kazhnuz
fc1eaa0460
feat: make the fast system accessible easily
2021-04-10 12:01:47 +02:00
Kazhnuz
582008da7d
feat: add a fast frame system for characterset
2021-04-10 11:59:32 +02:00
Kazhnuz
7b5ec06509
fix: fix a crash in TiledMultiMap
2021-04-10 11:23:04 +02:00
Kazhnuz
b1eb30ed6c
fix: workaround high frame skip when loading resources
...
It'll need a proper fix, but if the game is going under 15FPS,
make delta time to 1/15 second, in order to be sure that it'll simply slow
that frame and not skip a whole transition for instance
2021-04-10 11:09:38 +02:00
Kazhnuz
7b97b1d82a
fix: work around a crash in debug mode
2021-04-05 21:10:18 +02:00
Kazhnuz
9c4efa3512
feat: implement fake y-sorting for tiles
2021-04-05 21:07:40 +02:00
Kazhnuz
70029ba7bd
feat: Finish PNJ system
...
Fixes #4
2021-04-05 16:29:51 +02:00
Kazhnuz
fccc4a5d8e
improvement: add main menu transitions
...
Fixes #73
2021-04-05 14:20:25 +02:00
Kazhnuz
f538ffa94a
feat: add transitions between title and menu
2021-04-05 12:29:45 +02:00
Kazhnuz
f59ebd11e5
fix: fix circle initial size
2021-04-05 12:29:34 +02:00
Kazhnuz
1b0091937f
fix: replace deprecated function
2021-04-05 12:07:21 +02:00
Kazhnuz
207d37eddc
improvement: new titlescreen
2021-04-05 12:06:02 +02:00
Kazhnuz
049c0c22f3
feat: add save selection menu
...
Fixes #72
2021-04-05 12:05:51 +02:00
Kazhnuz
0c1f18ec64
chore: refactor time functions into an util
2021-04-05 09:48:59 +02:00
Kazhnuz
1fb4c72098
feat: add a save metadata system
2021-04-05 09:33:52 +02:00
Kazhnuz
6b04e86980
improvement : iterates table on table.toString
2021-04-05 09:33:32 +02:00
Kazhnuz
703d11d8b7
fix: make sure that character/loot data are saved
...
Fixes #71
2021-04-04 16:33:48 +02:00
Kazhnuz
e2df082d92
improvement: use same border size everywhere
2021-04-04 13:17:27 +02:00
Kazhnuz
262a46be82
feat: style main menu
2021-04-04 13:17:12 +02:00
Kazhnuz
801e332b69
feat: add a better menu structure outside debug
2021-04-03 20:03:55 +02:00
Kazhnuz
5f18f79ed6
fix: only use lovebird in debug mode
2021-04-03 19:59:41 +02:00
Kazhnuz
4dc0cc2dd3
fix: better fix for ring number
...
Fixes #81
2021-04-03 19:32:49 +02:00
Kazhnuz
02dc4e0d2e
fix: use the forever destroy mode on boxes
...
Fixes #82
2021-04-03 19:25:34 +02:00
Kazhnuz
d64868d54c
fix: fix numberToString
2021-04-03 18:01:15 +02:00
Kazhnuz
8c871d3444
fix: reset music when starting a battle
2021-04-03 10:56:35 +02:00
Kazhnuz
be54412284
improvement: only change current music when new
...
