Kazhnuz
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1991b5005f
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improvement: use the new attack structure
Replace accuracy and isAerial by attacktype and element
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2021-05-15 15:01:02 +02:00 |
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Kazhnuz
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a22871dcbc
|
improvement: transform aerial badnic in protectype
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2021-05-15 14:50:12 +02:00 |
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Kazhnuz
|
eab1b4b456
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fix: make aerial ennemies lower
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2021-05-15 13:09:35 +02:00 |
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Kazhnuz
|
487d14dece
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feat: make aerial ennemies able to avoir attacks
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2021-05-09 15:08:46 +02:00 |
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Kazhnuz
|
b9d324fa57
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feat: add back step conditions
|
2021-05-09 15:08:36 +02:00 |
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Kazhnuz
|
30cdda0970
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fix: take z coordinate in account in gfx
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2021-05-09 15:07:54 +02:00 |
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Kazhnuz
|
034fb9cee6
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feat: improve damage output drawing
|
2021-05-09 15:07:38 +02:00 |
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Kazhnuz
|
cc66f86bd1
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fix: take the ennemy z into account for qte
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2021-05-09 15:06:29 +02:00 |
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Kazhnuz
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fe5e1f6d68
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feat: add a spinner ennemy
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2021-05-09 15:04:51 +02:00 |
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Kazhnuz
|
b38a8c3910
|
fix: fix motobug's height
|
2021-05-09 15:04:17 +02:00 |
|
Kazhnuz
|
6a94215804
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feat: add small letters to hudsmallnumbers
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2021-05-09 15:03:57 +02:00 |
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Kazhnuz
|
f94e6ca2f9
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fix: fix btn
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2021-05-08 19:10:30 +02:00 |
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Kazhnuz
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e3ebe05dec
|
Merge branch 'master' of https://git.kobold.cafe/sonic/sonic-radiance
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2021-05-08 18:42:49 +02:00 |
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Kazhnuz
|
a0c14e0690
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fix: fix attack choregraphy
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2021-05-08 18:42:46 +02:00 |
|
Kazhnuz
|
8174f81146
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improvement: better spindash choregraphy
|
2021-05-08 18:39:52 +02:00 |
|
Kazhnuz
|
dd9f3cb6e3
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feat: add simple prompts
|
2021-05-08 18:39:40 +02:00 |
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Kazhnuz
|
c30c3336c6
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feat: rework serialization
Fixes #102
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2021-05-08 12:54:07 +02:00 |
|
Kazhnuz
|
ff8cd856fd
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chore: port actors to rect and box
|
2021-05-07 19:23:34 +02:00 |
|
Kazhnuz
|
05a8b71180
|
chore: extract shapes from actor3D
|
2021-05-07 19:14:13 +02:00 |