It'll avoid having the music resetting every time you enter a new map with the same music
(entering in a house for instance)
2021-04-03 10:52:00 +02:00
Kazhnuz
fcafa9aa0f
improvement: do not reset scene when teleporting
2021-04-03 10:50:59 +02:00
Kazhnuz
ee59bc988b
fix: more aggressive memory management
2021-04-03 10:39:34 +02:00
Kazhnuz
a2246f9bc7
fix: let the cam update when screen isn't active
...
fix the camera jumping after a transition
2021-04-03 00:04:58 +02:00
Kazhnuz
63922790e0
feat: add teleportation between maps
2021-04-03 00:04:22 +02:00
Kazhnuz
fbbe20e225
feat: stop hardcoding position in maps
2021-04-02 23:26:22 +02:00
Kazhnuz
001ae44eec
feat(overworld): add transition to the cbs
2021-04-02 22:46:37 +02:00
Kazhnuz
0cd282027c
improvement: use the cbs functions to unload cbs
2021-04-02 22:25:26 +02:00
Kazhnuz
c8204f044f
feat: add a callback to restored scenes
2021-04-02 22:24:37 +02:00
Kazhnuz
d611f3214c
improvement: better rythm for transitions
2021-04-02 22:24:14 +02:00
Kazhnuz
f0b696117b
feat: add a way to load / unload the battlesystem
2021-04-02 22:23:39 +02:00
Kazhnuz
ab3e4eadd8
improvement: add new transition types
2021-04-02 22:00:33 +02:00
Kazhnuz
e08e689586
feat: add transition system
2021-04-02 19:33:56 +02:00
Kazhnuz
b1e308bf82
improvement: better encounter sprite
2021-04-02 17:46:51 +02:00
Kazhnuz
f12074d659
feat: add a way to know if a scene is stored
2021-03-26 15:27:23 +01:00
Kazhnuz
2ad4cf8182
feat: add temporary sprite for encounters
2021-03-26 15:19:23 +01:00
Kazhnuz
8a34c4f012
fix: improved tile collision
...
Fixes #75
Fixes #70
2021-03-24 11:57:42 +01:00
Kazhnuz
d6995ecbba
feat: add a special menu background
2021-03-23 23:20:15 +01:00
Kazhnuz
3335671a65
feat: add multimap support
2021-03-23 21:59:33 +01:00
Kazhnuz
4e4afd2baf
improvement: lazyload sti objects
2021-03-23 18:26:05 +01:00
Kazhnuz
fe467119d2
fix: add forgotten nullcheck
2021-03-23 14:14:03 +01:00
Kazhnuz
538b9bd093
chore: remove for the moment mouse support
2021-03-23 14:13:11 +01:00
Kazhnuz
4fb874dea7
fix: fix cursor transitions
2021-03-23 14:07:58 +01:00
Kazhnuz
025b645cc8
fix: remove a stray print
2021-03-23 13:37:53 +01:00
Kazhnuz
b691d96c99
improvement: refactor the map system
2021-03-23 13:32:48 +01:00
Kazhnuz
a5f362ceaa
improvement: rework layer drawing code
2021-03-23 11:26:15 +01:00
Kazhnuz
9d589dba8f
fix: use right type for number
2021-03-22 21:32:53 +01:00
Kazhnuz
62d9684944
feat: rings and boxes
2021-03-22 21:15:33 +01:00
Kazhnuz
8bce75aad9
feat: new events
2021-03-22 21:15:20 +01:00
Kazhnuz
52243c7d8c
fix: add turning handling in parent file
2021-03-22 21:14:40 +01:00
Kazhnuz
2cf4559a81
feat: add turning animation
2021-03-22 21:04:55 +01:00
Kazhnuz
11fc63b402
feat: add test music
2021-03-22 20:03:26 +01:00
Kazhnuz
9e031c0d7d
feat: sounds effects on dialog boxes
2021-03-22 20:02:54 +01:00
Kazhnuz
50eb613a53
feat: make charDir customizable
2021-03-22 19:21:27 +01:00
Kazhnuz
ddc1933b40
feat: add way to destroy gizmos
2021-03-22 19:01:18 +01:00
Kazhnuz
50838c3982
feat: add variables, flags and destroyed gizmoz
2021-03-22 19:00:54 +01:00
Kazhnuz
8ba84e03aa
feat: add way to get map name
2021-03-22 18:58:53 +01:00
Kazhnuz
ce5f56c556
feat: add a shadow on the overworld
2021-03-22 17:08:03 +01:00
Kazhnuz
89b0eb0b44
fix: delay menu unpausing
2021-03-22 16:43:34 +01:00
Kazhnuz
d4fd401ee4
fix: block pause during events
2021-03-22 16:14:07 +01:00
Kazhnuz
83d3bfa775
feat: add condition system for events
2021-03-22 16:12:15 +01:00
Kazhnuz
cb7b087d5f
feat(utils): add Table.contain
2021-03-22 15:54:37 +01:00
Kazhnuz
d57d5a7c0f
feat(utils): add few string utils
2021-03-22 15:54:17 +01:00
Kazhnuz
d8c9a652ae
feat: add options dialog
...
Fix #5
2021-03-22 14:57:21 +01:00
Kazhnuz
b4e7796a0a
fix: draw the current event
2021-03-21 22:02:20 +01:00
Kazhnuz
a890e42352
feat: add event loading
2021-03-21 22:02:13 +01:00
Kazhnuz
2e47d87abf
feat: add dialog boxes powered by talkies
2021-03-21 22:00:54 +01:00
Kazhnuz
ec04a8c86c
feat: add charset attribution to gizmo
2021-03-21 19:21:51 +01:00
Kazhnuz
68fc277d05
feat: add some more characters
2021-03-21 19:21:34 +01:00
Kazhnuz
91c7a03dc2
chore: simplify gizmo collision check
2021-03-21 16:32:29 +01:00
Kazhnuz
bceda94970
improvement: add charDir check on gizmo collision
2021-03-21 16:30:46 +01:00
Kazhnuz
b48b02d64a
chore: space more test gizmo
2021-03-21 16:29:50 +01:00
Kazhnuz
cf4a8bcd92
chore: fix overworld class name
2021-03-21 16:20:13 +01:00
Kazhnuz
78784c27b3
fix(overworld): refactor the actor drawing system
2021-03-21 16:19:28 +01:00
Kazhnuz
0f08296cf3
feat: use lazy loading with charset
2021-03-21 15:56:35 +01:00
Kazhnuz
16d1f68805
feat: add the event system
2021-03-20 21:08:54 +01:00
Kazhnuz
91fee0a856
feat: add the gizmo system
2021-03-20 17:23:14 +01:00
Kazhnuz
f7f1a772f7
feat: add message engine on overworld
2021-03-20 17:10:09 +01:00
Kazhnuz
c8803585a1
improvement: ditto
2021-03-20 16:36:32 +01:00
Kazhnuz
f4a24903a2
improvement: some map update
2021-03-20 16:36:18 +01:00
Kazhnuz
3ede8e6654
feat:add depth based on y position
2021-03-20 16:35:38 +01:00
Kazhnuz
e22a293f03
feat:make actor able to load sti properties
2021-03-20 16:08:10 +01:00
Kazhnuz
3ab7771352
feat: add support for tile collision and overlay
2021-03-14 18:21:44 +01:00
Kazhnuz
78d50eaf94
improvement: some boss improvements
2021-03-14 10:15:16 +01:00
Kazhnuz
04c2f53ec6
fix: fix health leaf
2021-03-13 18:09:46 +01:00
Kazhnuz
c83eb7ee61
feat: add flee system
2021-03-13 18:00:39 +01:00
Kazhnuz
e32cd09804
feat: handle better not usable items
...
Fixes #69
2021-03-13 17:28:46 +01:00
Kazhnuz
17b3e4e172
feat: handle better not having enough pp
...
Fixes #68
2021-03-13 17:28:25 +01:00
Kazhnuz
c521ae3c58
fix: mark battle items as unusable outside battle
2021-03-13 17:27:17 +01:00
Kazhnuz
5c0f4dd48a
feat: add a way to colorize widgets
2021-03-13 17:26:36 +01:00
Kazhnuz
dbdc2b9b18
feat: add a way to show messages on battles
...