|
Kazhnuz
|
0421bd4954
|
improvement: put automove in physic mixin
|
2021-05-07 19:07:18 +02:00 |
|
Kazhnuz
|
95ea526b53
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chore: simplify hitbox application
|
2021-05-07 18:58:08 +02:00 |
|
Kazhnuz
|
c17338174b
|
feat(actor): improve semantics
|
2021-05-07 18:33:56 +02:00 |
|
Kazhnuz
|
a856739a36
|
improvement: refactor hitbox management
|
2021-05-07 18:27:13 +02:00 |
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Kazhnuz
|
f3a98592b3
|
improvement: use directly a table for box attr
|
2021-05-07 18:15:43 +02:00 |
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Kazhnuz
|
3f81920c49
|
chore: let the hitbox handle the scaling
|
2021-05-07 18:10:37 +02:00 |
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Kazhnuz
|
040240492e
|
chore: pack and unpack the coordinates
|
2021-05-07 11:56:44 +02:00 |
|
Kazhnuz
|
edf44fd252
|
chore: extract physics as a mixins
|
2021-05-06 20:26:06 +02:00 |
|
Kazhnuz
|
33427077a0
|
chore: refactor the actor system
|
2021-05-06 16:08:08 +02:00 |
|
Kazhnuz
|
6c546e1e0e
|
fix: fix function getActorsInRect
|
2021-05-06 11:21:01 +02:00 |
|
Kazhnuz
|
06f50c5e59
|
improvement: manage music via core.music
|
2021-05-05 14:49:14 +02:00 |
|
Kazhnuz
|
b00f73c37f
|
feat: update utils to current birb
|
2021-05-05 14:36:34 +02:00 |
|
Kazhnuz
|
4054bbe443
|
improvement(debug): better logs
|
2021-05-05 13:15:50 +02:00 |
|
Kazhnuz
|
4d3687f627
|
feat: add enums
|
2021-05-05 13:15:12 +02:00 |
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Kazhnuz
|
30a16b4e3f
|
improvement: put all default config in conf.lua
|
2021-05-05 12:09:30 +02:00 |
|
Kazhnuz
|
61a3206a95
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chore: put tweenmanager into the class folder
|
2021-05-05 11:41:25 +02:00 |
|
Kazhnuz
|
d165fc4181
|
feat: backport new shape classes
|
2021-05-05 09:07:07 +02:00 |
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Kazhnuz
|
84f483f6b4
|
chore: separate birbcore in its own subfolder
|
2021-05-05 08:53:54 +02:00 |
|
Kazhnuz
|
76969e7686
|
chore: put asset types into a subfolder
|
2021-05-05 08:39:52 +02:00 |
|
Kazhnuz
|
8eb28383ab
|
chore:put more libs in birb.libs
|
2021-05-05 08:37:41 +02:00 |
|
Kazhnuz
|
91c214ac15
|
fix: rename core to "birb"
|
2021-05-05 08:30:32 +02:00 |
|
Kazhnuz
|
ba7b4ce977
|
feat: add prompt system
|
2021-04-25 16:28:31 +02:00 |
|
Kazhnuz
|
f7afcdd5a9
|
feat: add a way to set color from hsv
|
2021-04-25 16:27:20 +02:00 |
|
Kazhnuz
|
2d1ea4c2a0
|
feat: add QTE drawing
|
2021-04-25 12:21:17 +02:00 |
|
Kazhnuz
|
6156837705
|
fix: use the right signal for QTE end
|
2021-04-25 12:20:12 +02:00 |
|
Kazhnuz
|
4f26969a4d
|
fix: adapt to the new QTE functions
|
2021-04-25 12:19:46 +02:00 |
|
Kazhnuz
|
e3acafc824
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feat: initial qte parent
|
2021-04-25 12:18:53 +02:00 |
|
Kazhnuz
|
4184ef37a8
|
feat: add QTE buttons, by fieryexplosions
|
2021-04-25 09:44:56 +02:00 |
|
Kazhnuz
|
18a86c3a0a
|
feat: add ways to get info from timers
|
2021-04-25 09:22:40 +02:00 |
|
Kazhnuz
|
e4741bdc90
|
fix: bigger border for the main menu
|
2021-04-23 15:07:46 +02:00 |
|
Kazhnuz
|
9ea2e659d3
|
fix: fixes menus sounds
Fixes #96
Fixes #95
|
2021-04-23 11:10:52 +02:00 |
|
Kazhnuz
|
8abd42b020
|
feat: add sfx when entering/leaving menu
|
2021-04-23 11:00:09 +02:00 |
|
Kazhnuz
|
29eb2b5eb1
|
fix(debug): mention debug mode
Fixes #97
|
2021-04-23 10:58:04 +02:00 |
|
Kazhnuz
|
cd07a4e167
|
fix : always start on title screen
|
2021-04-23 10:49:31 +02:00 |
|
Kazhnuz
|
e172285410
|
fix: place correctly rings sparkles
Fixes #94
|
2021-04-23 10:26:03 +02:00 |
|
Kazhnuz
|
e5d8a7f874
|
feat: add the char page structure
Fixes #61
Fixes #62
|
2021-04-23 10:21:54 +02:00 |
|
Kazhnuz
|
f65edf1924
|
feat: add a way to remove equipment
|
2021-04-23 09:23:13 +02:00 |
|
Kazhnuz
|
50981a7823
|
feat: add a smaller border option for menus
|
2021-04-23 09:22:58 +02:00 |
|
Kazhnuz
|
6c451e7aee
|
feat : add equip dialogs
|
2021-04-22 23:41:20 +02:00 |
|
Kazhnuz
|
0d4fe92a90
|