Fixes #67
2021-03-13 17:26:05 +01:00
Kazhnuz
db1c3005cb
feat: add defend action
...
Fixes #51
2021-03-13 15:49:21 +01:00
Kazhnuz
58989e974d
feat: add use and drop item support
2021-03-13 14:11:04 +01:00
Kazhnuz
608f582cdf
feat: add useitem screen
2021-03-13 13:59:12 +01:00
Kazhnuz
9d85fb2827
feat: add a way to get pocket id
2021-03-13 13:51:43 +01:00
Kazhnuz
a95c562a7f
chore: extract character menu and widgets
2021-03-12 22:17:33 +01:00
Kazhnuz
f72c416f57
feat: add healing and setStatut effect support
2021-03-12 21:51:10 +01:00
Kazhnuz
32d5aae8ef
improvement: revival ring should heal 25% of HP
2021-03-12 21:50:57 +01:00
Kazhnuz
99c4090698
feat: add duration support
2021-03-12 21:50:45 +01:00
Kazhnuz
b7a0ec7c7b
feat: add revival support
2021-03-12 21:50:27 +01:00
Kazhnuz
c6b04006da
feat: add the wiring to handle item usage in battle
...
Fixes #44
Fixes #45
2021-03-12 21:14:17 +01:00
Kazhnuz
7b375bfed2
feat: add item removal functions
2021-03-12 20:54:45 +01:00
Kazhnuz
3353ae7d37
improvement: add blue-colored damage nbr for pp
2021-03-12 20:12:20 +01:00
Kazhnuz
4bf4fdb541
improvement: better handling of statusbar callback
2021-03-12 20:05:54 +01:00
Kazhnuz
db9319fc90
feat: add pp cost
2021-03-12 20:03:00 +01:00
Kazhnuz
e862766fea
feat: adapt parent to new functions
2021-03-12 19:23:11 +01:00
Kazhnuz
69d296b2f7
feat: initial statuse system
2021-03-12 18:51:35 +01:00
Kazhnuz
ef788afd70
feat: add boss hp bar
...
Fixes #25
2021-03-11 23:47:32 +01:00
Kazhnuz
2f5c57f3d2
fix: remove forgotten test
2020-10-05 22:42:02 +02:00
Kazhnuz
a0c3dcea76
fix(menus): better cursor and widgets positionning
2020-10-04 09:34:37 +02:00
Kazhnuz
d00bc782ba
fix(pause): indicate cancelWidget
2020-10-04 09:31:06 +02:00
Kazhnuz
d38d149e36
feat: add hp/pp bar everywhere
...
* Add a ComplexHPBar widget
* Use it on the CBS
* Add it on the character page
* Add it on the character widget
Fix #46
2020-10-04 09:26:49 +02:00
Kazhnuz
55f7964fbc
fix(pause): force visibility of the main menu
...
It make sure that the menu will be visible when the pause view
is started with the character menu selected
2020-10-03 14:36:38 +02:00
Kazhnuz
bad24445a7
feat(items): initial actions menu
2020-10-03 14:33:10 +02:00
Kazhnuz
68da70f7bf
feat(menu): add update function when selected
...
It allow the engine to add an action that'll done each step on selected
widget
2020-10-03 14:32:41 +02:00
Kazhnuz
cf396e9464
feat: add effect description
...
Fix #58
2020-09-19 11:10:20 +02:00
Kazhnuz
94e384ee27
Fix: fix some class name errors
2020-09-13 16:59:24 +02:00
Kazhnuz
ea4f3a926c
fix: various fix for zSortItem
2020-09-13 16:58:42 +02:00
Kazhnuz
250d75ee77
fix: mark as local some forgotten local variables
2020-09-13 16:57:06 +02:00
Kazhnuz
877de98f67
fix: remove some call to non-existing variables
2020-09-13 16:49:50 +02:00
Kazhnuz
0114927ac0
fix(utils): add the method arguments to setSize
2020-09-13 13:29:12 +02:00
Kazhnuz
bc45f866c2
fix: fix the actor in rect query
...
* use x2/y2 as secondary limit comparison
* return the query and not an non-initilized variable
2020-09-13 13:28:41 +02:00
Kazhnuz
ef4bf26ba6
feat: initial effect manager system
2020-09-13 13:25:44 +02:00
Kazhnuz
3f265c0b5d
fix: don't forget to return the Pocket class
2020-09-13 13:15:12 +02:00
Kazhnuz
3c0a5f2c35
fix: remove dead code
2020-09-13 10:09:07 +02:00
Kazhnuz
a8ae9ca5ba
chore: refactor a bit items
2020-09-13 10:03:43 +02:00
Kazhnuz
b2c9c1d79a
feat: more available items
2020-09-13 09:59:14 +02:00
Kazhnuz
cf5da3177d
feat: add the page system for the character view
...
Fix #59
2020-08-29 17:26:38 +02:00
Kazhnuz
b28d9bf624
feat: basic item menu
...
Fix #48
2020-08-29 11:36:59 +02:00
Kazhnuz
6f19e8dddd
improvement: improve spacing management
2020-08-28 00:26:12 +02:00
Kazhnuz
a9b76503b8
improvement: add basic layout const for menus
2020-08-27 19:05:00 +02:00
Kazhnuz
8dbd8b45a8
feat: add save/exit and resume
...
Fix #54
2020-08-27 08:44:21 +02:00
Kazhnuz
717d7c57c0
feat: initial version of the character screen
2020-08-26 18:38:40 +02:00
Kazhnuz
ab0c325956
fix(screens): set menu after the old is removed
2020-08-23 12:06:18 +02:00
Kazhnuz
722c69d733
feat: add switching from main/character menu
...
Fix #53
2020-08-23 10:40:06 +02:00
Kazhnuz
1136bc1fd6
improvement: better main menu
...
Fix #49
2020-08-23 10:19:27 +02:00
Kazhnuz
aa46d3d47a
fix: focus the main menu when the start menu is called
...
Fix #52
2020-08-23 10:14:24 +02:00
Kazhnuz
858df09143
fix: show upper half of the cursor on characters
...
Fix #43
2020-08-23 09:53:10 +02:00
Kazhnuz
e6cf6b5761
fix: always use fullname
...
Fix #50
2020-08-23 08:53:44 +02:00
Kazhnuz
5139d9727d
fix: add damage number system
...
Fix #39
2020-08-22 23:53:13 +02:00
Kazhnuz
4ff4c989d4
fix: correctly apply death at start of battle
...
Fix #28
2020-08-22 23:28:05 +02:00
Kazhnuz
9326a5dc91
fix: change the randomseed before each battle
...
Fix #42
2020-08-22 23:17:25 +02:00
Kazhnuz
5d90ead710
feat: add basis for item handling
2020-08-22 23:10:22 +02:00
Kazhnuz
83eef941bb
fix: use a less annoying test music for battles
2020-08-22 15:47:06 +02:00
Kazhnuz
b82900b3b9
fix: import gui in ListMenu
2020-08-22 10:55:02 +02:00
Kazhnuz
e221a36e74
feat: first try of a start menu
2020-08-20 15:39:02 +02:00
Kazhnuz
38a1d4b07d
feat: port battle menu to new menusystem
...