feat: basic equipements backend
Fixes #80
|
2021-04-22 20:03:46 +02:00 |
|
Kazhnuz
|
80748476de
|
fix: separate equipment pockets
|
2021-04-22 19:46:19 +02:00 |
|
Kazhnuz
|
4ba49a5534
|
feat: add basic items
|
2021-04-22 19:45:31 +02:00 |
|
Kazhnuz
|
19432b3663
|
fix: more steep stats
|
2021-04-22 18:57:03 +02:00 |
|
Kazhnuz
|
2eddeefa1e
|
improvement: use the inventory data file for equip
It'll allow us to do a simpler equipement system
|
2021-04-22 18:55:52 +02:00 |
|
Kazhnuz
|
1fe25f2ff1
|
chore: split AbstractCharacter into smaller mixins
|
2021-04-22 18:11:11 +02:00 |
|
Kazhnuz
|
855c2a2daf
|
chore: better organisation for characters.lua
|
2021-04-22 17:44:19 +02:00 |
|
Kazhnuz
|
040f67d32c
|
fix: use the origin for ysorting tiles
|
2021-04-21 21:17:34 +02:00 |
|
Kazhnuz
|
dd4d212721
|
feat: add GFX on the overworld
Fixes #91
|
2021-04-21 21:14:45 +02:00 |
|
Kazhnuz
|
2c2bee9409
|
feat: add confirmation dialog for item dropping
|
2021-04-21 19:11:52 +02:00 |
|
Kazhnuz
|
3b28c5b776
|
feat: add teleportation from leaving the map
|
2021-04-21 19:06:38 +02:00 |
|
Kazhnuz
|
d7b47933b3
|
feat(events): add direction option to teleporting
|
2021-04-21 18:46:30 +02:00 |
|
Kazhnuz
|
e50c9f6e54
|
feat: add interaction prompts
Fixes : #92
|
2021-04-21 18:36:20 +02:00 |
|
Kazhnuz
|
15bc5ae874
|
fix: dont walk when sliding
|
2021-04-21 17:20:09 +02:00 |
|
Kazhnuz
|
28ca276bf5
|
fix: better sfx
|
2021-04-21 17:12:56 +02:00 |
|
Kazhnuz
|
b3dd97a272
|
fix: adapt menus to new sfx code
|
2021-04-21 17:12:47 +02:00 |
|
Kazhnuz
|
85e687276f
|
fix: only stop the music when it change
|
2021-04-21 17:12:20 +02:00 |
|
Kazhnuz
|
9a9615b120
|
improvement: improve the run/dash action
|
2021-04-21 16:54:42 +02:00 |
|
Kazhnuz
|
38c197a9fb
|
feat: add sfx for terrains
|
2021-04-21 16:46:41 +02:00 |
|
Kazhnuz
|
021a2b08b2
|
chore: add a wrapper for sfx
|
2021-04-21 16:30:52 +02:00 |
|
Kazhnuz
|
e7878c1efa
|
feat: add damage system
Fixes: #90
|
2021-04-19 18:04:29 +02:00 |
|
Kazhnuz
|
36e30be245
|
feat: handle ko characters on overworld
Preparation for full damage support
|
2021-04-18 19:59:03 +02:00 |
|
Kazhnuz
|
cd174e3153
|
feat: greyscale emblem for ko characters
|
2021-04-18 19:30:57 +02:00 |
|
Kazhnuz
|
706468dad6
|
feat: add initial difficulty system
Fixes #87
|
2021-04-18 19:09:01 +02:00 |
|
Kazhnuz
|
8e277d0505
|
fix: make text shadow follow its opacity
|
2021-04-18 18:29:20 +02:00 |
|
Kazhnuz
|
2bce318b96
|
feat: show health on overworld
|
2021-04-18 18:23:52 +02:00 |
|
Kazhnuz
|
a1d81b9170
|
feat: add a common message queue
Fixes #89
|
2021-04-18 17:44:00 +02:00 |
|
Kazhnuz
|
e62e97b2d7
|
feat: add terrain tests in the cave map
|
2021-04-18 16:37:06 +02:00 |
|
Kazhnuz
|
9523edb555
|
feat: add confirmation dialogs
Fixes #86
|
2021-04-18 16:36:40 +02:00 |
|
Kazhnuz
|
dbf14c59a3
|
feat: add internal mechanism to delete saves
|
2021-04-18 15:38:19 +02:00 |
|
Kazhnuz
|
37d685a7ea
|
fix: don't update menus keycheck during transition
Fixes #88
|
2021-04-18 15:09:44 +02:00 |
|
Kazhnuz
|
df4ef549d6
|
chore: prepare for the dialog system
|
2021-04-18 14:56:27 +02:00 |
|
Kazhnuz
|
0529c14367
|
fix: add a one-element log system
|
2021-04-18 14:56:16 +02:00 |
|
Kazhnuz
|
32c72c18e9
|
feat: initial terrain collision system
Fixes #79
|
2021-04-18 12:34:30 +02:00 |
|
Kazhnuz
|
b16665a2b0
|
feat: scissor player when under the ground height
|
2021-04-18 11:03:34 +02:00 |
|
Kazhnuz
|
15973e491a
|
feat: initial terrain data loading
|
2021-04-18 10:53:35 +02:00 |
|
Kazhnuz
|
a88b30dd9f
|
feat: add a way to get the terrain at a point
|
2021-04-18 10:09:50 +02:00 |
|
Kazhnuz
|
45fc9005b5
|
feat: make ground level configurable
|
2021-04-18 10:09:17 +02:00 |
|
Kazhnuz
|
dd841a4435
|
chore: remove stray print
|
2021-04-11 15:18:47 +02:00 |
|
Kazhnuz
|
f700eaa8f8
|
fix: add sound to punch and dash
|
2021-04-11 11:08:59 +02:00 |
|
Kazhnuz
|
ddcd393d2a
|
fix: add sound to every menus
Fixes #85
|
2021-04-11 10:32:49 +02:00 |
|
Kazhnuz
|
34e2bbead7
|
fix(actor): remove a wrong arg to drawStanding
Fixes #84
|
2021-04-11 09:58:21 +02:00 |
|