Fix #38
2020-08-20 15:33:28 +02:00
Kazhnuz
508b044669
fix: lock inputs between scenes
2020-08-20 10:34:39 +02:00
Kazhnuz
e962396ee1
improvement: port the pause menus to the new menu system
2020-08-20 10:17:46 +02:00
Kazhnuz
cb626bfa4a
improvement: port the options to the new system
2020-08-19 23:25:36 +02:00
Kazhnuz
78fca02441
improvement: port the debug menu to the new framework
2020-08-19 20:44:38 +02:00
Kazhnuz
625123813c
feat: initial work on a common menu framework
2020-08-19 20:44:08 +02:00
Kazhnuz
b5dc4daaf5
fix: make shadow font filter works
2020-08-19 19:43:10 +02:00
Kazhnuz
c0daa4e0cb
improvement: make assets work better togethers
2020-08-19 19:42:38 +02:00
Kazhnuz
9492e2f7ea
feat: new battlesystem choice boxe
...
Fix #35
2020-08-18 23:46:11 +02:00
Kazhnuz
61639b86d0
feat: go back to debug menu when pressing start
2020-08-16 11:18:51 +02:00
Kazhnuz
5c93295a41
feat: add parallax background to title screen
2020-08-16 11:17:13 +02:00
Kazhnuz
e8e5ba9a76
fix: don't jump at minigame start
2020-08-16 11:03:06 +02:00
Kazhnuz
70ed18202d
feat: backport code from bluestreak
...
It'll give us the following features
- Support for autorun in shoot-style maps
- Pause menu in subgames
- Chunk in shoot maps
- Rings
2020-08-16 10:52:00 +02:00
Kazhnuz
849d3ce537
chore: reorganize scenes
2020-08-16 09:54:11 +02:00
Kazhnuz
abc415c7f3
feat: initial work on inventory system
2020-08-15 22:43:46 +02:00
Kazhnuz
a016a2fb31
fix: copy instead of just require dataset
2020-08-07 13:26:29 +02:00
Kazhnuz
04ae4ef657
feat: add cheapEffect
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Fix #26
2020-08-07 13:15:04 +02:00
Kazhnuz
58cd72ac45
feat: add basic game over scene
2020-08-07 11:17:10 +02:00
Kazhnuz
053c9ca641
fix: floor hp and pp
2020-08-07 07:32:16 +02:00
Kazhnuz
fbcf352a51
tweak: better spacing for SA2 font
2020-08-07 07:32:00 +02:00
Kazhnuz
697426f4d1
feat: finish victory screen
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Fix #11
2020-08-06 19:10:54 +02:00
Kazhnuz
d9237b9383
feat: add more content to the battle finished screen
2020-08-06 16:37:06 +02:00
Kazhnuz
8421b8ae97
fix: some slight balancing work
2020-08-05 12:03:31 +02:00
Kazhnuz
b530a09119
feat: add badnics icon
2020-08-05 11:54:39 +02:00
Kazhnuz
a2d0975cde
feat: add damage and ko
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Fix #27
2020-08-05 11:40:29 +02:00
Kazhnuz
7be7f6205d
chore: put the character level 10
2020-08-05 09:28:22 +02:00
Kazhnuz
ed70bb6550
feat: add basic ennemy attack system
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Fix #8
2020-08-05 09:25:38 +02:00
Kazhnuz
b1a7bdc2af
feat: make ennemies able to be choregraphied
2020-08-04 23:21:45 +02:00
Kazhnuz
a686baf089
fix: don't hardcode directions
2020-08-04 22:40:58 +02:00
Kazhnuz
fb9d86999f
feat: add sprites to ennemies
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Fix #24
2020-08-04 22:19:11 +02:00
Kazhnuz
d6b62a41e2
fix: improve bevel
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Fix #23
2020-08-04 19:53:11 +02:00
Kazhnuz
5d34f55b23
feat: improve battle hud spacing
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Fix #22
2020-08-04 18:50:36 +02:00
Kazhnuz
58264e2a19
feat: add battle definition files
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Fix #9
2020-08-04 17:50:03 +02:00
Kazhnuz
1935659378
feat: add a data utils
2020-08-04 16:55:09 +02:00